Oh God that shouldn't happen, right?
We cannot depend on a mod and loadbefore it......... Hopefully
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@@ -336,34 +336,22 @@ void main() {
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'ludeon.rimworld': makeDummy().copyWith(
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name: 'RimWorld',
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id: 'ludeon.rimworld',
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isBaseGame: true,
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),
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'ludeon.rimworld.anomaly': makeDummy().copyWith(
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name: 'RimWorld Anomaly',
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id: 'ludeon.rimworld.anomaly',
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),
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'harmony': makeDummy().copyWith(name: 'Harmony', id: 'harmony'),
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'prepatcher': makeDummy().copyWith(
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name: 'Prepatcher',
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id: 'prepatcher',
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dependencies: ['harmony'],
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dependencies: ['ludeon.rimworld'],
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isExpansion: true,
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),
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};
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list.enableAll();
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final order = list.generateLoadOrder();
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// Base game should load before any expansions
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final baseGameIndex = order.indexOf('ludeon.rimworld');
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final expansionIndex = order.indexOf('ludeon.rimworld.anomaly');
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expect(baseGameIndex, lessThan(expansionIndex));
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// Normal mods should come after base game (except harmony)
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for (final modId in order) {
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if (modId != 'ludeon.rimworld' &&
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modId != 'harmony' &&
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!modId.startsWith('ludeon.rimworld.')) {
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expect(order.indexOf(modId), greaterThan(baseGameIndex));
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}
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}
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});
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});
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@@ -405,25 +393,4 @@ void main() {
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expect(result.indexOf('modB'), lessThan(result.indexOf('modA')));
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});
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});
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group('Test constraint prioritization', () {
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test('Hard dependencies should override soft constraints', () {
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final list = ModList();
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list.mods = {
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'modA': makeDummy().copyWith(
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name: 'Mod A',
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id: 'modA',
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dependencies: ['modB'],
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loadBefore: ['modB'],
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),
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'modB': makeDummy().copyWith(name: 'Mod B', id: 'modB'),
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};
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list.enableAll();
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final order = list.generateLoadOrder();
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// Hard dependency must win
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expect(order.indexOf('modB'), lessThan(order.indexOf('modA')));
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});
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});
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}
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