47 lines
2.7 KiB
XML
47 lines
2.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Items>
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<Item name="" identifier="Holy_Hand_Grenade" category="Equipment" description="" maxstacksize="60" cargocontaineridentifier="explosivecrate" tags="smallitem,weapon,explosive,demolitionsexpert" scale="0.5" impactsoundtag="impact_metal_heavy">
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<Price baseprice="750" soldeverywhere="false">
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<Price locationtype="outpost" multiplier="1.35" sold="false" />
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<Price locationtype="city" multiplier="1.25" minavailable="2" />
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<Price locationtype="research" multiplier="1.25" sold="false" />
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<Price locationtype="military" multiplier="0.9" minavailable="3" />
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<Price locationtype="mine" multiplier="1.25" sold="false" />
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</Price>
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<Deconstruct time="10">
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<RequiredItem identifier="uranium" />
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<RequiredItem identifier="ic4block" />
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<RequiredItem identifier="sonarbeacon" />
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</Deconstruct>
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<Fabricate suitablefabricators="fabricator" requiredtime="20">
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<RequiredSkill identifier="weapons" level="60" />
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<RequiredItem identifier="iron" amount="2" />
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<RequiredItem identifier="uranium" />
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<RequiredItem identifier="ic4block" />
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<RequiredItem identifier="sonarbeacon" />
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</Fabricate>
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<InventoryIcon texture="%ModDir:tr_mod%/Holy_Hand_Grenade/Holy_Hand_Grenade.png" sourcerect="0,0,55,64" origin="0.5,0.5" />
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<Sprite texture="%ModDir:tr_mod%/Holy_Hand_Grenade/Holy_Hand_Grenade.png" sourcerect="0,0,55,64" depth="0.55" origin="0.5,0.5" />
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<Body radius="55" height="64" density="30" />
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<ItemComponent characterusable="false">
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<StatusEffect type="OnUse" target="This" Condition="-100.0" disabledeltatime="true" />
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<StatusEffect type="OnBroken" target="This">
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<sound file="%ModDir:tr_mod%/Holy_Hand_Grenade/Holy_Hand_Grenade.ogg" type="OnUse" range="10000" selectionmode="All" />
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<Explosion range="1000.0" structuredamage="1000" ballastfloradamage="120" itemdamage="500" force="10" severlimbsprobability="1" decal="explosion" decalsize="0.5">
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<Affliction identifier="bleeding" strength="200" />
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<Affliction identifier="explosiondamage" strength="1600" />
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<Affliction identifier="stun" strength="5" />
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</Explosion>
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<Remove />
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</StatusEffect>
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</ItemComponent>
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<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" msg="ItemMsgPickUpSelect">
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<StatusEffect type="OnSecondaryUse" target="This" Condition="-100.0" delay="5.0" disabledeltatime="true" checkconditionalalways="true" />
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</Throwable>
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<Quality>
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<QualityStat stattype="ExplosionRadius" value="0.75" />
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<QualityStat stattype="ExplosionDamage" value="0.75" />
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</Quality>
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<Upgrade gameversion="0.9.3.0" scale="0.5" />
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</Item>
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</Items> |