303 lines
6.9 KiB
C#
303 lines
6.9 KiB
C#
using System;
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using System.Windows.Forms;
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using System.ComponentModel;
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using System.Xml.Serialization;
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using System.Runtime.InteropServices;
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namespace MovablePython
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{
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public class Hotkey : IMessageFilter
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{
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#region Interop
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[DllImport("user32.dll", SetLastError = true)]
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private static extern int RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, Keys vk);
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[DllImport("user32.dll", SetLastError=true)]
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private static extern int UnregisterHotKey(IntPtr hWnd, int id);
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private const uint WM_HOTKEY = 0x312;
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private const uint MOD_ALT = 0x1;
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private const uint MOD_CONTROL = 0x2;
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private const uint MOD_SHIFT = 0x4;
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private const uint MOD_WIN = 0x8;
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private const uint ERROR_HOTKEY_ALREADY_REGISTERED = 1409;
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#endregion
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private static int currentID;
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private const int maximumID = 0xBFFF;
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private Keys keyCode;
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private bool shift;
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private bool control;
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private bool alt;
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private bool windows;
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[XmlIgnore]
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private int id;
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[XmlIgnore]
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private bool registered;
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[XmlIgnore]
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private Control windowControl;
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public event HandledEventHandler Pressed;
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public Hotkey() : this(Keys.None, false, false, false, false)
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{
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// No work done here!
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}
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public Hotkey(Keys keyCode, bool shift, bool control, bool alt, bool windows)
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{
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// Assign properties
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this.KeyCode = keyCode;
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this.Shift = shift;
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this.Control = control;
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this.Alt = alt;
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this.Windows = windows;
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// Register us as a message filter
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Application.AddMessageFilter(this);
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}
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~Hotkey()
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{
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// Unregister the hotkey if necessary
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if (this.Registered)
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{ this.Unregister(); }
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}
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public Hotkey Clone()
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{
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// Clone the whole object
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return new Hotkey(this.keyCode, this.shift, this.control, this.alt, this.windows);
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}
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public bool GetCanRegister(Control windowControl)
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{
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// Handle any exceptions: they mean "no, you can't register" :)
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try
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{
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// Attempt to register
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if (!this.Register(windowControl))
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{ return false; }
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// Unregister and say we managed it
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this.Unregister();
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return true;
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}
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catch (Win32Exception)
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{ return false; }
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catch (NotSupportedException)
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{ return false; }
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}
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public bool Register(Control windowControl)
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{
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// Check that we have not registered
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if (this.registered)
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{ throw new NotSupportedException("You cannot register a hotkey that is already registered"); }
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// We can't register an empty hotkey
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if (this.Empty)
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{ throw new NotSupportedException("You cannot register an empty hotkey"); }
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// Get an ID for the hotkey and increase current ID
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this.id = Hotkey.currentID;
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Hotkey.currentID = Hotkey.currentID + 1 % Hotkey.maximumID;
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// Translate modifier keys into unmanaged version
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uint modifiers = (this.Alt ? Hotkey.MOD_ALT : 0) | (this.Control ? Hotkey.MOD_CONTROL : 0) |
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(this.Shift ? Hotkey.MOD_SHIFT : 0) | (this.Windows ? Hotkey.MOD_WIN : 0);
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// Register the hotkey
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if (Hotkey.RegisterHotKey(windowControl.Handle, this.id, modifiers, keyCode) == 0)
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{
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// Is the error that the hotkey is registered?
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if (Marshal.GetLastWin32Error() == ERROR_HOTKEY_ALREADY_REGISTERED)
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{ return false; }
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else
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{ throw new Win32Exception(); }
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}
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// Save the control reference and register state
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this.registered = true;
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this.windowControl = windowControl;
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// We successfully registered
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return true;
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}
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public void Unregister()
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{
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// Check that we have registered
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if (!this.registered)
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{ throw new NotSupportedException("You cannot unregister a hotkey that is not registered"); }
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// It's possible that the control itself has died: in that case, no need to unregister!
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if (!this.windowControl.IsDisposed)
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{
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// Clean up after ourselves
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if (Hotkey.UnregisterHotKey(this.windowControl.Handle, this.id) == 0)
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{ throw new Win32Exception(); }
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}
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// Clear the control reference and register state
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this.registered = false;
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this.windowControl = null;
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}
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private void Reregister()
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{
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// Only do something if the key is already registered
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if (!this.registered)
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{ return; }
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// Save control reference
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Control windowControl = this.windowControl;
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// Unregister and then reregister again
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this.Unregister();
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this.Register(windowControl);
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}
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public bool PreFilterMessage(ref Message message)
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{
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// Only process WM_HOTKEY messages
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if (message.Msg != Hotkey.WM_HOTKEY)
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{ return false; }
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// Check that the ID is our key and we are registerd
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if (this.registered && (message.WParam.ToInt32() == this.id))
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{
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// Fire the event and pass on the event if our handlers didn't handle it
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return this.OnPressed();
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}
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else
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{ return false; }
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}
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private bool OnPressed()
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{
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// Fire the event if we can
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HandledEventArgs handledEventArgs = new HandledEventArgs(false);
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if (this.Pressed != null)
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{ this.Pressed(this, handledEventArgs); }
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// Return whether we handled the event or not
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return handledEventArgs.Handled;
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}
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public override string ToString()
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{
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// We can be empty
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if (this.Empty)
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{ return "(none)"; }
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// Build key name
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string keyName = Enum.GetName(typeof(Keys), this.keyCode);;
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switch (this.keyCode)
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{
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case Keys.D0:
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case Keys.D1:
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case Keys.D2:
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case Keys.D3:
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case Keys.D4:
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case Keys.D5:
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case Keys.D6:
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case Keys.D7:
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case Keys.D8:
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case Keys.D9:
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// Strip the first character
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keyName = keyName.Substring(1);
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break;
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default:
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// Leave everything alone
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break;
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}
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// Build modifiers
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string modifiers = "";
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if (this.shift)
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{ modifiers += "Shift+"; }
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if (this.control)
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{ modifiers += "Control+"; }
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if (this.alt)
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{ modifiers += "Alt+"; }
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if (this.windows)
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{ modifiers += "Windows+"; }
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// Return result
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return modifiers + keyName;
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}
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public bool Empty
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{
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get { return this.keyCode == Keys.None; }
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}
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public bool Registered
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{
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get { return this.registered; }
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}
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public Keys KeyCode
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{
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get { return this.keyCode; }
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set
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{
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// Save and reregister
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this.keyCode = value;
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this.Reregister();
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}
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}
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public bool Shift
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{
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get { return this.shift; }
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set
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{
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// Save and reregister
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this.shift = value;
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this.Reregister();
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}
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}
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public bool Control
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{
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get { return this.control; }
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set
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{
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// Save and reregister
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this.control = value;
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this.Reregister();
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}
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}
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public bool Alt
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{
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get { return this.alt; }
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set
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{
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// Save and reregister
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this.alt = value;
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this.Reregister();
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}
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}
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public bool Windows
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{
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get { return this.windows; }
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set
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{
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// Save and reregister
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this.windows = value;
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this.Reregister();
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}
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}
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}
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}
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