135 lines
5.5 KiB
Go
135 lines
5.5 KiB
Go
package cylogger
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import (
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"fmt"
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"math/rand/v2"
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)
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const (
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// Reset
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Reset = "\033[0m" // Text Reset
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// Regular Colors
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Black = "\033[0;30m" // Black
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Red = "\033[0;31m" // Red
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Green = "\033[0;32m" // Green
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Yellow = "\033[0;33m" // Yellow
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Blue = "\033[0;34m" // Blue
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Purple = "\033[0;35m" // Purple
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Cyan = "\033[0;36m" // Cyan
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White = "\033[0;37m" // White
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Orange = "\033[38;5;208m" // Orange
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Pink = "\033[38;5;205m" // Pink
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Brown = "\033[38;5;130m" // Brown
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Gray = "\033[38;5;240m" // Gray
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Magenta = "\033[38;5;201m" // Magenta
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// Bold
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BBlack = "\033[1;30m" // Black
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BRed = "\033[1;31m" // Red
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BGreen = "\033[1;32m" // Green
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BYellow = "\033[1;33m" // Yellow
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BBlue = "\033[1;34m" // Blue
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BPurple = "\033[1;35m" // Purple
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BCyan = "\033[1;36m" // Cyan
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BWhite = "\033[1;37m" // White
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BOrange = "\033[1;38;5;208m" // Bold Orange
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BPink = "\033[1;38;5;205m" // Bold Pink
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BBrown = "\033[1;38;5;130m" // Bold Brown
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BGray = "\033[1;38;5;240m" // Bold Gray
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BMagenta = "\033[1;38;5;201m" // Bold Magenta
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// Underline
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UBlack = "\033[4;30m" // Black
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URed = "\033[4;31m" // Red
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UGreen = "\033[4;32m" // Green
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UYellow = "\033[4;33m" // Yellow
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UBlue = "\033[4;34m" // Blue
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UPurple = "\033[4;35m" // Purple
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UCyan = "\033[4;36m" // Cyan
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UWhite = "\033[4;37m" // White
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UOrange = "\033[4;38;5;208m" // Underline Orange
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UPink = "\033[4;38;5;205m" // Underline Pink
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UBrown = "\033[4;38;5;130m" // Underline Brown
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UGray = "\033[4;38;5;240m" // Underline Gray
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UMagenta = "\033[4;38;5;201m" // Underline Magenta
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// Background
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On_Black = "\033[40m" // Black
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On_Red = "\033[41m" // Red
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On_Green = "\033[42m" // Green
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On_Yellow = "\033[43m" // Yellow
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On_Blue = "\033[44m" // Blue
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On_Purple = "\033[45m" // Purple
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On_Cyan = "\033[46m" // Cyan
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On_White = "\033[47m" // White
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On_Orange = "\033[48;5;208m" // Orange Background
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On_Pink = "\033[48;5;205m" // Pink Background
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On_Brown = "\033[48;5;130m" // Brown Background
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On_Gray = "\033[48;5;240m" // Gray Background
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On_Magenta = "\033[48;5;201m" // Magenta Background
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// High Intensty
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IBlack = "\033[0;90m" // Black
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IRed = "\033[0;91m" // Red
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IGreen = "\033[0;92m" // Green
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IYellow = "\033[0;93m" // Yellow
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IBlue = "\033[0;94m" // Blue
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IPurple = "\033[0;95m" // Purple
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ICyan = "\033[0;96m" // Cyan
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IWhite = "\033[0;97m" // White
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IOrange = "\033[0;38;5;208m" // Intense Orange
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IPink = "\033[0;38;5;205m" // Intense Pink
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IBrown = "\033[0;38;5;130m" // Intense Brown
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IGray = "\033[0;38;5;240m" // Intense Gray
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IMagenta = "\033[0;38;5;201m" // Intense Magenta
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// Bold High Intensty
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BIBlack = "\033[1;90m" // Black
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BIRed = "\033[1;91m" // Red
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BIGreen = "\033[1;92m" // Green
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BIYellow = "\033[1;93m" // Yellow
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BIBlue = "\033[1;94m" // Blue
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BIPurple = "\033[1;95m" // Purple
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BICyan = "\033[1;96m" // Cyan
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BIWhite = "\033[1;97m" // White
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BIOrange = "\033[1;38;5;208m" // Bold Intense Orange
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BIPink = "\033[1;38;5;205m" // Bold Intense Pink
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BIBrown = "\033[1;38;5;130m" // Bold Intense Brown
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BIGray = "\033[1;38;5;240m" // Bold Intense Gray
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BIMagenta = "\033[1;38;5;201m" // Bold Intense Magenta
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// High Intensty backgrounds
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On_IBlack = "\033[0;100m" // Black
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On_IRed = "\033[0;101m" // Red
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On_IGreen = "\033[0;102m" // Green
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On_IYellow = "\033[0;103m" // Yellow
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On_IBlue = "\033[0;104m" // Blue
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On_IPurple = "\033[10;95m" // Purple
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On_ICyan = "\033[0;106m" // Cyan
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On_IWhite = "\033[0;107m" // White
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On_IOrange = "\033[0;48;5;208m" // Intense Orange Background
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On_IPink = "\033[0;48;5;205m" // Intense Pink Background
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On_IBrown = "\033[0;48;5;130m" // Intense Brown Background
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On_IGray = "\033[0;48;5;240m" // Intense Gray Background
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On_IMagenta = "\033[0;48;5;201m" // Intense Magenta Background
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)
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// The acceptable range is [16, 231] but here we remove some very dark colors
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// That make text unreadable on a dark terminal
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// See https://www.hackitu.de/termcolor256/
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var colors = []int{22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 57, 62, 63, 64, 65, 67, 68, 69, 70, 71, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 148, 149, 150, 151, 152, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 184, 185, 186, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 226, 227, 228, 229, 230}
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var colorsIndex int = -1
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var shuffled bool
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func GenerateRandomAnsiColor() string {
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if !shuffled {
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rand.Shuffle(len(colors), func(i int, j int) {
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colors[i], colors[j] = colors[j], colors[i]
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})
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shuffled = true
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}
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colorsIndex++
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return fmt.Sprintf("\033[1;4;38;5;%dm", colors[colorsIndex%len(colors)])
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}
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