refactor(DD2Switcher): simplify sequence index handling and settings loading
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@@ -48,25 +48,21 @@ namespace DD2Switcher {
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public static void StartSequenceMode() {
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Console.WriteLine($"StartSequenceMode called. FirstIndex: {FirstIndex}, LastIndex: {LastIndex}");
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// Compute default indices if not set by user
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if (FirstIndex == -1 || LastIndex == -1) {
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FirstIndex = FindFirstNonNullWindow();
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LastIndex = FindLastNonNullWindow();
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Console.WriteLine($"Computed default indices: FirstIndex={FirstIndex}, LastIndex={LastIndex}");
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// Compute indices only when sequence starts, not stored permanently
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int sequenceFirstIndex = FirstIndex;
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int sequenceLastIndex = LastIndex;
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// Ensure LastIndex is different from FirstIndex if there are multiple windows
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if (FirstIndex != -1 && LastIndex != -1 && FirstIndex == LastIndex) {
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int nextWindow = FindNextNonNullWindow(FirstIndex + 1);
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if (nextWindow != -1) {
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LastIndex = nextWindow;
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Console.WriteLine($"Adjusted LastIndex to: {LastIndex} (different from FirstIndex)");
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}
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}
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// If no user indices, use absolute first and last windows
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if (sequenceFirstIndex == -1 || sequenceLastIndex == -1) {
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sequenceFirstIndex = FindFirstNonNullWindow();
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sequenceLastIndex = FindLastNonNullWindow();
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Console.WriteLine(
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$"Computed sequence indices: FirstIndex={sequenceFirstIndex}, LastIndex={sequenceLastIndex}");
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}
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if (FirstIndex >= 0 && LastIndex >= 0 && FirstIndex <= LastIndex) {
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if (sequenceFirstIndex >= 0 && sequenceLastIndex >= 0 && sequenceFirstIndex <= sequenceLastIndex) {
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CurrentState = SequenceState.PROCESSING;
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CurrentSequenceIndex = FirstIndex;
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CurrentSequenceIndex = sequenceFirstIndex;
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Console.WriteLine($"Starting sequence mode, tabbing to index {CurrentSequenceIndex + 1}");
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TabTo(CurrentSequenceIndex + 1); // Tab to first window
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CurrentState = SequenceState.WAITING;
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@@ -77,18 +73,22 @@ namespace DD2Switcher {
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}
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public static void NextSequenceStep() {
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Console.WriteLine(
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$"NextSequenceStep called. State: {CurrentState}, CurrentIndex: {CurrentSequenceIndex}, LastIndex: {LastIndex}");
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Console.WriteLine($"NextSequenceStep called. State: {CurrentState}, CurrentIndex: {CurrentSequenceIndex}");
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if (CurrentState == SequenceState.INACTIVE)
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return;
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CurrentState = SequenceState.PROCESSING;
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CurrentSequenceIndex++;
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Console.WriteLine($"Advanced to index {CurrentSequenceIndex}");
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if (CurrentSequenceIndex > LastIndex) {
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// Get the actual last index for this sequence (computed or user-set)
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int sequenceLastIndex = (LastIndex != -1) ? LastIndex : FindLastNonNullWindow();
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if (CurrentSequenceIndex > sequenceLastIndex) {
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// End of sequence - tab back to first
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int sequenceFirstIndex = (FirstIndex != -1) ? FirstIndex : FindFirstNonNullWindow();
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Console.WriteLine("End of sequence reached, tabbing back to first window");
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TabTo(FirstIndex + 1);
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TabTo(sequenceFirstIndex + 1);
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ExitSequenceMode();
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} else {
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Console.WriteLine($"Tabbing to index {CurrentSequenceIndex + 1}");
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@@ -116,11 +116,11 @@ namespace DD2Switcher {
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string json = File.ReadAllText(settingsPath);
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Console.WriteLine($"Read JSON: {json}");
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var settings = JsonSerializer.Deserialize<Settings>(json);
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FirstIndex = settings.FirstIndex;
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LastIndex = settings.LastIndex;
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// DO NOT load FirstIndex and LastIndex - they should be set by user only
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// FirstIndex = settings.FirstIndex;
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// LastIndex = settings.LastIndex;
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SequenceKeybind = settings.SequenceKeybind;
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Console.WriteLine(
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$"Loaded settings: First={FirstIndex}, Last={LastIndex}, Keybind={SequenceKeybind}");
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Console.WriteLine($"Loaded settings: Keybind={SequenceKeybind} (First/Last indices NOT loaded)");
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} else {
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Console.WriteLine($"Settings file does not exist at: {settingsPath}");
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Console.WriteLine("Using default settings");
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