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This commit is contained in:
2024-11-02 23:18:11 +01:00
parent 289f03fbfc
commit fd68adaff8

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@@ -7,205 +7,213 @@ using System.Windows.Forms;
namespace DD2Switcher; namespace DD2Switcher;
internal static class Program { internal static class Program {
private static List<Process> processes = new(); private static List<Process> processes = new();
private static Process activeProcess; private static Process activeProcess;
private static readonly IntPtr defaultAffinity = new(0xFF000000); private static readonly IntPtr defaultAffinity = new(0xFF000000);
private static readonly IntPtr fullAffinity = new(0xFFFFFFFF); private static readonly IntPtr fullAffinity = new(0xFFFFFFFF);
[DllImport("user32.dll")] [DllImport("user32.dll")]
public static extern IntPtr GetForegroundWindow(); public static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")] [DllImport("user32.dll")]
public static extern bool SetForegroundWindow(IntPtr hWnd); public static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImport("kernel32.dll", SetLastError = true)] [DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)] [return: MarshalAs(UnmanagedType.Bool)]
static extern bool AllocConsole(); static extern bool AllocConsole();
private static void AdjustAffinities() { private static void AdjustAffinities() {
List<Process> fuckedProcesses = new(); List<Process> fuckedProcesses = new();
foreach (var process in processes) foreach (var process in processes)
if (process != activeProcess) { if (process != activeProcess) {
try { try {
process.ProcessorAffinity = defaultAffinity; process.ProcessorAffinity = defaultAffinity;
} }
catch (Exception e) { catch (Exception e) {
fuckedProcesses.Add(process); fuckedProcesses.Add(process);
} }
} }
try { try {
activeProcess.ProcessorAffinity = fullAffinity; activeProcess.ProcessorAffinity = fullAffinity;
} }
catch (Exception e) { catch (Exception e) {
fuckedProcesses.Add(activeProcess); fuckedProcesses.Add(activeProcess);
} }
foreach (var fucked in fuckedProcesses) foreach (var fucked in fuckedProcesses)
processes.Remove(fucked); processes.Remove(fucked);
} }
private static void AdjustPriorities() { private static void AdjustPriorities() {
List<Process> fuckedProcesses = new(); List<Process> fuckedProcesses = new();
foreach (var process in processes) { foreach (var process in processes) {
try { try {
process.PriorityClass = ProcessPriorityClass.Idle; process.PriorityClass = ProcessPriorityClass.Idle;
} }
catch (Exception e) { catch (Exception e) {
fuckedProcesses.Add(process); fuckedProcesses.Add(process);
} }
} }
try { try {
activeProcess.PriorityClass = ProcessPriorityClass.High; activeProcess.PriorityClass = ProcessPriorityClass.High;
} }
catch (Exception e) { catch (Exception e) {
fuckedProcesses.Add(activeProcess); fuckedProcesses.Add(activeProcess);
} }
foreach (var fucked in fuckedProcesses) foreach (var fucked in fuckedProcesses)
processes.Remove(fucked); processes.Remove(fucked);
} }
private static void SwitchToProcess(int index) { private static void SwitchToProcess(int index) {
Console.WriteLine("Switching to process at index " + index); Console.WriteLine("Switching to process at index " + index);
if (index >= processes.Count) return; if (index >= processes.Count) return;
var targetWindowHandle = processes[processes.Count - 1 - index].MainWindowHandle; var targetWindowHandle = processes[processes.Count - 1 - index].MainWindowHandle;
if (targetWindowHandle == IntPtr.Zero) { if (targetWindowHandle == IntPtr.Zero) {
processes.RemoveAt(processes.Count - 1 - index); processes.RemoveAt(processes.Count - 1 - index);
return; return;
} }
SetForegroundWindow(targetWindowHandle);
activeProcess = processes[processes.Count - 1 - index];
AdjustAffinities();
AdjustPriorities();
}
private static void SwitchMainGame() { SetForegroundWindow(targetWindowHandle);
var foregroundWindow = GetForegroundWindow(); activeProcess = processes[processes.Count - 1 - index];
Process foregroundGame = null; AdjustAffinities();
var foregroundGameIndex = -1; AdjustPriorities();
var exists = false; }
foreach (var process in processes) private static void SwitchMainGame() {
if (foregroundWindow == process.MainWindowHandle) { var foregroundWindow = GetForegroundWindow();
exists = true; Process foregroundGame = null;
foregroundGame = process; var foregroundGameIndex = -1;
foregroundGameIndex = processes.IndexOf(process); var exists = false;
break;
}
if (exists) { foreach (var process in processes)
var tempGame = processes[0]; if (foregroundWindow == process.MainWindowHandle) {
processes[0] = foregroundGame; exists = true;
processes[foregroundGameIndex] = tempGame; foregroundGame = process;
} foregroundGameIndex = processes.IndexOf(process);
} break;
}
private static void ToggleGame() { if (exists) {
Console.WriteLine("Toggling foreground window as tracked..."); var tempGame = processes[0];
var foregroundWindow = GetForegroundWindow(); processes[0] = foregroundGame;
var systemProcesses = Process.GetProcesses(); processes[foregroundGameIndex] = tempGame;
Process foregroundProcess = null; }
}
foreach (var process in systemProcesses) private static void ToggleGame() {
if (foregroundWindow == process.MainWindowHandle) { Console.WriteLine("Toggling foreground window as tracked...");
foregroundProcess = process; var foregroundWindow = GetForegroundWindow();
break; var systemProcesses = Process.GetProcesses();
} Process foregroundProcess = null;
if (foregroundProcess == null) return; foreach (var process in systemProcesses)
Console.WriteLine("Foreground process: " + foregroundProcess.ProcessName); if (foregroundWindow == process.MainWindowHandle) {
var existingProcess = processes.Find(process => process.Id == foregroundProcess.Id); foregroundProcess = process;
if (existingProcess != null) { break;
Console.WriteLine("Removing foreground process from tracked..."); }
processes.Remove(existingProcess);
}
else {
Console.WriteLine("Adding foreground process to tracked...");
processes.Add(foregroundProcess);
}
}
[STAThread] if (foregroundProcess == null) return;
private static void Main() { Console.WriteLine("Foreground process: " + foregroundProcess.ProcessName);
// AllocConsole(); var existingProcess = processes.Find(process => process.Id == foregroundProcess.Id);
if (existingProcess != null) {
Console.WriteLine("Removing foreground process from tracked...");
processes.Remove(existingProcess);
}
else {
Console.WriteLine("Adding foreground process to tracked...");
processes.Add(foregroundProcess);
}
}
var processes = Process.GetProcesses(); [STAThread]
var currentProcess = Process.GetCurrentProcess(); private static void Main() {
// AllocConsole();
foreach (var process in processes) var processes = Process.GetProcesses();
if (process.Id != currentProcess.Id && process.ProcessName == currentProcess.ProcessName) { var currentProcess = Process.GetCurrentProcess();
process.Kill();
Process.GetCurrentProcess().Kill();
}
foreach (var process in processes)
HotKeyManager.RegisterHotKey(Keys.D1, KeyModifiers.Alt); if (process.Id != currentProcess.Id && process.ProcessName == currentProcess.ProcessName) {
HotKeyManager.RegisterHotKey(Keys.D2, KeyModifiers.Alt); process.Kill();
HotKeyManager.RegisterHotKey(Keys.D3, KeyModifiers.Alt); Process.GetCurrentProcess().Kill();
HotKeyManager.RegisterHotKey(Keys.D4, KeyModifiers.Alt); }
HotKeyManager.RegisterHotKey(Keys.D5, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D6, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D7, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D8, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D9, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.Oemtilde, KeyModifiers.Alt);
// HotKeyManager.RegisterHotKey(Keys.Q, KeyModifiers.Alt);
// HotKeyManager.RegisterHotKey(Keys.W, KeyModifiers.Alt);
// HotKeyManager.RegisterHotKey(Keys.R, KeyModifiers.Alt);
HotKeyManager.HotKeyPressed += HotKeyManager_HotKeyPressed;
var pixelList = new System.Collections.Generic.List<Pixel>();
// pixelList.Add(new Pixel(1401, 1234, 224, 224, 224));
pixelList.Add(new Pixel(1359, 1235, 220, 220, 220));
static void HotKeyManager_HotKeyPressed(object sender, HotKeyEventArgs e) {
switch (e.Key) {
case Keys.D1:
SwitchToProcess(0);
break;
case Keys.D2:
SwitchToProcess(1);
break;
case Keys.D3:
SwitchToProcess(2);
break;
case Keys.D4:
SwitchToProcess(3);
break;
case Keys.D5:
SwitchToProcess(4);
break;
case Keys.D6:
SwitchToProcess(5);
break;
case Keys.D7:
SwitchToProcess(6);
break;
case Keys.D8:
SwitchToProcess(7);
break;
case Keys.D9:
SwitchToProcess(8);
break;
case Keys.Oemtilde:
ToggleGame();
break;
}
}
Console.CancelKeyPress += (sender, e) => { HotKeyManager.RegisterHotKey(Keys.D1, KeyModifiers.Alt);
Process.GetCurrentProcess().Kill(); HotKeyManager.RegisterHotKey(Keys.D2, KeyModifiers.Alt);
}; HotKeyManager.RegisterHotKey(Keys.D3, KeyModifiers.Alt);
while (true) HotKeyManager.RegisterHotKey(Keys.D4, KeyModifiers.Alt);
System.Threading.Thread.Sleep(100000); HotKeyManager.RegisterHotKey(Keys.D5, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D6, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D7, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D8, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D9, KeyModifiers.Alt);
} HotKeyManager.RegisterHotKey(Keys.D1, KeyModifiers.Alt | KeyModifiers.Shift);
} HotKeyManager.RegisterHotKey(Keys.D2, KeyModifiers.Alt | KeyModifiers.Shift);
HotKeyManager.RegisterHotKey(Keys.D3, KeyModifiers.Alt | KeyModifiers.Shift);
HotKeyManager.RegisterHotKey(Keys.D4, KeyModifiers.Alt | KeyModifiers.Shift);
HotKeyManager.RegisterHotKey(Keys.D5, KeyModifiers.Alt | KeyModifiers.Shift);
HotKeyManager.RegisterHotKey(Keys.D6, KeyModifiers.Alt | KeyModifiers.Shift);
HotKeyManager.RegisterHotKey(Keys.D7, KeyModifiers.Alt | KeyModifiers.Shift);
HotKeyManager.RegisterHotKey(Keys.D8, KeyModifiers.Alt | KeyModifiers.Shift);
HotKeyManager.RegisterHotKey(Keys.D9, KeyModifiers.Alt | KeyModifiers.Shift);
HotKeyManager.RegisterHotKey(Keys.Oemtilde, KeyModifiers.Alt);
// HotKeyManager.RegisterHotKey(Keys.Q, KeyModifiers.Alt);
// HotKeyManager.RegisterHotKey(Keys.W, KeyModifiers.Alt);
// HotKeyManager.RegisterHotKey(Keys.R, KeyModifiers.Alt);
HotKeyManager.HotKeyPressed += HotKeyManager_HotKeyPressed;
var pixelList = new System.Collections.Generic.List<Pixel>();
// pixelList.Add(new Pixel(1401, 1234, 224, 224, 224));
pixelList.Add(new Pixel(1359, 1235, 220, 220, 220));
static void HotKeyManager_HotKeyPressed(object sender, HotKeyEventArgs e) {
switch (e.Key) {
case Keys.D1:
SwitchToProcess(0);
break;
case Keys.D2:
SwitchToProcess(1);
break;
case Keys.D3:
SwitchToProcess(2);
break;
case Keys.D4:
SwitchToProcess(3);
break;
case Keys.D5:
SwitchToProcess(4);
break;
case Keys.D6:
SwitchToProcess(5);
break;
case Keys.D7:
SwitchToProcess(6);
break;
case Keys.D8:
SwitchToProcess(7);
break;
case Keys.D9:
SwitchToProcess(8);
break;
case Keys.Oemtilde:
ToggleGame();
break;
}
}
Console.CancelKeyPress += (sender, e) => { Process.GetCurrentProcess().Kill(); };
while (true)
System.Threading.Thread.Sleep(100000);
}
}