Files
barotrauma-localmods/Brighter Lights/bl_divinggear.xml
2025-04-13 10:56:23 +02:00

477 lines
46 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Items>
<Override>
<!--
Updating instuctions:
1) Copy-paste each Item (eg.: "divingsuit") entirely
2) Replace relative paths of textures to their absolute ones: (Notepad++, CTRL+F)
a) texture="reg_DivingSuit texture="Content/Items/Diving/reg_DivingSuit
b) texture="Scooter texture="Content/Items/Diving/Scooter
c) texture="Abyss_DivingSuit texture="Content/Items/Diving/Abyss_DivingSuit
d) texture="combat_DivingSuit texture="Content/Items/Diving/combat_DivingSuit
e) texture="RespawnSuit texture="Content/Items/Diving/RespawnSuit
3) Replace 'Content/Lights/divinghelmetlight.png' with '%ModDir%/Lights/divinghelmetlight.png' (Notepad++, CTRL+F)
4) Replace 'Content/Lights/lightcone.png' with '%ModDir%/Lights/lightcone.png' (Notepad++, CTRL+F)
5) Change the 'range' of 'LightComponent' in:
a) underwaterscooter: 500 -> 1000 (undecided yet)
6) Make sure you haven't replaced the instructions above
-->
<!-- divingsuit -->
<Item name="" identifier="divingsuit" category="Diving,Equipment" tags="diving,deepdiving,human" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" botpriority="1" cargocontaineridentifier="">
<Price baseprice="250">
<Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="2" />
<Price storeidentifier="merchantcity" multiplier="0.85" minavailable="4" />
<Price storeidentifier="merchantresearch" minavailable="3" />
<Price storeidentifier="merchantmilitary" minavailable="3" />
<Price storeidentifier="merchantmine" multiplier="1.25" minavailable="5" />
</Price>
<PreferredContainer primary="divingsuitcontainer" spawnprobability="1" campaignonly="true" maxleveldifficulty="35" />
<PreferredContainer primary="divingsuitcontainer" spawnprobability="1" notcampaign="true" />
<PreferredContainer primary="piratedivingsuitcontainer" spawnprobability="1" maxleveldifficulty="35" />
<PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.1" maxleveldifficulty="35" />
<Deconstruct time="30">
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="rubber" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="30">
<RequiredSkill identifier="mechanical" level="40" />
<RequiredItem identifier="titaniumaluminiumalloy" />
<RequiredItem identifier="rubber" />
<RequiredItem identifier="rubber" />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="0,256,128,128" origin="0.5,0.5" />
<!--
<Sprite name="Diving Suit" texture="DivingSuit_Item.png" sourcerect="157,0,90,307" depth="0.55" origin="0.4888889,0.5439739" />
-->
<Sprite name="Diving Suit Item" texture="Content/Items/Diving/DivingSuit_Item.png" sourcerect="0,0,146,120" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/DivingSuit_Item.png" sourcerect="181,0,75,193" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="724,373,77,209" depth="0.55" origin="-0.12,-0.14" />
<ContainedSprite name="Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/DivingSuit_Item.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
<Body radius="45" width="34" density="20" />
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
<sprite name="Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="5,4,92,94" origin="0.5,0.5">
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
<Upgrade gameversion="0.1300.0.3" allowingameediting="false" />
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" Interval="0.1" setvalue="true">
<Conditional IsDead="false" />
</StatusEffect>
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
</LightComponent>
</sprite>
<sprite name="Regular Diving Suit Torso" texture="Content/Items/Diving/reg_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Right Hand" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Left Hand" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Right Upper Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Left Upper Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Right Lower Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Left Lower Arm" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Waist" texture="Content/Items/Diving/reg_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Right Thigh" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Left Thigh" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Right Leg" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Left Leg" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Left Shoe" texture="Content/Items/Diving/reg_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Regular Diving Suit Right Shoe" texture="Content/Items/Diving/reg_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
<StatusEffect type="OnWearing" target="Character" ObstructVision="true" PressureProtection="4000.0" SpeedMultiplier="0.8" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />
</StatusEffect>
<!-- Refill oxygen when the suit is contained. -->
<StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
<Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
<RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" excludefullcondition="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.3" comparison="Or">
<Conditional IsDead="false" />
<RequiredItem items="oxygensource" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
<Conditional IsDead="false" />
<RequiredItem items="weldingfueltank" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" targetlimbs="Torso" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
<Conditional IsDead="false" />
<RequiredItem items="incendiumfueltank" type="Contained" />
<Affliction identifier="burn" amount="3.0" />
</StatusEffect>
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.7" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.5" damagesound="LimbArmor" />
</Wearable>
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use">
<Upgrade gameversion="0.1401.0.0" msg="ItemMsgPickUpUse" />
</Holdable>
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="tank">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
<Containable items="weldingtoolfuel" />
<Containable items="oxygensource">
<StatusEffect type="OnWearing" target="Contained">
<RequiredItem items="oxygensource" type="Contained" />
<Conditional condition="lt 5.0" />
<Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true" />
</StatusEffect>
</Containable>
<Containable items="oxygenitetank">
<StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.3" setvalue="true" targetslot="0">
<Conditional IsDead="false" />
</StatusEffect>
</Containable>
<StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
<RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
<Conditional condition="lte 0.0" />
<Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true" />
</StatusEffect>
</ItemContainer>
<aitarget maxsightrange="1500" />
</Item>
<!-- underwaterscooter -->
<Item name="" identifier="underwaterscooter" category="Diving,Equipment" Tags="smallitem,provocative,scooter" cargocontaineridentifier="metalcrate" description="" Scale="0.5" impactsoundtag="impact_metal_light" isshootable="true" requireaimtouse="True">
<Upgrade gameversion="0.10.0.0" scale="0.5" />
<Price baseprice="180">
<Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="4" />
<Price storeidentifier="merchantcity" multiplier="0.85" minavailable="6" />
<Price storeidentifier="merchantresearch" minavailable="3" />
<Price storeidentifier="merchantmilitary" minavailable="5" />
<Price storeidentifier="merchantmine" multiplier="1.25" minavailable="4" />
</Price>
<Preferredcontainer secondary="respawncontainer" amount="1" spawnprobability="1" notcampaign="true" />
<PreferredContainer primary="divingcab" amount="2" spawnprobability="1" notcampaign="true" />
<PreferredContainer secondary="wrecksupplycab,beaconsupplycab" spawnprobability="0.05" />
<Deconstruct time="20">
<Item identifier="aluminium" />
<Item identifier="copper" />
<Item identifier="tin" />
<Item identifier="plastic" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="30">
<RequiredSkill identifier="mechanical" level="30" />
<RequiredItem identifier="aluminium" amount="2" />
<RequiredItem identifier="fpgacircuit" />
<RequiredItem identifier="tin" amount="2" />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas.png" sourcerect="256,128,67,62" origin="0.5,0.5" />
<Sprite texture="Content/Items/Diving/Scooter.png" depth="0.55" sourcerect="0,0,140,102" />
<Body width="120" height="60" density="10" />
<Holdable slots="Any,RightHand+LeftHand" aimpos="90,0" handle1="-35,32" handle2="-27,34" msg="ItemMsgPickUpSelect" holdangle="-10">
<LightComponent LightColor="220,255,150,200" range="500" powerconsumption="10" IsOn="true">
<LightTexture texture="%ModDir%/Lights/lightcone.png" origin="-0.01, 0.5" size="1.0,1.0" />
<Upgrade gameversion="1.1.2.0" powerconsumption="10" />
</LightComponent>
<!-- activates the light when holding aim -->
<StatusEffect type="OnSecondaryUse" target="This" voltage="1.0" setvalue="true">
<RequiredItem items="mobilebattery" type="Contained" />
</StatusEffect>
<!-- Battery drain when using the light, adds up with propulsion -->
<StatusEffect type="OnSecondaryUse" target="Contained" Condition="-0.05" />
</Holdable>
<Propulsion force="150" usablein="water" particles="bubbles">
<RequiredItems items="mobilebattery" type="Contained" msg="ItemMsgBatteryCellRequired" />
<StatusEffect type="OnUse" target="Contained" Condition="-0.2">
<RequiredItem items="mobilebattery" type="Contained" />
</StatusEffect>
<sound file="Content/Items/Diving/ScooterLoop.ogg" type="OnUse" range="500.0" loop="true" />
</Propulsion>
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="battery">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="128,448,64,64" origin="0.5,0.5" />
<Containable items="mobilebattery" />
</ItemContainer>
<AiTarget soundrange="3000" maxsightrange="3000" />
</Item>
<!-- abyssdivingsuit -->
<Item name="" identifier="abyssdivingsuit" category="Diving,Equipment" tags="diving,deepdiving,human" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" botpriority="4" cargocontaineridentifier="">
<Price baseprice="550" minleveldifficulty="35">
<Price storeidentifier="merchantoutpost" multiplier="0.9" minavailable="1" />
<Price storeidentifier="merchantcity" multiplier="0.85" minavailable="2" />
<Price storeidentifier="merchantresearch" minavailable="1" />
<Price storeidentifier="merchantmilitary" minavailable="2" />
<Price storeidentifier="merchantmine" multiplier="1.25" minavailable="2" />
</Price>
<PreferredContainer primary="divingsuitcontainer" />
<PreferredContainer primary="piratedivingsuitcontainer" spawnprobability="1" minleveldifficulty="50" />
<PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.05" minleveldifficulty="50" />
<Deconstruct time="30">
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="rubber" />
<Item identifier="rubber" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="45">
<RequiredSkill identifier="mechanical" level="60" />
<RequiredItem identifier="divingsuit" />
<RequiredItem identifier="titaniumaluminiumalloy" />
<RequiredItem identifier="titaniumaluminiumalloy" />
<RequiredItem identifier="rubber" />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="192,384,128,128" origin="0.5,0.5" />
<Sprite name="Abyss Diving Suit Item" texture="Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Abyss Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Abyss Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="316,379,77,214" depth="0.55" origin="-0.12,-0.13" />
<ContainedSprite name="Abyss Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/Abyss_DivingSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
<Body radius="45" width="34" density="20" />
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
<sprite name="Abyss Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="0,409,103,103" origin="0.5,0.5">
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true">
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" Interval="0.1" setvalue="true">
<Conditional IsDead="false" />
</StatusEffect>
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
</LightComponent>
</sprite>
<sprite name="Abyss Diving Suit Torso" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Right Hand" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Left Hand" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Right Upper Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Left Upper Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Right Lower Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Left Lower Arm" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Waist" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Right Thigh" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Left Thigh" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Right Leg" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Left Leg" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Left Shoe" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Abyss Diving Suit Right Shoe" texture="Content/Items/Diving/Abyss_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
<StatusEffect type="OnWearing" target="Character" ObstructVision="true" PressureProtection="10000.0" SpeedMultiplier="0.7" PropulsionSpeedMultiplier="0.5" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />
</StatusEffect>
<!-- Refill oxygen when the suit is contained. -->
<StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
<Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
<RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" excludefullcondition="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.15" comparison="Or">
<Conditional IsDead="false" />
<RequiredItem items="oxygensource" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
<Conditional IsDead="false" />
<RequiredItem items="weldingfueltank" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" targetlimbs="Torso" Oxygen="-10.0" Condition="-0.5" interval="1" disabledeltatime="true">
<Conditional IsDead="false" />
<RequiredItem items="incendiumfueltank" type="Contained" />
<Affliction identifier="burn" amount="3.0" />
</StatusEffect>
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.55" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.5" damagesound="LimbArmor" />
</Wearable>
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="tank">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
<Containable items="weldingtoolfuel" />
<Containable items="oxygensource">
<StatusEffect type="OnWearing" target="Contained">
<RequiredItem items="oxygensource" type="Contained" />
<Conditional condition="lt 5.0" />
<Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true" />
</StatusEffect>
</Containable>
<Containable items="oxygenitetank">
<StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.3" setvalue="true" targetslot="0">
<Conditional IsDead="false" />
</StatusEffect>
</Containable>
<StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
<RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
<Conditional condition="lte 0.0" />
<Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true" />
</StatusEffect>
</ItemContainer>
<aitarget maxsightrange="1500" />
</Item>
<!-- combatdivingsuit -->
<Item name="" identifier="combatdivingsuit" category="Diving,Equipment" tags="diving,deepdiving,human" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" botpriority="2" cargocontaineridentifier="">
<Price baseprice="560" minleveldifficulty="35">
<Price storeidentifier="merchantoutpost" sold="false" multiplier="0.9" />
<Price storeidentifier="merchantcity" multiplier="0.85" minavailable="2" sold="false" />
<Price storeidentifier="merchantresearch" sold="false" />
<Price storeidentifier="merchantmilitary" minavailable="3" />
<Price storeidentifier="merchantmine" sold="false" multiplier="1.25" />
<Price storeidentifier="merchantarmory" multiplier="0.85" minavailable="3" />
</Price>
<PreferredContainer primary="divingsuitcontainer" />
<PreferredContainer primary="piratedivingsuitcontainer" spawnprobability="1" minleveldifficulty="35" />
<PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.05" minleveldifficulty="35" />
<Deconstruct time="30">
<Item identifier="ballisticfiber" />
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="rubber" />
<Item identifier="rubber" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="45">
<RequiredSkill identifier="mechanical" level="60" />
<RequiredItem identifier="divingsuit" />
<RequiredItem identifier="ballisticfiber" />
<RequiredItem identifier="titaniumaluminiumalloy" />
<RequiredItem identifier="rubber" />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="128,704,128,128" origin="0.5,0.5" />
<!--
<Sprite name="Diving Suit" texture="DivingSuit_Item.png" sourcerect="157,0,90,307" depth="0.55" origin="0.4888889,0.5439739" />
-->
<Sprite name="Combat Diving Suit Item" texture="Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Combat Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Combat Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="215,379,80,207" depth="0.55" origin="-0.12,-0.14" />
<ContainedSprite name="Combat Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/Combat_DivingSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
<Body radius="45" width="34" density="20" />
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
<sprite name="Combat Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="326,0,103,103" origin="0.5,0.5">
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" Interval="0.1" setvalue="true">
<Conditional IsDead="false" />
</StatusEffect>
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
</LightComponent>
</sprite>
<sprite name="Combat Diving Suit Torso" texture="Content/Items/Diving/combat_DivingSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Right Hand" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Left Hand" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Right Upper Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Left Upper Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Right Lower Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Left Lower Arm" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Waist" texture="Content/Items/Diving/combat_DivingSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Right Thigh" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Left Thigh" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Right Leg" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Left Leg" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Left Shoe" texture="Content/Items/Diving/combat_DivingSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Combat Diving Suit Right Shoe" texture="Content/Items/Diving/combat_DivingSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
<StatusEffect type="OnWearing" target="Character" ObstructVision="true" PressureProtection="6000.0" SpeedMultiplier="0.95" PropulsionSpeedMultiplier="1.4" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true">
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />
</StatusEffect>
<!-- Refill oxygen when the suit is contained. -->
<StatusEffect type="OnContained" target="Contained" Condition="1.0" interval="1" disabledeltatime="true">
<Conditional Voltage="gt 0.01" targetcontainer="true" targetgrandparent="true" targetitemcomponent="Powered" />
<RequiredItem items="refillableoxygensource" type="Contained" excludebroken="false" excludefullcondition="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" OxygenAvailable="1000.0" Condition="-0.3" comparison="Or">
<Conditional IsDead="false" />
<RequiredItem items="oxygensource" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" Oxygen="-10.0" Condition="-0.5" interval="0.5" disabledeltatime="true">
<Conditional IsDead="false" />
<RequiredItem items="weldingfueltank" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" targetlimbs="Torso" Oxygen="-10.0" Condition="-0.5" interval="0.5" disabledeltatime="true">
<Conditional IsDead="false" />
<RequiredItem items="incendiumfueltank" type="Contained" />
<Affliction identifier="burn" amount="3.0" />
</StatusEffect>
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.6" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.55" damagesound="" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.5" damagesound="LimbArmor" />
</Wearable>
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
<ItemContainer capacity="1" maxstacksize="60" hideitems="true" containedstateindicatorstyle="tank">
<SlotIcon slotindex="0" texture="Content/UI/StatusMonitorUI.png" sourcerect="64,448,64,64" origin="0.5,0.5" />
<Containable items="weldingtoolfuel" />
<Containable items="oxygensource">
<StatusEffect type="OnWearing" target="Contained">
<RequiredItem items="oxygensource" type="Contained" />
<Conditional condition="lt 5.0" />
<Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true" />
</StatusEffect>
</Containable>
<Containable items="oxygenitetank">
<StatusEffect type="OnWearing" target="Character" SpeedMultiplier="1.3" setvalue="true" targetslot="0">
<Conditional IsDead="false" />
</StatusEffect>
</Containable>
<StatusEffect type="OnWearing" target="Contained" playsoundonrequireditemfailure="true">
<RequiredItem items="oxygensource" type="Contained" matchonempty="true" />
<Conditional condition="lte 0.0" />
<Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true" />
</StatusEffect>
</ItemContainer>
<aitarget maxsightrange="1500" />
</Item>
<!-- respawndivingsuit -->
<Item name="" identifier="respawndivingsuit" category="Diving,Equipment" tags="diving,deepdiving,human,respawnsuit" scale="0.5" fireproof="true" description="" allowdroppingonswapwith="diving" impactsoundtag="impact_metal_heavy" botpriority="3" cargocontaineridentifier="">
<Deconstruct time="1" />
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="0,832,128,128" origin="0.5,0.5" />
<Sprite name="Respawn Diving Suit Item" texture="Content/Items/Diving/RespawnSuit_Items.png" sourcerect="0,0,157,121" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Respawn Diving Suit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Diving/RespawnSuit_Items.png" sourcerect="181,0,70,192" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Respawn Diving Suit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Containers/containers.png" sourcerect="118,379,77,214" depth="0.55" origin="-0.12,-0.13" />
<ContainedSprite name="Respawn Diving Suit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Diving/RespawnSuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
<Body radius="45" width="34" density="20" />
<Wearable slots="OuterClothes" msg="ItemMsgEquipSelect" displaycontainedstatus="true" canbeselected="false" canbepicked="true" pickkey="Select">
<sprite name="Respawn Diving Suit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="100,409,103,103" origin="0.5,0.5">
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true">
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
<Conditional IsDead="false" />
</StatusEffect>
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
<IsActive condition="gt 10.0" />
</LightComponent>
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" flicker="0.8" flickerspeed="1.0" pulsefrequency="0.1" pulseamount="0.5">
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
<Conditional IsDead="false" />
</StatusEffect>
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
<IsActive condition="lte 10.0" />
</LightComponent>
</sprite>
<sprite name="Respawn Diving Suit Torso" texture="Content/Items/Diving/RespawnSuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Right Hand" texture="Content/Items/Diving/RespawnSuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Left Hand" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Right Upper Arm" texture="Content/Items/Diving/RespawnSuit.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Left Upper Arm" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Right Lower Arm" texture="Content/Items/Diving/RespawnSuit.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Left Lower Arm" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Waist" texture="Content/Items/Diving/RespawnSuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Right Thigh" texture="Content/Items/Diving/RespawnSuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Left Thigh" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Right Leg" texture="Content/Items/Diving/RespawnSuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Left Leg" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Left Shoe" texture="Content/Items/Diving/RespawnSuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="Respawn Diving Suit Right Shoe" texture="Content/Items/Diving/RespawnSuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<StatusEffect type="OnWearing" target="Character" OxygenAvailable="-100.0" UseHullOxygen="false" />
<StatusEffect type="OnWearing" target="Character" ObstructVision="true" SpeedMultiplier="0.7" PropulsionSpeedMultiplier="0.5" setvalue="true" disabledeltatime="true" />
<StatusEffect type="OnWearing" target="this,Character" PressureProtection="10000.0" setvalue="true" disabledeltatime="true">
<Conditional condition="gt 0.0" />
</StatusEffect>
<StatusEffect type="OnWearing" target="this,Character" OxygenAvailable="1000.0" Condition="-0.2" comparison="and">
<Conditional IsDead="false" />
<Conditional condition="gt 0.0" />
</StatusEffect>
<StatusEffect type="OnWearing" target="this" comparison="and">
<Conditional condition="lt 5.0" />
<Conditional condition="gt 0.0" />
<Sound file="Content/Items/WarningBeepSlow.ogg" range="250" loop="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="this">
<Conditional condition="lte 0.0" />
<Sound file="Content/Items/WarningBeep.ogg" range="250" loop="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Character" LowPassMultiplier="0.2" setvalue="true">
<Sound file="Content/Items/Diving/DivingSuitLoop1.ogg" range="250" loop="true" />
<Sound file="Content/Items/Diving/DivingSuitLoop2.ogg" range="250" loop="true" />
</StatusEffect>
<StatusEffect type="OnWearing" target="this,Character">
<Conditional condition="lte 0.0" />
<Sound file="Content/Items/Diving/ITEMS_divingSuitOxygenLeakLoop.ogg" range="200" loop="true" dontmuffle="true" />
</StatusEffect>
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="blunttrauma,gunshotwound,bitewounds,lacerations,bleeding" damagemultiplier="0.8" damagesound="LimbArmor" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictiontypes="burn" damagemultiplier="0.75" damagesound="" deflectprojectiles="true" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="radiationsickness" damagemultiplier="0.75" damagesound="LimbArmor" />
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" probabilitymultiplier="0.5" damagesound="LimbArmor" />
</Wearable>
<Holdable slots="RightHand+LeftHand" controlpose="true" holdpos="0,-50" handle1="-10,-20" handle2="10,-20" holdangle="45" msg="ItemMsgPickUpUse" canbeselected="false" canbepicked="true" pickkey="Use" />
<aitarget maxsightrange="1500" />
</Item>
<!-- -->
<!-- -->
</Override>
</Items>