132 lines
3.9 KiB
Dart
132 lines
3.9 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:gamer_updater/db.dart';
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import 'package:gamer_updater/game.dart';
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import 'package:gamer_updater/widgets/new_game_card.dart';
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import 'package:gamer_updater/widgets/game_card.dart';
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void main() async {
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await DB.init();
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runApp(const MyApp());
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}
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class MyApp extends StatelessWidget {
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const MyApp({super.key});
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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title: 'Gamer Updater',
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theme: ThemeData(
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colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
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useMaterial3: true,
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),
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darkTheme: ThemeData(
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brightness: Brightness.dark,
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useMaterial3: true,
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scaffoldBackgroundColor: Colors.black,
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colorSchemeSeed: Colors.deepPurple,
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cardTheme: CardTheme(
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color: Colors.grey[900],
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elevation: 4,
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margin: const EdgeInsets.symmetric(horizontal: 16, vertical: 8),
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),
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textTheme: const TextTheme(
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titleLarge: TextStyle(fontSize: 22, fontWeight: FontWeight.bold),
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bodyLarge: TextStyle(fontSize: 18),
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bodyMedium: TextStyle(fontSize: 16),
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bodySmall: TextStyle(fontSize: 14),
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),
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),
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themeMode: ThemeMode.system,
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home: const MyHomePage(title: 'Gamer Updater'),
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);
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}
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}
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class MyHomePage extends StatefulWidget {
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const MyHomePage({super.key, required this.title});
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final String title;
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@override
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State<MyHomePage> createState() => _MyHomePageState();
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}
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class _MyHomePageState extends State<MyHomePage> {
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late Map<String, Game> games = {};
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@override
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void initState() {
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super.initState();
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_refreshGames();
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}
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Future<void> _refreshGames() async {
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final games = await GameRepository.getAll();
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setState(() {
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this.games = games;
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});
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(
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backgroundColor: Theme.of(context).colorScheme.inversePrimary,
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title: Text(widget.title),
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actions: [
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IconButton(icon: const Icon(Icons.refresh), onPressed: _refreshGames),
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],
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),
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body: RefreshIndicator(
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onRefresh: _refreshGames,
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child: LayoutBuilder(
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builder: (context, constraints) {
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final cardWidth = constraints.maxWidth / 4;
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return SingleChildScrollView(
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padding: const EdgeInsets.all(8),
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child: Wrap(
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spacing: 8,
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runSpacing: 8,
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children: [
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...games.values.map(
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(game) => SizedBox(
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width: cardWidth - 10, // Subtract spacing to fit 4 cards
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child: GameCard(
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game: game,
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onGameUpdated: (game) async {
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game = await GameRepository.upsert(game);
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setState(() {
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games[game.name] = game;
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});
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},
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onDelete: () async {
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await GameRepository.delete(game);
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setState(() {
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games.remove(game.name);
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});
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},
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),
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),
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),
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SizedBox(
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width: cardWidth - 10, // Subtract spacing to fit 4 cards
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child: NewGameCard(
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onGameCreated: (game) async {
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game = await GameRepository.upsert(game);
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setState(() {
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games[game.name] = game;
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});
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},
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),
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),
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],
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),
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);
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},
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),
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),
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);
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}
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}
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