Files
barotrauma-localmods/Quick Interactions/CSharp/Client/CrabUI/Components/CUIComponent/CUIComponent.CUIProps.cs

260 lines
6.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.IO;
using Barotrauma;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Graphics;
using System.Xml;
using System.Xml.Linq;
using HarmonyLib;
namespace QICrabUI
{
public partial class CUIComponent
{
/// <summary>
/// Just a wrapper for CUIProps
/// idk how to separate them better
/// </summary>
//TODO this should be a dict, and cuiprop should have hash
public CUIComponentProps CUIProps { get; set; } = new();
public class CUIComponentProps
{
public CUIProp<int?> ZIndex = new CUIProp<int?>()
{
LayoutProp = true,
OnSet = (v, host) =>
{
foreach (var child in host.Children)
{
//HACK think, should i propagate null?
if (v.HasValue && !child.IgnoreParentZIndex)
{
child.ZIndex = v.Value + 1;
}
}
},
};
public CUIProp<bool> IgnoreEvents = new CUIProp<bool>()
{
OnSet = (v, host) =>
{
foreach (var child in host.Children)
{
if (!child.IgnoreParentEventIgnorance) child.IgnoreEvents = v;
}
},
};
public CUIProp<bool> Visible = new CUIProp<bool>()
{
Value = true,
OnSet = (v, host) =>
{
foreach (var child in host.Children)
{
if (!child.IgnoreParentVisibility) child.Visible = v;
}
},
};
public CUIProp<bool> Revealed = new CUIProp<bool>()
{
Value = true,
OnSet = (v, host) =>
{
// host.TreeChanged = true;
host.Visible = v;
host.IgnoreEvents = !v;
},
};
public CUIProp<CUIBool2> Ghost = new CUIProp<CUIBool2>()
{
LayoutProp = true,
AbsoluteProp = true,
};
public CUIProp<bool> CullChildren = new CUIProp<bool>()
{
OnSet = (v, host) =>
{
host.HideChildrenOutsideFrame = v;
},
};
public CUIProp<CUI3DOffset> ChildrenOffset = new CUIProp<CUI3DOffset>()
{
ChildProp = true,
Value = new CUI3DOffset(0, 0, 1), // uuuuuuuuu suka blyat!
Validate = (v, host) => host.ChildOffsetBounds.Check(v),
OnSet = (v, host) =>
{
foreach (var child in host.Children)
{
if (!child.Fixed) child.Scale = v.Z;
}
},
};
public CUIProp<bool> ResizeToSprite = new CUIProp<bool>()
{
LayoutProp = true,
OnSet = (v, host) =>
{
if (v)
{
host.Absolute = host.Absolute with
{
Width = host.BackgroundSprite.SourceRect.Width,
Height = host.BackgroundSprite.SourceRect.Height,
};
}
},
};
public CUIProp<CUIBool2> FillEmptySpace = new CUIProp<CUIBool2>()
{
LayoutProp = true,
};
public CUIProp<CUIBool2> FitContent = new CUIProp<CUIBool2>()
{
LayoutProp = true,
AbsoluteProp = true,
};
public CUIProp<CUINullRect> Absolute = new CUIProp<CUINullRect>()
{
LayoutProp = true,
AbsoluteProp = true,
};
public CUIProp<CUINullRect> AbsoluteMin = new CUIProp<CUINullRect>()
{
LayoutProp = true,
AbsoluteProp = true,
};
public CUIProp<CUINullRect> AbsoluteMax = new CUIProp<CUINullRect>()
{
LayoutProp = true,
AbsoluteProp = true,
};
public CUIProp<CUINullRect> Relative = new CUIProp<CUINullRect>()
{
LayoutProp = true,
};
public CUIProp<CUINullRect> RelativeMin = new CUIProp<CUINullRect>()
{
LayoutProp = true,
};
public CUIProp<CUINullRect> RelativeMax = new CUIProp<CUINullRect>()
{
LayoutProp = true,
};
public CUIProp<CUINullRect> CrossRelative = new CUIProp<CUINullRect>()
{
LayoutProp = true,
};
#region Graphic Props --------------------------------------------------------
#endregion
public CUIProp<PaletteOrder> Palette = new CUIProp<PaletteOrder>()
{
ShowInDebug = false,
OnSet = (v, host) =>
{
//TODO should this be called in deserialize?
CUIGlobalStyleResolver.OnComponentStyleChanged(host);
// foreach (var child in host.Children)
// {
// child.Palette = v;
// }
},
};
public CUIProp<CUISprite> BackgroundSprite = new CUIProp<CUISprite>()
{
Value = CUISprite.Default,
ShowInDebug = false,
Validate = (v, host) => v ?? CUISprite.Default,
OnSet = (v, host) =>
{
if (host.ResizeToSprite)
{
host.Absolute = host.Absolute with
{
Width = v.SourceRect.Width,
Height = v.SourceRect.Height,
};
}
if (host.IgnoreTransparent)
{
Rectangle bounds = host.BackgroundSprite.Texture.Bounds;
host.TextureData = new Color[bounds.Width * bounds.Height];
host.BackgroundSprite.Texture.GetData<Color>(host.TextureData);
}
},
};
public CUIProp<bool> IgnoreTransparent = new CUIProp<bool>()
{
OnSet = (v, host) =>
{
if (v)
{
Rectangle bounds = host.BackgroundSprite.Texture.Bounds;
host.TextureData = new Color[bounds.Width * bounds.Height];
host.BackgroundSprite.Texture.GetData<Color>(host.TextureData);
}
else
{
host.TextureData = null;
}
},
};
public CUIProp<Color> BackgroundColor = new CUIProp<Color>()
{
ShowInDebug = false,
OnSet = (v, host) =>
{
host.BackgroundVisible = v != Color.Transparent;
},
};
public CUIProp<Color> OutlineColor = new CUIProp<Color>()
{
ShowInDebug = false,
OnSet = (v, host) =>
{
host.OutlineVisible = v != Color.Transparent;
},
};
public CUIProp<Vector2> Padding = new CUIProp<Vector2>()
{
Value = new Vector2(2, 2),
DecorProp = true,
};
}
}
}