feat: monitor server connection
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@@ -7,6 +7,7 @@ use App\Models\Application;
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use App\Models\ApplicationDeploymentQueue;
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use App\Models\PrivateKey;
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use App\Models\Server;
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use App\Notifications\Server\NotReachable;
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use Carbon\Carbon;
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use Illuminate\Database\Eloquent\Model;
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use Illuminate\Support\Collection;
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@@ -109,8 +110,8 @@ function instant_remote_process(array $command, Server $server, $throwError = tr
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$exitCode = $process->exitCode();
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if ($exitCode !== 0) {
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if ($repeat > 1) {
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ray("repeat: ", $repeat);
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Sleep::for(200)->milliseconds();
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ray('executing again');
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return instant_remote_process($command, $server, $throwError, $repeat - 1);
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}
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// ray('ERROR OCCURED: ' . $process->errorOutput());
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@@ -152,21 +153,22 @@ function decode_remote_command_output(?ApplicationDeploymentQueue $application_d
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return $formatted;
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}
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function refreshPrivateKey(PrivateKey $private_key)
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function refresh_server_connection(PrivateKey $private_key)
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{
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foreach ($private_key->servers as $server) {
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// Delete the old ssh mux file to force a new one to be created
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Storage::disk('ssh-mux')->delete($server->muxFilename());
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if (auth()->user()->currentTeam()->id) {
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auth()->user()->currentTeam()->privateKeys = PrivateKey::where('team_id', auth()->user()->currentTeam()->id)->get();
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}
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// check if user is authenticated
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if (auth()?->user()?->currentTeam()->id) {
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auth()->user()->currentTeam()->privateKeys = PrivateKey::where('team_id', auth()->user()->currentTeam()->id)->get();
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}
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}
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}
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function validateServer(Server $server)
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{
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try {
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refreshPrivateKey($server->privateKey);
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refresh_server_connection($server->privateKey);
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$uptime = instant_remote_process(['uptime'], $server);
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if (!$uptime) {
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$uptime = 'Server not reachable.';
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@@ -192,3 +194,25 @@ function validateServer(Server $server)
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$server->settings->save();
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}
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}
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function check_server_connection(Server $server) {
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try {
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refresh_server_connection($server->privateKey);
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instant_remote_process(['uptime'], $server);
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$server->unreachable_count = 0;
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$server->settings->is_reachable = true;
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} catch (\Exception $e) {
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if ($server->unreachable_count == 2) {
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$server->team->notify(new NotReachable($server));
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$server->settings->is_reachable = false;
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$server->settings->save();
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} else {
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$server->unreachable_count += 1;
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}
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throw $e;
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} finally {
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$server->settings->save();
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$server->save();
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}
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}
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