Update... idk what happened...
This commit is contained in:
8
.gitignore
vendored
8
.gitignore
vendored
@@ -1,3 +1,5 @@
|
||||
.idea
|
||||
**/Debug
|
||||
**/Properties
|
||||
.idea
|
||||
**/Debug
|
||||
**/Properties
|
||||
obj
|
||||
bin
|
@@ -1,16 +1,16 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DD2Switcher", "DD2Switcher\DD2Switcher.csproj", "{2AC26899-8E27-4B96-85A9-C387186EAD27}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{2AC26899-8E27-4B96-85A9-C387186EAD27}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{2AC26899-8E27-4B96-85A9-C387186EAD27}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{2AC26899-8E27-4B96-85A9-C387186EAD27}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{2AC26899-8E27-4B96-85A9-C387186EAD27}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DD2Switcher", "DD2Switcher\DD2Switcher.csproj", "{2AC26899-8E27-4B96-85A9-C387186EAD27}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{2AC26899-8E27-4B96-85A9-C387186EAD27}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{2AC26899-8E27-4B96-85A9-C387186EAD27}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{2AC26899-8E27-4B96-85A9-C387186EAD27}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{2AC26899-8E27-4B96-85A9-C387186EAD27}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
@@ -1,2 +1,5 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:String x:Key="/Default/CodeInspection/PencilsConfiguration/ActualSeverity/@EntryValue">INFO</s:String></wpf:ResourceDictionary>
|
||||
<s:String x:Key="/Default/CodeInspection/PencilsConfiguration/ActualSeverity/@EntryValue">INFO</s:String>
|
||||
<s:String x:Key="/Default/Environment/Hierarchy/Build/BuildTool/CustomBuildToolPath/@EntryValue">C:\Users\Administrator\AppData\Local\JetBrains\Toolbox\apps\Rider\ch-0\231.8109.212\tools\MSBuild\Current\Bin\amd64\MSBuild.exe</s:String>
|
||||
|
||||
</wpf:ResourceDictionary>
|
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/>
|
||||
</startup>
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
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<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/>
|
||||
</startup>
|
||||
</configuration>
|
@@ -1,88 +1,88 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
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<ProjectGuid>{2AC26899-8E27-4B96-85A9-C387186EAD27}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>DD2Switcher</RootNamespace>
|
||||
<AssemblyName>DD2Switcher</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
<LangVersion>10</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Prefer32bit>false</Prefer32bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Prefer32bit>false</Prefer32bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System"/>
|
||||
<Reference Include="System.Core"/>
|
||||
<Reference Include="System.Xml.Linq"/>
|
||||
<Reference Include="System.Data.DataSetExtensions"/>
|
||||
<Reference Include="Microsoft.CSharp"/>
|
||||
<Reference Include="System.Data"/>
|
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<Reference Include="System.Deployment"/>
|
||||
<Reference Include="System.Drawing"/>
|
||||
<Reference Include="System.Net.Http"/>
|
||||
<Reference Include="System.Windows.Forms"/>
|
||||
<Reference Include="System.Xml"/>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="HotKeyManager.cs"/>
|
||||
<Compile Include="Pixel.cs"/>
|
||||
<Compile Include="Program.cs"/>
|
||||
<Compile Include="Properties\AssemblyInfo.cs"/>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config"/>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="beep.wav"/>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{2AC26899-8E27-4B96-85A9-C387186EAD27}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>DD2Switcher</RootNamespace>
|
||||
<AssemblyName>DD2Switcher</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
<LangVersion>10</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Prefer32bit>false</Prefer32bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Prefer32bit>false</Prefer32bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System"/>
|
||||
<Reference Include="System.Core"/>
|
||||
<Reference Include="System.Xml.Linq"/>
|
||||
<Reference Include="System.Data.DataSetExtensions"/>
|
||||
<Reference Include="Microsoft.CSharp"/>
|
||||
<Reference Include="System.Data"/>
|
||||
<Reference Include="System.Deployment"/>
|
||||
<Reference Include="System.Drawing"/>
|
||||
<Reference Include="System.Net.Http"/>
|
||||
<Reference Include="System.Windows.Forms"/>
|
||||
<Reference Include="System.Xml"/>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="HotKeyManager.cs"/>
|
||||
<Compile Include="Pixel.cs"/>
|
||||
<Compile Include="Program.cs"/>
|
||||
<Compile Include="Properties\AssemblyInfo.cs"/>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config"/>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="beep.wav"/>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
|
||||
</Project>
|
78
DD2Switcher/Form1.Designer.cs
generated
78
DD2Switcher/Form1.Designer.cs
generated
@@ -1,40 +1,40 @@
|
||||
namespace DD2Switcher
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
namespace DD2Switcher
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@@ -1,9 +1,9 @@
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace DD2Switcher;
|
||||
|
||||
public partial class Form1 : Form {
|
||||
public Form1() {
|
||||
InitializeComponent();
|
||||
}
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace DD2Switcher;
|
||||
|
||||
public partial class Form1 : Form {
|
||||
public Form1() {
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
@@ -1,105 +1,105 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace DD2Switcher;
|
||||
|
||||
public static class HotKeyManager {
|
||||
private static volatile MessageWindow _wnd;
|
||||
private static volatile IntPtr _hwnd;
|
||||
private static readonly ManualResetEvent _windowReadyEvent = new(false);
|
||||
|
||||
private static int _id;
|
||||
|
||||
static HotKeyManager() {
|
||||
var messageLoop = new Thread(delegate() { Application.Run(new MessageWindow()); });
|
||||
messageLoop.Name = "MessageLoopThread";
|
||||
messageLoop.IsBackground = true;
|
||||
messageLoop.Start();
|
||||
}
|
||||
|
||||
public static event EventHandler<HotKeyEventArgs> HotKeyPressed;
|
||||
|
||||
public static int RegisterHotKey(Keys key, KeyModifiers modifiers) {
|
||||
_windowReadyEvent.WaitOne();
|
||||
var id = Interlocked.Increment(ref _id);
|
||||
_wnd.Invoke(new RegisterHotKeyDelegate(RegisterHotKeyInternal), _hwnd, id, (uint)modifiers, (uint)key);
|
||||
return id;
|
||||
}
|
||||
|
||||
public static void UnregisterHotKey(int id) {
|
||||
_wnd.Invoke(new UnRegisterHotKeyDelegate(UnRegisterHotKeyInternal), _hwnd, id);
|
||||
}
|
||||
|
||||
private static void RegisterHotKeyInternal(IntPtr hwnd, int id, uint modifiers, uint key) {
|
||||
RegisterHotKey(hwnd, id, modifiers, key);
|
||||
}
|
||||
|
||||
private static void UnRegisterHotKeyInternal(IntPtr hwnd, int id) {
|
||||
UnregisterHotKey(_hwnd, id);
|
||||
}
|
||||
|
||||
private static void OnHotKeyPressed(HotKeyEventArgs e) {
|
||||
if (HotKeyPressed != null) HotKeyPressed(null, e);
|
||||
}
|
||||
|
||||
[DllImport("user32", SetLastError = true)]
|
||||
private static extern bool RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, uint vk);
|
||||
|
||||
[DllImport("user32", SetLastError = true)]
|
||||
private static extern bool UnregisterHotKey(IntPtr hWnd, int id);
|
||||
|
||||
private delegate void RegisterHotKeyDelegate(IntPtr hwnd, int id, uint modifiers, uint key);
|
||||
|
||||
private delegate void UnRegisterHotKeyDelegate(IntPtr hwnd, int id);
|
||||
|
||||
private class MessageWindow : Form {
|
||||
private const int WM_HOTKEY = 0x312;
|
||||
|
||||
public MessageWindow() {
|
||||
_wnd = this;
|
||||
_hwnd = Handle;
|
||||
_windowReadyEvent.Set();
|
||||
}
|
||||
|
||||
protected override void WndProc(ref Message m) {
|
||||
if (m.Msg == WM_HOTKEY) {
|
||||
var e = new HotKeyEventArgs(m.LParam);
|
||||
OnHotKeyPressed(e);
|
||||
}
|
||||
|
||||
base.WndProc(ref m);
|
||||
}
|
||||
|
||||
protected override void SetVisibleCore(bool value) {
|
||||
// Ensure the window never becomes visible
|
||||
base.SetVisibleCore(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class HotKeyEventArgs : EventArgs {
|
||||
public readonly Keys Key;
|
||||
public readonly KeyModifiers Modifiers;
|
||||
|
||||
public HotKeyEventArgs(Keys key, KeyModifiers modifiers) {
|
||||
Key = key;
|
||||
Modifiers = modifiers;
|
||||
}
|
||||
|
||||
public HotKeyEventArgs(IntPtr hotKeyParam) {
|
||||
var param = (uint)hotKeyParam.ToInt64();
|
||||
Key = (Keys)((param & 0xffff0000) >> 16);
|
||||
Modifiers = (KeyModifiers)(param & 0x0000ffff);
|
||||
}
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum KeyModifiers {
|
||||
Alt = 1,
|
||||
Control = 2,
|
||||
Shift = 4,
|
||||
Windows = 8,
|
||||
NoRepeat = 0x4000
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace DD2Switcher;
|
||||
|
||||
public static class HotKeyManager {
|
||||
private static volatile MessageWindow _wnd;
|
||||
private static volatile IntPtr _hwnd;
|
||||
private static readonly ManualResetEvent _windowReadyEvent = new(false);
|
||||
|
||||
private static int _id;
|
||||
|
||||
static HotKeyManager() {
|
||||
var messageLoop = new Thread(delegate() { Application.Run(new MessageWindow()); });
|
||||
messageLoop.Name = "MessageLoopThread";
|
||||
messageLoop.IsBackground = true;
|
||||
messageLoop.Start();
|
||||
}
|
||||
|
||||
public static event EventHandler<HotKeyEventArgs> HotKeyPressed;
|
||||
|
||||
public static int RegisterHotKey(Keys key, KeyModifiers modifiers) {
|
||||
_windowReadyEvent.WaitOne();
|
||||
var id = Interlocked.Increment(ref _id);
|
||||
_wnd.Invoke(new RegisterHotKeyDelegate(RegisterHotKeyInternal), _hwnd, id, (uint)modifiers, (uint)key);
|
||||
return id;
|
||||
}
|
||||
|
||||
public static void UnregisterHotKey(int id) {
|
||||
_wnd.Invoke(new UnRegisterHotKeyDelegate(UnRegisterHotKeyInternal), _hwnd, id);
|
||||
}
|
||||
|
||||
private static void RegisterHotKeyInternal(IntPtr hwnd, int id, uint modifiers, uint key) {
|
||||
RegisterHotKey(hwnd, id, modifiers, key);
|
||||
}
|
||||
|
||||
private static void UnRegisterHotKeyInternal(IntPtr hwnd, int id) {
|
||||
UnregisterHotKey(_hwnd, id);
|
||||
}
|
||||
|
||||
private static void OnHotKeyPressed(HotKeyEventArgs e) {
|
||||
if (HotKeyPressed != null) HotKeyPressed(null, e);
|
||||
}
|
||||
|
||||
[DllImport("user32", SetLastError = true)]
|
||||
private static extern bool RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, uint vk);
|
||||
|
||||
[DllImport("user32", SetLastError = true)]
|
||||
private static extern bool UnregisterHotKey(IntPtr hWnd, int id);
|
||||
|
||||
private delegate void RegisterHotKeyDelegate(IntPtr hwnd, int id, uint modifiers, uint key);
|
||||
|
||||
private delegate void UnRegisterHotKeyDelegate(IntPtr hwnd, int id);
|
||||
|
||||
private class MessageWindow : Form {
|
||||
private const int WM_HOTKEY = 0x312;
|
||||
|
||||
public MessageWindow() {
|
||||
_wnd = this;
|
||||
_hwnd = Handle;
|
||||
_windowReadyEvent.Set();
|
||||
}
|
||||
|
||||
protected override void WndProc(ref Message m) {
|
||||
if (m.Msg == WM_HOTKEY) {
|
||||
var e = new HotKeyEventArgs(m.LParam);
|
||||
OnHotKeyPressed(e);
|
||||
}
|
||||
|
||||
base.WndProc(ref m);
|
||||
}
|
||||
|
||||
protected override void SetVisibleCore(bool value) {
|
||||
// Ensure the window never becomes visible
|
||||
base.SetVisibleCore(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class HotKeyEventArgs : EventArgs {
|
||||
public readonly Keys Key;
|
||||
public readonly KeyModifiers Modifiers;
|
||||
|
||||
public HotKeyEventArgs(Keys key, KeyModifiers modifiers) {
|
||||
Key = key;
|
||||
Modifiers = modifiers;
|
||||
}
|
||||
|
||||
public HotKeyEventArgs(IntPtr hotKeyParam) {
|
||||
var param = (uint)hotKeyParam.ToInt64();
|
||||
Key = (Keys)((param & 0xffff0000) >> 16);
|
||||
Modifiers = (KeyModifiers)(param & 0x0000ffff);
|
||||
}
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum KeyModifiers {
|
||||
Alt = 1,
|
||||
Control = 2,
|
||||
Shift = 4,
|
||||
Windows = 8,
|
||||
NoRepeat = 0x4000
|
||||
}
|
@@ -1,25 +1,25 @@
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
|
||||
namespace DD2Switcher;
|
||||
|
||||
public class Pixel {
|
||||
public Pixel(int x, int y, int R, int G, int B) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.R = R;
|
||||
this.G = G;
|
||||
this.B = B;
|
||||
}
|
||||
|
||||
private int x { get; }
|
||||
private int y { get; }
|
||||
private int R { get; }
|
||||
private int G { get; }
|
||||
private int B { get; }
|
||||
|
||||
public bool ProcessBitmap(Bitmap bmp) {
|
||||
var tempPixel = bmp.GetPixel(x, y);
|
||||
return tempPixel.R >= R && tempPixel.B >= B && tempPixel.G >= G;
|
||||
}
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
|
||||
namespace DD2Switcher;
|
||||
|
||||
public class Pixel {
|
||||
public Pixel(int x, int y, int R, int G, int B) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.R = R;
|
||||
this.G = G;
|
||||
this.B = B;
|
||||
}
|
||||
|
||||
private int x { get; }
|
||||
private int y { get; }
|
||||
private int R { get; }
|
||||
private int G { get; }
|
||||
private int B { get; }
|
||||
|
||||
public bool ProcessBitmap(Bitmap bmp) {
|
||||
var tempPixel = bmp.GetPixel(x, y);
|
||||
return tempPixel.R >= R && tempPixel.B >= B && tempPixel.G >= G;
|
||||
}
|
||||
}
|
@@ -1,222 +1,211 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.Media;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace DD2Switcher;
|
||||
|
||||
internal static class Program {
|
||||
private static Rectangle rect = new(0, 0, 2560, 1440);
|
||||
private static readonly Process[] games = Process.GetProcessesByName("Dundefgame");
|
||||
|
||||
private static readonly SoundPlayer beeper =
|
||||
new(@"C:\Users\Administrator\RiderProjects\DD2Switcher\DD2Switcher\beep.wav");
|
||||
|
||||
private static Process activeGame = games[0];
|
||||
private static Bitmap screenshot;
|
||||
private static Graphics graphics;
|
||||
private static readonly IntPtr defaultAffinity = new(0xFF000000);
|
||||
private static readonly IntPtr fullAffinity = new(0xFFFFFFFF);
|
||||
private static bool paused = true;
|
||||
|
||||
private static List<Point> relevantPoints = new List<Point>();
|
||||
private static List<Point> pointsToRemove = new List<Point>();
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint dwData, UIntPtr dwExtraInfo);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern IntPtr GetForegroundWindow();
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern bool SetForegroundWindow(IntPtr hWnd);
|
||||
|
||||
[DllImport("User32.dll", SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static extern bool PrintWindow(IntPtr hwnd, IntPtr hDC, uint nFlags);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern bool GetWindowRect(IntPtr handle, ref Rectangle rect);
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
private static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
|
||||
|
||||
public static Bitmap CaptureWindow(IntPtr handle) {
|
||||
if (screenshot == null)
|
||||
screenshot = new Bitmap(rect.Width, rect.Height);
|
||||
graphics = Graphics.FromImage(screenshot);
|
||||
var hdc = graphics.GetHdc();
|
||||
PrintWindow(handle, hdc, 0);
|
||||
graphics.ReleaseHdc(hdc);
|
||||
return screenshot;
|
||||
}
|
||||
|
||||
private static void AdjustAffinities() {
|
||||
foreach (var game in games)
|
||||
if (game != activeGame)
|
||||
game.ProcessorAffinity = defaultAffinity;
|
||||
activeGame.ProcessorAffinity = fullAffinity;
|
||||
}
|
||||
|
||||
private static void AdjustPriorities() {
|
||||
foreach (var game in games) game.PriorityClass = ProcessPriorityClass.Idle;
|
||||
activeGame.PriorityClass = ProcessPriorityClass.High;
|
||||
}
|
||||
|
||||
private static void NerfAll() {
|
||||
foreach (var game in games) {
|
||||
game.ProcessorAffinity = defaultAffinity;
|
||||
game.PriorityClass = ProcessPriorityClass.Idle;
|
||||
}
|
||||
}
|
||||
|
||||
private static void BuffAll() {
|
||||
foreach (var game in games) {
|
||||
game.ProcessorAffinity = fullAffinity;
|
||||
game.PriorityClass = ProcessPriorityClass.Normal;
|
||||
}
|
||||
}
|
||||
|
||||
private static void SwitchToGame(int index) {
|
||||
if (index >= games.Length) return;
|
||||
SetForegroundWindow(games[index].MainWindowHandle);
|
||||
activeGame = games[index];
|
||||
AdjustAffinities();
|
||||
AdjustPriorities();
|
||||
}
|
||||
|
||||
private static void SwitchMainGame() {
|
||||
var foregroundWindow = GetForegroundWindow();
|
||||
Process foregroundGame = null;
|
||||
var foregroundGameIndex = -1;
|
||||
var exists = false;
|
||||
|
||||
foreach (var game in games)
|
||||
if (foregroundWindow == game.MainWindowHandle) {
|
||||
exists = true;
|
||||
foregroundGame = game;
|
||||
foregroundGameIndex = Array.IndexOf(games, game);
|
||||
break;
|
||||
}
|
||||
|
||||
if (exists) {
|
||||
var tempGame = games[0];
|
||||
games[0] = foregroundGame;
|
||||
games[foregroundGameIndex] = tempGame;
|
||||
}
|
||||
}
|
||||
|
||||
[STAThread]
|
||||
private static void Main() {
|
||||
var processes = Process.GetProcesses();
|
||||
var currentProcess = Process.GetCurrentProcess();
|
||||
|
||||
foreach (var process in processes)
|
||||
if (process.Id != currentProcess.Id && process.ProcessName == currentProcess.ProcessName)
|
||||
process.Kill();
|
||||
|
||||
HotKeyManager.RegisterHotKey(Keys.D1, KeyModifiers.Alt);
|
||||
HotKeyManager.RegisterHotKey(Keys.D2, KeyModifiers.Alt);
|
||||
HotKeyManager.RegisterHotKey(Keys.D3, KeyModifiers.Alt);
|
||||
HotKeyManager.RegisterHotKey(Keys.D4, KeyModifiers.Alt);
|
||||
HotKeyManager.RegisterHotKey(Keys.D5, KeyModifiers.Alt);
|
||||
HotKeyManager.RegisterHotKey(Keys.D6, KeyModifiers.Alt);
|
||||
HotKeyManager.RegisterHotKey(Keys.Q, KeyModifiers.Alt);
|
||||
HotKeyManager.RegisterHotKey(Keys.W, KeyModifiers.Alt);
|
||||
HotKeyManager.RegisterHotKey(Keys.R, KeyModifiers.Alt);
|
||||
HotKeyManager.HotKeyPressed += HotKeyManager_HotKeyPressed;
|
||||
|
||||
var pixelList = new System.Collections.Generic.List<Pixel>();
|
||||
// pixelList.Add(new Pixel(1401, 1234, 224, 224, 224));
|
||||
pixelList.Add(new Pixel(1359, 1235, 220, 220, 220));
|
||||
|
||||
static void HotKeyManager_HotKeyPressed(object sender, HotKeyEventArgs e) {
|
||||
switch (e.Key) {
|
||||
case Keys.D1:
|
||||
SwitchToGame(0);
|
||||
break;
|
||||
case Keys.D2:
|
||||
SwitchToGame(1);
|
||||
break;
|
||||
case Keys.D3:
|
||||
SwitchToGame(2);
|
||||
break;
|
||||
case Keys.D4:
|
||||
SwitchToGame(3);
|
||||
break;
|
||||
case Keys.D5:
|
||||
SwitchMainGame();
|
||||
break;
|
||||
case Keys.D6:
|
||||
Environment.Exit(0);
|
||||
break;
|
||||
case Keys.W:
|
||||
if (paused) {
|
||||
beeper.Play();
|
||||
paused = false;
|
||||
}
|
||||
else {
|
||||
beeper.Play();
|
||||
Thread.Sleep(150);
|
||||
beeper.Play();
|
||||
paused = true;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
while (true) {
|
||||
bool runOnce = false;
|
||||
bool AAA = false;
|
||||
relevantPoints.Clear();
|
||||
while (!paused) {
|
||||
screenshot = CaptureWindow(games[0].MainWindowHandle);
|
||||
// screenshot.Save("SS.png");
|
||||
|
||||
// if (!runOnce) {
|
||||
// runOnce = true;
|
||||
// for (var y = 0; y < screenshot.Height; y++)
|
||||
// for (var x = 0; x < screenshot.Width; x++) {
|
||||
// var pixelColor = screenshot.GetPixel(x, y);
|
||||
// if (pixelColor.R > 220 && pixelColor.G > 220 && pixelColor.B > 220)
|
||||
// relevantPoints.Add(new Point(x, y));
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// pointsToRemove.Clear();
|
||||
// foreach (var relevantPoint in relevantPoints) {
|
||||
// var pixel = screenshot.GetPixel(relevantPoint.X, relevantPoint.Y);
|
||||
// if (!(pixel.R > 220) || !(pixel.G > 220) || !(pixel.B > 220))
|
||||
// pointsToRemove.Add(relevantPoint);
|
||||
// }
|
||||
//
|
||||
// foreach (var point in pointsToRemove) {
|
||||
// relevantPoints.Remove(point);
|
||||
// }
|
||||
//
|
||||
// Debug.WriteLine(relevantPoints.Count);
|
||||
|
||||
foreach (var p in pixelList)
|
||||
if (p.ProcessBitmap(screenshot)) {
|
||||
beeper.Play();
|
||||
break;
|
||||
}
|
||||
|
||||
Thread.Sleep(250);
|
||||
}
|
||||
|
||||
// System.IO.TextWriter tw = new System.IO.StreamWriter("SavedList.txt");
|
||||
// foreach (var point in relevantPoints) {
|
||||
// tw.WriteLine(point.ToString());
|
||||
// }
|
||||
// tw.Close();
|
||||
|
||||
Thread.Sleep(250);
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace DD2Switcher;
|
||||
|
||||
internal static class Program {
|
||||
private static List<Process> processes = new();
|
||||
|
||||
private static Process activeProcess;
|
||||
private static readonly IntPtr defaultAffinity = new(0xFF000000);
|
||||
private static readonly IntPtr fullAffinity = new(0xFFFFFFFF);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern IntPtr GetForegroundWindow();
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern bool SetForegroundWindow(IntPtr hWnd);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
static extern bool AllocConsole();
|
||||
|
||||
private static void AdjustAffinities() {
|
||||
List<Process> fuckedProcesses = new();
|
||||
|
||||
foreach (var process in processes)
|
||||
if (process != activeProcess) {
|
||||
try {
|
||||
process.ProcessorAffinity = defaultAffinity;
|
||||
}
|
||||
catch (Exception e) {
|
||||
fuckedProcesses.Add(process);
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
activeProcess.ProcessorAffinity = fullAffinity;
|
||||
}
|
||||
catch (Exception e) {
|
||||
fuckedProcesses.Add(activeProcess);
|
||||
}
|
||||
|
||||
foreach (var fucked in fuckedProcesses)
|
||||
processes.Remove(fucked);
|
||||
}
|
||||
|
||||
private static void AdjustPriorities() {
|
||||
List<Process> fuckedProcesses = new();
|
||||
|
||||
foreach (var process in processes) {
|
||||
try {
|
||||
process.PriorityClass = ProcessPriorityClass.Idle;
|
||||
}
|
||||
catch (Exception e) {
|
||||
fuckedProcesses.Add(process);
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
activeProcess.PriorityClass = ProcessPriorityClass.High;
|
||||
}
|
||||
catch (Exception e) {
|
||||
fuckedProcesses.Add(activeProcess);
|
||||
}
|
||||
|
||||
foreach (var fucked in fuckedProcesses)
|
||||
processes.Remove(fucked);
|
||||
}
|
||||
|
||||
private static void SwitchToProcess(int index) {
|
||||
Console.WriteLine("Switching to process at index " + index);
|
||||
if (index >= processes.Count) return;
|
||||
var targetWindowHandle = processes[processes.Count - 1 - index].MainWindowHandle;
|
||||
if (targetWindowHandle == IntPtr.Zero) {
|
||||
processes.RemoveAt(processes.Count - 1 - index);
|
||||
return;
|
||||
}
|
||||
SetForegroundWindow(targetWindowHandle);
|
||||
activeProcess = processes[processes.Count - 1 - index];
|
||||
AdjustAffinities();
|
||||
AdjustPriorities();
|
||||
}
|
||||
|
||||
private static void SwitchMainGame() {
|
||||
var foregroundWindow = GetForegroundWindow();
|
||||
Process foregroundGame = null;
|
||||
var foregroundGameIndex = -1;
|
||||
var exists = false;
|
||||
|
||||
foreach (var process in processes)
|
||||
if (foregroundWindow == process.MainWindowHandle) {
|
||||
exists = true;
|
||||
foregroundGame = process;
|
||||
foregroundGameIndex = processes.IndexOf(process);
|
||||
break;
|
||||
}
|
||||
|
||||
if (exists) {
|
||||
var tempGame = processes[0];
|
||||
processes[0] = foregroundGame;
|
||||
processes[foregroundGameIndex] = tempGame;
|
||||
}
|
||||
}
|
||||
|
||||
private static void ToggleGame() {
|
||||
Console.WriteLine("Toggling foreground window as tracked...");
|
||||
var foregroundWindow = GetForegroundWindow();
|
||||
var systemProcesses = Process.GetProcesses();
|
||||
Process foregroundProcess = null;
|
||||
|
||||
foreach (var process in systemProcesses)
|
||||
if (foregroundWindow == process.MainWindowHandle) {
|
||||
foregroundProcess = process;
|
||||
break;
|
||||
}
|
||||
|
||||
if (foregroundProcess == null) return;
|
||||
Console.WriteLine("Foreground process: " + foregroundProcess.ProcessName);
|
||||
var existingProcess = processes.Find(process => process.Id == foregroundProcess.Id);
|
||||
if (existingProcess != null) {
|
||||
Console.WriteLine("Removing foreground process from tracked...");
|
||||
processes.Remove(existingProcess);
|
||||
}
|
||||
else {
|
||||
Console.WriteLine("Adding foreground process to tracked...");
|
||||
processes.Add(foregroundProcess);
|
||||
}
|
||||
}
|
||||
|
||||
[STAThread]
|
||||
private static void Main() {
|
||||
// AllocConsole();
|
||||
|
||||
var processes = Process.GetProcesses();
|
||||
var currentProcess = Process.GetCurrentProcess();
|
||||
|
||||
foreach (var process in processes)
|
||||
if (process.Id != currentProcess.Id && process.ProcessName == currentProcess.ProcessName) {
|
||||
process.Kill();
|
||||
Process.GetCurrentProcess().Kill();
|
||||
}
|
||||
|
||||
|
||||
HotKeyManager.RegisterHotKey(Keys.D1, KeyModifiers.Alt);
|
||||
HotKeyManager.RegisterHotKey(Keys.D2, KeyModifiers.Alt);
|
||||
HotKeyManager.RegisterHotKey(Keys.D3, KeyModifiers.Alt);
|
||||
HotKeyManager.RegisterHotKey(Keys.D4, KeyModifiers.Alt);
|
||||
HotKeyManager.RegisterHotKey(Keys.D5, KeyModifiers.Alt);
|
||||
HotKeyManager.RegisterHotKey(Keys.D6, KeyModifiers.Alt);
|
||||
HotKeyManager.RegisterHotKey(Keys.D7, KeyModifiers.Alt);
|
||||
HotKeyManager.RegisterHotKey(Keys.D8, KeyModifiers.Alt);
|
||||
HotKeyManager.RegisterHotKey(Keys.D9, KeyModifiers.Alt);
|
||||
|
||||
HotKeyManager.RegisterHotKey(Keys.Oemtilde, KeyModifiers.Alt);
|
||||
|
||||
// HotKeyManager.RegisterHotKey(Keys.Q, KeyModifiers.Alt);
|
||||
// HotKeyManager.RegisterHotKey(Keys.W, KeyModifiers.Alt);
|
||||
// HotKeyManager.RegisterHotKey(Keys.R, KeyModifiers.Alt);
|
||||
HotKeyManager.HotKeyPressed += HotKeyManager_HotKeyPressed;
|
||||
|
||||
var pixelList = new System.Collections.Generic.List<Pixel>();
|
||||
// pixelList.Add(new Pixel(1401, 1234, 224, 224, 224));
|
||||
pixelList.Add(new Pixel(1359, 1235, 220, 220, 220));
|
||||
|
||||
static void HotKeyManager_HotKeyPressed(object sender, HotKeyEventArgs e) {
|
||||
switch (e.Key) {
|
||||
case Keys.D1:
|
||||
SwitchToProcess(0);
|
||||
break;
|
||||
case Keys.D2:
|
||||
SwitchToProcess(1);
|
||||
break;
|
||||
case Keys.D3:
|
||||
SwitchToProcess(2);
|
||||
break;
|
||||
case Keys.D4:
|
||||
SwitchToProcess(3);
|
||||
break;
|
||||
case Keys.D5:
|
||||
SwitchToProcess(4);
|
||||
break;
|
||||
case Keys.D6:
|
||||
SwitchToProcess(5);
|
||||
break;
|
||||
case Keys.D7:
|
||||
SwitchToProcess(6);
|
||||
break;
|
||||
case Keys.D8:
|
||||
SwitchToProcess(7);
|
||||
break;
|
||||
case Keys.D9:
|
||||
SwitchToProcess(8);
|
||||
break;
|
||||
case Keys.Oemtilde:
|
||||
ToggleGame();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Console.CancelKeyPress += (sender, e) => {
|
||||
Process.GetCurrentProcess().Kill();
|
||||
};
|
||||
while (true)
|
||||
System.Threading.Thread.Sleep(100000);
|
||||
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user