Use fucking graphs again

This commit is contained in:
2025-03-18 20:42:22 +01:00
parent efe74b404e
commit a6cfd3e16e
4 changed files with 556 additions and 25 deletions

View File

@@ -47,6 +47,17 @@ class Mod {
this.enabled = false,
});
int get tier {
if (isBaseGame) return 0;
if (isExpansion) return 1;
return 2;
}
@override
String toString() {
return 'Mod{name: $name, id: $id, path: $path, dependencies: $dependencies, loadAfter: $loadAfter, loadBefore: $loadBefore, incompatibilities: $incompatibilities, size: $size, isBaseGame: $isBaseGame, isExpansion: $isExpansion}';
}
static Mod fromDirectory(String path, {bool skipFileCount = false}) {
final logger = Logger.instance;
final stopwatch = Stopwatch()..start();

View File

@@ -255,34 +255,145 @@ class ModList {
LoadOrder generateLoadOrder([LoadOrder? loadOrder]) {
loadOrder ??= LoadOrder();
final logger = Logger.instance;
logger.info('Generating load order...');
for (final mod in activeMods.values) {
logger.info('Checking mod: ${mod.id}');
logger.info('Mod details: ${mod.toString()}');
for (final incomp in mod.incompatibilities) {
if (activeMods.containsKey(incomp)) {
loadOrder.errors.add(
'Incompatibility detected: ${mod.id} is incompatible with $incomp',
);
logger.warning(
'Incompatibility detected: ${mod.id} is incompatible with $incomp',
);
} else {
logger.info('No incompatibility found for: $incomp');
}
}
for (final dep in mod.dependencies) {
if (!activeMods.containsKey(dep)) {
loadOrder.errors.add('Missing dependency: ${mod.id} requires $dep');
logger.warning('Missing dependency: ${mod.id} requires $dep');
} else {
logger.info('Dependency found: ${mod.id} requires $dep');
}
}
}
logger.info('Adding active mods to load order...');
loadOrder.order.addAll(activeMods.values.toList());
logger.info(
'Active mods added: ${loadOrder.order.map((mod) => mod.id).join(', ')}',
);
loadOrder.order.sort((a, b) {
if (a.isBaseGame && !b.isBaseGame) return -1;
if (!a.isBaseGame && b.isBaseGame) return 1;
if (a.isExpansion && !b.isExpansion) return -1;
if (!a.isExpansion && b.isExpansion) return 1;
final modMap = {for (final mod in loadOrder.order) mod.id: mod};
final graph = <String, Set<String>>{};
final inDegree = <String, int>{};
// Step 1: Initialize graph and inDegree
for (final mod in loadOrder.order) {
graph[mod.id] = <String>{};
inDegree[mod.id] = 0;
}
// Step 2: Build dependency graph
void addEdge(String from, String to) {
final fromMod = modMap[from];
if (fromMod == null) {
logger.warning('Missing dependency: $from');
return;
}
final toMod = modMap[to];
if (toMod == null) {
logger.warning('Missing dependency: $to');
return;
}
if (graph[from]!.add(to)) {
inDegree[to] = inDegree[to]! + 1;
}
}
for (final mod in loadOrder.order) {
for (final target in mod.loadBefore) {
addEdge(mod.id, target);
}
for (final target in mod.loadAfter) {
addEdge(target, mod.id);
}
for (final dep in mod.dependencies) {
addEdge(dep, mod.id);
}
}
// Step 3: Calculate tiers dynamically with cross-tier dependencies
final tiers = <Mod, int>{};
for (final mod in loadOrder.order) {
int tier = 2; // Default to Tier 2
// Check if mod loads before any base game mod (Tier 0)
final loadsBeforeBase = mod.loadBefore.any(
(id) => modMap[id]?.isBaseGame ?? false,
);
if (mod.isBaseGame || loadsBeforeBase) {
tier = 0;
} else {
// Check if mod loads before any expansion (Tier 1)
final loadsBeforeExpansion = mod.loadBefore.any(
(id) => modMap[id]?.isExpansion ?? false,
);
if (mod.isExpansion || loadsBeforeExpansion) {
tier = 1;
}
}
tiers[mod] = tier;
}
// Step 4: Global priority queue (tier ascending, size descending)
final pq = PriorityQueue<Mod>((a, b) {
final tierA = tiers[a]!;
final tierB = tiers[b]!;
if (tierA != tierB) return tierA.compareTo(tierB);
return b.size.compareTo(a.size);
});
Map<String, List<Mod>> relations = {};
for (int i = loadOrder.order.length - 1; i >= 0; i--) {
final mod = loadOrder!.order[i];
logger.info('Processing mod: ${mod.id}');
loadOrder = shuffleMod(mod, loadOrder, relations);
// Initialize queue with mods having inDegree 0
for (final mod in loadOrder.order) {
if (inDegree[mod.id] == 0) {
pq.add(mod);
}
}
return loadOrder!;
final orderedMods = <Mod>[];
while (pq.isNotEmpty) {
final current = pq.removeFirst();
orderedMods.add(current);
for (final neighborId in graph[current.id]!) {
inDegree[neighborId] = inDegree[neighborId]! - 1;
if (inDegree[neighborId] == 0) {
final neighbor = modMap[neighborId]!;
pq.add(neighbor);
}
}
}
if (orderedMods.length != loadOrder.order.length) {
loadOrder.errors.add('Cycle detected in dependencies');
logger.warning(
'Cycle detected in dependencies: expected ${loadOrder.order.length}, got ${orderedMods.length}.',
);
}
loadOrder.order = orderedMods;
logger.info(
'Load order generated successfully with ${loadOrder.order.length} mods.',
);
for (final mod in loadOrder.order) {
logger.info('Mod: ${mod.toString()}');
}
return loadOrder;
}
// The point of relations and the recursive call is to handle the case where