754 lines
28 KiB
TypeScript
754 lines
28 KiB
TypeScript
import React, { useState, useRef, useCallback, useEffect } from 'react';
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import { useNavigate } from 'react-router-dom';
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import { MapNode } from '@/components/MapNode';
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import { SystemContextMenu } from '@/components/SystemContextMenu';
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import { Connection } from '@/components/Connection';
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import { useRegionData } from '@/hooks/useRegionData';
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import { loadWormholeSystems, saveWormholeSystem, deleteWormholeSystem } from '@/utils/wormholeStorage';
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import { System, Position, Connection as ConnectionType } from '@/lib/types';
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import { getSecurityColor } from '@/utils/securityColors';
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import { Header } from './Header';
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import { ListCharacters, StartESILogin, SetDestinationForAll, PostRouteForAllByNames, GetCharacterLocations } from 'wailsjs/go/main/App';
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import { toast } from '@/hooks/use-toast';
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import { getSystemsRegions } from '@/utils/systemApi';
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interface RegionMapProps {
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regionName: string;
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focusSystem?: string;
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isCompact?: boolean;
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isWormholeRegion?: boolean;
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}
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interface ContextMenuState {
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x: number,
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y: number,
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system: System
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}
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function computeNodePositions(systems: Map<string, System>): Record<string, Position> {
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const nodePositions: Record<string, Position> = {};
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systems.forEach((system, key) => {
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nodePositions[key] = { x: system.x, y: system.y };
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});
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return nodePositions;
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}
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function computeNodeConnections(systems: Map<string, System>): Map<string, ConnectionType> {
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const connections: Map<string, ConnectionType> = new Map();
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for (const [key, system] of systems.entries()) {
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const connectedSystems = system.connectedSystems.split(',');
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for (let connectedSystem of connectedSystems) {
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connectedSystem = connectedSystem.trim();
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const connectionKey = [key, connectedSystem].sort().join('-');
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const destinationSystem = systems.get(connectedSystem);
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if (destinationSystem) {
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const averageSecurity = ((system.security || 0) + (destinationSystem.security || 0)) / 2;
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const connection = {
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key: connectionKey,
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from: { x: system.x, y: system.y },
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to: { x: destinationSystem.x, y: destinationSystem.y },
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color: getSecurityColor(averageSecurity)
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}
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connections.set(connectionKey, connection);
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} else {
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console.log(`Destination system ${connectedSystem} not found for ${key}`);
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}
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}
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}
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return connections;
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}
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// Cache of region -> Map(systemName -> System) from region JSONs
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const regionSystemsCache: Map<string, Map<string, System>> = new Map();
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// Cache of universe region centroids (regionName -> {x, y})
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const universeRegionPosCache: Map<string, { x: number; y: number }> = new Map();
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let universeLoaded = false;
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const ensureUniversePositions = async () => {
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if (universeLoaded) return;
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try {
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const resp = await fetch('/universe.json');
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if (!resp.ok) return;
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const regions: Array<{ regionName: string; x: string; y: string; security: number; connectsTo: string }> = await resp.json();
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for (const r of regions) {
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universeRegionPosCache.set(r.regionName, { x: parseInt(r.x, 10), y: parseInt(r.y, 10) });
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}
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universeLoaded = true;
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} catch (_) {
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// ignore
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}
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};
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export const RegionMap = ({ regionName, focusSystem, isCompact = false, isWormholeRegion = false }: RegionMapProps) => {
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const navigate = useNavigate();
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const [viewBox, setViewBox] = useState({ x: 0, y: 0, width: 1200, height: 800 });
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const [isPanning, setIsPanning] = useState(false);
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const [lastPanPoint, setLastPanPoint] = useState({ x: 0, y: 0 });
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const [draggingNode, setDraggingNode] = useState<string | null>(null);
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const [tempConnection, setTempConnection] = useState<{ from: Position; to: Position } | null>(null);
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const [systems, setSystems] = useState<Map<string, System>>(new Map());
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const [contextMenu, setContextMenu] = useState<ContextMenuState | null>(null);
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const [connections, setConnections] = useState<Map<string, ConnectionType>>(new Map());
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const [positions, setPositions] = useState<Record<string, Position>>({});
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const svgRef = useRef<SVGSVGElement>(null);
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const [viaMode, setViaMode] = useState(false);
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const [viaDest, setViaDest] = useState<string | null>(null);
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const [viaQueue, setViaQueue] = useState<string[]>([]);
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type OffIndicator = { from: string; toRegion: string; count: number; color: string; angle: number; sampleTo?: string };
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const [offRegionIndicators, setOffRegionIndicators] = useState<OffIndicator[]>([]);
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const [meanInboundAngle, setMeanInboundAngle] = useState<Record<string, number>>({});
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const [charLocs, setCharLocs] = useState<Array<{ character_id: number; character_name: string; solar_system_name: string }>>([]);
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useEffect(() => {
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const onKeyDown = async (e: KeyboardEvent) => {
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if (e.key === 'Escape' && viaMode) {
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try {
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if (!(await ensureAnyLoggedIn())) return;
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if (viaDest) {
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await PostRouteForAllByNames(viaDest, viaQueue);
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toast({ title: 'Route set', description: `${viaDest}${viaQueue.length ? ' via ' + viaQueue.join(', ') : ''}` });
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}
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} catch (err: any) {
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toast({ title: 'Failed to set route', description: String(err), variant: 'destructive' });
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} finally {
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setViaMode(false);
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setViaDest(null);
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setViaQueue([]);
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}
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}
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};
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window.addEventListener('keydown', onKeyDown);
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return () => window.removeEventListener('keydown', onKeyDown);
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}, [viaMode, viaDest, viaQueue]);
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const { data: rsystems, isLoading, error } = useRegionData(regionName);
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useEffect(() => {
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if (!isLoading && error == null && rsystems && rsystems.size > 0)
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setSystems(rsystems);
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}, [rsystems, isLoading, error]);
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useEffect(() => {
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if (!systems || systems.size === 0) return;
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const positions = computeNodePositions(systems);
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setPositions(positions);
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const connections = computeNodeConnections(systems);
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setConnections(connections);
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// Compute per-system mean inbound angle from in-region neighbors
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const angleMap: Record<string, number> = {};
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systems.forEach((sys, name) => {
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const neighbors = (sys.connectedSystems || '').split(',').map(s => s.trim()).filter(Boolean);
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let sumX = 0, sumY = 0, count = 0;
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for (const n of neighbors) {
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const neighbor = systems.get(n);
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if (!neighbor) continue;
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const ax = sys.x - neighbor.x;
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const ay = sys.y - neighbor.y; // vector pointing into this system
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const a = Math.atan2(ay, ax);
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sumX += Math.cos(a);
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sumY += Math.sin(a);
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count++;
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}
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if (count > 0) {
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angleMap[name] = Math.atan2(sumY, sumX);
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}
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});
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setMeanInboundAngle(angleMap);
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}, [systems]);
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// Poll character locations every 7s and store those in this region
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useEffect(() => {
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let timer: any;
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const tick = async () => {
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try {
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const locs = await GetCharacterLocations();
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const here = locs.filter(l => !!l.solar_system_name && systems.has(l.solar_system_name));
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setCharLocs(here.map(l => ({ character_id: l.character_id, character_name: l.character_name, solar_system_name: l.solar_system_name })));
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} catch (_) {
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// ignore
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} finally {
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timer = setTimeout(tick, 7000);
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}
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};
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tick();
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return () => { if (timer) clearTimeout(timer); };
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}, [systems]);
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// Compute off-region indicators: dedupe per (from, toRegion), compute avg color, and angle via universe centroids
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useEffect(() => {
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const computeOffRegion = async () => {
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if (!systems || systems.size === 0) { setOffRegionIndicators([]); return; }
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const toLookup: Set<string> = new Set();
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for (const [, sys] of systems.entries()) {
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const neighbors = (sys.connectedSystems || '').split(',').map(s => s.trim()).filter(Boolean);
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for (const n of neighbors) if (!systems.has(n)) toLookup.add(n);
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}
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if (toLookup.size === 0) { setOffRegionIndicators([]); return; }
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const nameToRegion = await getSystemsRegions(Array.from(toLookup));
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// Cache remote region systems (for security values) and universe positions
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const neededRegions = new Set<string>();
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for (const n of Object.keys(nameToRegion)) {
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const r = nameToRegion[n];
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if (!r) continue;
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if (!regionSystemsCache.has(r)) neededRegions.add(r);
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}
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if (neededRegions.size > 0) {
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await Promise.all(Array.from(neededRegions).map(async (r) => {
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try {
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const resp = await fetch(`/${encodeURIComponent(r)}.json`);
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if (!resp.ok) return;
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const systemsList: System[] = await resp.json();
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const m = new Map<string, System>();
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systemsList.forEach(s => m.set(s.solarSystemName, s));
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regionSystemsCache.set(r, m);
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} catch (_) { /* noop */ }
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}));
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}
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await ensureUniversePositions();
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// Build indicators: group by from+toRegion
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const grouped: Map<string, OffIndicator> = new Map();
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for (const [fromName, sys] of systems.entries()) {
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const neighbors = (sys.connectedSystems || '').split(',').map(s => s.trim()).filter(Boolean);
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for (const n of neighbors) {
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if (systems.has(n)) continue;
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const toRegion = nameToRegion[n];
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if (!toRegion || toRegion === regionName) continue;
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// compute color
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const remote = regionSystemsCache.get(toRegion)?.get(n);
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const avgSec = ((sys.security || 0) + (remote?.security || 0)) / 2;
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const color = getSecurityColor(avgSec);
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// compute angle via universe region centroids
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let angle: number | undefined = undefined;
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const inbound = meanInboundAngle[fromName];
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if (inbound !== undefined) {
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angle = inbound + Math.PI; // opposite direction of mean inbound
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} else {
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const curPos = universeRegionPosCache.get(regionName);
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const toPos = universeRegionPosCache.get(toRegion);
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if (curPos && toPos) {
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angle = Math.atan2(toPos.y - curPos.y, toPos.x - curPos.x);
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}
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}
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if (angle === undefined) {
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// final fallback deterministic angle
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let h = 0; const key = `${fromName}->${toRegion}`;
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for (let i = 0; i < key.length; i++) h = (h * 31 + key.charCodeAt(i)) >>> 0;
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angle = (h % 360) * (Math.PI / 180);
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}
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const gkey = `${fromName}__${toRegion}`;
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const prev = grouped.get(gkey);
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if (prev) {
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prev.count += 1;
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if (!prev.sampleTo) prev.sampleTo = n;
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} else {
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grouped.set(gkey, { from: fromName, toRegion, count: 1, color, angle, sampleTo: n });
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}
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}
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}
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setOffRegionIndicators(Array.from(grouped.values()));
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};
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computeOffRegion();
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}, [systems, regionName]);
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useEffect(() => {
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if (isWormholeRegion) {
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loadWormholeSystems().then(wormholeSystems => {
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setSystems(wormholeSystems);
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});
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}
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}, [isWormholeRegion]);
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const ensureAnyLoggedIn = async () => {
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try {
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const list = await ListCharacters();
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if (Array.isArray(list) && list.length > 0) return true;
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await StartESILogin();
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toast({ title: 'EVE Login', description: 'Complete login in your browser, then retry.' });
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return false;
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} catch (e: any) {
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await StartESILogin();
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toast({ title: 'EVE Login', description: 'Complete login in your browser, then retry.', variant: 'destructive' });
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return false;
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}
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};
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const handleSystemClick = async (systemName: string) => {
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if (viaMode) {
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setViaQueue(prev => {
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if (prev.includes(systemName)) return prev;
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const next = [...prev, systemName];
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return next;
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});
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console.log('Queued waypoint:', systemName);
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toast({ title: 'Waypoint queued', description: systemName });
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return;
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}
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if (focusSystem === systemName) return;
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navigate(`/regions/${regionName}/${systemName}`);
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};
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const handleSystemDoubleClick = async (e: React.MouseEvent, position: Position) => {
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if (!isWormholeRegion) return;
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e.stopPropagation();
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// Create a new system at the clicked position
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const newSystemName = `WH-${Date.now()}`;
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const newSystem: System = {
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solarSystemName: newSystemName,
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x: position.x,
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y: position.y,
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connectedSystems: ''
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}
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const dbSystem = await saveWormholeSystem(newSystem);
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setSystems(new Map(systems).set(newSystemName, dbSystem));
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};
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const handleMapDoubleClick = (e: React.MouseEvent) => {
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if (!isWormholeRegion || !svgRef.current) return;
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e.stopPropagation();
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const point = svgRef.current.createSVGPoint();
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point.x = e.clientX;
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point.y = e.clientY;
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// Convert to SVG coordinates
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const svgPoint = point.matrixTransform(svgRef.current.getScreenCTM()!.inverse());
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const x = svgPoint.x;
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const y = svgPoint.y;
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handleSystemDoubleClick(e, { x, y });
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};
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const handleNodeDragStart = (e: React.MouseEvent, nodeId: string) => {
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if (!isWormholeRegion) return;
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e.stopPropagation();
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setDraggingNode(nodeId);
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const point = svgRef.current.createSVGPoint();
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point.x = e.clientX;
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point.y = e.clientY;
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// Convert to SVG coordinates
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const svgPoint = point.matrixTransform(svgRef.current.getScreenCTM()!.inverse());
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const x = svgPoint.x;
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const y = svgPoint.y;
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setTempConnection({
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from: { x: systems.get(nodeId)!.x, y: systems.get(nodeId)!.y },
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to: { x, y }
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});
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};
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const handleSvgMouseMove = (e: React.MouseEvent) => {
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if (!draggingNode || !isWormholeRegion || !svgRef.current) return;
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e.stopPropagation();
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// Create a point in screen coordinates
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const point = svgRef.current.createSVGPoint();
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point.x = e.clientX;
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point.y = e.clientY;
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// Convert to SVG coordinates
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const svgPoint = point.matrixTransform(svgRef.current.getScreenCTM()!.inverse());
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const x = svgPoint.x;
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const y = svgPoint.y;
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// Check for nearby systems to snap to
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var targetSystem: System | null = null;
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systems.forEach(system => {
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if (system.solarSystemName === draggingNode) return;
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const dx = system.x - x;
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const dy = system.y - y;
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const distance = Math.sqrt(dx * dx + dy * dy);
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if (distance < 20) {
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targetSystem = system;
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}
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});
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// Update temp connection with either snapped position or exact mouse position
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setTempConnection(prev => prev ? {
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from: prev.from,
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to: targetSystem ? { x: targetSystem.x, y: targetSystem.y } : { x, y }
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} : null);
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if (targetSystem)
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handleNodeDragEnd(e, targetSystem.solarSystemName);
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};
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const handleSvgMouseUp = (e: React.MouseEvent) => {
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if (!draggingNode || !isWormholeRegion) return;
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e.stopPropagation();
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handleNodeDragEnd(e);
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};
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const handleNodeDragEnd = (e: React.MouseEvent, targetNodeId?: string) => {
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if (!draggingNode || !isWormholeRegion) return;
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e.stopPropagation();
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if (targetNodeId && targetNodeId !== draggingNode) {
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// Check if connection already exists
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const connectionKey = [draggingNode, targetNodeId].sort().join('-');
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const connectionExists = connections.has(connectionKey);
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if (!connectionExists) {
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const systemFrom = systems.get(draggingNode)!;
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const systemTo = systems.get(targetNodeId)!;
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const systemFromConnectedSystems = systemFrom.connectedSystems.split(",").filter(system => system != "");
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systemFromConnectedSystems.push(targetNodeId);
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systemFrom.connectedSystems = systemFromConnectedSystems.join(",");
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const systemToConnectedSystems = systemTo.connectedSystems.split(",").filter(system => system != "");
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systemToConnectedSystems.push(draggingNode);
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systemTo.connectedSystems = systemToConnectedSystems.join(",");
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systems.set(draggingNode, systemFrom);
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systems.set(targetNodeId, systemTo);
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setSystems(new Map(systems));
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// We will just trust that they got saved
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saveWormholeSystem(systemFrom);
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saveWormholeSystem(systemTo);
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}
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}
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setDraggingNode(null);
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setTempConnection(null);
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};
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const handleMouseDown = useCallback((e: React.MouseEvent) => {
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if (!svgRef.current) return;
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setIsPanning(true);
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const rect = svgRef.current.getBoundingClientRect();
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setLastPanPoint({ x: e.clientX - rect.left, y: e.clientY - rect.top });
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}, []);
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const handleMouseMove = useCallback((e: React.MouseEvent) => {
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if (!isPanning || !svgRef.current) return;
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const rect = svgRef.current.getBoundingClientRect();
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const currentPoint = { x: e.clientX - rect.left, y: e.clientY - rect.top };
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const deltaX = (lastPanPoint.x - currentPoint.x) * (viewBox.width / rect.width);
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const deltaY = (lastPanPoint.y - currentPoint.y) * (viewBox.height / rect.height);
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setViewBox(prev => ({ ...prev, x: prev.x + deltaX, y: prev.y + deltaY }));
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setLastPanPoint(currentPoint);
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}, [isPanning, lastPanPoint, viewBox.width, viewBox.height]);
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const handleMouseUp = useCallback(() => { setIsPanning(false); }, []);
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const handleWheel = useCallback((e: React.WheelEvent) => {
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e.preventDefault();
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if (!svgRef.current) return;
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const rect = svgRef.current.getBoundingClientRect();
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const mouseX = e.clientX - rect.left;
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const mouseY = e.clientY - rect.top;
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const scale = e.deltaY < 0 ? 1.1 : 0.9;
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const newWidth = viewBox.width * scale;
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const newHeight = viewBox.height * scale;
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const mouseXInSVG = viewBox.x + (mouseX / rect.width) * viewBox.width;
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const mouseYInSVG = viewBox.y + (mouseY / rect.height) * viewBox.height;
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||
|
||
const newX = mouseXInSVG - (mouseX / rect.width) * newWidth;
|
||
const newY = mouseYInSVG - (mouseY / rect.height) * newHeight;
|
||
|
||
setViewBox({
|
||
x: newX,
|
||
y: newY,
|
||
width: newWidth,
|
||
height: newHeight
|
||
});
|
||
}, [viewBox]);
|
||
|
||
const handleContextMenu = (e: React.MouseEvent, system: System) => {
|
||
e.preventDefault();
|
||
e.stopPropagation();
|
||
|
||
const rect = svgRef.current?.getBoundingClientRect();
|
||
if (!rect) return;
|
||
|
||
setContextMenu({
|
||
x: e.clientX,
|
||
y: e.clientY,
|
||
system: system
|
||
});
|
||
};
|
||
|
||
const handleRenameSystem = (oldName: string, newName: string) => {
|
||
const system = systems.get(oldName);
|
||
if (system) {
|
||
const newSystems = new Map(systems);
|
||
system.solarSystemName = newName;
|
||
newSystems.set(newName, system);
|
||
newSystems.delete(oldName);
|
||
saveWormholeSystem(system);
|
||
|
||
// Update all the systems this system connects to
|
||
const connectedSystems = system.connectedSystems.split(',');
|
||
for (const connectedSystem of connectedSystems) {
|
||
const connectedSystemobj = newSystems.get(connectedSystem);
|
||
if (connectedSystemobj) {
|
||
connectedSystemobj.connectedSystems = connectedSystemobj.connectedSystems.replace(oldName, newName);
|
||
newSystems.set(connectedSystem, connectedSystemobj);
|
||
saveWormholeSystem(connectedSystemobj);
|
||
}
|
||
}
|
||
|
||
// Update all the systems that connect to this system
|
||
for (const [key, system] of newSystems.entries()) {
|
||
if (system.connectedSystems.includes(oldName)) {
|
||
system.connectedSystems = system.connectedSystems.replace(oldName, newName);
|
||
newSystems.set(key, system);
|
||
saveWormholeSystem(system);
|
||
}
|
||
}
|
||
|
||
setSystems(newSystems);
|
||
}
|
||
|
||
setContextMenu(null);
|
||
};
|
||
|
||
const handleClearConnections = async (system: System) => {
|
||
system.connectedSystems = '';
|
||
for (const [key, isystem] of systems.entries()) {
|
||
if (system.solarSystemName === isystem.solarSystemName) continue;
|
||
if (!isystem.connectedSystems.includes(system.solarSystemName)) continue;
|
||
isystem.connectedSystems = isystem.connectedSystems.split(',').filter(connectedSystem => connectedSystem !== system.solarSystemName).join(',');
|
||
systems.set(key, isystem);
|
||
saveWormholeSystem(isystem);
|
||
}
|
||
setSystems(new Map(systems));
|
||
saveWormholeSystem(system);
|
||
setContextMenu(null);
|
||
};
|
||
|
||
const handleDeleteSystem = async (system: System) => {
|
||
try {
|
||
const newSystems = new Map(systems);
|
||
newSystems.delete(system.solarSystemName);
|
||
setSystems(newSystems);
|
||
await deleteWormholeSystem(system);
|
||
setContextMenu(null);
|
||
} catch (error) {
|
||
console.error('Error deleting system:', error);
|
||
}
|
||
};
|
||
|
||
const onSetDestination = async (systemName: string, wantVia: boolean) => {
|
||
try {
|
||
if (!(await ensureAnyLoggedIn())) return;
|
||
if (wantVia) {
|
||
setViaDest(systemName);
|
||
setViaQueue([]);
|
||
setViaMode(true);
|
||
console.log('Via mode start, dest:', systemName);
|
||
toast({ title: 'Via mode', description: `Destination ${systemName}. Click systems to add waypoints. Esc to commit.` });
|
||
} else {
|
||
await SetDestinationForAll(systemName, true, false);
|
||
toast({ title: 'Destination set', description: systemName });
|
||
}
|
||
} catch (e: any) {
|
||
console.error('Failed to set destination:', e);
|
||
toast({ title: 'Failed to set destination', description: String(e), variant: 'destructive' });
|
||
}
|
||
};
|
||
|
||
// Close context menu when clicking outside
|
||
useEffect(() => {
|
||
const handleClickOutside = () => setContextMenu(null);
|
||
document.addEventListener('click', handleClickOutside);
|
||
return () => document.removeEventListener('click', handleClickOutside);
|
||
}, []);
|
||
|
||
if (isLoading) {
|
||
return (
|
||
<div className="h-full w-full bg-gradient-to-br from-slate-900 via-slate-800 to-slate-900 flex items-center justify-center">
|
||
<div className="text-white text-xl">Loading {regionName} data...</div>
|
||
</div>
|
||
);
|
||
}
|
||
|
||
if (error) {
|
||
return (
|
||
<div className="h-full w-full bg-gradient-to-br from-slate-900 via-slate-800 to-slate-900 flex items-center justify-center">
|
||
<div className="text-center">
|
||
<h1 className="text-4xl font-bold text-white mb-4">Error Loading Region</h1>
|
||
<p className="text-red-400 mb-6">Failed to load data for {regionName}</p>
|
||
</div>
|
||
</div>
|
||
);
|
||
}
|
||
|
||
return (
|
||
<div className="w-full h-full bg-gradient-to-br from-slate-900 via-slate-800 to-slate-900 relative">
|
||
<Header
|
||
title={`Region: ${regionName}`}
|
||
breadcrumbs={[
|
||
{ label: "Universe", path: "/" },
|
||
{ label: regionName }
|
||
]}
|
||
/>
|
||
<svg
|
||
ref={svgRef}
|
||
width="100%"
|
||
height="100%"
|
||
viewBox={`${viewBox.x} ${viewBox.y} ${viewBox.width} ${viewBox.height}`}
|
||
className="cursor-grab active:cursor-grabbing"
|
||
onMouseDown={handleMouseDown}
|
||
onMouseMove={(e) => { if (isPanning) { handleMouseMove(e); } else if (draggingNode) { handleSvgMouseMove(e); } }}
|
||
onMouseUp={(e) => { if (isPanning) { handleMouseUp(); } else if (draggingNode) { handleSvgMouseUp(e); } }}
|
||
onMouseLeave={handleMouseUp}
|
||
onWheel={handleWheel}
|
||
onDoubleClick={handleMapDoubleClick}
|
||
>
|
||
<defs>
|
||
<filter id="glow">
|
||
<feGaussianBlur stdDeviation="3" result="coloredBlur" />
|
||
<feMerge>
|
||
<feMergeNode in="coloredBlur" />
|
||
<feMergeNode in="SourceGraphic" />
|
||
</feMerge>
|
||
</filter>
|
||
<marker id="arrowhead" markerWidth="6" markerHeight="6" refX="5" refY="3" orient="auto" markerUnits="strokeWidth">
|
||
<path d="M0,0 L0,6 L6,3 z" fill="#ffffff" />
|
||
</marker>
|
||
</defs>
|
||
|
||
{/* Render all connections */}
|
||
{Array.from(connections.entries()).map(([key, connection]) => (
|
||
<Connection
|
||
key={key}
|
||
from={connection.from}
|
||
to={connection.to}
|
||
color={connection.color}
|
||
/>
|
||
))}
|
||
|
||
{/* Render temporary connection while dragging */}
|
||
{tempConnection && (
|
||
<Connection
|
||
from={tempConnection.from}
|
||
to={tempConnection.to}
|
||
color="#f472b6"
|
||
/>
|
||
)}
|
||
|
||
{/* Render existing systems */}
|
||
{Array.from(systems.entries()).map(([key, system]) => (
|
||
<MapNode
|
||
key={key}
|
||
id={system.solarSystemName}
|
||
name={system.solarSystemName}
|
||
position={positions[system.solarSystemName] || { x: 0, y: 0 }}
|
||
onClick={() => handleSystemClick(system.solarSystemName)}
|
||
onDoubleClick={(e) => handleSystemDoubleClick(e, positions[system.solarSystemName])}
|
||
onDragStart={(e) => handleNodeDragStart(e, system.solarSystemName)}
|
||
onDrag={handleSvgMouseMove}
|
||
onDragEnd={handleNodeDragEnd}
|
||
onContextMenu={(e) => handleContextMenu(e, system)}
|
||
type="system"
|
||
security={system.security}
|
||
signatures={system.signatures}
|
||
isDraggable={isWormholeRegion}
|
||
disableNavigate={viaMode}
|
||
/>
|
||
))}
|
||
|
||
{/* Character location markers */}
|
||
{charLocs.map((c, idx) => {
|
||
const pos = positions[c.solar_system_name];
|
||
if (!pos) return null;
|
||
const yoff = -18 - (idx % 3) * 10; // stagger small vertical offsets if multiple in same system
|
||
return (
|
||
<g key={`char-${c.character_id}-${idx}`} transform={`translate(${pos.x}, ${pos.y + yoff})`}>
|
||
<circle r={4} fill="#00d1ff" stroke="#ffffff" strokeWidth={1} />
|
||
<text x={6} y={3} fontSize={8} fill="#ffffff">{c.character_name}</text>
|
||
</g>
|
||
);
|
||
})}
|
||
|
||
{/* Off-region indicators: labeled arrows pointing toward the destination region */}
|
||
{offRegionIndicators.map((ind, idx) => {
|
||
const pos = positions[ind.from];
|
||
if (!pos) return null;
|
||
const len = 26;
|
||
const r0 = 10; // start just outside node
|
||
const dx = Math.cos(ind.angle);
|
||
const dy = Math.sin(ind.angle);
|
||
const x1 = pos.x + dx * r0;
|
||
const y1 = pos.y + dy * r0;
|
||
const x2 = x1 + dx * len;
|
||
const y2 = y1 + dy * len;
|
||
const labelX = x2 + dx * 8;
|
||
const labelY = y2 + dy * 8;
|
||
const label = ind.count > 1 ? `${ind.toRegion} ×${ind.count}` : ind.toRegion;
|
||
return (
|
||
<g key={`offr-${idx}`}>
|
||
<line x1={x1} y1={y1} x2={x2} y2={y2} stroke={ind.color} strokeWidth={2} markerEnd="url(#arrowhead)">
|
||
<title>{label}</title>
|
||
</line>
|
||
<g transform={`translate(${labelX}, ${labelY})`} onClick={(e) => { e.stopPropagation(); navigate(`/regions/${encodeURIComponent(ind.toRegion)}`); }}>
|
||
<rect x={-2} y={-10} width={Math.max(label.length * 5, 24)} height={14} rx={7} fill="#0f172a" opacity={0.85} stroke={ind.color} strokeWidth={1} />
|
||
<text x={Math.max(label.length * 5, 24) / 2 - 2} y={0} textAnchor="middle" fontSize="8" fill="#ffffff">{label}</text>
|
||
</g>
|
||
</g>
|
||
);
|
||
})}
|
||
|
||
{/* Highlight focused system */}
|
||
{focusSystem && positions[focusSystem] && (
|
||
<circle
|
||
cx={positions[focusSystem].x}
|
||
cy={positions[focusSystem].y}
|
||
r="15"
|
||
fill="none"
|
||
stroke="#a855f7"
|
||
strokeWidth="3"
|
||
strokeDasharray="5,5"
|
||
opacity="0.8"
|
||
>
|
||
<animateTransform
|
||
attributeName="transform"
|
||
attributeType="XML"
|
||
type="rotate"
|
||
from={`0 ${positions[focusSystem].x} ${positions[focusSystem].y}`}
|
||
to={`360 ${positions[focusSystem].x} ${positions[focusSystem].y}`}
|
||
dur="10s"
|
||
repeatCount="indefinite"
|
||
/>
|
||
</circle>
|
||
)}
|
||
</svg>
|
||
|
||
{viaMode && (
|
||
<div className="absolute top-2 right-2 px-2 py-1 rounded bg-emerald-600 text-white text-xs shadow">
|
||
VIA mode: Dest {viaDest} ({viaQueue.length} waypoints). Esc to commit
|
||
</div>
|
||
)}
|
||
|
||
{/* Context Menu */}
|
||
{contextMenu && (
|
||
<SystemContextMenu
|
||
x={contextMenu.x}
|
||
y={contextMenu.y}
|
||
system={systems.get(contextMenu.system.solarSystemName)!}
|
||
onRename={(newName) => handleRenameSystem(contextMenu.system.solarSystemName, newName)}
|
||
onDelete={handleDeleteSystem}
|
||
onClearConnections={handleClearConnections}
|
||
onSetDestination={(systemName) => onSetDestination(systemName, true)}
|
||
onClose={() => setContextMenu(null)}
|
||
/>
|
||
)}
|
||
</div>
|
||
);
|
||
};
|