fix(Program.cs): reduce delay in HandleWaitingToAdvance and handle sequence event asynchronously
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@@ -222,8 +222,8 @@ namespace DD2Switcher {
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private static void HandleWaitingToAdvance() {
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private static void HandleWaitingToAdvance() {
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// Start timer to advance after N milliseconds
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// Start timer to advance after N milliseconds
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Console.WriteLine($"Starting 500ms timer in WAITING_TO_ADVANCE state");
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Console.WriteLine($"Starting 20ms timer in WAITING_TO_ADVANCE state");
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Task.Delay(500).ContinueWith(_ => {
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Task.Delay(20).ContinueWith(_ => {
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if (CurrentState == SequenceState.WAITING_TO_ADVANCE) {
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if (CurrentState == SequenceState.WAITING_TO_ADVANCE) {
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CurrentState = SequenceState.ADVANCE;
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CurrentState = SequenceState.ADVANCE;
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Console.WriteLine($"Timer expired, transitioning to ADVANCE state");
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Console.WriteLine($"Timer expired, transitioning to ADVANCE state");
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@@ -321,7 +321,8 @@ namespace DD2Switcher {
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if (wParamInt == WM_LBUTTONDOWN || wParamInt == WM_RBUTTONDOWN || wParamInt == WM_MBUTTONDOWN) {
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if (wParamInt == WM_LBUTTONDOWN || wParamInt == WM_RBUTTONDOWN || wParamInt == WM_MBUTTONDOWN) {
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if (CurrentState == SequenceState.WAITING_FOR_EVENT) {
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if (CurrentState == SequenceState.WAITING_FOR_EVENT) {
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Console.WriteLine($"Mouse click detected in state: {CurrentState}");
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Console.WriteLine($"Mouse click detected in state: {CurrentState}");
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HandleSequenceEvent();
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// Handle sequence event asynchronously to avoid interfering with mouse event processing
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Task.Run(() => HandleSequenceEvent());
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}
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}
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}
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}
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}
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}
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