add extractor heads to 3d render

This commit is contained in:
Calli
2023-07-03 15:23:48 +03:00
parent 153ee0b317
commit 25c818bf53

View File

@@ -1,11 +1,18 @@
import React, { useEffect } from "react";
import { PlanetInfo, PlanetInfoUniverse } from "./PlanetCard";
import { PlanetInfo } from "./PlanetCard";
import * as THREE from "three";
import * as BufferGeometryUtils from "three/examples/jsm/utils/BufferGeometryUtils.js";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
const commandCenterIds = [2254, 2524, 2525, 2533, 2534, 2549, 2550, 2551];
export interface ExtractorHead {
parent_id: number;
head_id: number;
latitude: number;
longitude: number;
}
const PinsCanvas3D = ({
planetInfo,
}: {
@@ -14,6 +21,19 @@ const PinsCanvas3D = ({
useEffect(() => {
if (!planetInfo) return;
const pins = planetInfo?.pins ?? [];
const extractors: ExtractorHead[] = [];
planetInfo.pins.forEach((p) => {
if (
!p.extractor_details?.heads &&
p.extractor_details?.heads.length === 0
)
return;
p.extractor_details?.heads.forEach((h) => {
extractors.push({ ...h, parent_id: p.pin_id });
});
});
const CANVAS = document.querySelector("#canvas") as HTMLCanvasElement;
@@ -35,7 +55,9 @@ const PinsCanvas3D = ({
const LONGITUDE_COUNT = 80;
const DOT_SIZE = 0.2;
const DOT_COLOR = 0x36454f;
const DOT_COLOR_GLOBE = 0x36454f;
const DOT_COLOR_STRUCTURE = 0xfdda0d;
const DOT_COLOR_HEAD = 0x00ffff;
const renderScene = () => {
const renderer = new THREE.WebGLRenderer({
@@ -60,9 +82,25 @@ const PinsCanvas3D = ({
const dotGeometries: THREE.CircleGeometry[] = [];
const dotGeometriesPI: THREE.CircleGeometry[] = [];
const dotGeometriesHead: THREE.CircleGeometry[] = [];
const vector = new THREE.Vector3();
const vectorPI = new THREE.Vector3();
const vectorHead = new THREE.Vector3();
extractors.forEach((h) => {
const dotGeometryHead = new THREE.CircleGeometry(0.4, 9);
const phi = h.latitude;
const theta = h.longitude;
vectorHead.setFromSphericalCoords(SPHERE_RADIUS, phi, theta);
dotGeometryHead.lookAt(vectorHead);
dotGeometryHead.translate(
vectorHead.x,
vectorHead.y,
vectorHead.z - 0.2
);
dotGeometriesHead.push(dotGeometryHead);
});
pins.forEach((p) => {
const dotGeometryPI = new THREE.CircleGeometry(DOT_SIZE, 9);
@@ -70,7 +108,7 @@ const PinsCanvas3D = ({
const theta = p.longitude;
vectorPI.setFromSphericalCoords(SPHERE_RADIUS, phi, theta);
dotGeometryPI.lookAt(vectorPI);
dotGeometryPI.translate(vectorPI.x, vectorPI.y, vectorPI.z - 0.1);
dotGeometryPI.translate(vectorPI.x, vectorPI.y, vectorPI.z - 0.2);
dotGeometriesPI.push(dotGeometryPI);
});
@@ -92,20 +130,33 @@ const PinsCanvas3D = ({
const mergedDotGeometriesPI =
BufferGeometryUtils.mergeBufferGeometries(dotGeometriesPI);
const mergedDotGeometriesHead =
BufferGeometryUtils.mergeBufferGeometries(dotGeometriesHead);
const dotMaterial = new THREE.MeshBasicMaterial({
color: DOT_COLOR,
color: DOT_COLOR_GLOBE,
side: THREE.DoubleSide,
});
const dotMaterialPI = new THREE.MeshBasicMaterial({
color: 0xfdda0d,
color: DOT_COLOR_STRUCTURE,
side: THREE.DoubleSide,
});
const dotMaterialHead = new THREE.MeshBasicMaterial({
color: DOT_COLOR_HEAD,
side: THREE.DoubleSide,
});
const dotMesh = new THREE.Mesh(mergedDotGeometries, dotMaterial);
const dotMeshPI = new THREE.Mesh(mergedDotGeometriesPI, dotMaterialPI);
const dotMeshHead = new THREE.Mesh(
mergedDotGeometriesHead,
dotMaterialHead
);
scene.add(dotMesh);
scene.add(dotMeshPI);
scene.add(dotMeshHead);
const animate = (time: number) => {
time *= 0.001;