Initial commit
This commit is contained in:
130
DD2Switcher/Program.cs
Normal file
130
DD2Switcher/Program.cs
Normal file
@@ -0,0 +1,130 @@
|
||||
using System;
|
||||
using System.Windows.Forms;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.Threading;
|
||||
|
||||
namespace DD2Switcher {
|
||||
internal static class Program {
|
||||
[DllImport("user32.dll")]
|
||||
static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint dwData, UIntPtr dwExtraInfo);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern IntPtr GetForegroundWindow();
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern bool SetForegroundWindow(IntPtr hWnd);
|
||||
|
||||
[DllImport("User32.dll", SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
static extern bool PrintWindow(IntPtr hwnd, IntPtr hDC, uint nFlags);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
static extern bool GetWindowRect(IntPtr handle, ref Rectangle rect);
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
|
||||
|
||||
static Process[] games = Process.GetProcessesByName("Dundefgame");
|
||||
static Process activeGame = games[0];
|
||||
static int defaultAffinity = 0b100000000000;
|
||||
|
||||
private static void AdjustAffinities() {
|
||||
int fullAffinity = 0b111111111111;
|
||||
int i = 0;
|
||||
foreach (Process game in games) {
|
||||
if (game != activeGame) {
|
||||
var processAffinty = defaultAffinity >> i;
|
||||
fullAffinity = fullAffinity & ~processAffinty;
|
||||
game.ProcessorAffinity = new IntPtr(processAffinty);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
activeGame.ProcessorAffinity = new IntPtr(fullAffinity);
|
||||
}
|
||||
|
||||
private static void AdjustPriorities() {
|
||||
foreach (Process game in games) {
|
||||
game.PriorityClass = ProcessPriorityClass.Idle;
|
||||
}
|
||||
activeGame.PriorityClass = ProcessPriorityClass.High;
|
||||
}
|
||||
|
||||
private static void NerfAll() {
|
||||
int i = 0;
|
||||
foreach (Process game in games) {
|
||||
game.ProcessorAffinity = new IntPtr(defaultAffinity >> i);
|
||||
game.PriorityClass = ProcessPriorityClass.Idle;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
private static void SwitchToGame(int index) {
|
||||
SetForegroundWindow(games[index].MainWindowHandle);
|
||||
activeGame = games[index];
|
||||
AdjustAffinities();
|
||||
AdjustPriorities();
|
||||
}
|
||||
|
||||
private static void SwitchMainGame() {
|
||||
IntPtr foregroundWindow = GetForegroundWindow();
|
||||
Process foregroundGame = null;
|
||||
int foregroundGameIndex = -1;
|
||||
bool exists = false;
|
||||
|
||||
foreach (Process game in games) {
|
||||
if (foregroundWindow == game.MainWindowHandle) {
|
||||
exists = true;
|
||||
foregroundGame = game;
|
||||
foregroundGameIndex = Array.IndexOf(games, game);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (exists) {
|
||||
Process tempGame = games[0];
|
||||
games[0] = foregroundGame;
|
||||
games[foregroundGameIndex] = tempGame;
|
||||
}
|
||||
}
|
||||
|
||||
[STAThread]
|
||||
private static void Main() {
|
||||
HotKeyManager.RegisterHotKey(Keys.D1, KeyModifiers.Alt);
|
||||
HotKeyManager.RegisterHotKey(Keys.D2, KeyModifiers.Alt);
|
||||
HotKeyManager.RegisterHotKey(Keys.D3, KeyModifiers.Alt);
|
||||
HotKeyManager.RegisterHotKey(Keys.D4, KeyModifiers.Alt);
|
||||
HotKeyManager.RegisterHotKey(Keys.D5, KeyModifiers.Alt);
|
||||
HotKeyManager.RegisterHotKey(Keys.Q, KeyModifiers.Alt);
|
||||
HotKeyManager.HotKeyPressed += HotKeyManager_HotKeyPressed;
|
||||
|
||||
static void HotKeyManager_HotKeyPressed(object sender, HotKeyEventArgs e) {
|
||||
switch (e.Key) {
|
||||
case Keys.D1:
|
||||
SwitchToGame(0);
|
||||
break;
|
||||
case Keys.D2:
|
||||
SwitchToGame(1);
|
||||
break;
|
||||
case Keys.D3:
|
||||
SwitchToGame(2);
|
||||
break;
|
||||
case Keys.D4:
|
||||
SwitchToGame(3);
|
||||
break;
|
||||
case Keys.D5:
|
||||
SwitchMainGame();
|
||||
break;
|
||||
case Keys.Q:
|
||||
NerfAll();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
while (true) {
|
||||
Thread.Sleep(2000);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user