Refactor logger and minor code polish

This commit is contained in:
2025-03-16 00:54:27 +01:00
parent 4a92ba7340
commit 5f8ce8f7a1
3 changed files with 77 additions and 76 deletions

View File

@@ -1,5 +1,6 @@
import 'dart:io';
import 'dart:async';
import 'package:rimworld_modman/logger.dart';
import 'package:xml/xml.dart';
const root = r'C:/Users/Administrator/Seafile/Games-Rimworld';
@@ -8,75 +9,6 @@ const configRoot = '$root/AppData/RimWorld by Ludeon Studios/Config';
const configPath = '$configRoot/ModsConfig.xml';
const logsPath = '$root/ModManager';
// Logger class for writing logs to console and file
class Logger {
static final Logger _instance = Logger._internal();
static Logger get instance => _instance;
File? _logFile;
IOSink? _logSink;
Logger._internal() {
_initLogFile();
}
void _initLogFile() {
try {
// Use system temp directory
final tempDir = Directory.systemTemp;
final logFileName = 'rimworld_modman.log';
_logFile = File('${tempDir.path}${Platform.pathSeparator}$logFileName');
_logSink = _logFile!.openWrite(mode: FileMode.writeOnly);
info('Logging initialized. Log file: ${_logFile!.path}');
} catch (e) {
print('Failed to initialize log file: $e');
}
}
void _log(String message, String level) {
final timestamp = DateTime.now().toIso8601String();
final formattedMessage = '[$timestamp] [$level] $message';
// Always print to console
print(formattedMessage);
// Write to file if initialized
if (_logSink != null) {
try {
_logSink!.writeln(formattedMessage);
} catch (e) {
print('Error writing to log file: $e');
}
}
}
void info(String message) {
_log(message, 'INFO');
}
void warning(String message) {
_log(message, 'WARN');
}
void error(String message) {
_log(message, 'ERROR');
}
void close() {
if (_logSink != null) {
try {
_logSink!.flush();
_logSink!.close();
} catch (e) {
print('Error closing log file: $e');
}
_logSink = null;
}
}
}
XmlElement findCaseInsensitive(XmlElement element, String name) {
return element.childElements.firstWhere(
(e) => e.name.local.toLowerCase() == name,
@@ -342,7 +274,6 @@ class ModList {
ModList({required this.path});
// Simplified loading with config file first
Future<void> loadWithConfig({bool skipFileCount = false}) async {
final logger = Logger.instance;
@@ -492,7 +423,7 @@ class ModList {
if (loadedModsCount % 50 == 0 || loadedModsCount == totalModsFound) {
logger.info(
'Progress: Loaded $loadedModsCount mods (${stopwatch.elapsedMilliseconds}ms)',
'Progress: Loaded $loadedModsCount mods (${modTime}ms)',
);
}
} catch (e) {