Files
barotrauma-localmods/CykaQuick/Lua/Autorun/init.lua

183 lines
8.1 KiB
Lua

-- luacheck: globals MyModGlobal
-- luacheck: read_globals Character SERVER Keys LuaUserData Hook Descriptors PlayerInput Timer
-- luacheck: max line length 420
-- Docs: https://evilfactory.github.io/LuaCsForBarotrauma/lua-docs/manual/common-questions/
if SERVER then
require("Cyka.xpticker")
else
---@class MyModGlobal
---@field MOD_NAME string
---@field MOD_VERSION string
---@field DumpTable fun(table: table, depth?: number)
---@field debugPrint fun(message: string)
MyModGlobal = {
CONFIG = {
QUICKSTACK_KEYS = Keys.F,
FABRICATOR_KEY = Keys.V,
MAX_BUY = Keys.B,
FIX = Keys.R,
UNLOAD = Keys.E,
RELOAD = Keys.R,
STACK_TO_CURSOR = Keys.G,
LOOT = Keys.L,
SONAR = Keys.X,
AOEPICKUP = Keys.Y,
QICK_FABRICATOR = Keys.K,
QICK_DECONSTRUCTOR = Keys.J,
QICK_MEDICAL_FABRICATOR = Keys.M,
NESTED_CONTAINERS = true,
DEBUG_MODE = true,
},
MOD_NAME = "Cyka Quick",
MOD_VERSION = "1.1.0",
BAG_SLOT = 8,
}
---@param table table
---@param depth number?
MyModGlobal.DumpTable = function(table, depth)
if depth == nil then
depth = 0
end
if (depth > 200) then
print("Error: Depth > 200 in dumpTable()")
return
end
for k, v in pairs(table) do
if (type(v) == "table") then
print(string.rep(" ", depth) .. k .. ":")
MyModGlobal.DumpTable(v, depth + 1)
else
print(string.rep(" ", depth) .. k .. ": ", v)
end
end
end
-- Debugging helper function
MyModGlobal.debugPrint = function(message)
if MyModGlobal.CONFIG.DEBUG_MODE then
print("[" .. MyModGlobal.MOD_NAME .. "] " .. message)
end
end
local quickstack = require("Cyka.quickstack")
local fabricatorstack = require("Cyka.fabricatorstack")
local quickbuy = require("Cyka.quickbuy")
local hotkeyrepair = require("Cyka.hotkeyrepair")
local cursormacroer = require("Cyka.cursormacroer")
local quickunload = require("Cyka.quickunload")
local quickreload = require("Cyka.quickreload")
local quickloot = require("Cyka.quickloot")
local sonarpinger = require("Cyka.sonarpinger")
local aoepickup = require("Cyka.aoepickup")
local quickaccess = require("Cyka.quickaccess")
require("Cyka.zoom")
-- TODO: Keybind fabricator / medical fabricator / deconstructor on the sub
print(MyModGlobal.MOD_NAME .. " v" .. MyModGlobal.MOD_VERSION .. " loaded!")
-- Register necessary types and make fields accessible
LuaUserData.RegisterType("Barotrauma.Items.Components.ItemContainer+SlotRestrictions")
LuaUserData.RegisterType(
'System.Collections.Immutable.ImmutableArray`1[[Barotrauma.Items.Components.ItemContainer+SlotRestrictions, Barotrauma]]')
LuaUserData.MakeFieldAccessible(Descriptors['Barotrauma.Items.Components.ItemContainer'], 'slotRestrictions')
LuaUserData.MakeFieldAccessible(Descriptors['Barotrauma.ItemInventory'], 'slots')
LuaUserData.MakeFieldAccessible(Descriptors['Barotrauma.ItemInventory'], 'slotsPerRow')
LuaUserData.MakeFieldAccessible(Descriptors["Barotrauma.CharacterInventory"], "slots")
LuaUserData.RegisterType("Barotrauma.Store")
LuaUserData.RegisterType("Barotrauma.GUIComponent")
LuaUserData.RegisterType("Barotrauma.PurchasedItem")
LuaUserData.RegisterType("Barotrauma.ItemPrefab")
LuaUserData.RegisterType("Barotrauma.Location+StoreInfo")
LuaUserData.MakeMethodAccessible(Descriptors["Barotrauma.CargoManager"], "GetConfirmedSoldEntities")
LuaUserData.RegisterType("Barotrauma.Items.Components.Repairable")
LuaUserData.RegisterType("Barotrauma.VisualSlot")
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QUICKSTACK_KEYS) then return end
-- quickstack.quickStackItems(instance)
-- end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.STACK_TO_CURSOR) then return end
-- if not PlayerInput.IsShiftDown() then
-- quickstack.stackToCursor()
-- else
-- quickstack.stackAllToCursor()
-- end
-- end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.FABRICATOR_KEY) then return end
-- fabricatorstack.tryStackFabricator(instance)
-- end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.FIX) then return end
-- hotkeyrepair.tryRepair()
-- end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.MAX_BUY) then return end
-- quickbuy.tryBuy()
-- end, Hook.HookMethodType.After)
-- local throttle = 0.1
-- local throttleTimer = 0
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if PlayerInput.Mouse4ButtonClicked() then
-- cursormacroer.setTargetInventory()
-- end
-- if not PlayerInput.IsAltDown() then return end
-- if Timer.GetTime() < throttleTimer then return end
-- throttleTimer = Timer.GetTime() + throttle
-- -- We can not use shift because holding shift means we're moving half a stack
-- -- Fuck me sideways
-- -- if not PlayerInput.IsShiftDown() then return end
-- -- if not PlayerInput.PrimaryMouseButtonClicked() then return end
-- cursormacroer.tryStackCursorItem()
-- end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.UNLOAD) then return end
-- quickunload.tryUnloadCursorItem()
-- end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.RELOAD) then return end
-- quickreload.tryReloadCursorItem(PlayerInput.IsShiftDown())
-- end, Hook.HookMethodType.After)
-- -- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- -- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.LOOT) then return end
-- -- quickloot.tryLoot()
-- -- end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.SONAR) then return end
-- sonarpinger.tryPing()
-- end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.AOEPICKUP) then return end
-- aoepickup.tryAoePickup()
-- end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_FABRICATOR) then return end
-- quickaccess.tryAccessFabricator(PlayerInput.IsShiftDown())
-- end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_DECONSTRUCTOR) then return end
-- quickaccess.tryAccessDeconstructor(PlayerInput.IsShiftDown())
-- end, Hook.HookMethodType.After)
-- Hook.Patch("Barotrauma.Character", "ControlLocalPlayer", function(instance, ptable)
-- if not PlayerInput.KeyHit(MyModGlobal.CONFIG.QICK_MEDICAL_FABRICATOR) then return end
-- quickaccess.tryAccessMedicalFabricator(PlayerInput.IsShiftDown())
-- end, Hook.HookMethodType.After)
end