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2025-06-23 17:24:12 +02:00
parent a3cf8bf388
commit e140fe0a00
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import React, { useState, useRef, useCallback, useEffect } from 'react';
import { useNavigate } from 'react-router-dom';
import { MapNode } from '@/components/MapNode';
import { SystemContextMenu } from '@/components/SystemContextMenu';
import { Connection } from '@/components/Connection';
import { useRegionData } from '@/hooks/useRegionData';
import { loadWormholeSystems, saveWormholeSystem, deleteWormholeSystem } from '@/utils/wormholeStorage';
import { System, Position, Connection as ConnectionType } from '@/lib/types';
import { getSecurityColor } from '@/utils/securityColors';
import { Header } from './Header';
interface RegionMapProps {
regionName: string;
focusSystem?: string;
isCompact?: boolean;
isWormholeRegion?: boolean;
}
interface ContextMenuState {
x: number,
y: number,
system: System
}
function computeNodePositions(systems: Map<string, System>): Record<string, Position> {
const nodePositions: Record<string, Position> = {};
systems.forEach((system, key) => {
nodePositions[key] = { x: system.x, y: system.y };
});
return nodePositions;
}
function computeNodeConnections(systems: Map<string, System>): Map<string, ConnectionType> {
const connections: Map<string, ConnectionType> = new Map();
for (const [key, system] of systems.entries()) {
const connectedSystems = system.connectedSystems.split(',');
for (let connectedSystem of connectedSystems) {
connectedSystem = connectedSystem.trim();
const connectionKey = [key, connectedSystem].sort().join('-');
const destinationSystem = systems.get(connectedSystem);
if (destinationSystem) {
const averageSecurity = ((system.security || 0) + (destinationSystem.security || 0)) / 2;
const connection = {
key: connectionKey,
from: { x: system.x, y: system.y },
to: { x: destinationSystem.x, y: destinationSystem.y },
color: getSecurityColor(averageSecurity)
}
connections.set(connectionKey, connection);
} else {
console.log(`Destination system ${connectedSystem} not found for ${key}`);
}
}
}
return connections;
}
export const RegionMap = ({ regionName, focusSystem, isCompact = false, isWormholeRegion = false }: RegionMapProps) => {
const navigate = useNavigate();
const [viewBox, setViewBox] = useState({ x: 0, y: 0, width: 1200, height: 800 });
const [isPanning, setIsPanning] = useState(false);
const [lastPanPoint, setLastPanPoint] = useState({ x: 0, y: 0 });
const [draggingNode, setDraggingNode] = useState<string | null>(null);
const [tempConnection, setTempConnection] = useState<{ from: Position; to: Position } | null>(null);
const [systems, setSystems] = useState<Map<string, System>>(new Map());
const [contextMenu, setContextMenu] = useState<ContextMenuState | null>(null);
const [connections, setConnections] = useState<Map<string, ConnectionType>>(new Map());
const [positions, setPositions] = useState<Record<string, Position>>({});
const svgRef = useRef<SVGSVGElement>(null);
const { data: rsystems, isLoading, error } = useRegionData(regionName);
useEffect(() => {
if (!isLoading && error == null && rsystems && rsystems.size > 0)
setSystems(rsystems);
}, [rsystems, isLoading, error]);
// Process connections when systems or nodePositions change
useEffect(() => {
if (!systems || systems.size === 0) return;
console.log("Computing node positions");
const positions = computeNodePositions(systems);
setPositions(positions);
console.log("Computing node connections");
const connections = computeNodeConnections(systems);
setConnections(connections);
}, [systems]);
// Load wormhole systems on mount if in wormhole region
useEffect(() => {
if (isWormholeRegion) {
loadWormholeSystems().then(wormholeSystems => {
setSystems(wormholeSystems);
});
}
}, [isWormholeRegion]);
const handleSystemClick = (systemName: string) => {
if (focusSystem === systemName) return;
navigate(`/regions/${regionName}/${systemName}`);
};
const handleSystemDoubleClick = async (e: React.MouseEvent, position: Position) => {
if (!isWormholeRegion) return;
e.stopPropagation();
// Create a new system at the clicked position
const newSystemName = `WH-${Date.now()}`;
const newSystem: System = {
solarSystemName: newSystemName,
x: position.x,
y: position.y,
connectedSystems: ''
}
const dbSystem = await saveWormholeSystem(newSystem);
setSystems(new Map(systems).set(newSystemName, dbSystem));
};
const handleMapDoubleClick = (e: React.MouseEvent) => {
if (!isWormholeRegion || !svgRef.current) return;
e.stopPropagation();
const point = svgRef.current.createSVGPoint();
point.x = e.clientX;
point.y = e.clientY;
// Convert to SVG coordinates
const svgPoint = point.matrixTransform(svgRef.current.getScreenCTM()!.inverse());
const x = svgPoint.x;
const y = svgPoint.y;
handleSystemDoubleClick(e, { x, y });
};
const handleNodeDragStart = (e: React.MouseEvent, nodeId: string) => {
if (!isWormholeRegion) return;
e.stopPropagation();
setDraggingNode(nodeId);
const point = svgRef.current.createSVGPoint();
point.x = e.clientX;
point.y = e.clientY;
// Convert to SVG coordinates
const svgPoint = point.matrixTransform(svgRef.current.getScreenCTM()!.inverse());
const x = svgPoint.x;
const y = svgPoint.y;
setTempConnection({
from: { x: systems.get(nodeId)!.x, y: systems.get(nodeId)!.y },
to: { x, y }
});
};
const handleSvgMouseMove = (e: React.MouseEvent) => {
if (!draggingNode || !isWormholeRegion || !svgRef.current) return;
e.stopPropagation();
// Create a point in screen coordinates
const point = svgRef.current.createSVGPoint();
point.x = e.clientX;
point.y = e.clientY;
// Convert to SVG coordinates
const svgPoint = point.matrixTransform(svgRef.current.getScreenCTM()!.inverse());
const x = svgPoint.x;
const y = svgPoint.y;
// Check for nearby systems to snap to
var targetSystem: System | null = null;
systems.forEach(system => {
if (system.solarSystemName === draggingNode) return;
const dx = system.x - x;
const dy = system.y - y;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 20) {
targetSystem = system;
}
});
// Update temp connection with either snapped position or exact mouse position
setTempConnection(prev => prev ? {
from: prev.from,
to: targetSystem ? { x: targetSystem.x, y: targetSystem.y } : { x, y }
} : null);
if (targetSystem)
handleNodeDragEnd(e, targetSystem.solarSystemName);
};
const handleSvgMouseUp = (e: React.MouseEvent) => {
if (!draggingNode || !isWormholeRegion) return;
e.stopPropagation();
handleNodeDragEnd(e);
};
const handleNodeDragEnd = (e: React.MouseEvent, targetNodeId?: string) => {
if (!draggingNode || !isWormholeRegion) return;
e.stopPropagation();
if (targetNodeId && targetNodeId !== draggingNode) {
// Check if connection already exists
const connectionKey = [draggingNode, targetNodeId].sort().join('-');
const connectionExists = connections.has(connectionKey);
if (!connectionExists) {
const systemFrom = systems.get(draggingNode)!;
const systemTo = systems.get(targetNodeId)!;
const systemFromConnectedSystems = systemFrom.connectedSystems.split(",").filter(system => system != "");
systemFromConnectedSystems.push(targetNodeId);
systemFrom.connectedSystems = systemFromConnectedSystems.join(",");
const systemToConnectedSystems = systemTo.connectedSystems.split(",").filter(system => system != "");
systemToConnectedSystems.push(draggingNode);
systemTo.connectedSystems = systemToConnectedSystems.join(",");
systems.set(draggingNode, systemFrom);
systems.set(targetNodeId, systemTo);
setSystems(new Map(systems));
// We will just trust that they got saved
saveWormholeSystem(systemFrom);
saveWormholeSystem(systemTo);
}
}
setDraggingNode(null);
setTempConnection(null);
};
const handleMouseDown = useCallback((e: React.MouseEvent) => {
if (!svgRef.current) return;
setIsPanning(true);
const rect = svgRef.current.getBoundingClientRect();
setLastPanPoint({
x: e.clientX - rect.left,
y: e.clientY - rect.top
});
}, []);
const handleMouseMove = useCallback((e: React.MouseEvent) => {
if (!isPanning || !svgRef.current) return;
const rect = svgRef.current.getBoundingClientRect();
const currentPoint = {
x: e.clientX - rect.left,
y: e.clientY - rect.top
};
const deltaX = (lastPanPoint.x - currentPoint.x) * (viewBox.width / rect.width);
const deltaY = (lastPanPoint.y - currentPoint.y) * (viewBox.height / rect.height);
setViewBox(prev => ({
...prev,
x: prev.x + deltaX,
y: prev.y + deltaY
}));
setLastPanPoint(currentPoint);
}, [isPanning, lastPanPoint, viewBox.width, viewBox.height]);
const handleMouseUp = useCallback(() => {
setIsPanning(false);
}, []);
const handleWheel = useCallback((e: React.WheelEvent) => {
e.preventDefault();
if (!svgRef.current) return;
const rect = svgRef.current.getBoundingClientRect();
const mouseX = e.clientX - rect.left;
const mouseY = e.clientY - rect.top;
const scale = e.deltaY < 0 ? 1.1 : 0.9;
const newWidth = viewBox.width * scale;
const newHeight = viewBox.height * scale;
const mouseXInSVG = viewBox.x + (mouseX / rect.width) * viewBox.width;
const mouseYInSVG = viewBox.y + (mouseY / rect.height) * viewBox.height;
const newX = mouseXInSVG - (mouseX / rect.width) * newWidth;
const newY = mouseYInSVG - (mouseY / rect.height) * newHeight;
setViewBox({
x: newX,
y: newY,
width: newWidth,
height: newHeight
});
}, [viewBox]);
const handleContextMenu = (e: React.MouseEvent, system: System) => {
if (!isWormholeRegion) return;
e.preventDefault();
e.stopPropagation();
const rect = svgRef.current?.getBoundingClientRect();
if (!rect) return;
setContextMenu({
x: e.clientX,
y: e.clientY,
system: system
});
};
const handleRenameSystem = (oldName: string, newName: string) => {
const system = systems.get(oldName);
if (system) {
const newSystems = new Map(systems);
system.solarSystemName = newName;
newSystems.set(newName, system);
newSystems.delete(oldName);
saveWormholeSystem(system);
// Update all the systems this system connects to
const connectedSystems = system.connectedSystems.split(',');
for (const connectedSystem of connectedSystems) {
const connectedSystemobj = newSystems.get(connectedSystem);
if (connectedSystemobj) {
connectedSystemobj.connectedSystems = connectedSystemobj.connectedSystems.replace(oldName, newName);
newSystems.set(connectedSystem, connectedSystemobj);
saveWormholeSystem(connectedSystemobj);
}
}
// Update all the systems that connect to this system
for (const [key, system] of newSystems.entries()) {
if (system.connectedSystems.includes(oldName)) {
system.connectedSystems = system.connectedSystems.replace(oldName, newName);
newSystems.set(key, system);
saveWormholeSystem(system);
}
}
setSystems(newSystems);
}
setContextMenu(null);
};
const handleClearConnections = async (system: System) => {
system.connectedSystems = '';
for (const [key, isystem] of systems.entries()) {
if (system.solarSystemName === isystem.solarSystemName) continue;
if (!isystem.connectedSystems.includes(system.solarSystemName)) continue;
isystem.connectedSystems = isystem.connectedSystems.split(',').filter(connectedSystem => connectedSystem !== system.solarSystemName).join(',');
systems.set(key, isystem);
saveWormholeSystem(isystem);
}
setSystems(new Map(systems));
saveWormholeSystem(system);
setContextMenu(null);
};
const handleDeleteSystem = async (system: System) => {
try {
const newSystems = new Map(systems);
newSystems.delete(system.solarSystemName);
setSystems(newSystems);
await deleteWormholeSystem(system);
setContextMenu(null);
} catch (error) {
console.error('Error deleting system:', error);
}
};
// Close context menu when clicking outside
useEffect(() => {
const handleClickOutside = () => setContextMenu(null);
document.addEventListener('click', handleClickOutside);
return () => document.removeEventListener('click', handleClickOutside);
}, []);
if (isLoading) {
return (
<div className="h-full w-full bg-gradient-to-br from-slate-900 via-slate-800 to-slate-900 flex items-center justify-center">
<div className="text-white text-xl">Loading {regionName} data...</div>
</div>
);
}
if (error) {
return (
<div className="h-full w-full bg-gradient-to-br from-slate-900 via-slate-800 to-slate-900 flex items-center justify-center">
<div className="text-center">
<h1 className="text-4xl font-bold text-white mb-4">Error Loading Region</h1>
<p className="text-red-400 mb-6">Failed to load data for {regionName}</p>
</div>
</div>
);
}
return (
<div className="w-full h-full bg-gradient-to-br from-slate-900 via-slate-800 to-slate-900 relative">
<Header
title={`Region: ${regionName}`}
breadcrumbs={[
{ label: "Universe", path: "/" },
{ label: regionName }
]}
/>
<svg
ref={svgRef}
width="100%"
height="100%"
viewBox={`${viewBox.x} ${viewBox.y} ${viewBox.width} ${viewBox.height}`}
className="cursor-grab active:cursor-grabbing"
onMouseDown={handleMouseDown}
onMouseMove={(e) => {
if (isPanning) {
handleMouseMove(e);
} else {
handleSvgMouseMove(e);
}
}}
onMouseUp={(e) => {
if (isPanning) {
handleMouseUp();
} else {
handleSvgMouseUp(e);
}
}}
onMouseLeave={handleMouseUp}
onWheel={handleWheel}
onDoubleClick={handleMapDoubleClick}
>
<defs>
<filter id="glow">
<feGaussianBlur stdDeviation="3" result="coloredBlur" />
<feMerge>
<feMergeNode in="coloredBlur" />
<feMergeNode in="SourceGraphic" />
</feMerge>
</filter>
</defs>
{/* Render all connections */}
{Array.from(connections.entries()).map(([key, connection]) => (
<Connection
key={key}
from={connection.from}
to={connection.to}
color={connection.color}
/>
))}
{/* Render temporary connection while dragging */}
{tempConnection && (
<Connection
from={tempConnection.from}
to={tempConnection.to}
color="#f472b6"
/>
)}
{/* Render existing systems */}
{Array.from(systems.entries()).map(([key, system]) => (
<MapNode
key={key}
id={system.solarSystemName}
name={system.solarSystemName}
position={positions[system.solarSystemName] || { x: 0, y: 0 }}
onClick={() => handleSystemClick(system.solarSystemName)}
onDoubleClick={(e) => handleSystemDoubleClick(e, positions[system.solarSystemName])}
onDragStart={(e) => handleNodeDragStart(e, system.solarSystemName)}
onDrag={handleSvgMouseMove}
onDragEnd={handleNodeDragEnd}
onContextMenu={(e) => handleContextMenu(e, system)}
type="system"
security={system.security}
signatures={system.signatures}
isDraggable={isWormholeRegion}
/>
))}
{/* Highlight focused system */}
{focusSystem && positions[focusSystem] && (
<circle
cx={positions[focusSystem].x}
cy={positions[focusSystem].y}
r="15"
fill="none"
stroke="#a855f7"
strokeWidth="3"
strokeDasharray="5,5"
opacity="0.8"
>
<animateTransform
attributeName="transform"
attributeType="XML"
type="rotate"
from={`0 ${positions[focusSystem].x} ${positions[focusSystem].y}`}
to={`360 ${positions[focusSystem].x} ${positions[focusSystem].y}`}
dur="10s"
repeatCount="indefinite"
/>
</circle>
)}
</svg>
{/* Context Menu */}
{contextMenu && (
<SystemContextMenu
x={contextMenu.x}
y={contextMenu.y}
system={systems.get(contextMenu.system.solarSystemName)!}
onRename={(newName) => handleRenameSystem(contextMenu.system.solarSystemName, newName)}
onDelete={handleDeleteSystem}
onClearConnections={handleClearConnections}
onClose={() => setContextMenu(null)}
/>
)}
</div>
);
};