260 lines
6.4 KiB
C#
260 lines
6.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.IO;
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using Barotrauma;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Graphics;
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using System.Xml;
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using System.Xml.Linq;
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using HarmonyLib;
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namespace QICrabUI
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{
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public partial class CUIComponent
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{
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/// <summary>
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/// Just a wrapper for CUIProps
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/// idk how to separate them better
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/// </summary>
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//TODO this should be a dict, and cuiprop should have hash
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public CUIComponentProps CUIProps { get; set; } = new();
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public class CUIComponentProps
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{
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public CUIProp<int?> ZIndex = new CUIProp<int?>()
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{
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LayoutProp = true,
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OnSet = (v, host) =>
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{
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foreach (var child in host.Children)
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{
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//HACK think, should i propagate null?
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if (v.HasValue && !child.IgnoreParentZIndex)
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{
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child.ZIndex = v.Value + 1;
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}
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}
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},
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};
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public CUIProp<bool> IgnoreEvents = new CUIProp<bool>()
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{
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OnSet = (v, host) =>
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{
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foreach (var child in host.Children)
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{
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if (!child.IgnoreParentEventIgnorance) child.IgnoreEvents = v;
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}
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},
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};
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public CUIProp<bool> Visible = new CUIProp<bool>()
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{
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Value = true,
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OnSet = (v, host) =>
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{
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foreach (var child in host.Children)
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{
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if (!child.IgnoreParentVisibility) child.Visible = v;
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}
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},
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};
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public CUIProp<bool> Revealed = new CUIProp<bool>()
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{
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Value = true,
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OnSet = (v, host) =>
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{
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// host.TreeChanged = true;
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host.Visible = v;
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host.IgnoreEvents = !v;
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},
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};
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public CUIProp<CUIBool2> Ghost = new CUIProp<CUIBool2>()
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{
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LayoutProp = true,
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AbsoluteProp = true,
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};
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public CUIProp<bool> CullChildren = new CUIProp<bool>()
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{
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OnSet = (v, host) =>
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{
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host.HideChildrenOutsideFrame = v;
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},
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};
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public CUIProp<CUI3DOffset> ChildrenOffset = new CUIProp<CUI3DOffset>()
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{
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ChildProp = true,
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Value = new CUI3DOffset(0, 0, 1), // uuuuuuuuu suka blyat!
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Validate = (v, host) => host.ChildOffsetBounds.Check(v),
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OnSet = (v, host) =>
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{
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foreach (var child in host.Children)
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{
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if (!child.Fixed) child.Scale = v.Z;
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}
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},
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};
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public CUIProp<bool> ResizeToSprite = new CUIProp<bool>()
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{
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LayoutProp = true,
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OnSet = (v, host) =>
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{
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if (v)
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{
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host.Absolute = host.Absolute with
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{
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Width = host.BackgroundSprite.SourceRect.Width,
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Height = host.BackgroundSprite.SourceRect.Height,
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};
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}
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},
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};
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public CUIProp<CUIBool2> FillEmptySpace = new CUIProp<CUIBool2>()
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{
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LayoutProp = true,
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};
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public CUIProp<CUIBool2> FitContent = new CUIProp<CUIBool2>()
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{
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LayoutProp = true,
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AbsoluteProp = true,
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};
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public CUIProp<CUINullRect> Absolute = new CUIProp<CUINullRect>()
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{
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LayoutProp = true,
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AbsoluteProp = true,
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};
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public CUIProp<CUINullRect> AbsoluteMin = new CUIProp<CUINullRect>()
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{
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LayoutProp = true,
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AbsoluteProp = true,
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};
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public CUIProp<CUINullRect> AbsoluteMax = new CUIProp<CUINullRect>()
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{
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LayoutProp = true,
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AbsoluteProp = true,
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};
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public CUIProp<CUINullRect> Relative = new CUIProp<CUINullRect>()
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{
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LayoutProp = true,
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};
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public CUIProp<CUINullRect> RelativeMin = new CUIProp<CUINullRect>()
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{
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LayoutProp = true,
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};
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public CUIProp<CUINullRect> RelativeMax = new CUIProp<CUINullRect>()
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{
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LayoutProp = true,
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};
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public CUIProp<CUINullRect> CrossRelative = new CUIProp<CUINullRect>()
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{
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LayoutProp = true,
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};
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#region Graphic Props --------------------------------------------------------
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#endregion
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public CUIProp<PaletteOrder> Palette = new CUIProp<PaletteOrder>()
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{
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ShowInDebug = false,
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OnSet = (v, host) =>
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{
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//TODO should this be called in deserialize?
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CUIGlobalStyleResolver.OnComponentStyleChanged(host);
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// foreach (var child in host.Children)
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// {
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// child.Palette = v;
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// }
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},
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};
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public CUIProp<CUISprite> BackgroundSprite = new CUIProp<CUISprite>()
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{
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Value = CUISprite.Default,
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ShowInDebug = false,
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Validate = (v, host) => v ?? CUISprite.Default,
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OnSet = (v, host) =>
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{
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if (host.ResizeToSprite)
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{
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host.Absolute = host.Absolute with
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{
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Width = v.SourceRect.Width,
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Height = v.SourceRect.Height,
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};
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}
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if (host.IgnoreTransparent)
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{
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Rectangle bounds = host.BackgroundSprite.Texture.Bounds;
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host.TextureData = new Color[bounds.Width * bounds.Height];
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host.BackgroundSprite.Texture.GetData<Color>(host.TextureData);
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}
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},
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};
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public CUIProp<bool> IgnoreTransparent = new CUIProp<bool>()
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{
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OnSet = (v, host) =>
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{
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if (v)
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{
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Rectangle bounds = host.BackgroundSprite.Texture.Bounds;
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host.TextureData = new Color[bounds.Width * bounds.Height];
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host.BackgroundSprite.Texture.GetData<Color>(host.TextureData);
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}
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else
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{
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host.TextureData = null;
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}
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},
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};
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public CUIProp<Color> BackgroundColor = new CUIProp<Color>()
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{
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ShowInDebug = false,
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OnSet = (v, host) =>
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{
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host.BackgroundVisible = v != Color.Transparent;
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},
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};
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public CUIProp<Color> OutlineColor = new CUIProp<Color>()
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{
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ShowInDebug = false,
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OnSet = (v, host) =>
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{
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host.OutlineVisible = v != Color.Transparent;
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},
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};
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public CUIProp<Vector2> Padding = new CUIProp<Vector2>()
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{
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Value = new Vector2(2, 2),
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DecorProp = true,
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};
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}
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}
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} |