Files
barotrauma-localmods/Quick Interactions/CSharp/Client/Layers/UI/QuickTalkButton.cs

154 lines
5.1 KiB
C#

using System;
using System.Reflection;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.IO;
using Barotrauma;
using HarmonyLib;
using Microsoft.Xna.Framework;
using QICrabUI;
using QIDependencyInjection;
namespace QuickInteractions
{
public class QuickTalkButton : CUIHorizontalList
{
[Dependency] public static Debugger Debugger { get; set; }
public static float MotinorScale = 1.0f;
public static Point IconTextureSize = new Point(139, 75);
public static float IconProportions = (float)IconTextureSize.X / (float)IconTextureSize.Y;
public static float ScreenHeightToIconHeight = (float)IconTextureSize.Y / 3072.0f * MotinorScale;
public static CUINullRect IconSize => new CUINullRect(null, null,
(float)Math.Round(CUI.GameScreenSize.Y * ScreenHeightToIconHeight * IconProportions),
(float)Math.Round(CUI.GameScreenSize.Y * ScreenHeightToIconHeight)
);
public static float TextScale => CUI.GameScreenSize.Y / 840.0f * MotinorScale;
public static Color GetButtonColor(Character character)
{
if (character.IsDead) return new Color(255, 0, 0);
Color cl = character.CampaignInteractionType switch
{
CampaignMode.InteractionType.Talk => new Color(255, 255, 255),
CampaignMode.InteractionType.Examine => character.HumanPrefab?.Identifier.Value switch
{
"jestmaster" => new Color(255, 64, 255),
"huskcultecclesiast" => new Color(80, 80, 255),
_ => new Color(255, 255, 255),
},
CampaignMode.InteractionType.Crew => new Color(198, 211, 242),
CampaignMode.InteractionType.Store => character.HumanPrefab?.Identifier.Value switch
{
"merchantnightclub" => new Color(255, 0, 80),
"merchantmedical" => new Color(255, 130, 130),
"merchantengineering" => new Color(255, 255, 130),
"merchantarmory" => new Color(200, 200, 200),
"merchantclown" => new Color(255, 64, 255),
"merchanthusk" => new Color(80, 80, 255),
_ => new Color(255, 200, 170),
},
CampaignMode.InteractionType.Upgrade => new Color(106, 250, 115),
CampaignMode.InteractionType.PurchaseSub => new Color(169, 212, 187),
CampaignMode.InteractionType.MedicalClinic => new Color(255, 130, 130),
_ => Color.White,
};
// Ye,ok, doesn't work in multiplayer
Debugger.Log($"Interaction: {character.CampaignInteractionType} Id:{character.HumanPrefab?.Identifier.Value} Color:{character}", DebugLevel.ButtonColor);
return cl;
}
public static CUISprite GetIcon(Character character)
{
return character.CampaignInteractionType switch
{
CampaignMode.InteractionType.Talk => GetIcon(2),
CampaignMode.InteractionType.Examine => GetIcon(2),
CampaignMode.InteractionType.Crew => GetIcon(3),
CampaignMode.InteractionType.Store => GetIcon(0),
CampaignMode.InteractionType.Upgrade => GetIcon(4),
CampaignMode.InteractionType.PurchaseSub => GetIcon(5),
CampaignMode.InteractionType.MedicalClinic => GetIcon(1),
_ => GetIcon(2),
};
}
public static CUISprite GetIcon(int x, int y = 0)
{
return new CUISprite("Interaction icons.png", new Rectangle(x * IconTextureSize.X, y * IconTextureSize.Y, IconTextureSize.X, IconTextureSize.Y));
}
public static string GetInteractionText(Character character)
{
string InteractionText = TextManager.Get("CampaignInteraction." + character.CampaignInteractionType).ToString().Replace("[[key]]", "");
string pname = character.HumanPrefab?.Identifier.Value;
bool isAManager = pname != null && pname.Contains("outpostmanager");
LocalizedString name = character.Info?.DisplayName;
if (character.Info?.Title != "") name = character.Info?.Title;
if (isAManager) name = TextManager.Get("npctitle.outpostmanager");
return $"{name} - {InteractionText}";
}
public Character character { get; set; }
public bool TextVisible
{
get => Text.Parent != null;
set
{
if (value)
{
if (Text.Parent == null) Append(Text);
}
else
{
if (Text.Parent != null) RemoveChild(Text);
}
}
}
public CUIButton Icon;
public CUITextBlock Text;
public QuickTalkButton(Character character, CUIDirection direction) : base()
{
FitContent = new CUIBool2(true, true);
Direction = direction;
this["icon"] = Icon = new CUIButton()
{
Text = "",
Border = new CUIBorder(),
BackgroundSprite = GetIcon(character),
MasterColorOpaque = GetButtonColor(character),
//ResizeToSprite = true,
Absolute = IconSize,
};
Icon.OnMouseDown += (e) =>
{
DispatchUp(new CUICommand("interact", character));
};
Text = new CUITextBlock("")
{
TextAlign = CUIAnchor.CenterLeft,
Text = GetInteractionText(character),
TextScale = TextScale,
Ghost = new CUIBool2(false, true),
};
this.character = character;
}
}
}