Merge artifacts fix
This commit is contained in:
@@ -1,9 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="Costura.Fody" version="4.1.0" targetFramework="net452" developmentDependency="true" />
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<package id="Fody" version="6.1.1" targetFramework="net452" developmentDependency="true" />
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<package id="LightInject" version="6.3.3" targetFramework="net462" />
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<package id="MediatR" version="8.0.1" targetFramework="net462" />
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<package id="Newtonsoft.Json" version="12.0.3" targetFramework="net462" />
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<package id="System.ValueTuple" version="4.5.0" targetFramework="net462" />
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</packages>
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12
README.md
12
README.md
@@ -25,18 +25,10 @@ If you have find out that some of the features or their combination of EVE-O Pre
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<div style="page-break-after: always;"></div>
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<<<<<<< HEAD
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## How To Install & Use
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=======
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* Windows 7, Windows 8/8.1, Windows 10
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* Microsoft .NET Framework 4.6.2+
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* EVE clients Display Mode should be set to **Fixed Window** or **Window Mode**. **Fullscreen** mode is not supported.
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# How To Install & Use
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>>>>>>> master
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1. Download and extract the contents of the .zip archive to a location of your choice (ie: Desktop, CCP folder, etc)
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..**Note**: Please do not install the application into the *Program Files* or *Program files (x86)* folders. These folders in general do not allow applications to write anything there while EVE-O Preview now stores its configuration file next to its executable, thus requiring the write access to the folder it is installed into.
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..* **Note**: Please do not install the application into the *Program Files* or *Program files (x86)* folders. These folders in general do not allow applications to write anything there while EVE-O Preview now stores its configuration file next to its executable, thus requiring the write access to the folder it is installed into.
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2. Start up both EVE-O Preview and your EVE Clients (the order does not matter)
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3. Adjust settings as you see fit. Program options are described below
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@@ -50,7 +42,7 @@ Video Guides:
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## System Requirements
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* Windows 7, Windows 8/8.1, Windows 10
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* Microsoft .NET Framework 4.7+
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* Microsoft .NET Framework 4.6.2+
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* EVE clients Display Mode should be set to **Fixed Window** or **Window Mode**. **Fullscreen** mode is not supported.
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<div style="page-break-after: always;"></div>
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@@ -1,9 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="12.0">
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<<<<<<< HEAD:src/Eve-O-Preview/Eve-O-Preview.csproj
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=======
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<Import Project="..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props" Condition="Exists('..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props')" />
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>>>>>>> master:Eve-O-Preview/Eve-O-Preview.csproj
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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@@ -89,23 +85,7 @@
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<ItemGroup>
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<<<<<<< HEAD:src/Eve-O-Preview/Eve-O-Preview.csproj
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<Reference Include="Microsoft.CSharp" />
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=======
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<Reference Include="Costura, Version=4.1.0.0, Culture=neutral, PublicKeyToken=9919ef960d84173d, processorArchitecture=MSIL">
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<HintPath>..\packages\Costura.Fody.4.1.0\lib\net40\Costura.dll</HintPath>
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</Reference>
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<Reference Include="LightInject, Version=6.3.3.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\LightInject.6.3.3\lib\net46\LightInject.dll</HintPath>
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</Reference>
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<Reference Include="MediatR, Version=8.0.1.0, Culture=neutral, PublicKeyToken=bb9a41a5e8aaa7e2, processorArchitecture=MSIL">
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<HintPath>..\packages\MediatR.8.0.1\lib\net461\MediatR.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<HintPath>..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
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</Reference>
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>>>>>>> master:Eve-O-Preview/Eve-O-Preview.csproj
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<Reference Include="System" />
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<Reference Include="System.Deployment" />
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<Reference Include="System.Drawing" />
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@@ -113,12 +93,6 @@
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<Reference Include="System.Linq.Expressions" />
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<Reference Include="System.Runtime" />
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<Reference Include="System.Threading.Tasks" />
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<<<<<<< HEAD:src/Eve-O-Preview/Eve-O-Preview.csproj
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=======
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<Reference Include="System.ValueTuple, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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<HintPath>..\packages\System.ValueTuple.4.5.0\lib\net461\System.ValueTuple.dll</HintPath>
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</Reference>
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>>>>>>> master:Eve-O-Preview/Eve-O-Preview.csproj
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.XML" />
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<Reference Include="System.Xml.Linq" />
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@@ -270,19 +244,11 @@
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<PackageReference Include="Newtonsoft.Json">
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<Version>13.0.1</Version>
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</PackageReference>
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<PackageReference Include="System.ValueTuple">
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<Version>4.5.0</Version>
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</PackageReference>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<<<<<<< HEAD:src/Eve-O-Preview/Eve-O-Preview.csproj
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=======
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\Fody.6.1.1\build\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Fody.6.1.1\build\Fody.targets'))" />
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<Error Condition="!Exists('..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props'))" />
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</Target>
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<Import Project="..\packages\Fody.6.1.1\build\Fody.targets" Condition="Exists('..\packages\Fody.6.1.1\build\Fody.targets')" />
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>>>>>>> master:Eve-O-Preview/Eve-O-Preview.csproj
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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