make sure shortcut exists before trying to save
This commit is contained in:
@@ -368,7 +368,11 @@ namespace PreviewToy
|
|||||||
XElement layout = MakeXElement(clientKV.Key);
|
XElement layout = MakeXElement(clientKV.Key);
|
||||||
layout.Add(new XElement("x", clientKV.Value.X));
|
layout.Add(new XElement("x", clientKV.Value.X));
|
||||||
layout.Add(new XElement("y", clientKV.Value.Y));
|
layout.Add(new XElement("y", clientKV.Value.Y));
|
||||||
layout.Add(new XElement("shortcut", flat_layout_shortcuts[clientKV.Key]));
|
|
||||||
|
string shortcut;
|
||||||
|
if (flat_layout_shortcuts.TryGetValue(clientKV.Key, out shortcut)){
|
||||||
|
layout.Add(new XElement("shortcut", shortcut));
|
||||||
|
}
|
||||||
el2.Add(layout);
|
el2.Add(layout);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user