Basic functionality

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2025-04-21 16:04:39 +02:00
parent 0d46e18bf2
commit 26abaafd28

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@@ -1,122 +1,332 @@
import 'dart:async';
import 'dart:io'; // Required for Platform check
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:system_tray/system_tray.dart';
import 'package:window_manager/window_manager.dart';
import 'package:audioplayers/audioplayers.dart';
// For path joining
void main() { // --- Configuration ---
runApp(const MyApp()); const Duration popupInterval = Duration(hours: 1); // How often to pop up
const String notificationSound =
'notification.wav'; // Sound file in assets/sounds/
// --------------------
void main() async {
WidgetsFlutterBinding.ensureInitialized();
// Must add this line.
await windowManager.ensureInitialized();
// Use it only after calling `hiddenWindowAtLaunch`
WindowOptions windowOptions = const WindowOptions(
size: Size(800, 600),
center: true,
backgroundColor: Colors.transparent,
skipTaskbar: false,
titleBarStyle: TitleBarStyle.normal,
);
// Hide window at launch
windowManager.waitUntilReadyToShow(windowOptions, () async {
await windowManager.hide(); // Start hidden
});
runApp(const JournalerApp());
} }
class MyApp extends StatelessWidget { class JournalerApp extends StatelessWidget {
const MyApp({super.key}); const JournalerApp({super.key});
// This widget is the root of your application.
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
return MaterialApp( return MaterialApp(
title: 'Flutter Demo', title: 'Journaler',
theme: ThemeData( theme: ThemeData(
// This is the theme of your application. primarySwatch: Colors.blue,
// visualDensity: VisualDensity.adaptivePlatformDensity,
// TRY THIS: Try running your application with "flutter run". You'll see
// the application has a purple toolbar. Then, without quitting the app,
// try changing the seedColor in the colorScheme below to Colors.green
// and then invoke "hot reload" (save your changes or press the "hot
// reload" button in a Flutter-supported IDE, or press "r" if you used
// the command line to start the app).
//
// Notice that the counter didn't reset back to zero; the application
// state is not lost during the reload. To reset the state, use hot
// restart instead.
//
// This works for code too, not just values: Most code changes can be
// tested with just a hot reload.
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
), ),
home: const MyHomePage(title: 'Flutter Demo Home Page'), home: const MainPage(),
debugShowCheckedModeBanner: false,
); );
} }
} }
class MyHomePage extends StatefulWidget { class MainPage extends StatefulWidget {
const MyHomePage({super.key, required this.title}); const MainPage({super.key});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override @override
State<MyHomePage> createState() => _MyHomePageState(); State<MainPage> createState() => _MainPageState();
} }
class _MyHomePageState extends State<MyHomePage> { class _MainPageState extends State<MainPage> with WindowListener {
int _counter = 0; final AppWindow _appWindow = AppWindow();
final SystemTray _systemTray = SystemTray();
final AudioPlayer _audioPlayer = AudioPlayer();
void _incrementCounter() { final TextEditingController _previousEntryController =
setState(() { TextEditingController();
// This call to setState tells the Flutter framework that something has final TextEditingController _currentEntryController = TextEditingController();
// changed in this State, which causes it to rerun the build method below final TextEditingController _todoController = TextEditingController();
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be Timer? _popupTimer;
// called again, and so nothing would appear to happen.
_counter++; @override
}); void initState() {
super.initState();
windowManager.addListener(this);
_initSystemTray();
_loadData(); // Placeholder for loading initial data
_startPopupTimer();
// Prevent window from closing, instead hide it
// Needs `implements WindowListener` and `windowManager.addListener(this);`
// and `windowManager.removeListener(this);` in dispose
windowManager.setPreventClose(true);
} }
@override
void dispose() {
windowManager.removeListener(this);
_popupTimer?.cancel();
_previousEntryController.dispose();
_currentEntryController.dispose();
_todoController.dispose();
_audioPlayer.dispose();
super.dispose();
}
// --- Window Listener --- //
@override
void onWindowClose() {
_saveData(); // Placeholder for saving data
windowManager.hide(); // Hide instead of closing
// Alternatively, to fully close:
// windowManager.destroy();
}
@override
void onWindowFocus() {
// Maybe reload data if needed when window becomes active
setState(() {
// If you need to refresh state
});
}
// --- System Tray --- //
Future<void> _initSystemTray() async {
// Use simple relative paths for assets declared in pubspec.yaml
// The build process handles packaging these assets correctly.
String iconPath =
Platform.isWindows ? 'assets/app_icon.ico' : 'assets/app_icon.png';
// IMPORTANT: You need to create an icon file named app_icon.ico (for Windows)
// and/or app_icon.png (for Mac/Linux) and place it in the 'assets/' directory.
// Create the 'assets' directory if it doesn't exist at the root of your project.
// Then, ensure your pubspec.yaml lists the 'assets/' directory:
// flutter:
// uses-material-design: true
// assets:
// - assets/
// - assets/sounds/ # Keep this if you have it
// Check if the asset file exists before trying to use it (optional but recommended)
// Note: This basic check works during development. Accessing assets might
// require different handling in production builds depending on the platform.
// try {
// await rootBundle.load(iconPath); // Check if asset is loadable
// } catch (_) {
// debugPrint("Error: System tray icon '$iconPath' not found in assets.");
// // Handle the error, maybe use a default icon or skip tray init
// return;
// }
await _systemTray.initSystemTray(
// title: "Journaler", // Optional: Title shown on hover (might not work on all OS)
iconPath: iconPath, // Use the corrected path
toolTip: "Journaler",
);
// Handle system tray menu item clicks
_systemTray.registerSystemTrayEventHandler((eventName) {
debugPrint("System Tray Event: $eventName");
if (eventName == kSystemTrayEventClick) {
_showWindow();
} else if (eventName == kSystemTrayEventRightClick) {
// Optional: Show a context menu on right click
// _systemTray.popUpContextMenu() - need to define menu items first
}
});
}
// --- Periodic Popup & Sound --- //
void _startPopupTimer() {
_popupTimer = Timer.periodic(popupInterval, (timer) {
_showWindowAndPlaySound();
});
}
Future<void> _showWindowAndPlaySound() async {
await _showWindow();
await _playSound();
}
Future<void> _showWindow() async {
bool isVisible = await windowManager.isVisible();
if (!isVisible) {
await windowManager.show();
await windowManager.focus();
}
}
Future<void> _playSound() async {
try {
// Assumes the sound file is in assets/sounds/
await _audioPlayer.play(AssetSource('sounds/$notificationSound'));
debugPrint("Played sound: $notificationSound");
} catch (e) {
debugPrint("Error playing sound: $e");
// Handle error, e.g., show a notification or log
}
}
// --- Data Handling (Placeholders) --- //
void _loadData() {
// TODO: Implement logic to load previous entry and todo list
// Example:
// _previousEntryController.text = await loadPreviousEntryFromDatabase();
// _todoController.text = await loadTodoListFromFile();
_previousEntryController.text =
"This is a placeholder for the previous entry.";
_todoController.text = "- Placeholder Todo 1\n- Placeholder Todo 2";
_currentEntryController.text = ""; // Current entry always starts empty
debugPrint("Data loaded (placeholder).");
}
void _saveData() {
// TODO: Implement logic to save the current entry and todo list
// Example:
// await saveEntryToDatabase(_currentEntryController.text);
// await saveTodoListToFile(_todoController.text);
// You might want to move the '_currentEntryController.text' to become
// the '_previousEntryController.text' for the *next* session here or upon loading.
debugPrint(
"Data saved (placeholder). Previous: [...], Current: [${_currentEntryController.text.length} chars], Todo: [${_todoController.text.length} chars]",
);
// Potentially clear current entry after saving, or handle it on next load
// _currentEntryController.clear();
}
// --- UI Build --- //
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold( return Scaffold(
appBar: AppBar( appBar: AppBar(
// TRY THIS: Try changing the color here to a specific color (to title: const Text('Journaler'),
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar // Optional: Add a save button or other actions
// change color while the other colors stay the same. actions: [
backgroundColor: Theme.of(context).colorScheme.inversePrimary, IconButton(
// Here we take the value from the MyHomePage object that was created by icon: const Icon(Icons.save),
// the App.build method, and use it to set our appbar title. onPressed: _saveData,
title: Text(widget.title), tooltip: 'Save Current Entry & Todo',
),
IconButton(
icon: const Icon(Icons.volume_up),
onPressed: _playSound, // For testing sound
tooltip: 'Test Sound',
),
IconButton(
icon: const Icon(Icons.timer),
onPressed: _showWindowAndPlaySound, // For testing popup
tooltip: 'Test Popup',
),
],
), ),
body: Center( body: Padding(
// Center is a layout widget. It takes a single child and positions it padding: const EdgeInsets.all(8.0),
// in the middle of the parent. child: Row(
child: Column( crossAxisAlignment: CrossAxisAlignment.stretch,
// Column is also a layout widget. It takes a list of children and children: [
// arranges them vertically. By default, it sizes itself to fit its // Main journal area (8-10 columns)
// children horizontally, and tries to be as tall as its parent. Expanded(
// flex:
// Column has various properties to control how it sizes itself and 9, // Adjust flex factor (e.g., 8, 9, 10) for desired width ratio
// how it positions its children. Here we use mainAxisAlignment to child: Column(
// center the children vertically; the main axis here is the vertical crossAxisAlignment: CrossAxisAlignment.stretch,
// axis because Columns are vertical (the cross axis would be children: [
// horizontal). // Previous Entry (read-only conceptually, but TextField for easy display)
// Expanded(
// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint" child: TextField(
// action in the IDE, or press "p" in the console), to see the controller: _previousEntryController,
// wireframe for each widget. maxLines: null, // Allows unlimited lines
mainAxisAlignment: MainAxisAlignment.center, expands: true, // Fills the available space
children: <Widget>[ readOnly: true, // Make it non-editable
const Text('You have pushed the button this many times:'), decoration: const InputDecoration(
Text( labelText: 'Previous Entry',
'$_counter', border: OutlineInputBorder(),
style: Theme.of(context).textTheme.headlineMedium, contentPadding: EdgeInsets.all(8.0),
),
),
),
const SizedBox(height: 8), // Spacing
// Current Entry
Expanded(
child: TextField(
controller: _currentEntryController,
maxLines: null,
expands: true,
autofocus: true, // Focus here when window appears
decoration: const InputDecoration(
labelText: 'Current Entry (What\'s on your mind?)',
border: OutlineInputBorder(),
contentPadding: EdgeInsets.all(8.0),
),
onChanged: (text) {
// Optional: Add auto-save logic here if desired
},
),
),
],
),
),
const SizedBox(width: 8), // Spacing between columns
// Todo List area (remaining columns)
Expanded(
flex: 3, // Adjust flex factor (12 - 9 = 3, or 12 - 8 = 4, etc.)
child: TextField(
controller: _todoController,
maxLines: null,
expands: true,
decoration: const InputDecoration(
labelText: 'Todo List',
border: OutlineInputBorder(),
contentPadding: EdgeInsets.all(8.0),
),
onChanged: (text) {
// Optional: Auto-save Todo list changes
// Consider debouncing if saving frequently
},
),
), ),
], ],
), ),
), ),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
); );
} }
} }
// Helper class for AppWindow interactions (optional, but good practice)
class AppWindow {
Future<void> init() async {
// Can add more window setup here if needed
}
Future<void> show() async {
await windowManager.show();
await windowManager.focus();
}
Future<void> hide() async {
await windowManager.hide();
}
}