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README.md
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README.md
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# gamer_updater
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# Gamer Updater
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A new Flutter project.
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A Flutter application for tracking game version updates via RSS feeds.<br>
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The idea is to track updates to games you might have previously played<br>
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To simply know how much you might be missing and whether you would have new content to look forward to
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## Getting Started
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This project is a starting point for a Flutter application.
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## Features
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A few resources to get you started if this is your first Flutter project:
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- Game version tracking
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- Automatic version checking through RSS feeds
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- Last played date tracking
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- Custom version regex patterns
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- Thumbnails!
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- [Lab: Write your first Flutter app](https://docs.flutter.dev/get-started/codelab)
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- [Cookbook: Useful Flutter samples](https://docs.flutter.dev/cookbook)
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## Setup
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For help getting started with Flutter development, view the
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[online documentation](https://docs.flutter.dev/), which offers tutorials,
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samples, guidance on mobile development, and a full API reference.
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1. Clone repository
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2. Install Flutter
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3. Run `flutter pub get`
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4. Run `flutter run`
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## Usage
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Add games by providing:
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- Name
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- RSS feed URL
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- Version regex pattern
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- Optional game image
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## Example
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If we wanted to track the versions of Rimworld we would enter the rss feed as:
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https://store.steampowered.com/feeds/news/app/294100/?cc=HR&l=english
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And the version regex pattern as:
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`Update (\d+\.\d+\.\d+)`
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Seeing as their posts usually follow this convention:
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Update 1.5.4104 released
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...
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Update 1.4.3704 released
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In theory the rss link can be any link at all and the version regex can be anything at all<br>
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The regex is simply ran on the entirety of the contents of the get request to the rss link<br>
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Which means we can also simply search html<br>
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But it is not as reliable as the rss because of all the additional shit
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Currently the thumbnails must be manually added
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They can also be any image at all but the cards are designed to fit the thumbnails from the game update pages:
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BIN
git_static/screenshot.jpg
Normal file
BIN
git_static/screenshot.jpg
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Binary file not shown.
After Width: | Height: | Size: 299 KiB |
BIN
git_static/thumbnails.png
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BIN
git_static/thumbnails.png
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After Width: | Height: | Size: 662 KiB |
@@ -102,7 +102,7 @@ last_updated = excluded.last_updated
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static Future<Map<String, Game>> getAll() async {
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final db = DB.db;
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final games = await db.rawQuery(
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'SELECT name, actual_version, last_played, rss_feed_url, version_regex, last_updated, image_data FROM games',
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'SELECT name, actual_version, last_played, rss_feed_url, version_regex, last_updated, image_data FROM games ORDER BY name',
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);
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return games
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.map((e) => Game.fromMap(e))
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@@ -90,19 +90,15 @@ class _MyHomePageState extends State<MyHomePage> {
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onRefresh: _refreshGames,
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child: SingleChildScrollView(
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padding: const EdgeInsets.all(8),
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child: Column(
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child: Wrap(
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spacing: 8,
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runSpacing: 8,
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children: [
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for (var i = 0; i < games.length + 1; i += 2)
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Padding(
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padding: const EdgeInsets.only(bottom: 8),
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child: Row(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Expanded(
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child:
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i < games.length
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? GameCard(
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game: games.values.elementAt(i),
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...games.values.map(
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(game) => SizedBox(
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width: (MediaQuery.of(context).size.width - 24) / 2,
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child: GameCard(
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game: game,
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onGameUpdated: (game) async {
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game = await GameRepository.upsert(game);
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setState(() {
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@@ -110,17 +106,17 @@ class _MyHomePageState extends State<MyHomePage> {
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});
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},
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onDelete: () async {
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await GameRepository.delete(
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games.values.elementAt(i),
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);
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await GameRepository.delete(game);
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setState(() {
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games.remove(
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games.values.elementAt(i).name,
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);
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games.remove(game.name);
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});
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},
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)
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: NewGameCard(
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),
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),
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),
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SizedBox(
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width: (MediaQuery.of(context).size.width - 24) / 2,
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child: NewGameCard(
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onGameCreated: (game) async {
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game = await GameRepository.upsert(game);
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setState(() {
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@@ -129,34 +125,6 @@ class _MyHomePageState extends State<MyHomePage> {
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},
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),
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),
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const SizedBox(width: 8),
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Expanded(
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child:
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i + 1 < games.length
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? GameCard(
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game: games.values.elementAt(i + 1),
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onGameUpdated: (game) async {
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game = await GameRepository.upsert(game);
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setState(() {
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games[game.name] = game;
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});
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},
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onDelete: () async {
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await GameRepository.delete(
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games.values.elementAt(i + 1),
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);
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setState(() {
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games.remove(
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games.values.elementAt(i + 1).name,
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);
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});
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},
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)
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: const SizedBox(), // Empty space for odd number of items
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),
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],
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),
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),
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],
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),
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),
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