Files
barotrauma-localmods/Brighter Lights/bl_securityofficer_talent_items.xml
2025-04-03 15:52:28 +02:00

72 lines
6.9 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Items>
<Override>
<!--
Updating instuctions:
1) Copy-paste each Item (eg.: "divingsuit") entirely
2) Replace relative paths of textures to their absolute ones: (Notepad++, CTRL+F)
a) texture="slipsuit texture="Content/Items/Jobgear/Security/slipsuit
b) texture="pucs texture="Content/Items/Jobgear/Engineer/pucs
3) Replace 'Content/Lights/divinghelmetlight.png' with '%ModDir%/Lights/divinghelmetlight.png' (Notepad++, CTRL+F)
4) Replace 'Content/Lights/lightcone.png' with '%ModDir%/Lights/lightcone.png' (Notepad++, CTRL+F)
5) Change the 'range' of 'LightComponent' in:
a) [everything is okay here]
6) Make sure you haven't replaced the instructions above
-->
<!-- slipsuit -->
<Item name="" identifier="slipsuit" variantof="combatdivingsuit" allowasextracargo="true" botpriority="1.5">
<Price baseprice="630" sold="false" />
<PreferredContainer primary="divingsuitcontainer" spawnprobability="0.0" />
<PreferredContainer primary="wreckdivingsuitcontainer" spawnprobability="0.0" />
<Deconstruct time="30">
<Item identifier="ballisticfiber" />
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="titaniumaluminiumalloy" />
<Item identifier="rubber" />
<Item identifier="rubber" />
</Deconstruct>
<Fabricate suitablefabricators="fabricator" requiredtime="45" requiresrecipe="true">
<RequiredSkill identifier="mechanical" level="20" />
<RequiredItem identifier="combatdivingsuit" />
<RequiredItem identifier="rubber" />
<!-- clear the rest of the requirements -->
<RequiredItem />
<RequiredItem />
</Fabricate>
<InventoryIcon texture="Content/Items/InventoryIconAtlas2.png" sourcerect="256,704,128,128" origin="0.5,0.5" />
<Sprite name="Slipsuit Item" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="7,8,157,121" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Slipsuit In Vertical Locker" allowedcontainertags="divingsuitcontainervertical" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="171,0,77,192" depth="0.55" origin="0.5,0.5" />
<ContainedSprite name="Slipsuit Behind Window" allowedcontainertags="divingsuitcontainerwindow" texture="Content/Items/Jobgear/Security/slipsuit.png" sourcerect="430,0,80,207" depth="0.55" origin="-0.12,-0.13" />
<ContainedSprite name="Slipsuit In Horizontal Locker" allowedcontainertags="divingsuitcontainerhorizontal" texture="Content/Items/Jobgear/Security/Slipsuit_Items.png" sourcerect="0,193,230,63" depth="0.55" origin="0.6,0.5" />
<Body radius="45" width="34" density="20" />
<Wearable>
<sprite name="Slipsuit Helmet Wearable" texture="Content/Items/Jobgear/headgears.png" limb="Head" inheritlimbdepth="true" inheritscale="true" ignorelimbscale="true" scale="0.65" hidelimb="false" alphaclipotherwearables="true" sourcerect="0,520,105,124" origin="0.5,0.4">
<LightComponent range="200.0" lightcolor="250,224,165,255" powerconsumption="10" IsOn="true" allowingameediting="false">
<StatusEffect type="OnWearing" target="This,Character" Voltage="1.0" setvalue="true">
<Conditional IsDead="false" />
</StatusEffect>
<LightTexture texture="%ModDir%/Lights/divinghelmetlight.png" origin="0.05, 0.5" size="1.0,1.0" />
</LightComponent>
</sprite>
<sprite name="SlipSuit Torso" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="Torso" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Right Hand" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Left Hand" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftHand" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Right Upper Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightArm" depthlimb="RightForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Left Upper Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Right Lower Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightForearm" depthlimb="RightArm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Left Lower Arm" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftForearm" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Waist" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="Waist" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Right Thigh" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Left Thigh" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftThigh" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Right Leg" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Left Leg" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftLeg" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Left Shoe" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="LeftFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<sprite name="SlipSuit Right Shoe" texture="Content/Items/Jobgear/Security/slipsuit.png" limb="RightFoot" sound="footstep_armor_heavy" hidelimb="true" inherittexturescale="true" hideotherwearables="true" inheritorigin="true" inheritsourcerect="true" />
<StatValue stattype="SwimmingSpeed" value="0.45" />
<StatValue stattype="WalkingSpeed" value="-0.6" />
</Wearable>
</Item>
<!-- -->
<!-- -->
</Override>
</Items>