Merge artifacts fix

This commit is contained in:
Anton Kasyanov
2021-05-02 22:25:51 +03:00
parent 00813379ed
commit ae443cccb7
3 changed files with 5 additions and 56 deletions

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@@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Costura.Fody" version="4.1.0" targetFramework="net452" developmentDependency="true" />
<package id="Fody" version="6.1.1" targetFramework="net452" developmentDependency="true" />
<package id="LightInject" version="6.3.3" targetFramework="net462" />
<package id="MediatR" version="8.0.1" targetFramework="net462" />
<package id="Newtonsoft.Json" version="12.0.3" targetFramework="net462" />
<package id="System.ValueTuple" version="4.5.0" targetFramework="net462" />
</packages>

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@@ -25,18 +25,10 @@ If you have find out that some of the features or their combination of EVE-O Pre
<div style="page-break-after: always;"></div>
<<<<<<< HEAD
## How To Install & Use
=======
* Windows 7, Windows 8/8.1, Windows 10
* Microsoft .NET Framework 4.6.2+
* EVE clients Display Mode should be set to **Fixed Window** or **Window Mode**. **Fullscreen** mode is not supported.
# How To Install & Use
>>>>>>> master
1. Download and extract the contents of the .zip archive to a location of your choice (ie: Desktop, CCP folder, etc)
..**Note**: Please do not install the application into the *Program Files* or *Program files (x86)* folders. These folders in general do not allow applications to write anything there while EVE-O Preview now stores its configuration file next to its executable, thus requiring the write access to the folder it is installed into.
..* **Note**: Please do not install the application into the *Program Files* or *Program files (x86)* folders. These folders in general do not allow applications to write anything there while EVE-O Preview now stores its configuration file next to its executable, thus requiring the write access to the folder it is installed into.
2. Start up both EVE-O Preview and your EVE Clients (the order does not matter)
3. Adjust settings as you see fit. Program options are described below
@@ -50,7 +42,7 @@ Video Guides:
## System Requirements
* Windows 7, Windows 8/8.1, Windows 10
* Microsoft .NET Framework 4.7+
* Microsoft .NET Framework 4.6.2+
* EVE clients Display Mode should be set to **Fixed Window** or **Window Mode**. **Fullscreen** mode is not supported.
<div style="page-break-after: always;"></div>

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@@ -1,9 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="12.0">
<<<<<<< HEAD:src/Eve-O-Preview/Eve-O-Preview.csproj
=======
<Import Project="..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props" Condition="Exists('..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props')" />
>>>>>>> master:Eve-O-Preview/Eve-O-Preview.csproj
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
@@ -89,23 +85,7 @@
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<ItemGroup>
<<<<<<< HEAD:src/Eve-O-Preview/Eve-O-Preview.csproj
<Reference Include="Microsoft.CSharp" />
=======
<Reference Include="Costura, Version=4.1.0.0, Culture=neutral, PublicKeyToken=9919ef960d84173d, processorArchitecture=MSIL">
<HintPath>..\packages\Costura.Fody.4.1.0\lib\net40\Costura.dll</HintPath>
</Reference>
<Reference Include="LightInject, Version=6.3.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\LightInject.6.3.3\lib\net46\LightInject.dll</HintPath>
</Reference>
<Reference Include="MediatR, Version=8.0.1.0, Culture=neutral, PublicKeyToken=bb9a41a5e8aaa7e2, processorArchitecture=MSIL">
<HintPath>..\packages\MediatR.8.0.1\lib\net461\MediatR.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp" />
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
>>>>>>> master:Eve-O-Preview/Eve-O-Preview.csproj
<Reference Include="System" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
@@ -113,12 +93,6 @@
<Reference Include="System.Linq.Expressions" />
<Reference Include="System.Runtime" />
<Reference Include="System.Threading.Tasks" />
<<<<<<< HEAD:src/Eve-O-Preview/Eve-O-Preview.csproj
=======
<Reference Include="System.ValueTuple, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.ValueTuple.4.5.0\lib\net461\System.ValueTuple.dll</HintPath>
</Reference>
>>>>>>> master:Eve-O-Preview/Eve-O-Preview.csproj
<Reference Include="System.Windows.Forms" />
<Reference Include="System.XML" />
<Reference Include="System.Xml.Linq" />
@@ -270,19 +244,11 @@
<PackageReference Include="Newtonsoft.Json">
<Version>13.0.1</Version>
</PackageReference>
<PackageReference Include="System.ValueTuple">
<Version>4.5.0</Version>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<<<<<<< HEAD:src/Eve-O-Preview/Eve-O-Preview.csproj
=======
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Fody.6.1.1\build\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Fody.6.1.1\build\Fody.targets'))" />
<Error Condition="!Exists('..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Costura.Fody.4.1.0\build\Costura.Fody.props'))" />
</Target>
<Import Project="..\packages\Fody.6.1.1\build\Fody.targets" Condition="Exists('..\packages\Fody.6.1.1\build\Fody.targets')" />
>>>>>>> master:Eve-O-Preview/Eve-O-Preview.csproj
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">