Files
barotrauma-localmods/DynamicEuropa/Items/Materials/minerals.xml
2025-04-13 10:56:23 +02:00

127 lines
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XML

<?xml version="1.0" encoding="utf-8"?>
<Items>
<Override>
<Item name="" identifier="piezocrystal" category="Material" Tags="piezocrystal" canbepicked="false" description="" scale="0.5" sonarsize="30" health="60" damagedbyexplosions="true" damagedbymonsters="true" damagedbyprojectiles="true" damagedbymeleeweapons="true" damagedbyrepairtools="true">
<Sprite texture="Content/Items/Materials/Crystal.png" depth="1.0" sourcerect="0,4,1024,1020" origin="0.5,0.6" />
<Body width="500" height="500" density="25" bodytype="Static" />
<TriggerComponent triggeredby="Submarine" radius="6000">
<StatusEffect type="OnActive" target="This" Voltage="1.0" setvalue="true">
<ParticleEmitter particle="ElectricShock" distancemin="100" distancemax="120" particlespersecond="5.0" particleamount="5" emitinterval="2.1" anglemin="0" anglemax="360" scalemin="1.0" scalemax="1.2" />
</StatusEffect>
<StatusEffect type="OnActive" target="NearbyItems" targettags="junctionbox" range="3000.0" setvalue="true" stackable="false" duration="1" interval="1" extraload="500" />
</TriggerComponent>
<LightComponent lightcolor="178,196,207,255" range="2000.0" powerconsumption="0" flicker="0.2" flickerspeed="0.5" pulsefrequency="0.2" pulseamount="0.8" ison="true" drawbehindsubs="true">
<IsActive targetitemcomponent="TriggerComponent" triggeractive="true" />
</LightComponent>
<LightComponent lightcolor="178,196,207,255" range="2000.0" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="0.2" ison="true" drawbehindsubs="true">
<IsActive targetitemcomponent="TriggerComponent" triggeractive="true" />
<LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
</LightComponent>
<ElectricalDischarger duration="0.2" outdoorsonly="true" powerconsumption="0" range="6000" rangemultiplierinwalls="1">
<Attack targetimpulse="50">
<Affliction identifier="stun" strength="2" />
<Affliction identifier="burn" strength="4" />
<Affliction identifier="shocked" strength="2" />
</Attack>
<!-- explode when the item is destroyed | applies severe damage within a 20m range and a lower amount of damage within a 50m range -->
<StatusEffect type="OnBroken" target="This" disabledeltatime="true">
<particleemitter particle="iceshards" particleamount="200" velocitymin="100" velocitymax="3000" anglemin="0" anglemax="360" scalemin="0.5" scalemax="3.0" />
<Explosion range="2000.0" ballastfloradamage="1000" structuredamage="600" itemdamage="1000" force="50.0" severlimbsprobability="1.5" decal="explosion" decalsize="1.0" camerashake="500" camerashakerange="50000" flashrange="10000" flashduration="5.0" screencolor="255,255,255,255" screencolorrange="5000" screencolorduration="3.0">
<Affliction identifier="explosiondamage" strength="600" />
<Affliction identifier="burn" strength="450" />
<Affliction identifier="stun" strength="30" />
</Explosion>
<Explosion range="5000.0" ballastfloradamage="250" structuredamage="150" itemdamage="250" force="25.0" decalsize="1.0" camerashake="500" camerashakerange="50000" flashrange="10000" flashduration="5.0" screencolor="255,255,255,255" screencolorrange="5000" screencolorduration="3.0">
<Affliction identifier="explosiondamage" strength="50" />
<Affliction identifier="burn" strength="50" />
<Affliction identifier="stun" strength="10" />
<Affliction identifier="blind" strength="30" />
<Affliction identifier="shocked" strength="15" />
</Explosion>
<Sound file="%ModDir:2532991202%/Sounds/Explosions/ExplosionMassive1.ogg" selectionmode="Random" volume="5" range="10000" />
<Sound file="%ModDir:2532991202%/Sounds/Explosions/ExplosionMassive2.ogg" selectionmode="Random" volume="5" range="10000" />
<Sound file="%ModDir:2532991202%/Sounds/Explosions/ExplosionMassive3.ogg" selectionmode="Random" volume="5" range="10000" />
<RemoveItem />
</StatusEffect>
<!-- trigger a random sound when the electrical discharger was triggered and cause a camera shake effect to all players within 70m -->
<StatusEffect type="OnUse" target="This">
<sound file="%ModDir:2532991202%/Sounds/Explosions/Piezo_ReallyClose.ogg" range="10000" volume="3" selectionmode="random" />
<sound file="%ModDir:2532991202%/Sounds/Explosions/Piezo_ReallyClose2.ogg" range="10000" volume="3" />
<sound file="%ModDir:2532991202%/Sounds/Explosions/Piezo_ReallyClose3.ogg" range="10000" volume="3" />
<sound file="%ModDir:2532991202%/Sounds/Explosions/Piezo_ReallyClose4.ogg" range="10000" volume="3" />
<Explosion range="7000.0" camerashake="3" stun="0" force="0.0" flames="false" shockwave="false" sparks="false" underwaterbubble="false" />
</StatusEffect>
<!-- trigger an additional random explosion sound alongside the piezo sound when the electrical discharger was triggered -->
<StatusEffect type="OnUse" target="This">
<sound file="Content/Items/Weapons/ExplosionMedium1.ogg" range="10000" selectionmode="Random" />
<sound file="Content/Items/Weapons/ExplosionMedium2.ogg" range="10000" />
<sound file="Content/Items/Weapons/ExplosionMedium3.ogg" range="10000" />
</StatusEffect>
<StatusEffect type="Always" target="This" interval="10.0">
<Conditional voltage="gt 0" />
<Use />
</StatusEffect>
</ElectricalDischarger>
<LevelResource deattachduration="Infinity">
<Commonness fixedquantity="true" clusterquantity="30" clustersize="1" leveltype="thegreatsea" isislandspecific="false" allowatstart="false" />
<Commonness fixedquantity="true" clusterquantity="10" clustersize="1" leveltype="thegreatsea" isislandspecific="true" allowatstart="false" />
<Commonness fixedquantity="true" clusterquantity="0" commonness="0" leveltype="greatseaoutpost" />
<RequiredItem items="nonexistentitem" type="Equipped" />
</LevelResource>
<aitarget minsightrange="1000" maxsightrange="10000" soundrange="10000" />
</Item>
</Override>
<Item name="Piezo Crystal (Wired)" identifier="piezocrystalPA" category="Material" Tags="" canbepicked="false" description="" scale="0.5" sonarsize="30" health="100" damagedbyexplosions="false" damagedbyprojectiles="false" damagedbymeleeweapons="false" damagedbyrepairtools="false">
<Sprite texture="Content/Items/Materials/Crystal.png" depth="1.0" sourcerect="0,4,1024,1020" origin="0.5,0.6" />
<LightComponent lightcolor="178,196,207,255" range="4000.0" powerconsumption="0" flicker="0.2" flickerspeed="0.5" pulsefrequency="0.2" pulseamount="0.8" ison="true" drawbehindsubs="true">
<StatusEffect type="OnBroken" target="This" disabledeltatime="true">
<particleemitter particle="iceshards" particleamount="200" velocitymin="100" velocitymax="3000" anglemin="0" anglemax="360" scalemin="0.5" scalemax="3.0" />
<Explosion range="1000.0" ballastfloradamage="1000" structuredamage="600" itemdamage="1000" force="50.0" severlimbsprobability="1.5" decal="explosion" decalsize="1.0" camerashake="500" camerashakerange="50000" flashrange="10000" flashduration="5.0" screencolor="255,255,255,255" screencolorrange="5000" screencolorduration="3.0">
<Affliction identifier="explosiondamage" strength="600" />
<Affliction identifier="burn" strength="450" />
<Affliction identifier="stun" strength="30" />
</Explosion>
<RemoveItem />
</StatusEffect>
</LightComponent>
<LightComponent lightcolor="178,196,207,255" range="4000.0" powerconsumption="0" flicker="0.0" flickerspeed="0.5" pulsefrequency="0.4" pulseamount="1.0" ison="true" drawbehindsubs="true">
<LightTexture texture="Content/Lights/pointlight_rays.png" origin="0.5,0.5" />
</LightComponent>
<ElectricalDischarger duration="0.2" outdoorsonly="true" powerconsumption="0" range="3500" rangemultiplierinwalls="1">
<StatusEffect type="OnUse" target="This">
<sound file="Content/Items/Weapons/WEAPONS_electricalDischarge1.ogg" range="6000" selectionmode="random" />
<sound file="Content/Items/Weapons/WEAPONS_electricalDischarge2.ogg" range="6000" />
<Explosion range="7000.0" camerashake="3" stun="0" force="0.0" flames="false" shockwave="false" sparks="false" underwaterbubble="false" />
</StatusEffect>
<StatusEffect type="OnUse" target="This">
<sound file="Content/Items/Weapons/ExplosionMedium1.ogg" range="6000" selectionmode="Random" />
<sound file="Content/Items/Weapons/ExplosionMedium2.ogg" range="6000" />
<sound file="Content/Items/Weapons/ExplosionMedium3.ogg" range="6000" />
</StatusEffect>
</ElectricalDischarger>
<ItemComponent>
<!-- when the component activates, apply extra load to nearby items and deactive the component -->
<StatusEffect type="OnActive" target="NearbyItems" targettags="junctionbox" range="3000.0" setvalue="true" stackable="false" extraload="600">
<Conditional HasTas="neq donthit" />
</StatusEffect>
<StatusEffect type="OnActive" target="This" IsActive="false" />
<!-- reactivate after one second -->
<StatusEffect type="Always" target="This" stackable="false" delay="1.0" IsActive="true" />
<StatusEffect type="Always" target="This" stackable="false" delay="10.0">
<Use />
</StatusEffect>
<StatusEffect type="Always" target="This">
<ParticleEmitter particle="ElectricShock" distancemin="100" distancemax="120" particlespersecond="5.0" particleamount="5" emitinterval="2.1" anglemin="0" anglemax="360" scalemin="1.0" scalemax="1.2" />
</StatusEffect>
</ItemComponent>
<ConnectionPanel canbeselected="true" hudpriority="10">
<GuiFrame relativesize="0.2,0.32" minsize="400,350" maxsize="480,420" anchor="Center" style="ConnectionPanel" />
<RequiredItem items="screwdriver" type="Equipped" />
<!-- break the item when a shutdown signal is received -->
<input name="activate" displayname="connection.activate">
<StatusEffect type="OnUse" target="This" condition="-100" setvalue="true" />
</input>
<output name="power_out" displayname="connection.powerout" maxwires="40" />
</ConnectionPanel>
</Item>
</Items>