Clean up the cringe from settings form
This commit is contained in:
@@ -72,6 +72,9 @@
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<AutoGen>True</AutoGen>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</Compile>
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<EmbeddedResource Include="SettingsForm.resx">
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<DependentUpon>SettingsForm.cs</DependentUpon>
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</EmbeddedResource>
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<None Include="Properties\Settings.settings">
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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@@ -7,11 +7,7 @@ using System.Windows.Forms;
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namespace DD2Switcher {
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namespace DD2Switcher {
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public partial class SettingsForm : Form {
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public partial class SettingsForm : Form {
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private Label titleLabel;
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private FlowLayoutPanel windowsPanel;
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private FlowLayoutPanel windowsPanel;
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private Label statusLabel;
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private Button refreshButton;
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private Button closeButton;
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private int firstIndex = -1;
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private int firstIndex = -1;
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private int lastIndex = -1;
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private int lastIndex = -1;
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@@ -22,74 +18,33 @@ namespace DD2Switcher {
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}
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}
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private void InitializeComponent() {
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private void InitializeComponent() {
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this.titleLabel = new Label();
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this.windowsPanel = new System.Windows.Forms.FlowLayoutPanel();
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this.windowsPanel = new FlowLayoutPanel();
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this.statusLabel = new Label();
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this.refreshButton = new Button();
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this.closeButton = new Button();
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this.SuspendLayout();
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this.SuspendLayout();
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//
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//
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// titleLabel
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//
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this.titleLabel.AutoSize = true;
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this.titleLabel.Font = new Font("Segoe UI", 14F, FontStyle.Bold);
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this.titleLabel.Location = new Point(20, 20);
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this.titleLabel.Name = "titleLabel";
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this.titleLabel.Size = new Size(200, 25);
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this.titleLabel.Text = "DD2Switcher Settings";
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//
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// windowsPanel
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// windowsPanel
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//
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//
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this.windowsPanel.AutoScroll = true;
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this.windowsPanel.AutoScroll = true;
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this.windowsPanel.BorderStyle = BorderStyle.FixedSingle;
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this.windowsPanel.BackColor = System.Drawing.Color.White;
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this.windowsPanel.Location = new Point(20, 60);
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this.windowsPanel.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
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this.windowsPanel.Location = new System.Drawing.Point(12, 12);
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this.windowsPanel.Name = "windowsPanel";
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this.windowsPanel.Name = "windowsPanel";
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this.windowsPanel.Size = new Size(560, 300);
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this.windowsPanel.Padding = new System.Windows.Forms.Padding(10);
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this.windowsPanel.Padding = new Padding(10);
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this.windowsPanel.Size = new System.Drawing.Size(576, 396);
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this.windowsPanel.BackColor = Color.White;
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this.windowsPanel.TabIndex = 1;
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//
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// statusLabel
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//
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this.statusLabel.AutoSize = true;
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this.statusLabel.Location = new Point(20, 380);
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this.statusLabel.Name = "statusLabel";
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this.statusLabel.Size = new Size(400, 15);
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this.statusLabel.Text = "DD2Switcher is running in the system tray.";
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//
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// refreshButton
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//
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this.refreshButton.Location = new Point(450, 375);
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this.refreshButton.Name = "refreshButton";
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this.refreshButton.Size = new Size(75, 23);
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this.refreshButton.Text = "Refresh";
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this.refreshButton.Click += new EventHandler(this.refreshButton_Click);
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//
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// closeButton
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//
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this.closeButton.Location = new Point(530, 375);
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this.closeButton.Name = "closeButton";
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this.closeButton.Size = new Size(75, 23);
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this.closeButton.Text = "Close";
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this.closeButton.Click += new EventHandler(this.closeButton_Click);
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//
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//
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// SettingsForm
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// SettingsForm
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//
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//
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this.AutoScaleDimensions = new SizeF(6F, 13F);
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = AutoScaleMode.Font;
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new Size(600, 420);
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this.ClientSize = new System.Drawing.Size(600, 420);
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this.Controls.Add(this.titleLabel);
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this.Controls.Add(this.windowsPanel);
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this.Controls.Add(this.windowsPanel);
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this.Controls.Add(this.statusLabel);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
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this.Controls.Add(this.refreshButton);
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this.Controls.Add(this.closeButton);
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this.Name = "SettingsForm";
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this.Text = "DD2Switcher Settings";
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this.StartPosition = FormStartPosition.CenterScreen;
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this.FormBorderStyle = FormBorderStyle.FixedSingle;
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this.MaximizeBox = false;
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this.MaximizeBox = false;
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this.MinimizeBox = false;
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this.MinimizeBox = false;
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this.Name = "SettingsForm";
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
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this.Text = "DD2Switcher Settings";
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this.ResumeLayout(false);
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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}
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private void closeButton_Click(object sender, EventArgs e) {
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private void closeButton_Click(object sender, EventArgs e) {
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120
DD2Switcher/SettingsForm.resx
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120
DD2Switcher/SettingsForm.resx
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@@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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