Fix some shit and code format
Also now end is to swap windows
This commit is contained in:
@@ -12,7 +12,7 @@
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Deterministic>true</Deterministic>
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<LangVersion>10</LangVersion>
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<LangVersion>9.0</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>x64</PlatformTarget>
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70
DD2Switcher/Form1.Designer.cs
generated
70
DD2Switcher/Form1.Designer.cs
generated
@@ -1,40 +1,36 @@
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namespace DD2Switcher
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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namespace DD2Switcher {
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partial class Form1 {
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Form1";
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}
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#endregion
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed;
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/// otherwise, false.</param>
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protected override void Dispose(bool disposing) {
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if (disposing && (components != null)) {
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent() {
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Form1";
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}
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#endregion
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}
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}
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@@ -1,9 +1,7 @@
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using System.Windows.Forms;
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namespace DD2Switcher;
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namespace DD2Switcher {
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public partial class Form1 : Form {
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public Form1() {
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InitializeComponent();
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}
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public Form1() { InitializeComponent(); }
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}
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}
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@@ -3,103 +3,110 @@ using System.Runtime.InteropServices;
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using System.Threading;
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using System.Windows.Forms;
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namespace DD2Switcher;
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namespace DD2Switcher {
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public static class HotKeyManager {
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private static volatile MessageWindow _wnd;
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private static volatile IntPtr _hwnd;
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private static readonly ManualResetEvent _windowReadyEvent = new(false);
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private static volatile MessageWindow _wnd;
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private static volatile IntPtr _hwnd;
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private static readonly ManualResetEvent _windowReadyEvent = new(false);
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private static int _id;
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private static int _id;
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static HotKeyManager() {
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var messageLoop = new Thread(delegate() { Application.Run(new MessageWindow()); });
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messageLoop.Name = "MessageLoopThread";
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messageLoop.IsBackground = true;
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messageLoop.Start();
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static HotKeyManager() {
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var messageLoop =
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new Thread(delegate() { Application.Run(new MessageWindow()); });
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messageLoop.Name = "MessageLoopThread";
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messageLoop.IsBackground = true;
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messageLoop.Start();
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}
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public static event EventHandler<HotKeyEventArgs> HotKeyPressed;
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public static int RegisterHotKey(Keys key, KeyModifiers modifiers) {
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_windowReadyEvent.WaitOne();
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var id = Interlocked.Increment(ref _id);
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_wnd.Invoke(new RegisterHotKeyDelegate(RegisterHotKeyInternal), _hwnd, id,
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(uint)modifiers, (uint)key);
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return id;
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}
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public static void UnregisterHotKey(int id) {
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_wnd.Invoke(new UnRegisterHotKeyDelegate(UnRegisterHotKeyInternal), _hwnd,
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id);
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}
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private static void RegisterHotKeyInternal(IntPtr hwnd, int id,
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uint modifiers, uint key) {
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RegisterHotKey(hwnd, id, modifiers, key);
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}
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private static void UnRegisterHotKeyInternal(IntPtr hwnd, int id) {
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UnregisterHotKey(_hwnd, id);
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}
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private static void OnHotKeyPressed(HotKeyEventArgs e) {
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if (HotKeyPressed != null)
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HotKeyPressed(null, e);
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}
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[DllImport("user32", SetLastError = true)]
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private static extern bool RegisterHotKey(IntPtr hWnd, int id,
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uint fsModifiers, uint vk);
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[DllImport("user32", SetLastError = true)]
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private static extern bool UnregisterHotKey(IntPtr hWnd, int id);
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private delegate void RegisterHotKeyDelegate(IntPtr hwnd, int id,
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uint modifiers, uint key);
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private delegate void UnRegisterHotKeyDelegate(IntPtr hwnd, int id);
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private class MessageWindow : Form {
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private const int WM_HOTKEY = 0x312;
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public MessageWindow() {
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_wnd = this;
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_hwnd = Handle;
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_windowReadyEvent.Set();
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}
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public static event EventHandler<HotKeyEventArgs> HotKeyPressed;
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protected override void WndProc(ref Message m) {
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if (m.Msg == WM_HOTKEY) {
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var e = new HotKeyEventArgs(m.LParam);
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OnHotKeyPressed(e);
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}
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public static int RegisterHotKey(Keys key, KeyModifiers modifiers) {
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_windowReadyEvent.WaitOne();
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var id = Interlocked.Increment(ref _id);
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_wnd.Invoke(new RegisterHotKeyDelegate(RegisterHotKeyInternal), _hwnd, id, (uint)modifiers, (uint)key);
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return id;
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base.WndProc(ref m);
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}
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public static void UnregisterHotKey(int id) {
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_wnd.Invoke(new UnRegisterHotKeyDelegate(UnRegisterHotKeyInternal), _hwnd, id);
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}
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private static void RegisterHotKeyInternal(IntPtr hwnd, int id, uint modifiers, uint key) {
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RegisterHotKey(hwnd, id, modifiers, key);
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}
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private static void UnRegisterHotKeyInternal(IntPtr hwnd, int id) {
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UnregisterHotKey(_hwnd, id);
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}
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private static void OnHotKeyPressed(HotKeyEventArgs e) {
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if (HotKeyPressed != null) HotKeyPressed(null, e);
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}
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[DllImport("user32", SetLastError = true)]
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private static extern bool RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, uint vk);
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[DllImport("user32", SetLastError = true)]
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private static extern bool UnregisterHotKey(IntPtr hWnd, int id);
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private delegate void RegisterHotKeyDelegate(IntPtr hwnd, int id, uint modifiers, uint key);
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private delegate void UnRegisterHotKeyDelegate(IntPtr hwnd, int id);
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private class MessageWindow : Form {
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private const int WM_HOTKEY = 0x312;
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public MessageWindow() {
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_wnd = this;
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_hwnd = Handle;
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_windowReadyEvent.Set();
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}
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protected override void WndProc(ref Message m) {
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if (m.Msg == WM_HOTKEY) {
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var e = new HotKeyEventArgs(m.LParam);
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OnHotKeyPressed(e);
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}
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base.WndProc(ref m);
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}
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protected override void SetVisibleCore(bool value) {
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// Ensure the window never becomes visible
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base.SetVisibleCore(false);
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}
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protected override void SetVisibleCore(bool value) {
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// Ensure the window never becomes visible
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base.SetVisibleCore(false);
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}
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}
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}
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public class HotKeyEventArgs : EventArgs {
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public readonly Keys Key;
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public readonly KeyModifiers Modifiers;
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public readonly Keys Key;
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public readonly KeyModifiers Modifiers;
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public HotKeyEventArgs(Keys key, KeyModifiers modifiers) {
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Key = key;
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Modifiers = modifiers;
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}
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public HotKeyEventArgs(Keys key, KeyModifiers modifiers) {
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Key = key;
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Modifiers = modifiers;
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}
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public HotKeyEventArgs(IntPtr hotKeyParam) {
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var param = (uint)hotKeyParam.ToInt64();
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Key = (Keys)((param & 0xffff0000) >> 16);
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Modifiers = (KeyModifiers)(param & 0x0000ffff);
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}
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public HotKeyEventArgs(IntPtr hotKeyParam) {
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var param = (uint)hotKeyParam.ToInt64();
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Key = (Keys)((param & 0xffff0000) >> 16);
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Modifiers = (KeyModifiers)(param & 0x0000ffff);
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}
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}
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[Flags]
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public enum KeyModifiers {
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Alt = 1,
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Control = 2,
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Shift = 4,
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Windows = 8,
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NoRepeat = 0x4000
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Alt = 1,
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Control = 2,
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Shift = 4,
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Windows = 8,
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NoRepeat = 0x4000
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}
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}
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@@ -4,259 +4,266 @@ using System.Diagnostics;
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using System.Runtime.InteropServices;
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using System.Windows.Forms;
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namespace DD2Switcher;
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namespace DD2Switcher {
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internal static class Program {
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private static int NumProc = 19;
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private static Process[] windows = new Process[NumProc];
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private static int ActiveIndex = -1;
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private static int NumProc = 19;
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private static Process[] windows = new Process[NumProc];
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private static int ActiveIndex = -1;
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private static readonly IntPtr defaultAffinity = new(0xFF000000);
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private static readonly IntPtr fullAffinity = new(0xFFFFFFFF);
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private static readonly IntPtr defaultAffinity = new(0xFF000000);
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private static readonly IntPtr fullAffinity = new(0xFFFFFFFF);
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[DllImport("user32.dll")]
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public static extern IntPtr GetForegroundWindow();
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[DllImport("user32.dll")]
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public static extern IntPtr GetForegroundWindow();
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[DllImport("user32.dll")]
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public static extern bool SetForegroundWindow(IntPtr hWnd);
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[DllImport("user32.dll")]
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public static extern bool SetForegroundWindow(IntPtr hWnd);
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[DllImport("kernel32.dll", SetLastError = true)]
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[return: MarshalAs(UnmanagedType.Bool)]
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static extern bool AllocConsole();
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[DllImport("kernel32.dll", SetLastError = true)]
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[return:MarshalAs(UnmanagedType.Bool)]
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static extern bool AllocConsole();
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private static void CleanWindows() {
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for (int i = 0; i < NumProc; i++) {
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var window = windows[i];
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if (window == null) continue;
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if (window.MainWindowHandle == IntPtr.Zero) {
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Console.WriteLine($"Window at index {i} has no main window, removing from tracked windows");
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windows[i] = null;
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}
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}
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}
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private static void CleanWindows() {
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for (int i = 0; i < NumProc; i++) {
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var window = windows[i];
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if (window == null)
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continue;
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if (window.MainWindowHandle == IntPtr.Zero) {
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Console.WriteLine(
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$"Window at index {i} has no main window, removing from tracked windows");
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windows[i] = null;
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}
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}
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}
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private static void AdjustAffinities() {
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CleanWindows();
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for (int i = 0; i < NumProc; i++) {
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var window = windows[i];
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if (window == null) continue;
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if (i != ActiveIndex) {
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try {
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window.ProcessorAffinity = defaultAffinity;
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}
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catch (Exception e) {
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windows[i] = null;
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}
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}
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}
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private static void AdjustAffinities() {
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CleanWindows();
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for (int i = 0; i < NumProc; i++) {
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var window = windows[i];
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if (window == null)
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continue;
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if (i != ActiveIndex) {
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try {
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window.ProcessorAffinity = defaultAffinity;
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} catch (Exception e) {
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windows[i] = null;
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}
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}
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}
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var active = windows[ActiveIndex];
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if (active != null) {
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try {
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active.ProcessorAffinity = fullAffinity;
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}
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catch (Exception e) {
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windows[ActiveIndex] = null;
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}
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}
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}
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var active = windows[ActiveIndex];
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if (active != null) {
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||||
try {
|
||||
active.ProcessorAffinity = fullAffinity;
|
||||
} catch (Exception e) {
|
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windows[ActiveIndex] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void AdjustPriorities() {
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||||
CleanWindows();
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||||
for (int i = 0; i < NumProc; i++) {
|
||||
var window = windows[i];
|
||||
if (window == null) continue;
|
||||
private static void AdjustPriorities() {
|
||||
CleanWindows();
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||||
for (int i = 0; i < NumProc; i++) {
|
||||
var window = windows[i];
|
||||
if (window == null)
|
||||
continue;
|
||||
|
||||
if (i != ActiveIndex) {
|
||||
try {
|
||||
window.PriorityClass = ProcessPriorityClass.Idle;
|
||||
}
|
||||
catch (Exception e) {
|
||||
windows[i] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (i != ActiveIndex) {
|
||||
try {
|
||||
window.PriorityClass = ProcessPriorityClass.Idle;
|
||||
} catch (Exception e) {
|
||||
windows[i] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var active = windows[ActiveIndex];
|
||||
if (active != null) {
|
||||
try {
|
||||
active.PriorityClass = ProcessPriorityClass.High;
|
||||
}
|
||||
catch (Exception e) {
|
||||
windows[ActiveIndex] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
var active = windows[ActiveIndex];
|
||||
if (active != null) {
|
||||
try {
|
||||
active.PriorityClass = ProcessPriorityClass.High;
|
||||
} catch (Exception e) {
|
||||
windows[ActiveIndex] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static Process GetForegroundProcess() {
|
||||
var foregroundWindow = GetForegroundWindow();
|
||||
var process = Process.GetProcesses();
|
||||
Process foregroundProcess = null;
|
||||
foreach (var p in process)
|
||||
if (foregroundWindow == p.MainWindowHandle) {
|
||||
foregroundProcess = p;
|
||||
break;
|
||||
}
|
||||
private static Process GetForegroundProcess() {
|
||||
var foregroundWindow = GetForegroundWindow();
|
||||
var process = Process.GetProcesses();
|
||||
Process foregroundProcess = null;
|
||||
foreach (var p in process)
|
||||
if (foregroundWindow == p.MainWindowHandle) {
|
||||
foregroundProcess = p;
|
||||
break;
|
||||
}
|
||||
|
||||
if (foregroundProcess == null) return null;
|
||||
return foregroundProcess;
|
||||
}
|
||||
if (foregroundProcess == null)
|
||||
return null;
|
||||
return foregroundProcess;
|
||||
}
|
||||
|
||||
private static Boolean ProcessTracked(int id) {
|
||||
for (int i = 0; i < NumProc; i++) {
|
||||
if (windows[i] != null && windows[i].Id == id) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
private static Boolean ProcessTracked(int id) {
|
||||
for (int i = 0; i < NumProc; i++) {
|
||||
if (windows[i] != null && windows[i].Id == id) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void Track(Process process) {
|
||||
for (int i = 0; i < NumProc; i++) {
|
||||
if (windows[i] == null) {
|
||||
windows[i] = process;
|
||||
Console.WriteLine($"Added {process.ProcessName} to tracked windows at index {i}");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
private static void Track(Process process) {
|
||||
for (int i = 0; i < NumProc; i++) {
|
||||
if (windows[i] == null) {
|
||||
windows[i] = process;
|
||||
Console.WriteLine(
|
||||
$"Added {process.ProcessName} to tracked windows at index {i}");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void TrackWows() {
|
||||
CleanWindows();
|
||||
var processes = Process.GetProcesses();
|
||||
foreach (var process in processes) {
|
||||
if (process.ProcessName == "UWow-64") {
|
||||
Console.WriteLine($"Found UWow-64 at pid {process.Id}");
|
||||
if (ProcessTracked(process.Id))
|
||||
continue;
|
||||
Track(process);
|
||||
}
|
||||
}
|
||||
}
|
||||
private static void TrackWows() {
|
||||
CleanWindows();
|
||||
var processes = Process.GetProcesses();
|
||||
foreach (var process in processes) {
|
||||
if (process.ProcessName == "UWow-64") {
|
||||
Console.WriteLine($"Found UWow-64 at pid {process.Id}");
|
||||
if (ProcessTracked(process.Id))
|
||||
continue;
|
||||
Track(process);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void Swap(int index) {
|
||||
index = (index - 1) % NumProc;
|
||||
if (index < 0) index = NumProc - 1;
|
||||
if (index >= NumProc) return;
|
||||
CleanWindows();
|
||||
Console.WriteLine($"Swapping window at index {index}");
|
||||
var process = GetForegroundProcess();
|
||||
if (process == null) return;
|
||||
Console.WriteLine($"Foreground process: {process}");
|
||||
bool found = false;
|
||||
private static void Swap(int index) {
|
||||
index = (index - 1) % NumProc;
|
||||
if (index < 0)
|
||||
index = NumProc - 1;
|
||||
if (index >= NumProc)
|
||||
return;
|
||||
CleanWindows();
|
||||
Console.WriteLine($"Swapping window at index {index}");
|
||||
var process = GetForegroundProcess();
|
||||
if (process == null)
|
||||
return;
|
||||
Console.WriteLine($"Foreground process: {process}");
|
||||
bool found = false;
|
||||
|
||||
for (int i = 0; i < NumProc; i++) {
|
||||
var window = windows[i];
|
||||
if (window != null && window.Id == process.Id) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < NumProc; i++) {
|
||||
var window = windows[i];
|
||||
if (window != null && window.Id == process.Id) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found) {
|
||||
for (int i = 0; i < NumProc; i++) {
|
||||
var window = windows[i];
|
||||
if (window == null) {
|
||||
Console.WriteLine($"Adding foreground window to tracked at index {i}...");
|
||||
windows[i] = process;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!found) {
|
||||
for (int i = 0; i < NumProc; i++) {
|
||||
var window = windows[i];
|
||||
if (window == null) {
|
||||
Console.WriteLine(
|
||||
$"Adding foreground window to tracked at index {i}...");
|
||||
windows[i] = process;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < NumProc; i++) {
|
||||
var window = windows[i];
|
||||
if (window != null && window.Id == process.Id) {
|
||||
windows[i] = windows[index];
|
||||
windows[index] = window;
|
||||
Console.WriteLine($"Swapped window at index {i} to {index}");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < NumProc; i++) {
|
||||
var window = windows[i];
|
||||
if (window != null && window.Id == process.Id) {
|
||||
windows[i] = windows[index];
|
||||
windows[index] = window;
|
||||
Console.WriteLine($"Swapped window at index {i} to {index}");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void TabTo(int index) {
|
||||
index = (index - 1) % NumProc;
|
||||
if (index < 0) index = NumProc - 1;
|
||||
if (index >= NumProc) return;
|
||||
CleanWindows();
|
||||
Console.WriteLine($"Tab to window at index {index}");
|
||||
private static void TabTo(int index) {
|
||||
index = (index - 1) % NumProc;
|
||||
if (index < 0)
|
||||
index = NumProc - 1;
|
||||
if (index >= NumProc)
|
||||
return;
|
||||
CleanWindows();
|
||||
Console.WriteLine($"Tab to window at index {index}");
|
||||
|
||||
var window = windows[index];
|
||||
if (window == null || window.MainWindowHandle == IntPtr.Zero) {
|
||||
Console.WriteLine($"Window at index {index} does not exist, removing from tracked windows");
|
||||
windows[index] = null;
|
||||
}
|
||||
else {
|
||||
SetForegroundWindow(window.MainWindowHandle);
|
||||
ActiveIndex = index;
|
||||
AdjustAffinities();
|
||||
AdjustPriorities();
|
||||
}
|
||||
}
|
||||
var window = windows[index];
|
||||
if (window == null || window.MainWindowHandle == IntPtr.Zero) {
|
||||
Console.WriteLine(
|
||||
$"Window at index {index} does not exist, removing from tracked windows");
|
||||
windows[index] = null;
|
||||
} else {
|
||||
SetForegroundWindow(window.MainWindowHandle);
|
||||
ActiveIndex = index;
|
||||
AdjustAffinities();
|
||||
AdjustPriorities();
|
||||
}
|
||||
}
|
||||
|
||||
[STAThread]
|
||||
private static void Main() {
|
||||
//AllocConsole();
|
||||
[STAThread]
|
||||
private static void Main() {
|
||||
// AllocConsole();
|
||||
|
||||
var processes = Process.GetProcesses();
|
||||
var currentProcess = Process.GetCurrentProcess();
|
||||
var processes = Process.GetProcesses();
|
||||
var currentProcess = Process.GetCurrentProcess();
|
||||
|
||||
foreach (var process in processes)
|
||||
if (process.Id != currentProcess.Id && process.ProcessName == currentProcess.ProcessName) {
|
||||
process.Kill();
|
||||
Process.GetCurrentProcess().Kill();
|
||||
}
|
||||
foreach (var process in processes)
|
||||
if (process.Id != currentProcess.Id &&
|
||||
process.ProcessName == currentProcess.ProcessName) {
|
||||
process.Kill();
|
||||
Process.GetCurrentProcess().Kill();
|
||||
}
|
||||
|
||||
long delLast = 0;
|
||||
HotKeyManager.RegisterHotKey(Keys.Decimal, KeyModifiers.NoRepeat);
|
||||
// Register main number keys (0-9)
|
||||
for (int i = 0; i < 10; i++)
|
||||
HotKeyManager.RegisterHotKey(Keys.D0 + i, KeyModifiers.Alt);
|
||||
long delLast = 0;
|
||||
HotKeyManager.RegisterHotKey(Keys.End, KeyModifiers.NoRepeat);
|
||||
// Register main number keys (0-9)
|
||||
for (int i = 0; i < 10; i++)
|
||||
HotKeyManager.RegisterHotKey(Keys.D0 + i, KeyModifiers.Alt);
|
||||
|
||||
// Register numpad keys (1-9)
|
||||
for (int i = 0; i < 9; i++)
|
||||
HotKeyManager.RegisterHotKey(Keys.NumPad1 + i, KeyModifiers.Alt);
|
||||
// Register numpad keys (1-9)
|
||||
for (int i = 0; i < 9; i++)
|
||||
HotKeyManager.RegisterHotKey(Keys.NumPad1 + i, KeyModifiers.Alt);
|
||||
|
||||
HotKeyManager.RegisterHotKey(Keys.Oemtilde, KeyModifiers.Alt);
|
||||
HotKeyManager.HotKeyPressed += HotKeyManager_HotKeyPressed;
|
||||
|
||||
HotKeyManager.RegisterHotKey(Keys.Oemtilde, KeyModifiers.Alt);
|
||||
HotKeyManager.HotKeyPressed += HotKeyManager_HotKeyPressed;
|
||||
void HotKeyManager_HotKeyPressed(object sender, HotKeyEventArgs e) {
|
||||
if (e.Key == Keys.Oemtilde && e.Modifiers == KeyModifiers.Alt) {
|
||||
TrackWows();
|
||||
return;
|
||||
}
|
||||
|
||||
void HotKeyManager_HotKeyPressed(object sender, HotKeyEventArgs e) {
|
||||
if (e.Key == Keys.Oemtilde && e.Modifiers == KeyModifiers.Alt) {
|
||||
TrackWows();
|
||||
return;
|
||||
}
|
||||
long now = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
if (e.Key == Keys.End)
|
||||
delLast = now;
|
||||
|
||||
long now = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
if (e.Key == Keys.Decimal)
|
||||
delLast = now;
|
||||
int index;
|
||||
if (e.Key >= Keys.D0 && e.Key <= Keys.D9) {
|
||||
index = e.Key - Keys.D0;
|
||||
} else if (e.Key >= Keys.NumPad1 && e.Key <= Keys.NumPad9) {
|
||||
index = 10 + (e.Key - Keys.NumPad1);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
int index;
|
||||
if (e.Key >= Keys.D0 && e.Key <= Keys.D9) {
|
||||
index = e.Key - Keys.D0;
|
||||
}
|
||||
else if (e.Key >= Keys.NumPad1 && e.Key <= Keys.NumPad9) {
|
||||
index = 10 + (e.Key - Keys.NumPad1);
|
||||
}
|
||||
else {
|
||||
return;
|
||||
}
|
||||
long cocksucker = DateTime.Now.Second;
|
||||
Console.WriteLine(cocksucker);
|
||||
if (e.Modifiers == KeyModifiers.Alt) {
|
||||
if (now - delLast <= 1) {
|
||||
Swap(index);
|
||||
delLast = 0;
|
||||
} else {
|
||||
TabTo(index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
long cocksucker = DateTime.Now.Second;
|
||||
Console.WriteLine(cocksucker);
|
||||
if (e.Modifiers == KeyModifiers.Alt) {
|
||||
if (now - delLast <= 1) {
|
||||
Swap(index);
|
||||
delLast = 0;
|
||||
} else {
|
||||
TabTo(index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Console.CancelKeyPress += (sender, e) => { Process.GetCurrentProcess().Kill(); };
|
||||
while (true)
|
||||
System.Threading.Thread.Sleep(100000);
|
||||
}
|
||||
Console.CancelKeyPress +=
|
||||
(sender, e) => { Process.GetCurrentProcess().Kill(); };
|
||||
while (true)
|
||||
System.Threading.Thread.Sleep(100000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -4,22 +4,23 @@ using System.Runtime.InteropServices;
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("DD2Switcher")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("DD2Switcher")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2022")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly:AssemblyTitle("DD2Switcher")]
|
||||
[assembly:AssemblyDescription("")]
|
||||
[assembly:AssemblyConfiguration("")]
|
||||
[assembly:AssemblyCompany("")]
|
||||
[assembly:AssemblyProduct("DD2Switcher")]
|
||||
[assembly:AssemblyCopyright("Copyright © 2022")]
|
||||
[assembly:AssemblyTrademark("")]
|
||||
[assembly:AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
[assembly:ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("2AC26899-8E27-4B96-85A9-C387186EAD27")]
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to
|
||||
// COM
|
||||
[assembly:Guid("2AC26899-8E27-4B96-85A9-C387186EAD27")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
@@ -28,8 +29,7 @@ using System.Runtime.InteropServices;
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
// You can specify all the values or you can default the Build and Revision
|
||||
// Numbers by using the '*' as shown below: [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly:AssemblyVersion("1.0.0.0")]
|
||||
[assembly:AssemblyFileVersion("1.0.0.0")]
|
100
DD2Switcher/Properties/Resources.Designer.cs
generated
100
DD2Switcher/Properties/Resources.Designer.cs
generated
@@ -9,55 +9,55 @@
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace DD2Switcher.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DD2Switcher.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
using System;
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute(
|
||||
"System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute(
|
||||
"Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(
|
||||
global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp =
|
||||
new global::System.Resources.ResourceManager(
|
||||
"DD2Switcher.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(
|
||||
global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get { return resourceCulture; }
|
||||
set { resourceCulture = value; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
28
DD2Switcher/Properties/Settings.Designer.cs
generated
28
DD2Switcher/Properties/Settings.Designer.cs
generated
@@ -8,19 +8,19 @@
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace DD2Switcher.Properties
|
||||
{
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute(
|
||||
"Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
private static Settings defaultInstance =
|
||||
((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
namespace DD2Switcher.Properties {
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute(
|
||||
"Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator",
|
||||
"11.0.0.0")]
|
||||
internal sealed partial class Settings
|
||||
: global::System.Configuration.ApplicationSettingsBase {
|
||||
private static Settings defaultInstance =
|
||||
((Settings)(global::System.Configuration.ApplicationSettingsBase
|
||||
.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get { return defaultInstance; }
|
||||
}
|
||||
}
|
||||
public static Settings Default {
|
||||
get { return defaultInstance; }
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user