134 lines
35 KiB
XML
134 lines
35 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Ragdoll type="Bonethresher" canentersubmarine="False" canwalk="False" spritesheetorientation="90" limbscale="1" jointscale="1" texturescale="1" colliderheightfromfloor="45" impacttolerance="50" draggable="True" mainlimb="Head" texture="%ModDir:Improved Husks%/Characters/Tigerthresherhusk/Thresherhusk.png" color="255,255,255,255">
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<collider radius="60" width="0" name="Main Collider" height="0" />
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<limb id="0" name="Head" type="Head" height="0" width="70" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="50" stepoffset="0,0" radius="30" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0.5,-0.5" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="10" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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<deformablesprite sourcerect="756,236,151,95" origin="0.5451591,0.4649931" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<attack context="Water" targettype="Structure" hitdetectiontype="Distance" afterattack="FallBackUntilCanAttack" reverse="False" range="125" damagerange="150" duration="0.25" cooldown="10" secondarycooldown="0.25" cooldownrandomfactor="0.1" structuredamage="45" itemdamage="45" stun="0" onlyhumans="False" applyforceonlimbs="" force="50" torque="0" applyforcesonlyonce="False" targetimpulse="200" targetimpulseworld="0,0" targetforce="0" targetforceworld="0,0" severlimbsprobability="0" priority="1" structuresoundtype="StructureBlunt" targetlimbtype="None" afterattackdelay="0.1" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" ranged="False" requiredangle="20" penetration="0" levelwalldamage="30" avoidfriendlyfire="False" submarineimpactmultiplier="1" blink="False" />
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<damagemodifier damagemultiplier="2" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="gunshotwound,lacerations" afflictiontypes="" damagesound="LimbSlash" probabilitymultiplier="1" damageparticle="" />
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<damagemodifier damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bitewounds" afflictiontypes="" damagesound="LimbSlash" probabilitymultiplier="1" damageparticle="" />
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</limb>
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<limb id="1" name="Neck" type="None" height="70" width="90" notes="" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" density="10" pullpos="0,0" refjoint="1" ignorecollisions="False" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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<deformablesprite sourcerect="655,238,103,149" origin="0.4171119,0.5004655" depth="0.05" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
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<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="20" strength="2" onlyinwater="False" />
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</deformablesprite>
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<damagemodifier damagemultiplier="0.1" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage,bleeding" damagesound="LimbArmor" probabilitymultiplier="1" damageparticle="" />
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<damagemodifier damagemultiplier="0.5" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" damagesound="" probabilitymultiplier="1" damageparticle="" />
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</limb>
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<limb id="2" width="110" height="30" name="Jaw" type="Jaw" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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<deformablesprite sourcerect="763,331,145,58" origin="0.5103448,0.4827586" depth="0.025" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<attack context="Water" targettype="Character" hitdetectiontype="Distance" afterattack="FollowThrough" reverse="False" range="125" damagerange="150" duration="0.5" cooldown="5" secondarycooldown="0" cooldownrandomfactor="0.1" structuredamage="0" itemdamage="0" stun="0" onlyhumans="False" applyforceonlimbs="0, 1" force="20" torque="0" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforce="100" targetforceworld="0,0" severlimbsprobability="0" priority="0" structuresoundtype="StructureSlash" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" ranged="False" requiredangle="20" penetration="0" levelwalldamage="0" avoidfriendlyfire="False" submarineimpactmultiplier="1" blink="False">
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<affliction identifier="bitewounds" strength="30" probability="1" />
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<affliction identifier="bleeding" strength="55" probability="1" />
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<Affliction identifier="huskinfection" strength="1" probability="0.5" />
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<affliction identifier="stun" strength="0.75" probability="1" />
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</attack>
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<damagemodifier damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="False" afflictionidentifiers="bitewounds" afflictiontypes="" damagesound="" probabilitymultiplier="1" damageparticle="" />
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</limb>
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<limb id="11" width="19" height="40" name="StructureBite" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" radius="0" density="1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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<sprite sourcerect="851,268,19,40" origin="0.5,0.5" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<attack structuresoundtype="StructureBlunt" context="Water" targettype="Structure" targetlimbtype="None" hitdetectiontype="Distance" afterattack="Pursue" reverse="False" range="100" damagerange="100" duration="0.25" cooldown="1" secondarycooldown="0" cooldownrandomfactor="0.5" structuredamage="20" itemdamage="20" stun="0" onlyhumans="False" applyforceonlimbs="0, 1" force="15" torque="0" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforce="0" targetforceworld="0,0" severlimbsprobability="0" priority="0" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" ranged="False" requiredangle="20" penetration="0" levelwalldamage="10" avoidfriendlyfire="False" submarineimpactmultiplier="1" blink="False" />
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</limb>
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<limb id="3" width="110" height="110" name="Torso" type="Torso" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" density="10" pullpos="0,0" refjoint="1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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<deformablesprite sourcerect="552,238,106,149" origin="0.5019933,0.5206165" depth="0.1" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
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<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="2" onlyinwater="False" />
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</deformablesprite>
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<damagemodifier damagemultiplier="0.1" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage,bleeding" damagesound="LimbArmor" probabilitymultiplier="1" damageparticle="" />
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<damagemodifier damagemultiplier="0.5" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" damagesound="" probabilitymultiplier="1" damageparticle="" />
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</limb>
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<limb id="4" radius="0" width="70" height="90" mass="0" name="Tail1" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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<deformablesprite sourcerect="481,238,73,149" origin="0.4649819,0.4753716" depth="0.2" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
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<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1.5" onlyinwater="False" />
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</deformablesprite>
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<damagemodifier damagemultiplier="0.1" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage,bleeding" damagesound="LimbArmor" probabilitymultiplier="1" damageparticle="" />
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<damagemodifier damagemultiplier="0.5" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" damagesound="" probabilitymultiplier="1" damageparticle="" />
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</limb>
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<limb id="5" radius="0" width="130" height="65" mass="0" name="Tail2" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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<deformablesprite sourcerect="352,251,131,137" origin="0.5223112,0.4369143" depth="0.3" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
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<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1.5" onlyinwater="False" />
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</deformablesprite>
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<damagemodifier damagemultiplier="0.1" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage,bleeding" damagesound="LimbArmor" probabilitymultiplier="1" damageparticle="" />
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<damagemodifier damagemultiplier="0.5" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" damagesound="" probabilitymultiplier="1" damageparticle="" />
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</limb>
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<limb id="6" radius="0" width="130" height="50" mass="0" name="Tail3" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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<deformablesprite sourcerect="226,251,129,137" origin="0.5256678,0.5115675" depth="0.4" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
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<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1.5" onlyinwater="False" />
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</deformablesprite>
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<damagemodifier damagemultiplier="0.1" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage,bleeding" damagesound="LimbArmor" probabilitymultiplier="1" damageparticle="" />
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<damagemodifier damagemultiplier="0.5" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" damagesound="" probabilitymultiplier="1" damageparticle="" />
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</limb>
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<limb id="7" radius="0" width="100" height="20" mass="0" name="Tail4" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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<deformablesprite sourcerect="132,251,97,137" origin="0.5051297,0.4391757" depth="0.5" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
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<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1.5" onlyinwater="False" />
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</deformablesprite>
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<damagemodifier damagemultiplier="0.1" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage,bleeding" damagesound="LimbArmor" probabilitymultiplier="1" damageparticle="" />
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<damagemodifier damagemultiplier="0.5" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" damagesound="" probabilitymultiplier="1" damageparticle="" />
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</limb>
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<limb id="8" radius="0" width="100" height="20" mass="0" name="Tail5" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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<deformablesprite sourcerect="1,251,134,137" origin="0.6031405,0.4301268" depth="0.6" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
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<spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1.5" onlyinwater="False" />
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</deformablesprite>
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<damagemodifier damagemultiplier="0.1" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage,bleeding" damagesound="LimbArmor" probabilitymultiplier="1" damageparticle="" />
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<damagemodifier damagemultiplier="0.5" armorsector="-90,90" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" damagesound="" probabilitymultiplier="1" damageparticle="" />
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</limb>
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<limb id="9" width="43.35" height="44.2" name="Limb 9" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" density="5" pullpos="0,0" refjoint="-1" ignorecollisions="True" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="15" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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<deformablesprite sourcerect="902,386,51,61" origin="0.5,0.5" depth="0" subdivisions="3,3" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
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<spritedeformation type="noise" resolution="3,3" frequency="0.1" amplitude="0.25" changespeed="0.5" blendmode="Add" sync="-1" typename="noise" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
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<spritedeformation type="custom" resolution="3,3" frequency="0" amplitude="1" blendmode="Multiply" row0="1,0 0,5 0,0" row1="1,0 0,5 0,0" row2="1,0 0,5 0,0" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
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</deformablesprite>
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</limb>
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<limb id="10" radius="0" width="42.5" height="47.6" mass="0" name="Limb 10" type="None" spriteorientation="0" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="5" pullpos="0,0" refjoint="-1" ignorecollisions="True" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="15" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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<deformablesprite sourcerect="899,450,50,63" origin="0.4434903,0.5113276" depth="0.1" subdivisions="3,3" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
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<spritedeformation type="noise" resolution="3,3" frequency="0.1" amplitude="0.25" changespeed="0.5" blendmode="Add" sync="-1" typename="noise" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
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<spritedeformation type="custom" resolution="3,3" frequency="0" amplitude="1" blendmode="Multiply" row0="1,0 0,5 0,0" row1="1,0 0,5 0,0" row2="1,0 0,5 0,0" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
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</deformablesprite>
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</limb>
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<!-- spike/tentacle thingy -->
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<limb id="12" height="30" width="50" flip="True" name="Tentacle1a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.68" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
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<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
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</deformablesprite>
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</limb>
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<limb id="13" radius="0" width="80" height="25" name="Tentacle1b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.68" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
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<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
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</deformablesprite>
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</limb>
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<limb id="14" height="30" width="50" flip="True" name="Tentacle2a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.73" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
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<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
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</deformablesprite>
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</limb>
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<limb id="15" radius="0" width="80" height="25" name="Tentacle2b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.73" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
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<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
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</deformablesprite>
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</limb>
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<limb id="16" height="30" width="50" flip="True" name="Tentacle3a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.65" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
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<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
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</deformablesprite>
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</limb>
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<limb id="17" radius="0" width="80" height="25" name="Tentacle3b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.65" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
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|
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
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<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
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</deformablesprite>
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</limb>
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<joint limb1="0" limb2="1" limb1anchor="-32.70639,-13.92811" limb2anchor="32.060467,27.273184" name="Joint 0 - 1" canbesevered="True" limitenabled="True" upperlimit="29.98326" lowerlimit="10.18363" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
|
<joint limb1="1" limb2="3" limb1anchor="-40.17115,1.283824" limb2anchor="49.08519,5.385744" name="Joint 1 - 3" canbesevered="False" limitenabled="True" upperlimit="20" lowerlimit="-20" stiffness="0.25" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
|
<joint limb1="3" limb2="4" limb1anchor="-47.88068,3.842602" limb2anchor="38.9842,-1.266313" name="Joint 3 - 4" canbesevered="False" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
|
<joint limb1="4" limb2="5" limb1anchor="-30.56773,-1.016024" limb2anchor="61.67012,0.2775942" name="Joint 4 - 5" canbesevered="False" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
|
<joint limb1="5" limb2="6" limb1anchor="-66.02003,-8.692857" limb2anchor="60.66912,1.314504" name="Joint 5 - 6" canbesevered="False" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
|
<joint limb1="6" limb2="7" limb1anchor="-66.1244,3.508062" limb2anchor="47.50251,-6.355651" name="Joint 6 - 7" canbesevered="False" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
|
<joint limb1="7" limb2="8" limb1anchor="-46.70847,0.1661554" limb2anchor="50.57946,-1.583979" name="Joint 7 - 8" canbesevered="False" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
|
<joint limb1="1" limb2="2" limb1anchor="13.713858,-32.93643" limb2anchor="-29.378601,-0.80879915" name="Joint 1 - 2" canbesevered="True" limitenabled="True" upperlimit="-38.000004" lowerlimit="-63" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
|
<joint limb1="1" limb2="10" limb1anchor="-10.92559,-35.25846" limb2anchor="3.86585,18.03033" name="Joint 1 - 10" canbesevered="True" limitenabled="True" upperlimit="10.66339" lowerlimit="-15.96447" stiffness="0.25" scale="1" severanceprobabilitymodifier="0.1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
|
<joint limb1="1" limb2="9" limb1anchor="-38.40155,-40.57999" limb2anchor="3.307009,18.05545" name="Joint 1 - 9" canbesevered="True" limitenabled="True" upperlimit="7.110166" lowerlimit="-19.75739" stiffness="0.25" scale="1" severanceprobabilitymodifier="0.2" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
|
<joint limb1="0" limb2="11" limb1anchor="18.481989,-12.334791" limb2anchor="-1.24,-2.48" name="Joint 0 - 11" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" severanceprobabilitymodifier="0.3" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
|
<!-- body to husk appendage -->
|
|
<joint limb1="1" limb2="12" limb1anchor="29.303202,15.530732" limb2anchor="-14.934617,0.0038090628" name="Tentacle1a" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="-4" stiffness="0.55" scale="0.68" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
|
<joint limb1="12" limb2="13" limb1anchor="18.280643,0.31168777" limb2anchor="-44.781094,-1.1962726" name="Tentacle1b" canbesevered="True" limitenabled="True" upperlimit="-13.000009" lowerlimit="-54.000023" stiffness="0.25" scale="0.68" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
|
<joint limb1="1" limb2="14" limb1anchor="28.441895,-2.8860204" limb2anchor="-14.934617,0.0038090628" name="Tentacle2a" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="-4" stiffness="0.55" scale="0.73" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
|
<joint limb1="14" limb2="15" limb1anchor="18.280643,0.31168777" limb2anchor="-44.781094,-1.1962726" name="Tentacle2b" canbesevered="True" limitenabled="True" upperlimit="-13.000009" lowerlimit="-54.000023" stiffness="0.25" scale="0.73" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
|
<joint limb1="1" limb2="16" limb1anchor="31.298286,-21.025064" limb2anchor="-14.934617,0.0038090628" name="Tentacle3a" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="-4" stiffness="0.55" scale="0.65" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
|
<joint limb1="16" limb2="17" limb1anchor="18.280643,0.31168777" limb2anchor="-44.781094,-1.1962726" name="Tentacle3b" canbesevered="True" limitenabled="True" upperlimit="-13.000009" lowerlimit="-54.000023" stiffness="0.25" scale="0.65" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
|
</Ragdoll> |