Implement a little better "loadRequired"
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@@ -240,18 +240,6 @@ class ModList {
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}
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}
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//LoadOrder loadRequired([LoadOrder? loadOrder]) {
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// loadOrder ??= LoadOrder();
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// final toEnable = <String>[];
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// for (final modid in activeMods.keys) {
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// loadDependencies(modid, loadOrder, toEnable);
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// }
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// for (final modid in toEnable) {
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// setEnabled(modid, true);
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// }
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// return generateLoadOrder(loadOrder);
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//}
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LoadOrder generateLoadOrder([LoadOrder? loadOrder]) {
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loadOrder ??= LoadOrder();
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final logger = Logger.instance;
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@@ -574,6 +562,27 @@ class ModList {
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}
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return generateLoadOrder(loadOrder);
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}
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LoadOrder loadRequiredBaseGame([LoadOrder? loadOrder]) {
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loadOrder ??= LoadOrder();
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final baseGameMods =
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mods.values.where((mod) => mod.isBaseGame || mod.isExpansion).toList();
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// You would probably want to load these too if you had them
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final specialMods =
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mods.values
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.where(
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(mod) =>
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mod.id.contains("harmony") ||
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mod.id.contains("prepatcher") ||
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mod.id.contains("betterlog"),
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)
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.toList();
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enableMods(baseGameMods.map((mod) => mod.id).toList());
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enableMods(specialMods.map((mod) => mod.id).toList());
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return loadRequired(loadOrder);
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}
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}
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String _expansionNameFromId(String id) {
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