// Here's the plan: // This class will take an instance of ModList and manipulate it in various ways // What we want to achieve is two things: // A) a binary search / bisect algorithm to find the minimum set of mods // that exhibit a bug // B) a linear search / batching algorithm for the same purpose // Why both? I think B will be most useful most often but A theoretically // should be faster // Why I think A might not always be faster is because it takes us a very long // time to load a lot of mods // So say it takes us 30 minutes to load 300 mods // Via bisect we would be loading 30 + 15 + 7.5 + ... = some 50 minutes // Via linear search we would be loading say 30 mods at a time // Which would be 3 minutes per batch for 10 batches // ie. 30 minutes // Reality is a little bit more complicated than that but that is the theory // Now - how should this class do what I detailed it to do // Keep the original ModList and copy it for every iteration // Whether that be an iteration of bisect or a batch of linear search // For every new batch make sure all its dependencies are loaded (ModList.loadRequired()) // Then try run game and proceed to next batch (or don't) // Progressively our ModList will shrink (or not, regardless) // And we should keep a registry of tested (say Good) mods and ones we haven't gotten to yet // Maybe even make sure each batch contains N untested mods // And that we don't test the same mod twice (unless it's a library)