Files
calorie-counter/frontend/src/lib/utils.ts

109 lines
2.7 KiB
TypeScript

import { cubicOut } from "svelte/easing";
import type { TransitionConfig } from "svelte/transition";
type FlyAndScaleParams = {
y?: number;
x?: number;
start?: number;
duration?: number;
};
export const flyAndScale = (
node: Element,
params: FlyAndScaleParams = { y: -8, x: 0, start: 0.95, duration: 150 }
): TransitionConfig => {
const style = getComputedStyle(node);
const transform = style.transform === "none" ? "" : style.transform;
const scaleConversion = (valueA: number, scaleA: [number, number], scaleB: [number, number]) => {
const [minA, maxA] = scaleA;
const [minB, maxB] = scaleB;
const percentage = (valueA - minA) / (maxA - minA);
const valueB = percentage * (maxB - minB) + minB;
return valueB;
};
const styleToString = (style: Record<string, number | string | undefined>): string => {
return Object.keys(style).reduce((str, key) => {
if (style[key] === undefined) return str;
return str + `${key}:${style[key]};`;
}, "");
};
return {
duration: params.duration ?? 200,
delay: 0,
css: (t) => {
const y = scaleConversion(t, [0, 1], [params.y ?? 5, 0]);
const x = scaleConversion(t, [0, 1], [params.x ?? 0, 0]);
const scale = scaleConversion(t, [0, 1], [params.start ?? 0.95, 1]);
return styleToString({
transform: `${transform} translate3d(${x}px, ${y}px, 0) scale(${scale})`,
opacity: t,
});
},
easing: cubicOut,
};
};
type Color = {
h: number;
s: number;
l: number;
};
function ColorDistance(color1: Color, color2: Color) {
return Math.abs(color1.h - color2.h);
}
function GenerateRandomHSL(): Color {
const hue = Math.floor(Math.random() * 360);
const saturation = 70;
const lightness = 60;
return { h: hue, s: saturation, l: lightness };
}
const existingColors: Color[] = [];
function GenerateColor(): string {
const minDistance = 15;
let newColor: Color;
let isDistinct = false;
let iterations = 0;
while (!isDistinct) {
iterations++;
if (iterations > 100) {
console.error("Failed to generate a distinct color after 100 iterations");
break;
}
newColor = GenerateRandomHSL();
isDistinct = true;
for (const color of existingColors) {
if (ColorDistance(newColor, color) < minDistance) {
isDistinct = false;
break;
}
}
existingColors.push(newColor);
}
// We can not reach this point without having a color generated
// @ts-ignore
return `hsl(${newColor.h}, ${newColor.s}%, ${newColor.l}%)`;
}
function LerpColor(color1: Color, color2: Color, t: number): Color {
const h = color1.h + (color2.h - color1.h) * t;
const s = color1.s + (color2.s - color1.s) * t;
const l = color1.l + (color2.l - color1.l) * t;
return { h, s, l };
}
export { GenerateColor, LerpColor };
export type { Color };