package main import ( "context" ) // App struct type App struct { ctx context.Context } // NewApp creates a new App application struct func NewApp() *App { return &App{} } // startup is called when the app starts. The context is saved // so we can call the runtime methods func (a *App) startup(ctx context.Context) { a.ctx = ctx } // region food func (a *App) GetFood() WailsFood { data, err := foodService.GetRecent() if err != nil { return WailsFood{Success: false, Error: err.Error()} } return WailsFood{Data: data, Success: true} } func (a *App) CreateFood(food Food) WailsFood1 { data, err := foodService.Create(food) if err != nil { return WailsFood1{Success: false, Error: err.Error()} } return WailsFood1{Data: data, Success: true} } func (a *App) UpdateFood(food Food) WailsFood1 { data, err := foodService.Update(food) if err != nil { return WailsFood1{Success: false, Error: err.Error()} } return WailsFood1{Data: data, Success: true} } // region settings func (a *App) GetSettings() settings { return Settings } func (a *App) SetSetting(key string, value any) settings { return settingsService.Set(key, value) }