Don't focus on popup
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@@ -10,7 +10,6 @@ import 'package:flutter/gestures.dart';
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// TODO: Add an icon to the executable, simply use the existing tray icon
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// TODO: Add an icon to the executable, simply use the existing tray icon
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// TODO: Sound does not play when ran from a different workdir? Weird
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// TODO: Sound does not play when ran from a different workdir? Weird
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// TODO: Don't focus on open, playing the sound is enough; We don't want to get killed in games because of journaler
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// Default values - will be replaced by DB values if they exist
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// Default values - will be replaced by DB values if they exist
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const Duration _defaultPopupInterval = Duration(minutes: 20);
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const Duration _defaultPopupInterval = Duration(minutes: 20);
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@@ -224,8 +223,6 @@ class MainPageState extends State<MainPage> with WindowListener {
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await windowManager.setSize(const Size(1600, 900));
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await windowManager.setSize(const Size(1600, 900));
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await windowManager.center();
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await windowManager.center();
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await windowManager.show();
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await windowManager.show();
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await windowManager.focus();
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_currentEntryFocusNode.requestFocus();
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await _playSound();
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await _playSound();
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} else {
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} else {
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await windowManager.focus();
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await windowManager.focus();
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@@ -239,7 +236,7 @@ class MainPageState extends State<MainPage> with WindowListener {
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await _audioPlayer.play(AssetSource('sounds/$_currentNotificationSound'));
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await _audioPlayer.play(AssetSource('sounds/$_currentNotificationSound'));
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debugPrint("Played sound: $_currentNotificationSound");
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debugPrint("Played sound: $_currentNotificationSound");
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} catch (e) {
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} catch (e) {
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debugPrint("Error playing sound $_currentNotificationSound: e");
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debugPrint("Error playing sound $_currentNotificationSound: $e");
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}
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}
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}
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}
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