Files
cylogger/colors.go
PhatPhuckDave 65cbfe78c3 Remove package main
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2025-04-22 10:41:33 +02:00

135 lines
5.5 KiB
Go

package cylogger
import (
"fmt"
"math/rand/v2"
)
const (
// Reset
Reset = "\033[0m" // Text Reset
// Regular Colors
Black = "\033[0;30m" // Black
Red = "\033[0;31m" // Red
Green = "\033[0;32m" // Green
Yellow = "\033[0;33m" // Yellow
Blue = "\033[0;34m" // Blue
Purple = "\033[0;35m" // Purple
Cyan = "\033[0;36m" // Cyan
White = "\033[0;37m" // White
Orange = "\033[38;5;208m" // Orange
Pink = "\033[38;5;205m" // Pink
Brown = "\033[38;5;130m" // Brown
Gray = "\033[38;5;240m" // Gray
Magenta = "\033[38;5;201m" // Magenta
// Bold
BBlack = "\033[1;30m" // Black
BRed = "\033[1;31m" // Red
BGreen = "\033[1;32m" // Green
BYellow = "\033[1;33m" // Yellow
BBlue = "\033[1;34m" // Blue
BPurple = "\033[1;35m" // Purple
BCyan = "\033[1;36m" // Cyan
BWhite = "\033[1;37m" // White
BOrange = "\033[1;38;5;208m" // Bold Orange
BPink = "\033[1;38;5;205m" // Bold Pink
BBrown = "\033[1;38;5;130m" // Bold Brown
BGray = "\033[1;38;5;240m" // Bold Gray
BMagenta = "\033[1;38;5;201m" // Bold Magenta
// Underline
UBlack = "\033[4;30m" // Black
URed = "\033[4;31m" // Red
UGreen = "\033[4;32m" // Green
UYellow = "\033[4;33m" // Yellow
UBlue = "\033[4;34m" // Blue
UPurple = "\033[4;35m" // Purple
UCyan = "\033[4;36m" // Cyan
UWhite = "\033[4;37m" // White
UOrange = "\033[4;38;5;208m" // Underline Orange
UPink = "\033[4;38;5;205m" // Underline Pink
UBrown = "\033[4;38;5;130m" // Underline Brown
UGray = "\033[4;38;5;240m" // Underline Gray
UMagenta = "\033[4;38;5;201m" // Underline Magenta
// Background
On_Black = "\033[40m" // Black
On_Red = "\033[41m" // Red
On_Green = "\033[42m" // Green
On_Yellow = "\033[43m" // Yellow
On_Blue = "\033[44m" // Blue
On_Purple = "\033[45m" // Purple
On_Cyan = "\033[46m" // Cyan
On_White = "\033[47m" // White
On_Orange = "\033[48;5;208m" // Orange Background
On_Pink = "\033[48;5;205m" // Pink Background
On_Brown = "\033[48;5;130m" // Brown Background
On_Gray = "\033[48;5;240m" // Gray Background
On_Magenta = "\033[48;5;201m" // Magenta Background
// High Intensty
IBlack = "\033[0;90m" // Black
IRed = "\033[0;91m" // Red
IGreen = "\033[0;92m" // Green
IYellow = "\033[0;93m" // Yellow
IBlue = "\033[0;94m" // Blue
IPurple = "\033[0;95m" // Purple
ICyan = "\033[0;96m" // Cyan
IWhite = "\033[0;97m" // White
IOrange = "\033[0;38;5;208m" // Intense Orange
IPink = "\033[0;38;5;205m" // Intense Pink
IBrown = "\033[0;38;5;130m" // Intense Brown
IGray = "\033[0;38;5;240m" // Intense Gray
IMagenta = "\033[0;38;5;201m" // Intense Magenta
// Bold High Intensty
BIBlack = "\033[1;90m" // Black
BIRed = "\033[1;91m" // Red
BIGreen = "\033[1;92m" // Green
BIYellow = "\033[1;93m" // Yellow
BIBlue = "\033[1;94m" // Blue
BIPurple = "\033[1;95m" // Purple
BICyan = "\033[1;96m" // Cyan
BIWhite = "\033[1;97m" // White
BIOrange = "\033[1;38;5;208m" // Bold Intense Orange
BIPink = "\033[1;38;5;205m" // Bold Intense Pink
BIBrown = "\033[1;38;5;130m" // Bold Intense Brown
BIGray = "\033[1;38;5;240m" // Bold Intense Gray
BIMagenta = "\033[1;38;5;201m" // Bold Intense Magenta
// High Intensty backgrounds
On_IBlack = "\033[0;100m" // Black
On_IRed = "\033[0;101m" // Red
On_IGreen = "\033[0;102m" // Green
On_IYellow = "\033[0;103m" // Yellow
On_IBlue = "\033[0;104m" // Blue
On_IPurple = "\033[10;95m" // Purple
On_ICyan = "\033[0;106m" // Cyan
On_IWhite = "\033[0;107m" // White
On_IOrange = "\033[0;48;5;208m" // Intense Orange Background
On_IPink = "\033[0;48;5;205m" // Intense Pink Background
On_IBrown = "\033[0;48;5;130m" // Intense Brown Background
On_IGray = "\033[0;48;5;240m" // Intense Gray Background
On_IMagenta = "\033[0;48;5;201m" // Intense Magenta Background
)
// The acceptable range is [16, 231] but here we remove some very dark colors
// That make text unreadable on a dark terminal
// See https://www.hackitu.de/termcolor256/
var colors = []int{22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 57, 62, 63, 64, 65, 67, 68, 69, 70, 71, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 148, 149, 150, 151, 152, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 184, 185, 186, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 226, 227, 228, 229, 230}
var colorsIndex int = -1
var shuffled bool
func GenerateRandomAnsiColor() string {
if !shuffled {
rand.Shuffle(len(colors), func(i int, j int) {
colors[i], colors[j] = colors[j], colors[i]
})
shuffled = true
}
colorsIndex++
return fmt.Sprintf("\033[1;4;38;5;%dm", colors[colorsIndex%len(colors)])
}