Files
eve-signaler/frontend/wailsjs/go/models.ts

107 lines
3.0 KiB
TypeScript

export namespace main {
export class CharacterInfo {
character_id: number;
character_name: string;
waypoint_enabled: boolean;
static createFrom(source: any = {}) {
return new CharacterInfo(source);
}
constructor(source: any = {}) {
if ('string' === typeof source) source = JSON.parse(source);
this.character_id = source["character_id"];
this.character_name = source["character_name"];
this.waypoint_enabled = source["waypoint_enabled"];
}
}
export class CharacterLocation {
character_id: number;
character_name: string;
solar_system_id: number;
solar_system_name: string;
// Go type: time
retrieved_at: any;
static createFrom(source: any = {}) {
return new CharacterLocation(source);
}
constructor(source: any = {}) {
if ('string' === typeof source) source = JSON.parse(source);
this.character_id = source["character_id"];
this.character_name = source["character_name"];
this.solar_system_id = source["solar_system_id"];
this.solar_system_name = source["solar_system_name"];
this.retrieved_at = this.convertValues(source["retrieved_at"], null);
}
convertValues(a: any, classs: any, asMap: boolean = false): any {
if (!a) {
return a;
}
if (a.slice && a.map) {
return (a as any[]).map(elem => this.convertValues(elem, classs));
} else if ("object" === typeof a) {
if (asMap) {
for (const key of Object.keys(a)) {
a[key] = new classs(a[key]);
}
return a;
}
return new classs(a);
}
return a;
}
}
export class SystemJumps {
system_id: number;
ship_jumps: number;
static createFrom(source: any = {}) {
return new SystemJumps(source);
}
constructor(source: any = {}) {
if ('string' === typeof source) source = JSON.parse(source);
this.system_id = source["system_id"];
this.ship_jumps = source["ship_jumps"];
}
}
export class SystemKills {
system_id: number;
ship_kills: number;
pod_kills: number;
npc_kills: number;
static createFrom(source: any = {}) {
return new SystemKills(source);
}
constructor(source: any = {}) {
if ('string' === typeof source) source = JSON.parse(source);
this.system_id = source["system_id"];
this.ship_kills = source["ship_kills"];
this.pod_kills = source["pod_kills"];
this.npc_kills = source["npc_kills"];
}
}
export class SystemRegion {
system: string;
region: string;
static createFrom(source: any = {}) {
return new SystemRegion(source);
}
constructor(source: any = {}) {
if ('string' === typeof source) source = JSON.parse(source);
this.system = source["system"];
this.region = source["region"];
}
}
}