Files
barotrauma-localmods/Quick Interactions/CSharp/Client/CrabUI/Layouts/CUILayoutSimple.cs

174 lines
6.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Barotrauma;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Graphics;
namespace QICrabUI
{
/// <summary>
/// Default layout, simple descartes coordinate plane
/// </summary>
public class CUILayoutSimple : CUILayout
{
internal override void Update()
{
if (Changed && Host.Children.Count > 0)
{
Host.InvokeOnLayoutUpdated();
CUI3DOffset offset = Host.ChildOffsetBounds.Check(Host.ChildrenOffset);
foreach (CUIComponent c in Host.Children)
{
float x, y, w, h;
x = 0;
if (c.Relative.Left.HasValue) x = c.Relative.Left.Value * Host.Real.Width;
if (c.CrossRelative.Left.HasValue) x = c.CrossRelative.Left.Value * Host.Real.Height;
if (c.Absolute.Left.HasValue) x = c.Absolute.Left.Value;
if (c.RelativeMin.Left.HasValue) x = Math.Max(x, c.RelativeMin.Left.Value * Host.Real.Width);
if (c.AbsoluteMin.Left.HasValue) x = Math.Max(x, c.AbsoluteMin.Left.Value);
if (c.RelativeMax.Left.HasValue) x = Math.Min(x, c.RelativeMax.Left.Value * Host.Real.Width);
if (c.AbsoluteMax.Left.HasValue) x = Math.Min(x, c.AbsoluteMax.Left.Value);
y = 0;
if (c.Relative.Top.HasValue) y = c.Relative.Top.Value * Host.Real.Height;
if (c.CrossRelative.Top.HasValue) y = c.CrossRelative.Top.Value * Host.Real.Width;
if (c.Absolute.Top.HasValue) y = c.Absolute.Top.Value;
if (c.RelativeMin.Top.HasValue) y = Math.Max(y, c.RelativeMin.Top.Value * Host.Real.Height);
if (c.AbsoluteMin.Top.HasValue) y = Math.Max(y, c.AbsoluteMin.Top.Value);
if (c.RelativeMax.Top.HasValue) y = Math.Min(y, c.RelativeMax.Top.Value * Host.Real.Height);
if (c.AbsoluteMax.Top.HasValue) y = Math.Min(y, c.AbsoluteMax.Top.Value);
w = 0;
if (c.Relative.Width.HasValue) w = c.Relative.Width.Value * Host.Real.Width;
if (c.CrossRelative.Width.HasValue) w = c.CrossRelative.Width.Value * Host.Real.Height;
if (c.Absolute.Width.HasValue) w = c.Absolute.Width.Value;
if (c.RelativeMin.Width.HasValue) w = Math.Max(w, c.RelativeMin.Width.Value * Host.Real.Width);
if (c.AbsoluteMin.Width.HasValue) w = Math.Max(w, c.AbsoluteMin.Width.Value);
if (c.ForcedMinSize.X.HasValue) w = Math.Max(w, c.ForcedMinSize.X.Value);
if (c.RelativeMax.Width.HasValue) w = Math.Min(w, c.RelativeMax.Width.Value * Host.Real.Width);
if (c.AbsoluteMax.Width.HasValue) w = Math.Min(w, c.AbsoluteMax.Width.Value);
h = 0;
if (c.Relative.Height.HasValue) h = c.Relative.Height.Value * Host.Real.Height;
if (c.CrossRelative.Height.HasValue) h = c.CrossRelative.Height.Value * Host.Real.Width;
if (c.Absolute.Height.HasValue) h = c.Absolute.Height.Value;
if (c.RelativeMin.Height.HasValue) h = Math.Max(h, c.RelativeMin.Height.Value * Host.Real.Height);
if (c.AbsoluteMin.Height.HasValue) h = Math.Max(h, c.AbsoluteMin.Height.Value);
if (c.ForcedMinSize.Y.HasValue) h = Math.Max(h, c.ForcedMinSize.Y.Value);
if (c.RelativeMax.Height.HasValue) h = Math.Min(h, c.RelativeMax.Height.Value * Host.Real.Height);
if (c.AbsoluteMax.Height.HasValue) h = Math.Min(h, c.AbsoluteMax.Height.Value);
(w, h) = c.AmIOkWithThisSize(new Vector2(w, h));
(x, y) = CUIAnchor.GetChildPos(
new CUIRect(Vector2.Zero, Host.Real.Size),
c.ParentAnchor ?? c.Anchor,
new Vector2(x, y),
new Vector2(w, h),
c.Anchor
);
CUIRect real;
if (Host.ChildrenBoundaries != null)
{
real = Host.ChildrenBoundaries(Host.Real).Check(x, y, w, h);
}
else
{
real = new CUIRect(x, y, w, h);
}
if (!c.Fixed)
{
real = offset.Transform(real);
}
//TODO guh...
real = real.Shift(Host.Real.Position);
c.SetReal(real, "Simple Layout update");
}
}
base.Update();
}
internal override void ResizeToContent()
{
if (AbsoluteChanged && Host.FitContent.X)
{
float rightmostRight = 0;
foreach (CUIComponent c in Host.Children)
{
if (c.Ghost.X) continue;
float x = 0;
float w = 0;
if (c.Absolute.Left.HasValue) x = c.Absolute.Left.Value;
if (c.AbsoluteMin.Left.HasValue) x = Math.Max(x, c.AbsoluteMin.Left.Value);
if (c.AbsoluteMax.Left.HasValue) x = Math.Min(x, c.AbsoluteMax.Left.Value);
if (c.Absolute.Width.HasValue) w = c.Absolute.Width.Value;
if (c.AbsoluteMin.Width.HasValue) w = Math.Max(w, c.AbsoluteMin.Width.Value);
else if (c.ForcedMinSize.X.HasValue) w = Math.Max(w, c.ForcedMinSize.X.Value);
if (c.AbsoluteMax.Width.HasValue) w = Math.Min(w, c.AbsoluteMax.Width.Value);
rightmostRight = Math.Max(rightmostRight, x + w);
}
Host.SetForcedMinSize(Host.ForcedMinSize with { X = rightmostRight });
}
if (AbsoluteChanged && Host.FitContent.Y)
{
float bottommostBottom = 0;
foreach (CUIComponent c in Host.Children)
{
if (c.Ghost.Y) continue;
float y = 0;
float h = 0;
if (c.Absolute.Top.HasValue) y = c.Absolute.Top.Value;
if (c.AbsoluteMin.Top.HasValue) y = Math.Max(y, c.AbsoluteMin.Top.Value);
if (c.AbsoluteMax.Top.HasValue) y = Math.Min(y, c.AbsoluteMax.Top.Value);
if (c.Absolute.Height.HasValue) h = c.Absolute.Height.Value;
if (c.AbsoluteMin.Height.HasValue) h = Math.Max(h, c.AbsoluteMin.Height.Value);
else if (c.ForcedMinSize.Y.HasValue) h = Math.Max(h, c.ForcedMinSize.Y.Value);
if (c.AbsoluteMax.Height.HasValue) h = Math.Min(h, c.AbsoluteMax.Height.Value);
bottommostBottom = Math.Max(bottommostBottom, y + h);
}
Host.SetForcedMinSize(Host.ForcedMinSize with { Y = bottommostBottom });
}
base.ResizeToContent();
}
public CUILayoutSimple() : base() { }
public CUILayoutSimple(CUIComponent host) : base(host) { }
}
}