43 lines
2.5 KiB
Lua
43 lines
2.5 KiB
Lua
if SERVER then return end -- we don't want server to run GUI code.
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if CSActive then return end -- dont show the warning if CS is on
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-- our main frame where we will put our custom GUI
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local frame = GUI.Frame(GUI.RectTransform(Vector2(1, 1)), nil)
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frame.CanBeFocused = false
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-- popup frame
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local popup = GUI.Frame(GUI.RectTransform(Vector2(1, 1), frame.RectTransform, GUI.Anchor.Center), nil)
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popup.CanBeFocused = false
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popup.Visible = true
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local popupContent = GUI.Frame(GUI.RectTransform(Vector2(0.4, 0.6), popup.RectTransform, GUI.Anchor.Center))
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local popupList = GUI.ListBox(GUI.RectTransform(Vector2(1, 1), popupContent.RectTransform, GUI.Anchor.BottomCenter))
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GUI.TextBlock(GUI.RectTransform(Vector2(1, 0.15), popupList.Content.RectTransform), "WARNING", nil, nil, GUI.Alignment.Center)
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GUI.TextBlock(GUI.RectTransform(Vector2(1, 0.05), popupList.Content.RectTransform), "You are using Blueprints without enabling csharp scripting.", nil, nil, GUI.Alignment.Center)
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GUI.TextBlock(GUI.RectTransform(Vector2(1, 0.05), popupList.Content.RectTransform), 'Go to the main menu. (which has singleplayer, multiplayer, etc)', nil, nil, GUI.Alignment.Center)
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GUI.TextBlock(GUI.RectTransform(Vector2(1, 0.05), popupList.Content.RectTransform), 'In the main menu, click the "Open LuaCs Settings" button in the top left.', nil, nil, GUI.Alignment.Center)
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GUI.TextBlock(GUI.RectTransform(Vector2(1, 0.05), popupList.Content.RectTransform), 'Then hit the "enable csharp scripting" check box.', nil, nil, GUI.Alignment.Center)
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local coloredText = GUI.TextBlock(GUI.RectTransform(Vector2(1, 0.10), popupList.Content.RectTransform), "Blueprints will not function without this.", nil, nil, GUI.Alignment.Center)
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coloredText.TextColor = Color(255, 0, 0) --red
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GUI.TextBlock(GUI.RectTransform(Vector2(1, 0.10), popupList.Content.RectTransform), '', nil, nil, GUI.Alignment.Center)
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local closeButton = GUI.Button(GUI.RectTransform(Vector2(1, 0.1), popupList.Content.RectTransform), "Close", GUI.Alignment.Center, "GUIButtonSmall")
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closeButton.OnClicked = function ()
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popup.Visible = not popup.Visible
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end
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Hook.Patch("Barotrauma.GameScreen", "AddToGUIUpdateList", function()
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frame.AddToGUIUpdateList()
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end, Hook.HookMethodType.After)
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Hook.Patch("Barotrauma.NetLobbyScreen", "AddToGUIUpdateList", function(self, ptable)
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frame.AddToGUIUpdateList()
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end, Hook.HookMethodType.After)
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Hook.Patch("Barotrauma.SubEditorScreen", "AddToGUIUpdateList", function()
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frame.AddToGUIUpdateList()
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end, Hook.HookMethodType.After) |