144 lines
4.1 KiB
Dart
144 lines
4.1 KiB
Dart
import 'dart:async';
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import 'package:rimworld_modman/logger.dart';
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import 'package:rimworld_modman/mod.dart';
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import 'package:rimworld_modman/mod_list.dart';
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/// A class that helps find the minimum set of mods that exhibit a bug.
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///
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/// Provides two main algorithms:
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/// - Binary search / bisect: Divides mods into smaller subsets to find problematic ones quickly.
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/// - Linear search / batching: Tests mods in small groups to systematically identify issues.
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///
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/// These approaches help RimWorld mod users identify which mods are causing problems
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/// when many mods are installed.
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class Move {
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final int startIndex;
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final int endIndex;
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Move({required this.startIndex, required this.endIndex});
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}
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class ModListTroubleshooter {
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final ModList originalModList;
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ModList currentModList;
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// These indices should ALWAYS represent the CURRENT selection of mods
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int _startIndex = 0;
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int _endIndex = 0;
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ModListTroubleshooter(ModList modList)
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: originalModList = modList,
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currentModList = modList.copyWith(),
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_startIndex = 0,
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_endIndex = modList.activeMods.length;
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Move binaryForwardMove() {
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final midIndex = (_startIndex + _endIndex) ~/ 2;
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return Move(startIndex: midIndex, endIndex: _endIndex);
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}
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Move binaryBackwardMove() {
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final midIndex = ((_startIndex + _endIndex) / 2).ceil();
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return Move(startIndex: _startIndex, endIndex: midIndex);
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}
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ModList binaryForward() {
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final move = binaryForwardMove();
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final subset = originalModList.activeMods.keys.toList().sublist(
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move.startIndex,
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move.endIndex,
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);
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currentModList.disableAll();
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currentModList.enableMods(subset);
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_startIndex = move.startIndex;
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_endIndex = move.endIndex;
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return currentModList;
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}
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ModList binaryBackward() {
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final move = binaryBackwardMove();
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final subset = originalModList.activeMods.keys.toList().sublist(
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move.startIndex,
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move.endIndex,
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);
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currentModList.disableAll();
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currentModList.enableMods(subset);
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_startIndex = move.startIndex;
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_endIndex = move.endIndex;
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return currentModList;
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}
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// If the current selection is not equal to our proposed step size
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// We do not MOVE but instead just return the correct amount of mods from the start
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Move linearForwardMove({int stepSize = 20}) {
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var start = _startIndex;
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var end = _endIndex;
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// If we are not "in step"
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if (end - start == stepSize) {
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// Move the indices forward by the step size, step forward
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start += stepSize;
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end += stepSize;
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} else {
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end = start + stepSize;
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}
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if (end > originalModList.activeMods.length) {
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// If we are at the end of the list, move the start index such that we return
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// At most the step size amount of mods
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end = originalModList.activeMods.length;
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start = (end - stepSize).clamp(0, end);
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}
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return Move(startIndex: start, endIndex: end);
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}
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Move linearBackwardMove({int stepSize = 20}) {
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var start = _startIndex;
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var end = _endIndex;
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if (end - start == stepSize) {
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start -= stepSize;
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end -= stepSize;
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} else {
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start = end - stepSize;
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}
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if (start < 0) {
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start = 0;
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end = stepSize.clamp(0, originalModList.activeMods.length);
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}
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return Move(startIndex: start, endIndex: end);
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}
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ModList linearForward({int stepSize = 20}) {
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final move = linearForwardMove(stepSize: stepSize);
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final subset = originalModList.activeMods.keys.toList().sublist(
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move.startIndex,
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move.endIndex,
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);
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currentModList.disableAll();
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currentModList.enableMods(subset);
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_startIndex = move.startIndex;
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_endIndex = move.endIndex;
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return currentModList;
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}
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ModList linearBackward({int stepSize = 20}) {
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final move = linearBackwardMove(stepSize: stepSize);
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final subset = originalModList.activeMods.keys.toList().sublist(
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move.startIndex,
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move.endIndex,
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);
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currentModList.disableAll();
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currentModList.enableMods(subset);
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_startIndex = move.startIndex;
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_endIndex = move.endIndex;
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return currentModList;
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}
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void reset() {
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currentModList = originalModList.copyWith();
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}
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}
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