Rework everything again

This commit is contained in:
2025-03-18 16:51:36 +01:00
parent 43a7efa1aa
commit 1e4b4db220
4 changed files with 144 additions and 198 deletions

View File

@@ -31,9 +31,6 @@ class Mod {
final bool isBaseGame; // Is this the base RimWorld game
final bool isExpansion; // Is this a RimWorld expansion
int loadBeforeNotPlaced = 0;
int loadAfterPlaced = 0;
Mod({
required this.name,
required this.id,

View File

@@ -6,9 +6,12 @@ import 'package:rimworld_modman/mod.dart';
import 'package:xml/xml.dart';
class LoadOrder {
final List<Mod> order = [];
List<Mod> order = [];
final List<String> errors = [];
List<String> get loadOrder => order.map((e) => e.id).toList();
List<String> get loadOrder {
return order.map((mod) => mod.id).toList();
}
LoadOrder();
@@ -251,150 +254,119 @@ class ModList {
LoadOrder generateLoadOrder([LoadOrder? loadOrder]) {
loadOrder ??= LoadOrder();
final modMap = {for (final m in activeMods.values) m.id: m};
final errors = _validateIncompatibilities(modMap);
if (errors.isNotEmpty) {
loadOrder.errors.addAll(errors);
}
// Hard dependency graph
final inDegree = <String, int>{};
final adjacency = <String, List<String>>{};
// Soft constraint reverse mappings
final reverseLoadBefore = <String, List<Mod>>{};
final reverseLoadAfter = <String, List<Mod>>{};
// Initialize data structures
final logger = Logger.instance;
for (final mod in activeMods.values) {
mod.loadBeforeNotPlaced = mod.loadBefore.length;
mod.loadAfterPlaced = 0;
reverseLoadBefore[mod.id] = [];
reverseLoadAfter[mod.id] = [];
inDegree[mod.id] = 0;
adjacency[mod.id] = [];
}
// Build dependency graph and reverse soft constraints
for (final mod in activeMods.values) {
for (final depId in mod.dependencies) {
adjacency[depId]!.add(mod.id);
inDegree[mod.id] = (inDegree[mod.id] ?? 0) + 1;
}
for (final targetId in mod.loadBefore) {
final target = modMap[targetId];
if (target != null) {
reverseLoadBefore[targetId]!.add(mod);
}
}
for (final targetId in mod.loadAfter) {
final target = modMap[targetId];
if (target != null) {
reverseLoadAfter[targetId]!.add(mod);
for (final incomp in mod.incompatibilities) {
if (activeMods.containsKey(incomp)) {
loadOrder.errors.add(
'Incompatibility detected: ${mod.id} is incompatible with $incomp',
);
}
}
}
final heap = PriorityQueue<Mod>((a, b) {
// 1. Base game first
if (a.isBaseGame != b.isBaseGame) {
return a.isBaseGame ? -1 : 1;
}
// 2. Expansions next
if (a.isExpansion != b.isExpansion) {
return a.isExpansion ? -1 : 1;
}
// 3. Soft constraints: Prioritize mods that need to be placed earlier
final aUnmetBefore = a.loadBeforeNotPlaced;
final bUnmetBefore = b.loadBeforeNotPlaced;
if (aUnmetBefore != bUnmetBefore) {
return bUnmetBefore.compareTo(aUnmetBefore); // Higher unmetBefore first
}
// If tied, deprioritize mods with more unmet `loadAfter`
final aUnmetAfter = a.loadAfter.length - a.loadAfterPlaced;
final bUnmetAfter = b.loadAfter.length - b.loadAfterPlaced;
if (aUnmetAfter != bUnmetAfter) {
return aUnmetAfter.compareTo(bUnmetAfter); // Lower unmetAfter first
}
// 4. Smaller size last
loadOrder.order.addAll(activeMods.values.toList());
loadOrder.order.sort((a, b) {
if (a.isBaseGame && !b.isBaseGame) return -1;
if (!a.isBaseGame && b.isBaseGame) return 1;
if (a.isExpansion && !b.isExpansion) return -1;
if (!a.isExpansion && b.isExpansion) return 1;
return b.size.compareTo(a.size);
});
// Initialize heap with available mods
for (final mod in activeMods.values) {
if (inDegree[mod.id] == 0) {
heap.add(mod);
}
Map<String, List<Mod>> relations = {};
for (int i = loadOrder.order.length - 1; i >= 0; i--) {
final mod = loadOrder!.order[i];
logger.info('Processing mod: ${mod.id}');
loadOrder = shuffleMod(mod, loadOrder, relations);
}
while (heap.isNotEmpty) {
final current = heap.removeFirst();
loadOrder.order.add(current);
// Update dependents' in-degree
for (final neighborId in adjacency[current.id]!) {
inDegree[neighborId] = inDegree[neighborId]! - 1;
if (inDegree[neighborId] == 0) {
heap.add(modMap[neighborId]!);
}
}
// Update soft constraints
_updateReverseConstraints(
current,
reverseLoadBefore,
loadOrder,
heap,
(mod) => mod.loadBeforeNotPlaced--,
);
_updateReverseConstraints(
current,
reverseLoadAfter,
loadOrder,
heap,
(mod) => mod.loadAfterPlaced++,
);
}
if (loadOrder.order.length != activeMods.length) {
loadOrder.errors.add("Cyclic dependencies detected");
}
return loadOrder;
return loadOrder!;
}
List<String> _validateIncompatibilities(Map<String, Mod> modMap) {
final errors = <String>[];
for (final mod in modMap.values) {
for (final incompatibleId in mod.incompatibilities) {
if (modMap.values.any((m) => m.id == incompatibleId)) {
errors.add("Incompatible mods: ${mod.id} and $incompatibleId");
}
}
}
return errors;
}
void _updateReverseConstraints(
Mod current,
Map<String, List<Mod>> reverseMap,
// The point of relations and the recursive call is to handle the case where
// A mod depends on a mod that depends on another mod
// So we move our first mod A to after B
// But then we move B after C and A is no longer guranteed to be after B
// So we update it too just in case
// To make sure we have A B C
// Now it opens us to a stack overflow...
LoadOrder shuffleMod(
Mod mod,
LoadOrder loadOrder,
PriorityQueue<Mod> heap,
void Function(Mod) update,
) {
reverseMap[current.id]?.forEach((affectedMod) {
if (!loadOrder.order.contains(affectedMod)) {
update(affectedMod);
// If mod is already in heap, re-add to update position
if (heap.contains(affectedMod)) {
heap.remove(affectedMod);
heap.add(affectedMod);
}
Map<String, List<Mod>> relations, [
Map<String, bool>? seen,
]) {
final logger = Logger.instance;
logger.info('Starting shuffleMod for mod: ${mod.id}');
// Prevent infinite loops
seen ??= <String, bool>{};
if (seen[mod.id] == true) {
logger.info('Mod ${mod.id} has already been seen, skipping.');
return loadOrder;
}
seen[mod.id] = true;
logger.info('Marking mod ${mod.id} as seen.');
for (final dependency in mod.dependencies) {
logger.info('Checking dependency: $dependency for mod ${mod.id}');
final depMod = mods[dependency];
if (depMod == null) {
loadOrder.errors.add(
'Missing dependency: ${mod.id} requires mod with ID $dependency',
);
logger.warning(
'Missing dependency: ${mod.id} requires mod with ID $dependency',
);
continue;
}
});
if (loadOrder.order.indexOf(mod) < loadOrder.order.indexOf(depMod)) {
logger.info('Reordering: ${mod.id} should come after ${depMod.id}');
loadOrder.order.removeAt(loadOrder.order.indexOf(mod));
loadOrder.order.insert(loadOrder.order.indexOf(depMod) + 1, mod);
relations[mod.id] = [...relations[mod.id] ?? [], depMod];
}
}
for (final loadAfter in mod.loadAfter) {
logger.info('Checking loadAfter: $loadAfter for mod ${mod.id}');
final loadAfterMod = mods[loadAfter];
if (loadAfterMod != null &&
loadOrder.order.indexOf(mod) <
loadOrder.order.indexOf(loadAfterMod)) {
logger.info(
'Reordering: ${mod.id} should come after ${loadAfterMod.id}',
);
loadOrder.order.removeAt(loadOrder.order.indexOf(mod));
loadOrder.order.insert(loadOrder.order.indexOf(loadAfterMod) + 1, mod);
relations[mod.id] = [...relations[mod.id] ?? [], loadAfterMod];
}
}
for (final loadBefore in mod.loadBefore) {
logger.info('Checking loadBefore: $loadBefore for mod ${mod.id}');
final loadBeforeMod = mods[loadBefore];
if (loadBeforeMod != null &&
loadOrder.order.indexOf(mod) >
loadOrder.order.indexOf(loadBeforeMod)) {
logger.info(
'Reordering: ${mod.id} should come before ${loadBeforeMod.id}',
);
loadOrder.order.removeAt(loadOrder.order.indexOf(mod));
loadOrder.order.insert(loadOrder.order.indexOf(loadBeforeMod), mod);
relations[mod.id] = [...relations[mod.id] ?? [], loadBeforeMod];
}
}
for (final relatedMod in relations[mod.id] ?? []) {
logger.info('Recursively shuffling related mod: ${relatedMod.id}');
loadOrder = shuffleMod(relatedMod, loadOrder, relations, seen);
}
logger.info('Completed shuffleMod for mod: ${mod.id}');
return loadOrder;
}
LoadOrder loadDependencies(