Files
barotrauma-localmods/Real Sonar/Lua/easysettings.lua
2025-03-31 13:19:47 +02:00

139 lines
4.5 KiB
Lua

-- This code was adapted from EvilFactory's LuaAudioOverhaul mod.
-- https://steamcommunity.com/sharedfiles/filedetails/?id=2868921484
local easySettings = {}
local configPath = RealSonar.Path .. "/config.json"
easySettings.Settings = {}
easySettings.needRangeUpdate = false
easySettings.needSonarItemsUpdate = false
easySettings.needWearableProtectionsUpdate = false
local GUIComponent = LuaUserData.CreateStatic("Barotrauma.GUIComponent")
local function GetChildren(comp)
local tbl = {}
for value in comp.GetAllChildren() do
table.insert(tbl, value)
end
return tbl
end
Hook.Patch("Barotrauma.GUI", "TogglePauseMenu", {}, function ()
if GUI.GUI.PauseMenuOpen then
local frame = GUI.GUI.PauseMenu
local list = GetChildren(GetChildren(frame)[2])[1]
for key, value in pairs(easySettings.Settings) do
local button = GUI.Button(GUI.RectTransform(Vector2(1, 0.1), list.RectTransform), value.Name, GUI.Alignment.Center, "GUIButtonSmall")
button.OnClicked = function ()
value.OnOpen(frame)
end
end
-- The else block runs on menu close.
else
if Game.IsMultiplayer then
local message = Networking.Start("reloadserverconfig")
Networking.Send(message)
end
if easySettings.needSonarItemsUpdate then
if Game.IsMultiplayer then
local message = Networking.Start("getsonaritems")
Networking.Send(message)
else
RealSonar.getSonarItems()
end
easySettings.needSonarItemsUpdate = false
end
if easySettings.needWearableProtectionsUpdate then
if Game.IsMultiplayer then
local message = Networking.Start("setitemtags")
Networking.Send(message)
else
RealSonar.setItemTags()
end
easySettings.needWearableProtectionsUpdate = false
end
if not Game.IsMultiplayer and easySettings.needRangeUpdate then
RealSonar.setSonarRanges()
easySettings.needRangeUpdate = false
end
end
end, Hook.HookMethodType.After)
easySettings.SaveTable = function (path, tbl)
File.Write(path, json.serialize(tbl))
end
easySettings.LoadTable = function (path)
if not File.Exists(path) then
return {}
end
return json.parse(File.Read(path))
end
easySettings.AddMenu = function (name, onOpen)
table.insert(easySettings.Settings, {Name = name, OnOpen = onOpen})
end
easySettings.BasicList = function (parent, size)
local menuContent = GUI.Frame(GUI.RectTransform(size or Vector2(0.3, 0.5), parent.RectTransform, GUI.Anchor.Center))
local menuList = GUI.ListBox(GUI.RectTransform(Vector2(0.9, 0.8), menuContent.RectTransform, GUI.Anchor.Center))
easySettings.CloseButton(menuContent)
easySettings.ResetButton(menuContent)
return menuList
end
easySettings.Slider = function (parent, min, max, onSelected, value)
local scrollBar = GUI.ScrollBar(GUI.RectTransform(Vector2(1, 0.1), parent.RectTransform), 0.1, nil, "GUISlider")
scrollBar.Range = Vector2(min, max)
scrollBar.BarScrollValue = value or max / 2
scrollBar.OnMoved = function ()
onSelected(scrollBar.BarScrollValue)
end
return scrollBar
end
easySettings.TickBox = function (parent, text, onSelected, state)
if state == nil then state = true end
local tickBox = GUI.TickBox(GUI.RectTransform(Vector2(1, 0.2), parent.RectTransform), text)
tickBox.Selected = state
tickBox.OnSelected = function ()
onSelected(tickBox.State == GUIComponent.ComponentState.Selected)
end
return tickBox
end
easySettings.CloseButton = function (parent)
local button = GUI.Button(GUI.RectTransform(Vector2(0.5, 0.05), parent.RectTransform, GUI.Anchor.BottomRight), TextManager.Get("close").Value, GUI.Alignment.Center, "GUIButton")
button.OnClicked = function ()
GUI.GUI.TogglePauseMenu()
end
return button
end
easySettings.ResetButton = function (parent)
local button = GUI.Button(GUI.RectTransform(Vector2(0.5, 0.05), parent.RectTransform, GUI.Anchor.BottomLeft), TextManager.Get("resetalldefault").Value, GUI.Alignment.Center, "GUIButton")
button.OnClicked = function ()
RealSonar.Config = dofile(RealSonar.Path .. "/Lua/defaultconfig.lua")
File.Write(configPath, json.serialize(RealSonar.Config))
easySettings.needRangeUpdate = true
GUI.GUI.TogglePauseMenu()
end
return button
end
return easySettings