Fix grid a fucking gain
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@@ -90,19 +90,15 @@ class _MyHomePageState extends State<MyHomePage> {
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onRefresh: _refreshGames,
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child: SingleChildScrollView(
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padding: const EdgeInsets.all(8),
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child: Column(
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child: Wrap(
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spacing: 8,
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runSpacing: 8,
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children: [
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for (var i = 0; i < games.length + 1; i += 2)
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Padding(
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padding: const EdgeInsets.only(bottom: 8),
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child: Row(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Expanded(
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child:
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i < games.length
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? GameCard(
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game: games.values.elementAt(i),
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...games.values.map(
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(game) => SizedBox(
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width: (MediaQuery.of(context).size.width - 24) / 2,
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child: GameCard(
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game: game,
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onGameUpdated: (game) async {
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game = await GameRepository.upsert(game);
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setState(() {
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@@ -110,17 +106,17 @@ class _MyHomePageState extends State<MyHomePage> {
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});
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},
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onDelete: () async {
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await GameRepository.delete(
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games.values.elementAt(i),
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);
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await GameRepository.delete(game);
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setState(() {
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games.remove(
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games.values.elementAt(i).name,
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);
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games.remove(game.name);
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});
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},
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)
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: NewGameCard(
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),
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),
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),
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SizedBox(
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width: (MediaQuery.of(context).size.width - 24) / 2,
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child: NewGameCard(
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onGameCreated: (game) async {
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game = await GameRepository.upsert(game);
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setState(() {
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@@ -129,34 +125,6 @@ class _MyHomePageState extends State<MyHomePage> {
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},
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),
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),
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const SizedBox(width: 8),
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Expanded(
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child:
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i + 1 < games.length
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? GameCard(
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game: games.values.elementAt(i + 1),
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onGameUpdated: (game) async {
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game = await GameRepository.upsert(game);
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setState(() {
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games[game.name] = game;
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});
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},
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onDelete: () async {
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await GameRepository.delete(
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games.values.elementAt(i + 1),
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);
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setState(() {
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games.remove(
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games.values.elementAt(i + 1).name,
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);
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});
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},
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)
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: const SizedBox(), // Empty space for odd number of items
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),
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],
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),
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),
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],
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),
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),
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