196 lines
52 KiB
XML
196 lines
52 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Ragdoll type="Hammerheadgold" limbscale="1" jointscale="1" texturescale="1" colliderheightfromfloor="45" impacttolerance="50" canentersubmarine="False" canwalk="False" draggable="True" spritesheetorientation="90" mainlimb="Torso" texture="%ModDir:Improved Husks%/Characters/Hammerheadgoldhusk/Hammerheadgoldhusk.png" color="255,255,255,255">
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<collider radius="80" name="Main Collider" width="0" height="300" />
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<limb id="0" name="Head" type="Head" radius="0" width="170" notes="0_Torso" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="120" mass="0" density="50" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
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<deformablesprite sourcerect="803,1,221,236" origin="0.4502646,0.5158103" subdivisions="5,5" depth="0.1" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
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<spritedeformation type="bendjoint" resolution="5,5" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="20" strength="5" onlyinwater="False" />
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</deformablesprite>
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<damagemodifier damagesound="LimbSlash" damagemultiplier="1.25" armorsector="0,180" deflectprojectiles="False" afflictionidentifiers="" afflictiontypes="damage,bleeding" probabilitymultiplier="1" damageparticle="" />
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</limb>
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<limb id="1" name="Tail1" type="Tail" radius="0" width="100" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="120" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" notes="" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
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<deformablesprite sourcerect="545,0,122,236" origin="0.5272418,0.4978859" subdivisions="5,5" depth="0.1" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
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<spritedeformation type="bendjoint" resolution="5,5" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1" onlyinwater="False" />
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</deformablesprite>
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</limb>
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<limb id="2" name="Tail2" type="Tail" radius="0" width="200" flip="True" healthindex="0" attackpriority="1" steerforce="0" stepoffset="0,0" height="80" mass="0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" friction="0.3" restitution="0.05" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" notes="" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
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<deformablesprite sourcerect="355,0,195,236" origin="0.512684,0.5253006" subdivisions="5,5" depth="0.1" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
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<spritedeformation type="bendjoint" resolution="5,5" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1" onlyinwater="False" />
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</deformablesprite>
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</limb>
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<limb id="3" radius="0" width="150" height="150" mass="0" name="Torso" type="Torso" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
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<deformablesprite sourcerect="659,0,152,236" origin="0.5175177,0.4794456" subdivisions="5,5" depth="0.1" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
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<spritedeformation type="bendjoint" resolution="5,5" multiplier="1.0" sync="1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="30" strength="1" onlyinwater="False" />
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</deformablesprite>
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</limb>
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<limb id="4" radius="0" width="290" height="40" mass="0" name="Tail3" type="Tail" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
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<deformablesprite sourcerect="0,1,360,238" origin="0.5878074,0.4895002" subdivisions="5,5" depth="0.1" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
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<spritedeformation type="bendjoint" resolution="5,5" multiplier="1.0" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" maxrotation="20" strength="0.5" onlyinwater="False" />
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</deformablesprite>
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<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictiontypes="damage,bleeding" probabilitymultiplier="1" damagesound="" damageparticle="" afflictionidentifiers="" />
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</limb>
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<limb id="5" width="200" height="100" name="LeftArm1" type="None" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
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<deformablesprite sourcerect="0,237,201,148" origin="0.4667156,0.5681383" subdivisions="5,5" depth="0.2" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictiontypes="damage,bleeding" probabilitymultiplier="1" damagesound="" damageparticle="" afflictionidentifiers="" />
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</limb>
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<limb id="6" width="200" height="100" name="LeftArm2" type="None" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
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<deformablesprite sourcerect="200,239,208,148" origin="0.5110166,0.5454218" subdivisions="5,5" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictiontypes="damage,bleeding" probabilitymultiplier="1" damagesound="" damageparticle="" afflictionidentifiers="" />
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</limb>
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<limb id="7" radius="0" width="270" height="50" mass="0" name="LeftClaw1" type="None" spriteorientation="90" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="5" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
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<deformablesprite sourcerect="407,276,308,63" origin="0.5002822,0.5105198" depth="0.2" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<attack targettype="Character" priority="0.9" range="250" damagerange="200" duration="0.2" cooldown="3" secondarycooldown="1" afterattack="PursueIfCanAttack" structuredamage="22.5" itemdamage="10" force="60" torque="0" targetimpulse="50" targetforce="0" structuresoundtype="StructureSlash" context="Any" hitdetectiontype="Distance" stun="0" onlyhumans="False" applyforceonlimbs="" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" applyforcesonlyonce="True" cooldownrandomfactor="0.25" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" penetration="0" levelwalldamage="22.5" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
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<Affliction identifier="bleeding" strength="75" probability="1" />
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<Affliction identifier="stun" strength="0.1" probability="1" />
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<Affliction identifier="bitewounds" strength="30" probability="1" />
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</attack>
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<damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage" probabilitymultiplier="1" damageparticle="" />
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<damagemodifier damagesound="" damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" probabilitymultiplier="1" damageparticle="" />
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<damagemodifier damagesound="LimbArmor" damagemultiplier="0" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="bleeding" probabilitymultiplier="1" damageparticle="" />
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</limb>
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<limb id="8" radius="0" width="270" height="50" mass="0" name="LeftClaw2" type="None" spriteorientation="90" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="5" pullpos="0,0" refjoint="1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
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<deformablesprite sourcerect="716,267,307,65" origin="0.4527762,0.4468614" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<attack targettype="Character" priority="0.9" range="250" damagerange="200" duration="0.2" cooldown="3" secondarycooldown="1" afterattack="PursueIfCanAttack" structuredamage="22.5" itemdamage="10" force="60" torque="0" targetimpulse="50" targetforce="0" structuresoundtype="StructureSlash" context="Any" hitdetectiontype="Distance" stun="0" onlyhumans="False" applyforceonlimbs="" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" applyforcesonlyonce="True" cooldownrandomfactor="0.25" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" penetration="0" levelwalldamage="22.5" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
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<Affliction identifier="bleeding" strength="75" probability="1" />
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<Affliction identifier="stun" strength="0.1" probability="1" />
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<Affliction identifier="bitewounds" strength="30" probability="1" />
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</attack>
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<damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage" probabilitymultiplier="1" damageparticle="" />
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<damagemodifier damagesound="" damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" probabilitymultiplier="1" damageparticle="" />
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<damagemodifier damagesound="LimbArmor" damagemultiplier="0" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="bleeding" probabilitymultiplier="1" damageparticle="" />
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</limb>
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<limb id="9" width="0" height="0" name="SmallFin" type="None" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="60" mass="0.1" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="True" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="70" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
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<deformablesprite sourcerect="530,391,190,133" origin="0.607293,0.5330999" subdivisions="5,5" depth="0.002" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
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<spritedeformation type="noise" resolution="3,3" frequency="0.1" amplitude="0.25" changespeed="0.5" blendmode="Add" sync="-1" typename="noise" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
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<spritedeformation type="custom" resolution="3,3" frequency="0" amplitude="1" blendmode="Multiply" row0="1,0 0.5,0.5 0,0" row1="1,0 0.5,0.5 0,0" row2="1,0 0.5,0.5 0,0" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
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</deformablesprite>
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<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictiontypes="damage,bleeding" probabilitymultiplier="1" damagesound="" damageparticle="" afflictionidentifiers="" />
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</limb>
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<limb id="10" width="0" height="0" name="LargeFin" type="None" spriteorientation="180" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" radius="80" mass="0.1" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="True" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="70" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
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<deformablesprite sourcerect="765,332,260,183" origin="0.5,0.5" subdivisions="5,5" depth="0.001" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
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<spritedeformation type="noise" resolution="3,3" frequency="0.1" amplitude="0.25" changespeed="0.5" blendmode="Add" sync="-1" typename="noise" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
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<spritedeformation type="custom" resolution="3,3" frequency="0" amplitude="1" blendmode="Multiply" row0="1,1 0.5,0.5 0,0" row1="1,0 0.5,0.5 0,0" row2="1,0 0.5,0.5 0,0" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
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</deformablesprite>
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<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictiontypes="damage,bleeding" probabilitymultiplier="1" damagesound="" damageparticle="" afflictionidentifiers="" />
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</limb>
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<limb id="11" radius="0" width="200" height="100" mass="0" name="RightArm1" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="True" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="1" pullpos="0,0" refjoint="1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
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<deformablesprite sourcerect="1,238,201,148" origin="0.4761062,0.4859957" depth="0.2" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictiontypes="damage,bleeding" probabilitymultiplier="1" damagesound="" damageparticle="" afflictionidentifiers="" />
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</limb>
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<limb id="12" radius="0" width="200" height="100" mass="0" name="RightArm2" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="True" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="1" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
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<deformablesprite sourcerect="200,239,208,148" origin="0.5,0.5" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<damagemodifier damagemultiplier="0.75" armorsector="0,360" deflectprojectiles="False" afflictiontypes="damage,bleeding" probabilitymultiplier="1" damagesound="" damageparticle="" afflictionidentifiers="" />
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</limb>
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<limb id="13" radius="0" width="270" height="50" mass="0" name="RightClaw1" type="None" spriteorientation="270" flip="True" mirrorvertically="True" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="5" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
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<sprite sourcerect="407,276,308,63" origin="0.5,0.5" depth="0.2" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
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<attack targettype="Character" priority="0.9" range="250" damagerange="200" duration="0.2" cooldown="3" secondarycooldown="1" afterattack="PursueIfCanAttack" structuredamage="22.5" itemdamage="15" force="60" torque="0" targetimpulse="50" targetforce="0" structuresoundtype="StructureSlash" context="Any" hitdetectiontype="Distance" stun="0" onlyhumans="False" applyforceonlimbs="" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" applyforcesonlyonce="True" cooldownrandomfactor="0.25" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" penetration="0" levelwalldamage="22.5" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
|
|
<Affliction identifier="bleeding" strength="75" probability="1" />
|
|
<Affliction identifier="stun" strength="0.1" probability="1" />
|
|
<Affliction identifier="bitewounds" strength="30" probability="1" />
|
|
</attack>
|
|
<damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage" probabilitymultiplier="1" damageparticle="" />
|
|
<damagemodifier damagesound="" damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" probabilitymultiplier="1" damageparticle="" />
|
|
<damagemodifier damagesound="LimbArmor" damagemultiplier="0" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="bleeding" probabilitymultiplier="1" damageparticle="" />
|
|
</limb>
|
|
<limb id="14" radius="0" width="270" height="50" mass="0" name="RightClaw2" type="None" spriteorientation="270" flip="True" mirrorvertically="True" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" stepoffset="0,0" density="5" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" healthindex="0" friction="0.3" restitution="0.05" angulardamping="7" lineardamping="0" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
|
<sprite sourcerect="716,266,307,65" origin="0.5104665,0.5920025" depth="0.1" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
|
<attack targettype="Character" priority="0.9" range="250" damagerange="200" duration="0.2" cooldown="3" secondarycooldown="1" afterattack="PursueIfCanAttack" structuredamage="22.5" itemdamage="15" force="60" torque="0" targetimpulse="50" targetforce="0" structuresoundtype="StructureSlash" context="Any" hitdetectiontype="Distance" stun="0" onlyhumans="False" applyforceonlimbs="" targetimpulseworld="0,0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" applyforcesonlyonce="True" cooldownrandomfactor="0.25" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" penetration="0" levelwalldamage="22.5" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
|
|
<Affliction identifier="bleeding" strength="75" probability="1" />
|
|
<Affliction identifier="stun" strength="0.1" probability="1" />
|
|
<Affliction identifier="bitewounds" strength="30" probability="1" />
|
|
</attack>
|
|
<damagemodifier damagesound="LimbArmor" damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="damage" probabilitymultiplier="1" damageparticle="" />
|
|
<damagemodifier damagesound="" damagemultiplier="0.5" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="burn" probabilitymultiplier="1" damageparticle="" />
|
|
<damagemodifier damagesound="LimbArmor" damagemultiplier="0" armorsector="0,360" deflectprojectiles="True" afflictionidentifiers="" afflictiontypes="bleeding" probabilitymultiplier="1" damageparticle="" />
|
|
</limb>
|
|
<limb id="15" radius="0" width="59.5" height="133.45" name="NoseAttack1" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" stepoffset="0,0" density="0.1" pullpos="0,0" refjoint="-1" ignorecollisions="True" notes="" angulardamping="7" healthindex="0" friction="0.3" restitution="0.05" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
|
<sprite sourcerect="955,39,70,157" origin="0.5,0.5" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
|
<attack targettype="Character" priority="1" range="100" damagerange="100" cooldown="10" secondarycooldown="2" afterattack="FollowThroughUntilCanAttack" structuredamage="112.5" force="10" targetimpulse="500" structuresoundtype="StructureBlunt" applyforceonlimbs="0, 3" context="Any" hitdetectiontype="Distance" itemdamage="0" stun="0" onlyhumans="False" torque="0" applyforcesonlyonce="False" targetimpulseworld="0,0" targetforce="0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" duration="0.25" cooldownrandomfactor="0.1" reverse="False" targetlimbtype="Torso" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" penetration="0" levelwalldamage="112.5" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
|
|
<affliction identifier="stun" strength="3" probability="1" />
|
|
<Affliction identifier="bitewounds" strength="40" probability="1" />
|
|
<Affliction identifier="huskinfection" strength="1" probability="0.5" />
|
|
<Conditional stun="lte 0"></Conditional>
|
|
</attack>
|
|
</limb>
|
|
<limb id="16" radius="0" width="59.5" height="133.45" name="NoseAttack2" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" stepoffset="0,0" density="0.1" pullpos="0,0" refjoint="-1" ignorecollisions="True" notes="" angulardamping="7" healthindex="0" friction="0.3" restitution="0.05" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="1" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear">
|
|
<sprite sourcerect="955,39,70,157" origin="0.5,0.5" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
|
|
<attack submarineimpactmultiplier="3" targettype="Structure" priority="1" range="200" damagerange="200" cooldown="10" secondarycooldown="1" afterattack="FallBack" structuredamage="125" force="10" targetimpulse="500" structuresoundtype="StructureBlunt" applyforceonlimbs="0, 3" context="Any" hitdetectiontype="Distance" itemdamage="75" stun="0" onlyhumans="False" torque="0" applyforcesonlyonce="False" targetimpulseworld="0,0" targetforce="0" targetforceworld="0,0" severlimbsprobability="0" stickchance="0" duration="0.25" cooldownrandomfactor="0.1" reverse="False" targetlimbtype="None" afterattackdelay="0" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="True" penetration="0" levelwalldamage="112.5" ranged="False" avoidfriendlyfire="False" requiredangle="20" blink="False" />
|
|
</limb>
|
|
<!-- spike/tentacle thingy -->
|
|
<limb id="17" height="30" width="50" flip="True" name="Tentacle1a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.58" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
|
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
|
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
|
</deformablesprite>
|
|
</limb>
|
|
<limb id="18" radius="0" width="80" height="25" name="Tentacle1b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.58" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
|
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
|
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
|
</deformablesprite>
|
|
</limb>
|
|
<limb id="19" height="30" width="50" flip="True" name="Tentacle2a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.63" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
|
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
|
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
|
</deformablesprite>
|
|
</limb>
|
|
<limb id="20" radius="0" width="80" height="25" name="Tentacle2b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.63" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
|
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
|
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
|
</deformablesprite>
|
|
</limb>
|
|
<limb id="21" height="30" width="50" flip="True" name="Tentacle3a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.55" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
|
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
|
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
|
</deformablesprite>
|
|
</limb>
|
|
<limb id="22" radius="0" width="80" height="25" name="Tentacle3b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.55" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
|
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
|
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
|
</deformablesprite>
|
|
</limb>
|
|
<limb id="23" height="30" width="50" flip="True" name="Tentacle4a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.58" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
|
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
|
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
|
</deformablesprite>
|
|
</limb>
|
|
<limb id="24" radius="0" width="80" height="25" name="Tentacle4b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.58" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
|
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
|
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
|
</deformablesprite>
|
|
</limb>
|
|
<limb id="25" height="30" width="50" flip="True" name="Tentacle5a" type="None" healthindex="0" steerforce="0" stepoffset="0,0" radius="0" density="10" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="25" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.55" pullpos="0,0" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
|
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
|
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
|
</deformablesprite>
|
|
</limb>
|
|
<limb id="26" radius="0" width="80" height="25" name="Tentacle5b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="True" angulardamping="25" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="0" friction="0.3" restitution="0.05" scale="0.55" attackforcemultiplier="1" minseverancedamage="1" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" blinktransitionin="Linear" blinktransitionout="Linear" inheritlimbdepth="None" onlyblinkinwater="False">
|
|
<deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.1" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="True">
|
|
<spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
|
|
</deformablesprite>
|
|
</limb>
|
|
<joint limb1="3" limb2="0" limb1anchor="68.27786,-11.39096" limb2anchor="-97.41309,-1.674939" name="Joint 3 - 0" canbesevered="False" limitenabled="True" upperlimit="10" lowerlimit="-10" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
|
<joint limb1="3" limb2="1" limb1anchor="-74.66603,-3.830754" limb2anchor="49.96994,0.36584" name="Joint 3 - 1" canbesevered="False" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
|
<joint limb1="1" limb2="2" limb1anchor="-59.16335,-1.901198" limb2anchor="92.35233,3.951959" name="Joint 1 - 2" canbesevered="False" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
|
<joint limb1="2" limb2="4" limb1anchor="-97.9998,-7.098717" limb2anchor="145.9344,-12.02077" name="Joint 2 - 4" canbesevered="False" limitenabled="True" upperlimit="45" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
|
|
<joint limb1="3" limb2="5" limb1anchor="100.5414,37.53042" limb2anchor="-80.36808,10.21258" name="Joint 3 - 5" canbesevered="True" limitenabled="True" upperlimit="170.0266" lowerlimit="107.394" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
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<joint limb1="5" limb2="7" limb1anchor="94.34475,19.33259" limb2anchor="-129.1997,-12.34505" name="Joint 5 - 7" canbesevered="True" limitenabled="True" upperlimit="0.4777034" lowerlimit="-90.58186" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
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<joint limb1="3" limb2="6" limb1anchor="50.05676,36.71946" limb2anchor="-83.90382,12.28926" name="Joint 3 - 6" canbesevered="True" limitenabled="True" upperlimit="167.5689" lowerlimit="90.66715" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
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<joint limb1="6" limb2="8" limb1anchor="85.28163,10.67951" limb2anchor="-129.3476,-13.96718" name="Joint 6 - 8" canbesevered="True" limitenabled="True" upperlimit="-1.832294" lowerlimit="-104.3365" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
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<joint limb1="3" limb2="12" limb1anchor="50.20065,-43.83191" limb2anchor="77.87583,17.02686" name="Joint 3 - 12" canbesevered="True" limitenabled="True" upperlimit="84.89627" lowerlimit="13.74819" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
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<joint limb1="12" limb2="14" limb1anchor="-88.97153,2.220483" limb2anchor="-143.9619,26.21149" name="Joint 12 - 14" canbesevered="True" limitenabled="True" upperlimit="323.6852" lowerlimit="177.9073" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
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<joint limb1="3" limb2="11" limb1anchor="92.16215,-34.69567" limb2anchor="85.88313,7.060055" name="Joint 3 - 11" canbesevered="True" limitenabled="True" upperlimit="81.39597" lowerlimit="21.20649" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
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<joint limb1="11" limb2="13" limb1anchor="-76.5207,8.757726" limb2anchor="-136.8331,12.11883" name="Joint 11 - 13" canbesevered="True" limitenabled="True" upperlimit="-45.06269" lowerlimit="-170.0939" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
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<joint limb1="3" limb2="10" limb1anchor="-67.89462,-33.80014" limb2anchor="85.05,5.1" name="Joint 3 - 10" canbesevered="True" limitenabled="True" upperlimit="76.02953" lowerlimit="12.98217" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
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<joint limb1="1" limb2="9" limb1anchor="-30.78856,-45.94465" limb2anchor="64.58987,-5.1" name="Joint 1 - 9" canbesevered="True" limitenabled="True" upperlimit="60" lowerlimit="15" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
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<joint limb1="0" limb2="15" limb1anchor="82.52718,3.470483" limb2anchor="10.77566,3.398551" name="Joint 0 - 15" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
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<joint limb1="0" limb2="16" limb1anchor="82.52718,3.470483" limb2anchor="10.77566,3.398551" name="Joint 0 - 16" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
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<!-- body to husk appendage -->
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<joint limb1="0" limb2="17" limb1anchor="87.502,59.977978" limb2anchor="-14.934617,0.0038090628" name="Tentacle1a" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.85" scale="0.58" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="True" clockwiserotation="False" />
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<joint limb1="17" limb2="18" limb1anchor="18.280643,0.31168777" limb2anchor="-44.781094,-1.1962726" name="Tentacle1b" canbesevered="True" limitenabled="True" upperlimit="50" lowerlimit="35" stiffness="0.85" scale="0.58" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
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<joint limb1="0" limb2="19" limb1anchor="70.6854,5.9136114" limb2anchor="-14.934617,0.0038090628" name="Tentacle2a" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.85" scale="0.63" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="True" clockwiserotation="False" />
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<joint limb1="19" limb2="20" limb1anchor="18.280643,0.31168777" limb2anchor="-44.781094,-1.1962726" name="Tentacle2b" canbesevered="True" limitenabled="True" upperlimit="5" lowerlimit="-5" stiffness="0.85" scale="0.63" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
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<joint limb1="0" limb2="21" limb1anchor="92.15979,-53.078728" limb2anchor="-14.934617,0.0038090628" name="Tentacle3a" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.85" scale="0.55" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="True" clockwiserotation="False" />
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<joint limb1="21" limb2="22" limb1anchor="18.280643,0.31168777" limb2anchor="-44.781094,-1.1962726" name="Tentacle3b" canbesevered="True" limitenabled="True" upperlimit="-35" lowerlimit="-50" stiffness="0.85" scale="0.55" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
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<joint limb1="0" limb2="23" limb1anchor="89.58892,28.400787" limb2anchor="-14.934617,0.0038090628" name="Tentacle4a" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.85" scale="0.58" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="True" clockwiserotation="False" />
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<joint limb1="23" limb2="24" limb1anchor="18.280643,0.31168777" limb2anchor="-44.781094,-1.1962726" name="Tentacle4b" canbesevered="True" limitenabled="True" upperlimit="30" lowerlimit="15" stiffness="0.85" scale="0.58" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
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<joint limb1="0" limb2="25" limb1anchor="94.23846,-24.840775" limb2anchor="-14.934617,0.0038090628" name="Tentacle5a" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.85" scale="0.55" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="True" clockwiserotation="False" />
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<joint limb1="25" limb2="26" limb1anchor="18.280643,0.31168777" limb2anchor="-44.781094,-1.1962726" name="Tentacle5b" canbesevered="True" limitenabled="True" upperlimit="-15" lowerlimit="-30" stiffness="0.85" scale="0.55" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
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</Ragdoll> |