Files
barotrauma-localmods/Lua Linker/Lua/Autorun/lualinker.lua
2025-03-31 13:19:47 +02:00

105 lines
3.3 KiB
Lua

-- TODO add some comments and clean up the code, this is bad for now lol
-- add split up to funcion's file and the file with hooks and shit
local findtarget = dofile(... .. "/Lua/findtarget.lua")
local function LinkAdd(target, otherTarget)
target.AddLinked(otherTarget)
otherTarget.AddLinked(target)
otherTarget.DisplaySideBySideWhenLinked = true
target.DisplaySideBySideWhenLinked = true
end
local function LinkRemove(target, otherTarget)
target.RemoveLinked(otherTarget)
otherTarget.RemoveLinked(target)
end
local function AddMessage(text, client)
local message = ChatMessage.Create("Lua Linker", text, ChatMessageType.Default, nil, nil)
message.Color = Color(60, 100, 255)
if CLIENT then
Game.ChatBox.AddMessage(message)
else
Game.SendDirectChatMessage(message, client)
end
end
local links = {}
Hook.Add("luaLinker.onUse", "lualinker.luaLinker", function(statusEffect, delta, item)
local target = findtarget.findtarget(item)
if CLIENT and Game.IsMultiplayer then
return
end
local owner = findtarget.FindClientCharacter(item.ParentInventory.Owner)
if target == nil then
AddMessage("No item found", owner)
return
end
if links[item] == nil then
links[item] = target
AddMessage(string.format("Link Start: \"%s\"", target.Name), owner)
findtarget.currsor_pos = 0
else
local otherTarget = links[item]
if otherTarget == target then
AddMessage("The linked items cannot be the same", owner)
links[item] = nil
return
end
for key, value in pairs(target.linkedTo) do
if value == otherTarget then
LinkRemove(target, otherTarget)
AddMessage(string.format("Removed link from \"%s\" and \"%s\"", target.Name, otherTarget.Name), owner)
links[item] = nil
if SERVER then
-- lets send a net message to all clients so they remove our link
local msg = Networking.Start("lualinker.remove")
msg.WriteUInt16(UShort(target.ID))
msg.WriteUInt16(UShort(otherTarget.ID))
Networking.Send(msg)
end
return
end
end
LinkAdd(target, otherTarget)
local text = string.format("Linked \"%s\" into \"%s\"", otherTarget.Name, target.Name)
AddMessage(text, owner)
if SERVER then
-- lets send a net message to all clients so they add our link
local msg = Networking.Start("lualinker.add")
msg.WriteUInt16(UShort(target.ID))
msg.WriteUInt16(UShort(otherTarget.ID))
Networking.Send(msg)
end
links[item] = nil
findtarget.currsor_pos = 0
end
end)
if CLIENT and Game.IsMultiplayer then
Networking.Receive("lualinker.add", function (msg)
local target = Entity.FindEntityByID(msg.ReadUInt16())
local otherTarget = Entity.FindEntityByID(msg.ReadUInt16())
LinkAdd(target, otherTarget)
end)
Networking.Receive("lualinker.remove", function (msg)
local target = Entity.FindEntityByID(msg.ReadUInt16())
local otherTarget = Entity.FindEntityByID(msg.ReadUInt16())
LinkRemove(target, otherTarget)
end)
end