Make a little better display
This commit is contained in:
@@ -60,7 +60,7 @@ class Game {
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class GameRepository {
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static Future<Game> upsert(Game game) async {
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final db = await DB.db;
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final db = DB.db;
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await db.rawInsert(
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'''
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INSERT INTO games
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239
lib/main.dart
239
lib/main.dart
@@ -17,17 +17,23 @@ class MyApp extends StatelessWidget {
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title: 'Gamer Updater',
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theme: ThemeData(
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colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
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useMaterial3: true,
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),
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darkTheme: ThemeData(
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brightness: Brightness.dark,
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useMaterial3: true,
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scaffoldBackgroundColor: Colors.black,
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colorSchemeSeed: Colors.black,
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highlightColor: Colors.deepPurple,
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textTheme: TextTheme(
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bodyLarge: TextStyle(fontSize: 22, fontWeight: FontWeight.bold),
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bodyMedium: TextStyle(fontSize: 20),
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bodySmall: TextStyle(fontSize: 16),
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colorSchemeSeed: Colors.deepPurple,
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cardTheme: CardTheme(
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color: Colors.grey[900],
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elevation: 4,
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margin: const EdgeInsets.symmetric(horizontal: 16, vertical: 8),
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),
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textTheme: const TextTheme(
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titleLarge: TextStyle(fontSize: 22, fontWeight: FontWeight.bold),
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bodyLarge: TextStyle(fontSize: 18),
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bodyMedium: TextStyle(fontSize: 16),
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bodySmall: TextStyle(fontSize: 14),
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),
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),
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themeMode: ThemeMode.system,
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@@ -50,14 +56,13 @@ class _MyHomePageState extends State<MyHomePage> {
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@override
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void initState() {
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super.initState();
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GameRepository.getAll().then((games) {
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setState(() {
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this.games = games;
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});
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for (var e in games) {
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e.updateActualVersion();
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GameRepository.upsert(e);
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}
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_refreshGames();
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}
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Future<void> _refreshGames() async {
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final games = await GameRepository.getAll();
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setState(() {
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this.games = games;
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});
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}
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@@ -67,13 +72,209 @@ class _MyHomePageState extends State<MyHomePage> {
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appBar: AppBar(
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backgroundColor: Theme.of(context).colorScheme.inversePrimary,
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title: Text(widget.title),
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actions: [
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IconButton(icon: const Icon(Icons.refresh), onPressed: _refreshGames),
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],
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),
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body: Center(
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body: RefreshIndicator(
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onRefresh: _refreshGames,
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child: GridView.builder(
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padding: const EdgeInsets.all(8),
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gridDelegate: const SliverGridDelegateWithFixedCrossAxisCount(
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crossAxisCount: 3,
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childAspectRatio: 1.3,
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crossAxisSpacing: 4,
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mainAxisSpacing: 4,
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),
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itemCount: games.length,
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itemBuilder: (context, index) {
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return GameCard(
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game: games[index],
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onGameUpdated: (game) async {
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game = await GameRepository.upsert(game);
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setState(() {
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games[index] = game;
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});
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},
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);
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},
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),
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),
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);
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}
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}
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class GameCard extends StatefulWidget {
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final Game game;
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final Function(Game) onGameUpdated;
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const GameCard({super.key, required this.game, required this.onGameUpdated});
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@override
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State<GameCard> createState() => _GameCardState();
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}
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class _GameCardState extends State<GameCard>
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with SingleTickerProviderStateMixin {
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late final AnimationController _controller;
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bool _isLoading = false;
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@override
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void initState() {
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super.initState();
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_controller = AnimationController(
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duration: const Duration(seconds: 1),
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vsync: this,
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);
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}
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@override
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void dispose() {
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_controller.dispose();
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super.dispose();
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}
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Future<void> _refreshVersion() async {
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setState(() => _isLoading = true);
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_controller.repeat();
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final updatedGame = widget.game;
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await updatedGame.updateActualVersion();
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widget.onGameUpdated(updatedGame);
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_controller.stop();
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_controller.reset();
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setState(() => _isLoading = false);
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}
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@override
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Widget build(BuildContext context) {
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final isUpToDate = widget.game.actualVersion == widget.game.lastPlayed;
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return Card(
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child: Padding(
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padding: const EdgeInsets.all(16.0),
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: <Widget>[
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Text(games.map((e) => e.name).join('\n')),
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Text(games.map((e) => e.actualVersion).join('\n')),
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Row(
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mainAxisAlignment: MainAxisAlignment.spaceBetween,
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children: [
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Text(
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widget.game.name,
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style: Theme.of(context).textTheme.titleLarge,
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),
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RotationTransition(
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turns: _controller,
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child: IconButton(
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icon: const Icon(Icons.refresh),
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onPressed: _isLoading ? null : _refreshVersion,
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),
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),
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],
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),
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const SizedBox(height: 8),
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Row(
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children: [
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SizedBox(
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width: 120,
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child: Text(
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'Version:',
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style: Theme.of(context).textTheme.bodyLarge,
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),
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),
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Text(
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widget.game.actualVersion.isEmpty
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? 'Unknown'
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: widget.game.actualVersion,
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style: Theme.of(context).textTheme.bodyMedium?.copyWith(
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color: isUpToDate ? Colors.green : Colors.red,
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fontWeight: FontWeight.bold,
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),
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),
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],
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),
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Row(
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children: [
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SizedBox(
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width: 120,
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child: Text(
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'Last Updated:',
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style: Theme.of(context).textTheme.bodyLarge,
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),
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),
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Text(
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widget.game.lastUpdated.isEmpty
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? 'Never'
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: DateTime.parse(widget.game.lastUpdated).toString(),
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style: Theme.of(context).textTheme.bodyMedium,
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),
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],
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),
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Row(
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children: [
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SizedBox(
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width: 120,
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child: Text(
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'Last Played:',
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style: Theme.of(context).textTheme.bodyLarge,
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),
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),
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Text(
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widget.game.lastPlayed,
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style: Theme.of(context).textTheme.bodyMedium?.copyWith(
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color: isUpToDate ? Colors.green : Colors.red,
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fontWeight: FontWeight.bold,
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),
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),
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],
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),
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const Divider(),
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TextField(
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controller: TextEditingController(text: widget.game.versionRegex),
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decoration: const InputDecoration(labelText: 'Version Regex'),
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onChanged:
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(value) => widget.onGameUpdated(
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Game(
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name: widget.game.name,
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versionRegex: value,
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lastPlayed: widget.game.lastPlayed,
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rssFeedUrl: widget.game.rssFeedUrl,
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actualVersion: widget.game.actualVersion,
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lastUpdated: widget.game.lastUpdated,
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),
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),
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),
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TextField(
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controller: TextEditingController(text: widget.game.rssFeedUrl),
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decoration: const InputDecoration(labelText: 'RSS Feed URL'),
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onChanged:
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(value) => widget.onGameUpdated(
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Game(
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name: widget.game.name,
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versionRegex: widget.game.versionRegex,
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lastPlayed: widget.game.lastPlayed,
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rssFeedUrl: value,
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actualVersion: widget.game.actualVersion,
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lastUpdated: widget.game.lastUpdated,
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),
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),
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),
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TextField(
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controller: TextEditingController(text: widget.game.lastPlayed),
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decoration: const InputDecoration(labelText: 'Last Played'),
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onChanged:
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(value) => widget.onGameUpdated(
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Game(
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name: widget.game.name,
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versionRegex: widget.game.versionRegex,
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lastPlayed: value,
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rssFeedUrl: widget.game.rssFeedUrl,
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actualVersion: widget.game.actualVersion,
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lastUpdated: widget.game.lastUpdated,
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),
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),
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),
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],
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),
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),
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