72 lines
6.9 KiB
XML
72 lines
6.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Items>
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<Override>
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<!--
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Updating instuctions:
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1) Copy-paste each Item (eg.: "divingsuit") entirely
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2) Replace relative paths of textures to their absolute ones: (Notepad++, CTRL+F)
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a) texture="slipsuit texture="Content/Items/Jobgear/Security/slipsuit
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b) texture="pucs texture="Content/Items/Jobgear/Engineer/pucs
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3) Replace 'Content/Lights/divinghelmetlight.png' with '%ModDir%/Lights/divinghelmetlight.png' (Notepad++, CTRL+F)
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4) Replace 'Content/Lights/lightcone.png' with '%ModDir%/Lights/lightcone.png' (Notepad++, CTRL+F)
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5) Change the 'range' of 'LightComponent' in:
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a) [everything is okay here]
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6) Make sure you haven't replaced the instructions above
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-->
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<!-- slipsuit -->
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<Item name="" identifier="slipsuit" variantof="combatdivingsuit" allowasextracargo="true" botpriority="1.5">
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<Price baseprice="630" sold="false" />
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<PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0" />
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<PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.0" />
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<Deconstruct time="30">
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<Item identifier="ballisticfiber" />
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<Item identifier="titaniumaluminiumalloy" />
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<Item identifier="titaniumaluminiumalloy" />
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<Item identifier="rubber" />
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<Item identifier="rubber" />
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</Deconstruct>
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<Fabricate suitablefabricators="fabricator" requiredtime="45" requiresrecipe="true">
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<RequiredSkill identifier="mechanical" level="20" />
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<RequiredItem identifier="combatdivingsuit" />
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<RequiredItem identifier="rubber" />
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<!-- clear the rest of the requirements -->
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<RequiredItem />
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<RequiredItem />
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</Fabricate>
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<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="256,704,128,128" origin="0.5,0.5" />
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<Sprite name="Slipsuit Item" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="7,8,157,121" depth="0.55" origin="0.5,0.5" />
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<ContainedSprite name="Slipsuit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="171,0,77,192" depth="0.55" origin="0.5,0.5" />
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<ContainedSprite name="Slipsuit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Jobgear/Security/slipsuit.png" sourcerect="430,0,80,207" depth="0.55" origin="-0.12,-0.13" />
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<ContainedSprite name="Slipsuit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
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<Body radius="45" width="34" density="20" />
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<Wearable>
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<sprite name="Slipsuit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="0,520,105,124" origin="0.5,0.4">
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<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
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<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
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<Conditional IsDead="false" />
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</StatusEffect>
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<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
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</LightComponent>
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</sprite>
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<sprite name="SlipSuit Torso" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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<sprite name="SlipSuit Right Hand" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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<sprite name="SlipSuit Left Hand" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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<sprite name="SlipSuit Right Upper Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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<sprite name="SlipSuit Left Upper Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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<sprite name="SlipSuit Right Lower Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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<sprite name="SlipSuit Left Lower Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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<sprite name="SlipSuit Waist" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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<sprite name="SlipSuit Right Thigh" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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<sprite name="SlipSuit Left Thigh" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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<sprite name="SlipSuit Right Leg" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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<sprite name="SlipSuit Left Leg" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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<sprite name="SlipSuit Left Shoe" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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<sprite name="SlipSuit Right Shoe" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
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<StatValue stattype="SwimmingSpeed" value="0.45" />
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<StatValue stattype="WalkingSpeed" value="-0.6" />
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</Wearable>
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</Item>
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<!-- -->
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<!-- -->
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</Override>
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</Items> |