Files
barotrauma-localmods/Neurotrauma/Lua/Scripts/Server/lootcrates.lua
2025-03-31 13:19:47 +02:00

102 lines
4.5 KiB
Lua

-- Spawns items inside medstartercrate
-- Hooks XML Lua event "NT.medstartercrate.spawn" to create medstartercrate items and put them inside it
Hook.Add(
"NT.medstartercrate.spawn",
"NT.medstartercrate.spawn",
function(effect, deltaTime, item, targets, worldPosition)
Timer.Wait(function()
if item == nil then
return
end
-- check if the item already got populated before
-- got broken somehow and is no longer needed, handled with oneshot="true" for the StatusEffect inside the medstartercrate item that calls this hook on spawn
-- local populated = item.HasTag("used")
-- if populated then return end
-- add used tag
-- local tags = HF.SplitString(item.Tags,",")
-- table.insert(tags,"used")
-- local tagstring = ""
-- for index, value in ipairs(tags) do
-- tagstring = tagstring..value
-- if index < #tags then tagstring=tagstring.."," end
-- end
-- item.Tags = tagstring
-- populate with goodies!!
if item.Scale == 0.5 then
return
end
item.Scale = 0.5
HF.SpawnItemPlusFunction("medtoolbox", function(params)
HF.SpawnItemPlusFunction("defibrillator", nil, nil, params.item.OwnInventory, 0)
HF.SpawnItemPlusFunction("autocpr", nil, nil, params.item.OwnInventory, 1)
for i = 1, 2, 1 do
HF.SpawnItemPlusFunction("tourniquet", nil, nil, params.item.OwnInventory, 2)
end
for i = 1, 2, 1 do
HF.SpawnItemPlusFunction("ringerssolution", nil, nil, params.item.OwnInventory, 3)
end
HF.SpawnItemPlusFunction("surgicaldrill", nil, nil, params.item.OwnInventory, 4)
HF.SpawnItemPlusFunction("surgerysaw", nil, nil, params.item.OwnInventory, 5)
end, nil, item.OwnInventory, 0)
HF.SpawnItemPlusFunction("medtoolbox", function(params)
HF.SpawnItemPlusFunction("antibleeding1", nil, nil, params.item.OwnInventory, 0)
HF.SpawnItemPlusFunction("gypsum", nil, nil, params.item.OwnInventory, 1)
HF.SpawnItemPlusFunction("opium", nil, nil, params.item.OwnInventory, 2)
HF.SpawnItemPlusFunction("antibiotics", nil, nil, params.item.OwnInventory, 3)
HF.SpawnItemPlusFunction("ointment", nil, nil, params.item.OwnInventory, 4)
HF.SpawnItemPlusFunction("antisepticspray", function(params2)
HF.SpawnItemPlusFunction("antiseptic", nil, nil, params2.item.OwnInventory, 0)
end, nil, params.item.OwnInventory, 5)
end, nil, item.OwnInventory, 1)
HF.SpawnItemPlusFunction("surgerytoolbox", function(params)
HF.SpawnItemPlusFunction("advscalpel", nil, nil, params.item.OwnInventory, 0)
HF.SpawnItemPlusFunction("advhemostat", nil, nil, params.item.OwnInventory, 1)
HF.SpawnItemPlusFunction("advretractors", nil, nil, params.item.OwnInventory, 2)
for i = 1, 16, 1 do
HF.SpawnItemPlusFunction("suture", nil, nil, params.item.OwnInventory, 3)
end
HF.SpawnItemPlusFunction("tweezers", nil, nil, params.item.OwnInventory, 4)
HF.SpawnItemPlusFunction("traumashears", nil, nil, params.item.OwnInventory, 5)
HF.SpawnItemPlusFunction("drainage", nil, nil, params.item.OwnInventory, 6)
HF.SpawnItemPlusFunction("needle", nil, nil, params.item.OwnInventory, 7)
HF.SpawnItemPlusFunction("organscalpel_kidneys", nil, nil, params.item.OwnInventory, 8)
HF.SpawnItemPlusFunction("organscalpel_liver", nil, nil, params.item.OwnInventory, 9)
HF.SpawnItemPlusFunction("organscalpel_lungs", nil, nil, params.item.OwnInventory, 10)
HF.SpawnItemPlusFunction("organscalpel_heart", nil, nil, params.item.OwnInventory, 11)
end, nil, item.OwnInventory, 3)
HF.SpawnItemPlusFunction("bloodanalyzer", nil, nil, item.OwnInventory, 6)
HF.SpawnItemPlusFunction("healthscanner", function(params)
local prefab = ItemPrefab.GetItemPrefab("batterycell")
Entity.Spawner.AddItemToSpawnQueue(prefab, params["item"].WorldPosition, nil, nil, function(batteryItem)
params["item"].OwnInventory.TryPutItem(batteryItem)
end)
end, nil, item.OwnInventory, 7)
end, 35)
end
)
Hook.Add("character.giveJobItems", "NT.giveHealthScannersBatteries", function(character)
Timer.Wait(function()
for item in character.Inventory.AllItems do
local thisIdentifier = item.Prefab.Identifier.Value
if thisIdentifier == "healthscanner" then
if item.OwnInventory ~= nil and item.OwnInventory.GetItemAt(0) == nil then
local prefab = ItemPrefab.GetItemPrefab("batterycell")
Entity.Spawner.AddItemToSpawnQueue(prefab, character.WorldPosition, nil, nil, function(batteryItem)
item.OwnInventory.TryPutItem(batteryItem, character)
end)
end
end
end
end, 1000)
end)