This allows for easier modification of how attributes are calculated, and doesn't require a new dogma-engine for any attribute change.
141 lines
3.7 KiB
YAML
141 lines
3.7 KiB
YAML
description: |
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Shield, armor, and hull are presented as Hitpoints by the dogma. However, a
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more realistic value to show the user is Effective Hitpoints, which takes
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resistance into account.
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This patch creates a few new attributes to calculate the effective hitpoints
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of shield. There are two similar patch-files that do this for the other two.
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attributes:
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- new:
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name: shieldEmDamageEffectiveResonance
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published: true
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defaultValue: 0
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highIsGood: true
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stackable: true
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- new:
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name: shieldExplosiveDamageEffectiveResonance
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published: true
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defaultValue: 0
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highIsGood: true
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stackable: true
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- new:
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name: shieldKineticDamageEffectiveResonance
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published: true
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defaultValue: 0
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highIsGood: true
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stackable: true
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- new:
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name: shieldThermalDamageEffectiveResonance
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published: true
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defaultValue: 0
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highIsGood: true
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stackable: true
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- new:
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name: shieldDamageEffectiveResonance
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published: true
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defaultValue: 0
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highIsGood: true
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stackable: true
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- new:
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name: shieldEhp
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published: true
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defaultValue: 0
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highIsGood: true
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stackable: true
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effects:
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- new:
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name: shieldEhp
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effectCategory: passive
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electronicChance: false
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isAssistance: false
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isOffensive: false
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isWarpSafe: true
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propulsionChance: false
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rangeChance: false
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modifierInfo:
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- domain: itemID
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func: ItemModifier
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modifiedAttribute: shieldEmDamageEffectiveResonance
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modifyingAttribute: damageProfileEm
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operation: preAssign
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- domain: itemID
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func: ItemModifier
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modifiedAttribute: shieldEmDamageEffectiveResonance
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modifyingAttribute: shieldEmDamageResonance
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operation: postMul
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- domain: itemID
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func: ItemModifier
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modifiedAttribute: shieldDamageEffectiveResonance
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modifyingAttribute: shieldEmDamageEffectiveResonance
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operation: modAdd
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- domain: itemID
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func: ItemModifier
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modifiedAttribute: shieldExplosiveDamageEffectiveResonance
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modifyingAttribute: damageProfileExplosive
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operation: preAssign
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- domain: itemID
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func: ItemModifier
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modifiedAttribute: shieldExplosiveDamageEffectiveResonance
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modifyingAttribute: shieldExplosiveDamageResonance
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operation: postMul
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- domain: itemID
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func: ItemModifier
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modifiedAttribute: shieldDamageEffectiveResonance
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modifyingAttribute: shieldExplosiveDamageEffectiveResonance
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operation: modAdd
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- domain: itemID
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func: ItemModifier
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modifiedAttribute: shieldKineticDamageEffectiveResonance
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modifyingAttribute: damageProfileKinetic
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operation: preAssign
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- domain: itemID
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func: ItemModifier
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modifiedAttribute: shieldKineticDamageEffectiveResonance
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modifyingAttribute: shieldKineticDamageResonance
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operation: postMul
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- domain: itemID
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func: ItemModifier
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modifiedAttribute: shieldDamageEffectiveResonance
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modifyingAttribute: shieldKineticDamageEffectiveResonance
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operation: modAdd
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- domain: itemID
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func: ItemModifier
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modifiedAttribute: shieldThermalDamageEffectiveResonance
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modifyingAttribute: damageProfileThermal
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operation: preAssign
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- domain: itemID
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func: ItemModifier
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modifiedAttribute: shieldThermalDamageEffectiveResonance
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modifyingAttribute: shieldThermalDamageResonance
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operation: postMul
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- domain: itemID
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func: ItemModifier
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modifiedAttribute: shieldDamageEffectiveResonance
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modifyingAttribute: shieldThermalDamageEffectiveResonance
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operation: modAdd
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- domain: itemID
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func: ItemModifier
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modifiedAttribute: shieldEhp
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modifyingAttribute: shieldCapacity
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operation: preAssign
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- domain: itemID
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func: ItemModifier
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modifiedAttribute: shieldEhp
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modifyingAttribute: shieldDamageEffectiveResonance
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operation: postDiv
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typeDogma:
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- patch:
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- category: Ship
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dogmaEffects:
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- effect: shieldEhp
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isDefault: false
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