Compare commits

...

27 Commits

Author SHA1 Message Date
15bee9bf62 Check for sequence after track 2025-08-31 22:46:50 +02:00
32758cf062 feat(Program.cs): add sequence timer delay setting to customize delay between sequence steps 2025-08-31 22:43:11 +02:00
f4524161ac refactor(Program.cs): remove unused FirstIndex and LastIndex properties from Settings class 2025-08-31 22:28:28 +02:00
12ac48aa76 fix(Program.cs): reduce delay in HandleWaitingToAdvance and handle sequence event asynchronously 2025-08-31 22:19:57 +02:00
62f92708c2 refactor(Program.cs): improve window activation logic and use Task.Delay for asynchronous operations 2025-08-31 22:18:09 +02:00
88005c2125 Format 2025-08-31 22:11:04 +02:00
df936e187d refactor(Program.cs): simplify sequence state machine by removing PROCESSING state 2025-08-31 22:10:11 +02:00
833355cd60 refactor(Program.cs): restructure sequence state handling with dedicated handlers and new states 2025-08-31 22:06:20 +02:00
0b7aaa2f99 refactor(DD2Switcher): simplify sequence index handling and settings loading 2025-08-31 21:43:04 +02:00
274a75b93d fix(DD2Switcher): improve settings loading logging and update keybind textbox with current value 2025-08-31 21:37:35 +02:00
3b038b0fc9 feat(Program.cs): implement automatic first and last index calculation for sequence mode 2025-08-31 21:35:52 +02:00
69fd02e331 Enable saving settings to disk 2025-08-31 21:31:23 +02:00
87bd2132e5 Try fix sequence mode 2025-08-31 21:26:47 +02:00
1cdfba0b14 Implement sequence mode 2025-08-31 20:50:59 +02:00
0e3f2005d1 Fix the fucking first and last index selection logic 2025-08-31 20:39:15 +02:00
c4e9007f2b Fix "pick" button crashing shit 2025-08-31 20:30:17 +02:00
1f314d5c4b Refactor the individual window panel into a separate form 2025-08-31 20:28:36 +02:00
f234279135 Clean up the cringe from settings form 2025-08-31 20:20:59 +02:00
baeadba638 Try add forms for settings 2025-08-31 20:20:13 +02:00
bad2313c18 fix(Program.cs): add try-catch block to handle potential errors when getting the foreground process 2025-08-26 21:50:58 +02:00
458a466c15 Fix the just now implemented functionality 2025-08-26 21:03:58 +02:00
5e95937ae9 Implement alt to toggle to previous window(s) 2025-08-26 20:42:52 +02:00
48d3af7c94 Implement switching between previous programs via just alt 2025-08-26 18:10:23 +02:00
603bc488e8 Use capslock instead of scrollock and code format (sadly in one...) 2025-08-15 14:13:49 +02:00
cf804a6c8b Add clang-format config 2025-08-15 14:13:35 +02:00
9de3ae43d5 Improve code formatting and comment out TrackWows method for future reference 2025-07-02 09:05:26 +02:00
886258e4c3 Refactor process tracking to handle null slots and compact array 2025-05-25 20:51:29 +02:00
18 changed files with 1962 additions and 514 deletions

3
.clang-format Normal file
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@@ -0,0 +1,3 @@
BasedOnStyle: Google
IndentWidth: 4
ColumnLimit: 120

1
.gitignore vendored
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@@ -2,3 +2,4 @@
obj obj
bin bin
.vs .vs
packages

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@@ -1,6 +1,14 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8"?>
<configuration> <configuration>
<startup> <startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/> <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
</startup> </startup>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-6.0.0.0" newVersion="6.0.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration> </configuration>

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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
@@ -8,11 +8,12 @@
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<RootNamespace>DD2Switcher</RootNamespace> <RootNamespace>DD2Switcher</RootNamespace>
<AssemblyName>DD2Switcher</AssemblyName> <AssemblyName>DD2Switcher</AssemblyName>
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion> <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment> <FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic> <Deterministic>true</Deterministic>
<LangVersion>9.0</LangVersion> <LangVersion>9.0</LangVersion>
<TargetFrameworkProfile />
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>x64</PlatformTarget> <PlatformTarget>x64</PlatformTarget>
@@ -36,17 +37,48 @@
<Prefer32bit>false</Prefer32bit> <Prefer32bit>false</Prefer32bit>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="System"/> <Reference Include="Microsoft.Bcl.AsyncInterfaces, Version=9.0.0.8, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<Reference Include="System.Core"/> <HintPath>..\packages\Microsoft.Bcl.AsyncInterfaces.9.0.8\lib\net462\Microsoft.Bcl.AsyncInterfaces.dll</HintPath>
<Reference Include="System.Xml.Linq"/> </Reference>
<Reference Include="System.Data.DataSetExtensions"/> <Reference Include="System" />
<Reference Include="Microsoft.CSharp"/> <Reference Include="System.Buffers, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<Reference Include="System.Data"/> <HintPath>..\packages\System.Buffers.4.5.1\lib\net461\System.Buffers.dll</HintPath>
<Reference Include="System.Deployment"/> </Reference>
<Reference Include="System.Drawing"/> <Reference Include="System.Core" />
<Reference Include="System.Net.Http"/> <Reference Include="System.IO.Pipelines, Version=9.0.0.8, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<Reference Include="System.Windows.Forms"/> <HintPath>..\packages\System.IO.Pipelines.9.0.8\lib\net462\System.IO.Pipelines.dll</HintPath>
<Reference Include="System.Xml"/> </Reference>
<Reference Include="System.Memory, Version=4.0.1.2, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Memory.4.5.5\lib\net461\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Numerics" />
<Reference Include="System.Numerics.Vectors, Version=4.1.4.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Numerics.Vectors.4.5.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.6.0.0\lib\net461\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encodings.Web, Version=9.0.0.8, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Text.Encodings.Web.9.0.8\lib\net462\System.Text.Encodings.Web.dll</HintPath>
</Reference>
<Reference Include="System.Text.Json, Version=9.0.0.8, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Text.Json.9.0.8\lib\net462\System.Text.Json.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Threading.Tasks.Extensions.4.5.4\lib\net461\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.ValueTuple.4.5.0\lib\net47\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Form1.cs"> <Compile Include="Form1.cs">
@@ -55,9 +87,19 @@
<Compile Include="Form1.Designer.cs"> <Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon> <DependentUpon>Form1.cs</DependentUpon>
</Compile> </Compile>
<Compile Include="HotKeyManager.cs"/> <Compile Include="SettingsForm.cs">
<Compile Include="Program.cs"/> <SubType>Form</SubType>
<Compile Include="Properties\AssemblyInfo.cs"/> </Compile>
<Compile Include="WindowPanelForm.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="WindowPanelForm.Designer.cs">
<DependentUpon>WindowPanelForm.cs</DependentUpon>
</Compile>
<Compile Include="HotKeyManager.cs" />
<Compile Include="KeyboardHook.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Properties\Resources.resx"> <EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator> <Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput> <LastGenOutput>Resources.Designer.cs</LastGenOutput>
@@ -67,6 +109,13 @@
<AutoGen>True</AutoGen> <AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon> <DependentUpon>Resources.resx</DependentUpon>
</Compile> </Compile>
<EmbeddedResource Include="SettingsForm.resx">
<DependentUpon>SettingsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="WindowPanelForm.resx">
<DependentUpon>WindowPanelForm.cs</DependentUpon>
</EmbeddedResource>
<None Include="packages.config" />
<None Include="Properties\Settings.settings"> <None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator> <Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput> <LastGenOutput>Settings.Designer.cs</LastGenOutput>
@@ -78,10 +127,13 @@
</Compile> </Compile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="App.config"/> <None Include="App.config" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Content Include="beep.wav"/> <Content Include="beep.wav" />
<Content Include="app.ico">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project> </Project>

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@@ -1,5 +1,5 @@
namespace DD2Switcher { namespace DD2Switcher {
partial class Form1 { partial class Form1 {
/// <summary> /// <summary>
/// Required designer variable. /// Required designer variable.
/// </summary> /// </summary>
@@ -26,11 +26,67 @@ partial class Form1 {
/// </summary> /// </summary>
private void InitializeComponent() { private void InitializeComponent() {
this.components = new System.ComponentModel.Container(); this.components = new System.ComponentModel.Container();
this.notifyIcon = new System.Windows.Forms.NotifyIcon(this.components);
this.trayMenu = new System.Windows.Forms.ContextMenuStrip(this.components);
this.settingsMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.separatorMenuItem = new System.Windows.Forms.ToolStripSeparator();
this.exitMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.trayMenu.SuspendLayout();
this.SuspendLayout();
//
// notifyIcon
//
this.notifyIcon.ContextMenuStrip = this.trayMenu;
this.notifyIcon.Text = "DD2Switcher";
this.notifyIcon.Visible = true;
this.notifyIcon.MouseDoubleClick +=
new System.Windows.Forms.MouseEventHandler(this.notifyIcon_MouseDoubleClick);
//
// trayMenu
//
this.trayMenu.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.settingsMenuItem, this.separatorMenuItem, this.exitMenuItem
});
this.trayMenu.Name = "trayMenu";
this.trayMenu.Size = new System.Drawing.Size(120, 54);
//
// settingsMenuItem
//
this.settingsMenuItem.Name = "settingsMenuItem";
this.settingsMenuItem.Size = new System.Drawing.Size(119, 22);
this.settingsMenuItem.Text = "Settings";
this.settingsMenuItem.Click += new System.EventHandler(this.settingsMenuItem_Click);
//
// separatorMenuItem
//
this.separatorMenuItem.Name = "separatorMenuItem";
this.separatorMenuItem.Size = new System.Drawing.Size(116, 6);
//
// exitMenuItem
//
this.exitMenuItem.Name = "exitMenuItem";
this.exitMenuItem.Size = new System.Drawing.Size(119, 22);
this.exitMenuItem.Text = "Exit";
this.exitMenuItem.Click += new System.EventHandler(this.exitMenuItem_Click);
//
// Form1
//
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450); this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1"; this.Text = "DD2Switcher";
this.WindowState = System.Windows.Forms.FormWindowState.Minimized;
this.ShowInTaskbar = false;
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.Form1_FormClosing);
this.trayMenu.ResumeLayout(false);
this.ResumeLayout(false);
} }
#endregion #endregion
}
private System.Windows.Forms.NotifyIcon notifyIcon;
private System.Windows.Forms.ContextMenuStrip trayMenu;
private System.Windows.Forms.ToolStripMenuItem settingsMenuItem;
private System.Windows.Forms.ToolStripSeparator separatorMenuItem;
private System.Windows.Forms.ToolStripMenuItem exitMenuItem;
}
} }

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@@ -1,7 +1,60 @@
using System.Windows.Forms; using System;
using System.Windows.Forms;
namespace DD2Switcher { namespace DD2Switcher {
public partial class Form1 : Form { public partial class Form1 : Form {
public Form1() { InitializeComponent(); } private SettingsForm settingsForm;
}
public Form1() {
InitializeComponent();
LoadIcons();
this.Load += Form1_Load;
}
private void Form1_Load(object sender, EventArgs e) {
// Hide the form initially since we're running in system tray
this.Hide();
}
private void notifyIcon_MouseDoubleClick(object sender, MouseEventArgs e) {
ShowSettings();
}
private void settingsMenuItem_Click(object sender, EventArgs e) {
ShowSettings();
}
private void exitMenuItem_Click(object sender, EventArgs e) {
Application.Exit();
}
private void Form1_FormClosing(object sender, FormClosingEventArgs e) {
// Prevent the form from closing, just hide it
if (e.CloseReason == CloseReason.UserClosing) {
e.Cancel = true;
this.Hide();
}
}
private void ShowSettings() {
if (settingsForm == null || settingsForm.IsDisposed) {
settingsForm = new SettingsForm();
}
settingsForm.Show();
settingsForm.BringToFront();
}
private void LoadIcons() {
try {
string iconPath = System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
"app.ico");
this.Icon = new System.Drawing.Icon(iconPath);
this.notifyIcon.Icon = new System.Drawing.Icon(iconPath);
} catch {
// Use default icon if custom icon not found
}
}
}
} }

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@@ -4,7 +4,7 @@ using System.Threading;
using System.Windows.Forms; using System.Windows.Forms;
namespace DD2Switcher { namespace DD2Switcher {
public static class HotKeyManager { public static class HotKeyManager {
private static volatile MessageWindow _wnd; private static volatile MessageWindow _wnd;
private static volatile IntPtr _hwnd; private static volatile IntPtr _hwnd;
private static readonly ManualResetEvent _windowReadyEvent = new(false); private static readonly ManualResetEvent _windowReadyEvent = new(false);
@@ -12,8 +12,7 @@ public static class HotKeyManager {
private static int _id; private static int _id;
static HotKeyManager() { static HotKeyManager() {
var messageLoop = var messageLoop = new Thread(delegate() { Application.Run(new MessageWindow()); });
new Thread(delegate() { Application.Run(new MessageWindow()); });
messageLoop.Name = "MessageLoopThread"; messageLoop.Name = "MessageLoopThread";
messageLoop.IsBackground = true; messageLoop.IsBackground = true;
messageLoop.Start(); messageLoop.Start();
@@ -24,18 +23,15 @@ public static class HotKeyManager {
public static int RegisterHotKey(Keys key, KeyModifiers modifiers) { public static int RegisterHotKey(Keys key, KeyModifiers modifiers) {
_windowReadyEvent.WaitOne(); _windowReadyEvent.WaitOne();
var id = Interlocked.Increment(ref _id); var id = Interlocked.Increment(ref _id);
_wnd.Invoke(new RegisterHotKeyDelegate(RegisterHotKeyInternal), _hwnd, id, _wnd.Invoke(new RegisterHotKeyDelegate(RegisterHotKeyInternal), _hwnd, id, (uint)modifiers, (uint)key);
(uint)modifiers, (uint)key);
return id; return id;
} }
public static void UnregisterHotKey(int id) { public static void UnregisterHotKey(int id) {
_wnd.Invoke(new UnRegisterHotKeyDelegate(UnRegisterHotKeyInternal), _hwnd, _wnd.Invoke(new UnRegisterHotKeyDelegate(UnRegisterHotKeyInternal), _hwnd, id);
id);
} }
private static void RegisterHotKeyInternal(IntPtr hwnd, int id, private static void RegisterHotKeyInternal(IntPtr hwnd, int id, uint modifiers, uint key) {
uint modifiers, uint key) {
RegisterHotKey(hwnd, id, modifiers, key); RegisterHotKey(hwnd, id, modifiers, key);
} }
@@ -49,14 +45,12 @@ public static class HotKeyManager {
} }
[DllImport("user32", SetLastError = true)] [DllImport("user32", SetLastError = true)]
private static extern bool RegisterHotKey(IntPtr hWnd, int id, private static extern bool RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, uint vk);
uint fsModifiers, uint vk);
[DllImport("user32", SetLastError = true)] [DllImport("user32", SetLastError = true)]
private static extern bool UnregisterHotKey(IntPtr hWnd, int id); private static extern bool UnregisterHotKey(IntPtr hWnd, int id);
private delegate void RegisterHotKeyDelegate(IntPtr hwnd, int id, private delegate void RegisterHotKeyDelegate(IntPtr hwnd, int id, uint modifiers, uint key);
uint modifiers, uint key);
private delegate void UnRegisterHotKeyDelegate(IntPtr hwnd, int id); private delegate void UnRegisterHotKeyDelegate(IntPtr hwnd, int id);
@@ -83,9 +77,9 @@ public static class HotKeyManager {
base.SetVisibleCore(false); base.SetVisibleCore(false);
} }
} }
} }
public class HotKeyEventArgs : EventArgs { public class HotKeyEventArgs : EventArgs {
public readonly Keys Key; public readonly Keys Key;
public readonly KeyModifiers Modifiers; public readonly KeyModifiers Modifiers;
@@ -99,14 +93,8 @@ public class HotKeyEventArgs : EventArgs {
Key = (Keys)((param & 0xffff0000) >> 16); Key = (Keys)((param & 0xffff0000) >> 16);
Modifiers = (KeyModifiers)(param & 0x0000ffff); Modifiers = (KeyModifiers)(param & 0x0000ffff);
} }
} }
[Flags] [Flags]
public enum KeyModifiers { public enum KeyModifiers { Alt = 1, Control = 2, Shift = 4, Windows = 8, NoRepeat = 0x4000 }
Alt = 1,
Control = 2,
Shift = 4,
Windows = 8,
NoRepeat = 0x4000
}
} }

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@@ -0,0 +1,66 @@
using System;
using System.Diagnostics;
using System.Windows.Forms;
using System.Runtime.InteropServices;
class KeyboardHook {
private const int WH_KEYBOARD_LL = 13;
private const int WM_KEYDOWN = 0x0104;
private const int WM_KEYUP = 0x0101;
private static LowLevelKeyboardProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
public static int previousEvent = 0;
public static event EventHandler<int> KeyDown;
public static event EventHandler<int> KeyUp;
public static void Start() {
_hookID = SetHook(_proc);
}
public static void Stop() {
UnhookWindowsHookEx(_hookID);
}
private static IntPtr SetHook(LowLevelKeyboardProc proc) {
using (Process curProcess = Process.GetCurrentProcess()) using (ProcessModule curModule =
curProcess.MainModule) {
return SetWindowsHookEx(WH_KEYBOARD_LL, proc, GetModuleHandle(curModule.ModuleName), 0);
}
}
private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);
private static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam) {
if (nCode >= 0) {
int vkCode = Marshal.ReadInt32(lParam);
int pero = (int)wParam * 1000 + vkCode;
if (pero != previousEvent) {
if (wParam == (IntPtr)WM_KEYDOWN) {
Console.WriteLine($"KeyboardHook: KeyDown event for key {vkCode}");
KeyDown?.Invoke(null, vkCode);
} else if (wParam == (IntPtr)WM_KEYUP) {
Console.WriteLine($"KeyboardHook: KeyUp event for key {vkCode}");
KeyUp?.Invoke(null, vkCode);
}
previousEvent = pero;
} else {
Console.WriteLine($"KeyboardHook: Same event filtered out - vkCode: {vkCode}, wParam: {wParam}");
}
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return:MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
}

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@@ -1,18 +1,271 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.IO;
using System.Linq; using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Windows.Forms; using System.Windows.Forms;
using System.Threading;
using System.Text.Json;
using System.Threading.Tasks;
namespace DD2Switcher { namespace DD2Switcher {
internal static class Program { public class Settings {
public Keys SequenceKeybind { get; set; } = Keys.F1;
public int SequenceTimerDelay { get; set; } = 100;
}
internal static class Program {
private static int NumProc = 19; private static int NumProc = 19;
private static Process[] windows = new Process[NumProc]; private static Process[] windows = new Process[NumProc];
private static string settingsPath =
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), "DD2Switcher.json");
// Public access to tracked windows for the settings form
public static Process[] GetTrackedWindows() {
return windows;
}
public static void UntrackWindow(int index) {
if (index >= 0 && index < NumProc) {
windows[index] = null;
// Update ActiveIndex if needed
if (ActiveIndex == index) {
ActiveIndex = -1;
}
// Update first/last indices if needed
if (FirstIndex == index) {
FirstIndex = -1;
}
if (LastIndex == index) {
LastIndex = -1;
}
}
}
public static void StartSequenceMode() {
Console.WriteLine($"StartSequenceMode called. FirstIndex: {FirstIndex}, LastIndex: {LastIndex}");
// Compute indices only when sequence starts, not stored permanently
int sequenceFirstIndex = FirstIndex;
int sequenceLastIndex = LastIndex;
// If no user indices, use absolute first and last windows
if (sequenceFirstIndex == -1 || sequenceLastIndex == -1) {
sequenceFirstIndex = FindFirstNonNullWindow();
sequenceLastIndex = FindLastNonNullWindow();
Console.WriteLine(
$"Computed sequence indices: FirstIndex={sequenceFirstIndex}, LastIndex={sequenceLastIndex}");
}
if (sequenceFirstIndex >= 0 && sequenceLastIndex >= 0 && sequenceFirstIndex <= sequenceLastIndex) {
CurrentSequenceIndex = sequenceFirstIndex;
Console.WriteLine($"Starting sequence mode, tabbing to index {CurrentSequenceIndex + 1}");
TabTo(CurrentSequenceIndex + 1); // Tab to first window
CurrentState = SequenceState.WAITING_FOR_EVENT;
Console.WriteLine($"State changed to: {CurrentState}");
} else {
Console.WriteLine("Cannot start sequence mode - invalid first/last indices");
}
}
public static void ExitSequenceMode() {
CurrentState = SequenceState.INACTIVE;
CurrentSequenceIndex = -1;
Console.WriteLine($"State changed to: {CurrentState}");
}
public static bool IsInSequenceMode() {
return CurrentState != SequenceState.INACTIVE;
}
private static void LoadSettings() {
Console.WriteLine($"Attempting to load settings from: {settingsPath}");
try {
if (File.Exists(settingsPath)) {
Console.WriteLine("Settings file exists, reading...");
string json = File.ReadAllText(settingsPath);
Console.WriteLine($"Read JSON: {json}");
var settings = JsonSerializer.Deserialize<Settings>(json);
SequenceKeybind = settings.SequenceKeybind;
SequenceTimerDelay = settings.SequenceTimerDelay;
Console.WriteLine(
$"Loaded settings: Keybind={SequenceKeybind}, TimerDelay={SequenceTimerDelay} (First/Last indices NOT loaded)");
} else {
Console.WriteLine($"Settings file does not exist at: {settingsPath}");
Console.WriteLine("Using default settings");
}
} catch (Exception ex) {
Console.WriteLine($"Error loading settings: {ex.Message}");
Console.WriteLine($"Stack trace: {ex.StackTrace}");
}
}
public static void SaveSettings() {
try {
var settings =
new Settings { SequenceKeybind = SequenceKeybind, SequenceTimerDelay = SequenceTimerDelay };
string json = JsonSerializer.Serialize(settings, new JsonSerializerOptions { WriteIndented = true });
File.WriteAllText(settingsPath, json);
Console.WriteLine($"Saved settings: Keybind={SequenceKeybind}, TimerDelay={SequenceTimerDelay}");
} catch (Exception ex) {
Console.WriteLine($"Error saving settings: {ex.Message}");
}
}
private static int FindFirstNonNullWindow() {
for (int i = 0; i < NumProc; i++) {
if (windows[i] != null && windows[i].MainWindowHandle != IntPtr.Zero) {
return i;
}
}
return -1;
}
private static int FindLastNonNullWindow() {
for (int i = NumProc - 1; i >= 0; i--) {
if (windows[i] != null && windows[i].MainWindowHandle != IntPtr.Zero) {
return i;
}
}
return -1;
}
private static int FindNextNonNullWindow(int startIndex) {
for (int i = startIndex; i < NumProc; i++) {
if (windows[i] != null && windows[i].MainWindowHandle != IntPtr.Zero) {
return i;
}
}
return -1;
}
private static void SetDefaultFirstLastIndices() {
if (FirstIndex == -1) {
FirstIndex = FindFirstNonNullWindow();
Console.WriteLine($"Set default FirstIndex to: {FirstIndex}");
}
if (LastIndex == -1) {
LastIndex = FindLastNonNullWindow();
Console.WriteLine($"Set default LastIndex to: {LastIndex}");
}
// Ensure LastIndex is different from FirstIndex if there are multiple windows
if (FirstIndex != -1 && LastIndex != -1 && FirstIndex == LastIndex) {
// Find the next non-null window after FirstIndex
int nextWindow = FindNextNonNullWindow(FirstIndex + 1);
if (nextWindow != -1) {
LastIndex = nextWindow;
Console.WriteLine($"Adjusted LastIndex to: {LastIndex} (different from FirstIndex)");
}
}
}
public static void UpdateSequenceHotkey(Keys newKey) {
Console.WriteLine($"UpdateSequenceHotkey called with new key: {newKey} (code: {(int)newKey})");
Console.WriteLine($"Old SequenceKeybind before update: {SequenceKeybind} (code: {(int)SequenceKeybind})");
// Unregister old hotkey
if (sequenceHotkeyId != -1) {
Console.WriteLine($"Unregistering old hotkey ID: {sequenceHotkeyId}");
HotKeyManager.UnregisterHotKey(sequenceHotkeyId);
}
// Register new hotkey
sequenceHotkeyId = HotKeyManager.RegisterHotKey(newKey, KeyModifiers.NoRepeat);
Console.WriteLine($"Registered new hotkey ID: {sequenceHotkeyId} for key: {newKey}");
SequenceKeybind = newKey;
Console.WriteLine($"New SequenceKeybind after update: {SequenceKeybind} (code: {(int)SequenceKeybind})");
SaveSettings();
}
public static void SaveFirstLastIndices() {
SaveSettings();
}
// Static properties for first/last selection persistence
public static int FirstIndex { get; set; } = -1;
public static int LastIndex { get; set; } = -1;
// Sequence mode state engine
public enum SequenceState { INACTIVE, WAITING_FOR_EVENT, WAITING_TO_ADVANCE, ADVANCE }
public static SequenceState CurrentState { get; set; } = SequenceState.INACTIVE;
public static int CurrentSequenceIndex { get; set; } = -1;
public static Keys SequenceKeybind { get; set; } = Keys.F1;
public static int SequenceTimerDelay { get; set; } = 100;
private static int sequenceHotkeyId = -1;
private static int ActiveIndex = -1; private static int ActiveIndex = -1;
private static bool AltPressed = false;
// State handlers
private static readonly Dictionary<SequenceState, Action> stateHandlers =
new Dictionary<SequenceState, Action> { { SequenceState.INACTIVE, HandleInactive },
{ SequenceState.WAITING_FOR_EVENT, HandleWaitingForEvent },
{ SequenceState.WAITING_TO_ADVANCE, HandleWaitingToAdvance },
{ SequenceState.ADVANCE, HandleAdvance } };
private static void HandleInactive() {
// Inactive state - do nothing
}
private static void HandleWaitingForEvent() {
// Event happened, transition to waiting to advance
Console.WriteLine($"Event detected in state: {CurrentState}, transitioning to WAITING_TO_ADVANCE");
CurrentState = SequenceState.WAITING_TO_ADVANCE;
Console.WriteLine($"State changed to: {CurrentState}");
HandleWaitingToAdvance();
}
private static void HandleWaitingToAdvance() {
// Start timer to advance after N milliseconds
Console.WriteLine($"Starting {SequenceTimerDelay}ms timer in WAITING_TO_ADVANCE state");
Task.Delay(SequenceTimerDelay)
.ContinueWith(
_ => {
if (CurrentState == SequenceState.WAITING_TO_ADVANCE) {
CurrentState = SequenceState.ADVANCE;
Console.WriteLine($"Timer expired, transitioning to ADVANCE state");
HandleSequenceEvent();
}
});
}
private static void HandleAdvance() {
Console.WriteLine($"Advancing sequence from ADVANCE state");
CurrentSequenceIndex++;
Console.WriteLine($"Advanced to index {CurrentSequenceIndex}");
// Get the actual last index for this sequence (computed or user-set)
int sequenceLastIndex = (LastIndex != -1) ? LastIndex : FindLastNonNullWindow();
if (CurrentSequenceIndex > sequenceLastIndex) {
// End of sequence - tab back to first
int sequenceFirstIndex = (FirstIndex != -1) ? FirstIndex : FindFirstNonNullWindow();
Console.WriteLine("End of sequence reached, tabbing back to first window");
TabTo(sequenceFirstIndex + 1);
ExitSequenceMode();
} else {
Console.WriteLine($"Tabbing to index {CurrentSequenceIndex + 1}");
TabTo(CurrentSequenceIndex + 1);
CurrentState = SequenceState.WAITING_FOR_EVENT;
Console.WriteLine($"State changed to: {CurrentState}");
}
}
private static void HandleSequenceEvent() {
stateHandlers[CurrentState]?.Invoke();
}
// Simple list to track last 5 windows
private static List<int> lastWindows = new List<int>();
private static readonly IntPtr defaultAffinity = new(0xFF000000); private static readonly IntPtr defaultAffinity = new(0xFF000000);
private static readonly IntPtr fullAffinity = new(0xFFFFFFFF); private static readonly IntPtr fullAffinity = new(0xFFFFFFFF);
private static readonly KeyboardHook keyboardHook = new();
[DllImport("user32.dll")] [DllImport("user32.dll")]
public static extern IntPtr GetForegroundWindow(); public static extern IntPtr GetForegroundWindow();
@@ -20,9 +273,20 @@ internal static class Program {
[DllImport("user32.dll")] [DllImport("user32.dll")]
public static extern bool SetForegroundWindow(IntPtr hWnd); public static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImport("user32.dll")]
private static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
[DllImport("user32.dll")]
private static extern bool BringWindowToTop(IntPtr hWnd);
[DllImport("user32.dll")]
private static extern IntPtr SetActiveWindow(IntPtr hWnd);
[DllImport("user32.dll")] [DllImport("user32.dll")]
private static extern short GetKeyState(int nVirtKey); private static extern short GetKeyState(int nVirtKey);
private const int SW_RESTORE = 9;
[DllImport("kernel32.dll", SetLastError = true)] [DllImport("kernel32.dll", SetLastError = true)]
[return:MarshalAs(UnmanagedType.Bool)] [return:MarshalAs(UnmanagedType.Bool)]
static extern bool AllocConsole(); static extern bool AllocConsole();
@@ -30,14 +294,49 @@ internal static class Program {
[DllImport("user32.dll")] [DllImport("user32.dll")]
private static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, int dwExtraInfo); private static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, int dwExtraInfo);
[DllImport("user32.dll")]
private static extern IntPtr SetWindowsHookEx(int idHook, IntPtr lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll")]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll")]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll")]
private static extern IntPtr GetModuleHandle(string lpModuleName);
private const int WH_MOUSE_LL = 14;
private const int WM_LBUTTONDOWN = 0x0201;
private const int WM_RBUTTONDOWN = 0x0204;
private const int WM_MBUTTONDOWN = 0x0207;
private static IntPtr mouseHookId = IntPtr.Zero;
private static IntPtr mouseHookProc = IntPtr.Zero;
private static MouseHookProc mouseHookDelegate; // Keep reference to prevent GC
private delegate IntPtr MouseHookProc(int nCode, IntPtr wParam, IntPtr lParam);
private static IntPtr MouseHookCallback(int nCode, IntPtr wParam, IntPtr lParam) {
if (nCode >= 0) {
int wParamInt = (int)wParam;
if (wParamInt == WM_LBUTTONDOWN || wParamInt == WM_RBUTTONDOWN || wParamInt == WM_MBUTTONDOWN) {
if (CurrentState == SequenceState.WAITING_FOR_EVENT) {
Console.WriteLine($"Mouse click detected in state: {CurrentState}");
// Handle sequence event asynchronously to avoid interfering with mouse event processing
Task.Run(() => HandleSequenceEvent());
}
}
}
return CallNextHookEx(mouseHookId, nCode, wParam, lParam);
}
private static void CleanWindows() { private static void CleanWindows() {
for (int i = 0; i < NumProc; i++) { for (int i = 0; i < NumProc; i++) {
var window = windows[i]; var window = windows[i];
if (window == null) if (window == null)
continue; continue;
if (window.MainWindowHandle == IntPtr.Zero) { if (window.MainWindowHandle == IntPtr.Zero) {
Console.WriteLine( Console.WriteLine($"Window at index {i} has no main window, removing from tracked windows");
$"Window at index {i} has no main window, removing from tracked windows");
windows[i] = null; windows[i] = null;
} }
} }
@@ -120,22 +419,51 @@ internal static class Program {
} }
private static void Track(Process process) { private static void Track(Process process) {
// First find the first null slot
int firstNullIndex = -1;
for (int i = 0; i < NumProc; i++) { for (int i = 0; i < NumProc; i++) {
if (windows[i] == null) { if (windows[i] == null) {
windows[i] = process; firstNullIndex = i;
Console.WriteLine( break;
$"Added {process.ProcessName} to tracked windows at index {i}");
return;
}
} }
} }
private static void TrackWows() { if (firstNullIndex == -1) {
Console.WriteLine("No slots available for tracking");
return;
}
// Compact the array by shifting non-null elements to the left
for (int i = firstNullIndex + 1; i < NumProc; i++) {
if (windows[i] != null) {
windows[firstNullIndex] = windows[i];
windows[i] = null;
firstNullIndex++;
}
}
// Add the new process at the first null slot
windows[firstNullIndex] = process;
PushHistory(firstNullIndex);
ActiveIndex = firstNullIndex;
Console.WriteLine($"Added {process.ProcessName} to tracked windows at index {firstNullIndex}");
}
private static void TrackProcess() {
CleanWindows(); CleanWindows();
var foregroundWindow = GetForegroundWindow();
var foregroundProcess = Process.GetProcesses().FirstOrDefault(p => p.MainWindowHandle == foregroundWindow);
if (foregroundProcess == null) {
Console.WriteLine("No foreground process found");
return;
}
Console.WriteLine($"Foreground process: {foregroundProcess.ProcessName} PID: {foregroundProcess.Id}");
var processes = Process.GetProcesses().OrderBy(p => p.Id).ToList(); var processes = Process.GetProcesses().OrderBy(p => p.Id).ToList();
foreach (var process in processes) { foreach (var process in processes) {
if (process.ProcessName == "UWow-64") { // Console.WriteLine($"Checking {process.ProcessName} at pid {process.Id}");
Console.WriteLine($"Found UWow-64 at pid {process.Id}"); if (process.ProcessName == foregroundProcess.ProcessName) {
Console.WriteLine($"Found {foregroundProcess.ProcessName} at pid {process.Id}");
if (ProcessTracked(process.Id)) if (ProcessTracked(process.Id))
continue; continue;
Track(process); Track(process);
@@ -169,9 +497,9 @@ internal static class Program {
for (int i = 0; i < NumProc; i++) { for (int i = 0; i < NumProc; i++) {
var window = windows[i]; var window = windows[i];
if (window == null) { if (window == null) {
Console.WriteLine( Console.WriteLine($"Adding foreground window to tracked at index {i}...");
$"Adding foreground window to tracked at index {i}...");
windows[i] = process; windows[i] = process;
break;
} }
} }
} }
@@ -182,15 +510,13 @@ internal static class Program {
windows[i] = windows[index]; windows[i] = windows[index];
windows[index] = window; windows[index] = window;
Console.WriteLine($"Swapped window at index {i} to {index}"); Console.WriteLine($"Swapped window at index {i} to {index}");
// Toggle scroll lock off
keybd_event(0x91, 0, 0, 0); // KEYEVENTF_KEYDOWN
keybd_event(0x91, 0, 0x0002, 0); // KEYEVENTF_KEYUP
return; return;
} }
} }
} }
private static void TabTo(int index) { private static void TabTo(int index) {
Console.WriteLine($"TabTo called with index: {index}");
index = (index - 1) % NumProc; index = (index - 1) % NumProc;
if (index < 0) if (index < 0)
index = NumProc - 1; index = NumProc - 1;
@@ -199,55 +525,200 @@ internal static class Program {
CleanWindows(); CleanWindows();
Console.WriteLine($"Tab to window at index {index}"); Console.WriteLine($"Tab to window at index {index}");
var window = windows[index]; // Find the next non-null window if the target is null
if (window == null || window.MainWindowHandle == IntPtr.Zero) { int originalIndex = index;
Console.WriteLine( while (index < NumProc && (windows[index] == null || windows[index].MainWindowHandle == IntPtr.Zero)) {
$"Window at index {index} does not exist, removing from tracked windows"); index++;
windows[index] = null; }
} else { if (index >= NumProc) {
SetForegroundWindow(window.MainWindowHandle); // Try from the beginning
ActiveIndex = index; index = 0;
AdjustAffinities(); while (index < originalIndex &&
AdjustPriorities(); (windows[index] == null || windows[index].MainWindowHandle == IntPtr.Zero)) {
index++;
} }
} }
private static bool IsScrollLockOn() { if (index >= NumProc || windows[index] == null || windows[index].MainWindowHandle == IntPtr.Zero) {
return (GetKeyState(0x91) & 1) == 1; Console.WriteLine("No valid windows found to tab to");
return;
}
var window = windows[index];
Console.WriteLine(
$"Window at index {index}: {(window == null ? "NULL" : window.ProcessName + " PID:" + window.Id)}");
if (window == null || window.MainWindowHandle == IntPtr.Zero) {
Console.WriteLine($"Window at index {index} does not exist, removing from tracked windows");
windows[index] = null;
} else {
if (ActiveIndex != -1)
PushHistory(ActiveIndex);
Console.WriteLine($"Setting foreground window to: {window.ProcessName} PID:{window.Id}");
SetForegroundWindow(window.MainWindowHandle);
ShowWindow(window.MainWindowHandle, SW_RESTORE);
BringWindowToTop(window.MainWindowHandle);
SetActiveWindow(window.MainWindowHandle);
ActiveIndex = index;
AdjustAffinities();
AdjustPriorities();
Console.WriteLine($"Successfully switched to window at index {index}");
}
}
private static void TabToPrevious() {
return;
try {
var foreground = GetForegroundProcess();
if (!ProcessTracked(foreground.Id)) {
Console.WriteLine("Foreground process not tracked, skipping");
return;
}
} catch (Exception e) {
Console.WriteLine($"Error setting foreground window: {e}");
}
if (lastWindows.Count == 0) {
Console.WriteLine("No previous window to switch to");
return;
}
CleanWindows();
for (int i = lastWindows.Count - 1; i >= 0; i--) {
int index = lastWindows[i];
if (index != ActiveIndex) {
TabTo(index + 1); // Our windows are 1-indexed because... I don't remember why
break;
}
}
}
private static bool IsCapsLockOn() {
return (GetKeyState(0x14) & 1) == 1;
}
private static void ToggleCapsLock() {
keybd_event(0x14, 0, 0, 0); // KEYEVENTF_KEYDOWN
keybd_event(0x14, 0, 0x0002, 0); // KEYEVENTF_KEYUP
}
private static void PushHistory(int index) {
lastWindows.Add(index);
if (lastWindows.Count > 50)
lastWindows.RemoveAt(0);
} }
[STAThread] [STAThread]
private static void Main() { private static void Main() {
// AllocConsole(); // AllocConsole(); // Enable console for debug output
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
// Load settings
LoadSettings();
var processes = Process.GetProcesses(); var processes = Process.GetProcesses();
var currentProcess = Process.GetCurrentProcess(); var currentProcess = Process.GetCurrentProcess();
foreach (var process in processes) foreach (var process in processes)
if (process.Id != currentProcess.Id && if (process.Id != currentProcess.Id && process.ProcessName == currentProcess.ProcessName) {
process.ProcessName == currentProcess.ProcessName) {
process.Kill(); process.Kill();
Process.GetCurrentProcess().Kill(); Process.GetCurrentProcess().Kill();
} }
HotKeyManager.RegisterHotKey(Keys.Scroll, KeyModifiers.NoRepeat); bool onlyAlt = false;
KeyboardHook.Start();
// Set up mouse hook for sequence mode
mouseHookDelegate = new MouseHookProc(MouseHookCallback);
mouseHookProc = Marshal.GetFunctionPointerForDelegate(mouseHookDelegate);
mouseHookId = SetWindowsHookEx(WH_MOUSE_LL, mouseHookProc,
GetModuleHandle(Process.GetCurrentProcess().MainModule.ModuleName), 0);
KeyboardHook.KeyDown += (sender, e) => {
Console.WriteLine($"Key down: {e}");
if (e == 164 && !onlyAlt) {
Console.WriteLine("Only alt");
onlyAlt = true;
} else {
Console.WriteLine("Not only alt");
onlyAlt = false;
}
};
KeyboardHook.KeyUp += (sender, e) => {
Console.WriteLine($"Key up: {e}");
if (e == 164 && onlyAlt) { // Left alt
Console.WriteLine("Tab to previous");
onlyAlt = false;
TabToPrevious();
}
// Handle sequence mode event detection with KeyUp
if (CurrentState == SequenceState.WAITING_FOR_EVENT) {
// Ignore the sequence keybind itself
if (e != (int)SequenceKeybind) {
Console.WriteLine($"Key up detected in state: {CurrentState} - Key: {e}");
HandleSequenceEvent();
} else {
Console.WriteLine($"Ignoring sequence keybind release: {e}");
}
} else if (CurrentState == SequenceState.WAITING_TO_ADVANCE) {
// Ignore key events while waiting to advance
Console.WriteLine($"Ignoring key event in WAITING_TO_ADVANCE state: {e}");
}
};
HotKeyManager.RegisterHotKey(Keys.Capital, KeyModifiers.NoRepeat);
// Register main number keys (0-9) // Register main number keys (0-9)
for (int i = 0; i < 10; i++) for (int i = 0; i < 10; i++) HotKeyManager.RegisterHotKey(Keys.D0 + i, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.D0 + i, KeyModifiers.Alt);
// Register numpad keys (1-9) // Register numpad keys (1-9)
for (int i = 0; i < 9; i++) for (int i = 0; i < 9; i++) HotKeyManager.RegisterHotKey(Keys.NumPad1 + i, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.NumPad1 + i, KeyModifiers.Alt);
HotKeyManager.RegisterHotKey(Keys.Oemtilde, KeyModifiers.Alt); HotKeyManager.RegisterHotKey(Keys.Oemtilde, KeyModifiers.Alt);
sequenceHotkeyId = HotKeyManager.RegisterHotKey(SequenceKeybind, KeyModifiers.NoRepeat);
Console.WriteLine(
$"Initial sequence hotkey registration - ID: {sequenceHotkeyId}, Key: {SequenceKeybind} (code: {(int)SequenceKeybind})");
HotKeyManager.HotKeyPressed += HotKeyManager_HotKeyPressed; HotKeyManager.HotKeyPressed += HotKeyManager_HotKeyPressed;
void HotKeyManager_HotKeyPressed(object sender, HotKeyEventArgs e) { void HotKeyManager_HotKeyPressed(object sender, HotKeyEventArgs e) {
if (e.Key == Keys.Oemtilde && e.Modifiers == KeyModifiers.Alt) { Console.WriteLine($"Hotkey pressed: {e.Key} with modifiers {e.Modifiers}");
TrackWows(); Console.WriteLine($"Current sequence keybind: {SequenceKeybind}");
Console.WriteLine($"Key codes - Pressed: {(int)e.Key}, Expected: {(int)SequenceKeybind}");
// Cancel sequence mode on any manual window switching
if (CurrentState != SequenceState.INACTIVE && e.Modifiers == KeyModifiers.Alt) {
Console.WriteLine("Manual window switching detected, cancelling sequence mode");
ExitSequenceMode();
}
if (e.Key == Keys.Oemtilde && e.Modifiers == KeyModifiers.Alt && IsCapsLockOn()) {
TrackProcess();
ToggleCapsLock();
return; return;
} }
// Check for sequence mode keybind
Console.WriteLine(
$"Checking sequence keybind - Key: {e.Key} == {SequenceKeybind} = {e.Key == SequenceKeybind}");
Console.WriteLine($"Checking modifiers - Received: {e.Modifiers}, Expected: {KeyModifiers.NoRepeat}");
if (e.Key == SequenceKeybind) {
Console.WriteLine("Sequence keybind detected!");
if (CurrentState != SequenceState.INACTIVE) {
Console.WriteLine("Advancing sequence step");
HandleSequenceEvent();
} else {
Console.WriteLine("Starting sequence mode");
StartSequenceMode();
}
return;
} else {
Console.WriteLine(
$"Sequence keybind check failed - Key match: {e.Key == SequenceKeybind}, Modifiers match: {e.Modifiers == KeyModifiers.NoRepeat}");
}
int index; int index;
if (e.Key >= Keys.D0 && e.Key <= Keys.D9) { if (e.Key >= Keys.D0 && e.Key <= Keys.D9) {
index = e.Key - Keys.D0; index = e.Key - Keys.D0;
@@ -258,18 +729,23 @@ internal static class Program {
} }
if (e.Modifiers == KeyModifiers.Alt) { if (e.Modifiers == KeyModifiers.Alt) {
if (IsScrollLockOn()) { if (IsCapsLockOn()) {
Swap(index); Swap(index);
ToggleCapsLock();
} else { } else {
TabTo(index); TabTo(index);
} }
} }
} }
Console.CancelKeyPress += // Run the WinForms application with Form1 as the main form
(sender, e) => { Process.GetCurrentProcess().Kill(); }; Application.Run(new Form1());
while (true) KeyboardHook.Stop();
System.Threading.Thread.Sleep(100000);
// Clean up mouse hook
if (mouseHookId != IntPtr.Zero) {
UnhookWindowsHookEx(mouseHookId);
}
}
} }
} }
}

View File

@@ -9,27 +9,26 @@
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
namespace DD2Switcher.Properties { namespace DD2Switcher.Properties {
using System; using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute(
"System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder",
"17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan; private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture; private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute( [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance",
"Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {} internal Resources() {}
/// <summary> /// <summary>
@@ -40,8 +39,7 @@ internal class Resources {
internal static global::System.Resources.ResourceManager ResourceManager { internal static global::System.Resources.ResourceManager ResourceManager {
get { get {
if (object.ReferenceEquals(resourceMan, null)) { if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager(
new global::System.Resources.ResourceManager(
"DD2Switcher.Properties.Resources", typeof(Resources).Assembly); "DD2Switcher.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp; resourceMan = temp;
} }
@@ -59,5 +57,5 @@ internal class Resources {
get { return resourceCulture; } get { return resourceCulture; }
set { resourceCulture = value; } set { resourceCulture = value; }
} }
} }
} }

View File

@@ -9,18 +9,16 @@
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
namespace DD2Switcher.Properties { namespace DD2Switcher.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute( [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
"Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", [global::System.CodeDom.Compiler.GeneratedCodeAttribute(
"11.0.0.0")] "Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.14.0.0")]
internal sealed partial class Settings internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
: global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = private static Settings defaultInstance =
((Settings)(global::System.Configuration.ApplicationSettingsBase ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
.Synchronized(new Settings())));
public static Settings Default { public static Settings Default {
get { return defaultInstance; } get { return defaultInstance; }
} }
} }
} }

316
DD2Switcher/SettingsForm.cs Normal file
View File

@@ -0,0 +1,316 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
namespace DD2Switcher {
public partial class SettingsForm : Form {
private TabControl tabControl;
private TabPage windowsTab;
private TabPage sequenceTab;
private FlowLayoutPanel windowsPanel;
private Label sequenceKeybindLabel;
private TextBox sequenceKeybindTextBox;
private Label sequenceTimerDelayLabel;
private NumericUpDown sequenceTimerDelayNumericUpDown;
public SettingsForm() {
InitializeComponent();
LoadIcon();
RefreshWindowsList();
}
private void InitializeComponent() {
this.tabControl = new System.Windows.Forms.TabControl();
this.windowsTab = new System.Windows.Forms.TabPage();
this.windowsPanel = new System.Windows.Forms.FlowLayoutPanel();
this.sequenceTab = new System.Windows.Forms.TabPage();
this.sequenceKeybindTextBox = new System.Windows.Forms.TextBox();
this.sequenceKeybindLabel = new System.Windows.Forms.Label();
this.sequenceTimerDelayNumericUpDown = new System.Windows.Forms.NumericUpDown();
this.sequenceTimerDelayLabel = new System.Windows.Forms.Label();
this.tabControl.SuspendLayout();
this.windowsTab.SuspendLayout();
this.sequenceTab.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.sequenceTimerDelayNumericUpDown)).BeginInit();
this.SuspendLayout();
//
// tabControl
//
this.tabControl.Controls.Add(this.windowsTab);
this.tabControl.Controls.Add(this.sequenceTab);
this.tabControl.Location = new System.Drawing.Point(12, 12);
this.tabControl.Name = "tabControl";
this.tabControl.SelectedIndex = 0;
this.tabControl.Size = new System.Drawing.Size(576, 396);
this.tabControl.TabIndex = 0;
//
// windowsTab
//
this.windowsTab.Controls.Add(this.windowsPanel);
this.windowsTab.Location = new System.Drawing.Point(4, 22);
this.windowsTab.Name = "windowsTab";
this.windowsTab.Padding = new System.Windows.Forms.Padding(3);
this.windowsTab.Size = new System.Drawing.Size(568, 370);
this.windowsTab.TabIndex = 0;
this.windowsTab.Text = "Windows";
this.windowsTab.UseVisualStyleBackColor = true;
//
// windowsPanel
//
this.windowsPanel.AutoScroll = true;
this.windowsPanel.BackColor = System.Drawing.Color.White;
this.windowsPanel.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.windowsPanel.Location = new System.Drawing.Point(6, 6);
this.windowsPanel.Name = "windowsPanel";
this.windowsPanel.Padding = new System.Windows.Forms.Padding(10);
this.windowsPanel.Size = new System.Drawing.Size(556, 358);
this.windowsPanel.TabIndex = 0;
//
// sequenceTab
//
this.sequenceTab.Controls.Add(this.sequenceTimerDelayNumericUpDown);
this.sequenceTab.Controls.Add(this.sequenceTimerDelayLabel);
this.sequenceTab.Controls.Add(this.sequenceKeybindTextBox);
this.sequenceTab.Controls.Add(this.sequenceKeybindLabel);
this.sequenceTab.Location = new System.Drawing.Point(4, 22);
this.sequenceTab.Name = "sequenceTab";
this.sequenceTab.Padding = new System.Windows.Forms.Padding(3);
this.sequenceTab.Size = new System.Drawing.Size(568, 370);
this.sequenceTab.TabIndex = 1;
this.sequenceTab.Text = "Sequence";
this.sequenceTab.UseVisualStyleBackColor = true;
//
// sequenceKeybindTextBox
//
this.sequenceKeybindTextBox.Location = new System.Drawing.Point(126, 17);
this.sequenceKeybindTextBox.Name = "sequenceKeybindTextBox";
this.sequenceKeybindTextBox.Size = new System.Drawing.Size(111, 20);
this.sequenceKeybindTextBox.TabIndex = 1;
this.sequenceKeybindTextBox.Text = Program.SequenceKeybind.ToString();
this.sequenceKeybindTextBox.Leave += new System.EventHandler(this.sequenceKeybindTextBox_Leave);
//
// sequenceKeybindLabel
//
this.sequenceKeybindLabel.AutoSize = true;
this.sequenceKeybindLabel.Location = new System.Drawing.Point(20, 20);
this.sequenceKeybindLabel.Name = "sequenceKeybindLabel";
this.sequenceKeybindLabel.Size = new System.Drawing.Size(100, 13);
this.sequenceKeybindLabel.TabIndex = 0;
this.sequenceKeybindLabel.Text = "Sequence Keybind:";
//
// sequenceTimerDelayLabel
//
this.sequenceTimerDelayLabel.AutoSize = true;
this.sequenceTimerDelayLabel.Location = new System.Drawing.Point(20, 50);
this.sequenceTimerDelayLabel.Name = "sequenceTimerDelayLabel";
this.sequenceTimerDelayLabel.Size = new System.Drawing.Size(100, 13);
this.sequenceTimerDelayLabel.TabIndex = 2;
this.sequenceTimerDelayLabel.Text = "Timer Delay (ms):";
//
// sequenceTimerDelayNumericUpDown
//
this.sequenceTimerDelayNumericUpDown.Location = new System.Drawing.Point(126, 47);
this.sequenceTimerDelayNumericUpDown.Name = "sequenceTimerDelayNumericUpDown";
this.sequenceTimerDelayNumericUpDown.Size = new System.Drawing.Size(111, 20);
this.sequenceTimerDelayNumericUpDown.TabIndex = 3;
this.sequenceTimerDelayNumericUpDown.Minimum = 10;
this.sequenceTimerDelayNumericUpDown.Maximum = 10000;
this.sequenceTimerDelayNumericUpDown.Value = Program.SequenceTimerDelay;
this.sequenceTimerDelayNumericUpDown.ValueChanged +=
new System.EventHandler(this.sequenceTimerDelayNumericUpDown_ValueChanged);
//
// SettingsForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(600, 420);
this.Controls.Add(this.tabControl);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "SettingsForm";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "DD2Switcher Settings";
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.SettingsForm_FormClosing);
this.tabControl.ResumeLayout(false);
this.windowsTab.ResumeLayout(false);
this.sequenceTab.ResumeLayout(false);
this.sequenceTab.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.sequenceTimerDelayNumericUpDown)).EndInit();
this.ResumeLayout(false);
}
private void closeButton_Click(object sender, EventArgs e) {
this.Close();
}
private void refreshButton_Click(object sender, EventArgs e) {
RefreshWindowsList();
}
private void RefreshWindowsList() {
windowsPanel.Controls.Clear();
// Get tracked windows from Program
var trackedWindows = GetTrackedWindows();
if (trackedWindows.Count == 0) {
var noWindowsLabel = new Label();
noWindowsLabel.Text = "No windows currently tracked";
noWindowsLabel.AutoSize = true;
noWindowsLabel.ForeColor = Color.Gray;
noWindowsLabel.Font = new Font("Segoe UI", 10F);
windowsPanel.Controls.Add(noWindowsLabel);
return;
}
for (int i = 0; i < trackedWindows.Count; i++) {
var window = trackedWindows[i];
if (window == null)
continue;
var windowPanelForm = new WindowPanelForm();
windowPanelForm.WindowIndex = i;
windowPanelForm.WindowProcess = window;
windowPanelForm.IsFirst = (i == Program.FirstIndex);
windowPanelForm.IsLast = (i == Program.LastIndex);
windowPanelForm.UpdateDisplay();
windowPanelForm.PickClicked += (sender, index) => {
// If clicking on a window that's already first or last, remove that setting
if (index == Program.FirstIndex) {
Program.FirstIndex = -1;
Console.WriteLine($"Removed first index: {index}");
} else if (index == Program.LastIndex) {
Program.LastIndex = -1;
Console.WriteLine($"Removed last index: {index}");
} else if (Program.FirstIndex == -1) {
// First pick - set both first and last
Program.FirstIndex = index;
Program.LastIndex = index;
Console.WriteLine($"Set first and last index: {index}");
} else if (Program.LastIndex == -1) {
// Second pick - set last (must be >= first)
if (index >= Program.FirstIndex) {
Program.LastIndex = index;
} else {
Program.LastIndex = Program.FirstIndex;
Program.FirstIndex = index;
}
Console.WriteLine($"Set last index: {Program.LastIndex}");
} else {
// Subsequent picks - determine which becomes first
int distanceToFirst = Math.Abs(index - Program.FirstIndex);
int distanceToLast = Math.Abs(index - Program.LastIndex);
if (distanceToFirst <= distanceToLast) {
// New index is closer to first, so first moves
if (index <= Program.LastIndex) {
Program.FirstIndex = index;
} else {
Program.LastIndex = Program.FirstIndex;
Program.FirstIndex = index;
}
} else {
// New index is closer to last, so last moves
if (index >= Program.FirstIndex) {
Program.LastIndex = index;
} else {
Program.FirstIndex = Program.LastIndex;
Program.LastIndex = index;
}
}
Console.WriteLine($"Updated indices: First={Program.FirstIndex}, Last={Program.LastIndex}");
}
// Ensure last >= first
if (Program.LastIndex < Program.FirstIndex) {
int tmp = Program.LastIndex;
Program.LastIndex = Program.FirstIndex;
Program.FirstIndex = tmp;
}
RefreshWindowsList();
};
windowPanelForm.UntrackClicked += (sender, index) => {
UntrackWindow(index);
RefreshWindowsList();
};
windowsPanel.Controls.Add(windowPanelForm);
}
}
private string GetFirstLastText(int index) {
if (index == Program.FirstIndex && index == Program.LastIndex) {
return "First & Last";
} else if (index == Program.FirstIndex) {
return "First";
} else if (index == Program.LastIndex) {
return "Last";
}
return "";
}
private List<Process> GetTrackedWindows() {
var windows = Program.GetTrackedWindows();
return windows.ToList();
}
private void UntrackWindow(int index) {
Program.UntrackWindow(index);
}
private void LoadIcon() {
try {
this.Icon = new Icon(System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
"app.ico"));
} catch {
// Use default icon if custom icon not found
}
}
private void sequenceKeybindTextBox_Leave(object sender, EventArgs e) {
Console.WriteLine($"sequenceKeybindTextBox_Leave called with text: {sequenceKeybindTextBox.Text}");
try {
KeysConverter converter = new KeysConverter();
Keys newKey = (Keys)converter.ConvertFromString(sequenceKeybindTextBox.Text);
Console.WriteLine($"Converted key: {newKey} (code: {(int)newKey})");
Program.UpdateSequenceHotkey(newKey);
Console.WriteLine("Keybind updated successfully!");
} catch (Exception ex) {
Console.WriteLine($"Error converting key: {ex.Message}");
sequenceKeybindTextBox.Text = Program.SequenceKeybind.ToString();
}
}
private void sequenceTimerDelayNumericUpDown_ValueChanged(object sender, EventArgs e) {
Console.WriteLine(
$"sequenceTimerDelayNumericUpDown_ValueChanged called with value: {sequenceTimerDelayNumericUpDown.Value}");
try {
int newDelay = (int)sequenceTimerDelayNumericUpDown.Value;
Program.SequenceTimerDelay = newDelay;
Program.SaveSettings();
Console.WriteLine($"Timer delay updated to: {newDelay}ms");
} catch (Exception ex) {
Console.WriteLine($"Error updating timer delay: {ex.Message}");
}
}
private void SettingsForm_FormClosing(object sender, FormClosingEventArgs e) {
Console.WriteLine("SettingsForm closing - saving keybind");
try {
KeysConverter converter = new KeysConverter();
Keys newKey = (Keys)converter.ConvertFromString(sequenceKeybindTextBox.Text);
Console.WriteLine($"Saving keybind on close: {newKey}");
Program.UpdateSequenceHotkey(newKey);
} catch (Exception ex) {
Console.WriteLine($"Error saving keybind on close: {ex.Message}");
}
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

133
DD2Switcher/WindowPanelForm.Designer.cs generated Normal file
View File

@@ -0,0 +1,133 @@
namespace DD2Switcher {
partial class WindowPanelForm {
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing) {
if (disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent() {
this.indexLabel = new System.Windows.Forms.Label();
this.nameLabel = new System.Windows.Forms.Label();
this.pidLabel = new System.Windows.Forms.Label();
this.titleLabel = new System.Windows.Forms.Label();
this.firstLastLabel = new System.Windows.Forms.Label();
this.pickButton = new System.Windows.Forms.Button();
this.untrackButton = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// indexLabel
//
this.indexLabel.AutoSize = true;
this.indexLabel.Font = new System.Drawing.Font("Segoe UI", 9F, System.Drawing.FontStyle.Bold);
this.indexLabel.Location = new System.Drawing.Point(10, 5);
this.indexLabel.Name = "indexLabel";
this.indexLabel.Size = new System.Drawing.Size(52, 15);
this.indexLabel.TabIndex = 0;
this.indexLabel.Text = "Index: 0";
//
// nameLabel
//
this.nameLabel.AutoSize = true;
this.nameLabel.Font = new System.Drawing.Font("Segoe UI", 9F);
this.nameLabel.Location = new System.Drawing.Point(12, 35);
this.nameLabel.Name = "nameLabel";
this.nameLabel.Size = new System.Drawing.Size(45, 15);
this.nameLabel.TabIndex = 1;
this.nameLabel.Text = "Name: ";
//
// pidLabel
//
this.pidLabel.AutoSize = true;
this.pidLabel.Font = new System.Drawing.Font("Segoe UI", 9F);
this.pidLabel.Location = new System.Drawing.Point(12, 50);
this.pidLabel.Name = "pidLabel";
this.pidLabel.Size = new System.Drawing.Size(28, 15);
this.pidLabel.TabIndex = 2;
this.pidLabel.Text = "PID:";
//
// titleLabel
//
this.titleLabel.AutoSize = true;
this.titleLabel.Font = new System.Drawing.Font("Segoe UI", 9F);
this.titleLabel.Location = new System.Drawing.Point(12, 20);
this.titleLabel.MaximumSize = new System.Drawing.Size(200, 0);
this.titleLabel.Name = "titleLabel";
this.titleLabel.Size = new System.Drawing.Size(36, 15);
this.titleLabel.TabIndex = 3;
this.titleLabel.Text = "Title: ";
//
// firstLastLabel
//
this.firstLastLabel.AutoSize = true;
this.firstLastLabel.Font = new System.Drawing.Font("Segoe UI", 9F, System.Drawing.FontStyle.Bold);
this.firstLastLabel.ForeColor = System.Drawing.Color.DarkBlue;
this.firstLastLabel.Location = new System.Drawing.Point(200, 45);
this.firstLastLabel.Name = "firstLastLabel";
this.firstLastLabel.Size = new System.Drawing.Size(0, 15);
this.firstLastLabel.TabIndex = 4;
//
// pickButton
//
this.pickButton.Location = new System.Drawing.Point(420, 10);
this.pickButton.Name = "pickButton";
this.pickButton.Size = new System.Drawing.Size(88, 25);
this.pickButton.TabIndex = 5;
this.pickButton.Text = "Pick";
this.pickButton.UseVisualStyleBackColor = true;
this.pickButton.Click += new System.EventHandler(this.pickButton_Click);
//
// untrackButton
//
this.untrackButton.Location = new System.Drawing.Point(420, 45);
this.untrackButton.Name = "untrackButton";
this.untrackButton.Size = new System.Drawing.Size(88, 25);
this.untrackButton.TabIndex = 6;
this.untrackButton.Text = "Untrack";
this.untrackButton.UseVisualStyleBackColor = true;
this.untrackButton.Click += new System.EventHandler(this.untrackButton_Click);
//
// WindowPanelForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.indexLabel);
this.Controls.Add(this.nameLabel);
this.Controls.Add(this.pidLabel);
this.Controls.Add(this.titleLabel);
this.Controls.Add(this.firstLastLabel);
this.Controls.Add(this.pickButton);
this.Controls.Add(this.untrackButton);
this.Name = "WindowPanelForm";
this.Size = new System.Drawing.Size(520, 80);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label indexLabel;
private System.Windows.Forms.Label nameLabel;
private System.Windows.Forms.Label pidLabel;
private System.Windows.Forms.Label titleLabel;
private System.Windows.Forms.Label firstLastLabel;
private System.Windows.Forms.Button pickButton;
private System.Windows.Forms.Button untrackButton;
}
}

View File

@@ -0,0 +1,47 @@
using System;
using System.Diagnostics;
using System.Drawing;
using System.Windows.Forms;
namespace DD2Switcher {
public partial class WindowPanelForm : UserControl {
public event EventHandler<int> PickClicked;
public event EventHandler<int> UntrackClicked;
public int WindowIndex { get; set; }
public Process WindowProcess { get; set; }
public bool IsFirst { get; set; }
public bool IsLast { get; set; }
public WindowPanelForm() {
InitializeComponent();
}
public void UpdateDisplay() {
if (WindowProcess != null) {
indexLabel.Text = $"Index: {WindowIndex}";
nameLabel.Text = $"Name: {WindowProcess.ProcessName}";
pidLabel.Text = $"PID: {WindowProcess.Id}";
titleLabel.Text = $"Title: {WindowProcess.MainWindowTitle}";
if (IsFirst && IsLast) {
firstLastLabel.Text = "First & Last";
} else if (IsFirst) {
firstLastLabel.Text = "First";
} else if (IsLast) {
firstLastLabel.Text = "Last";
} else {
firstLastLabel.Text = "";
}
}
}
private void pickButton_Click(object sender, EventArgs e) {
PickClicked?.Invoke(this, WindowIndex);
}
private void untrackButton_Click(object sender, EventArgs e) {
UntrackClicked?.Invoke(this, WindowIndex);
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Bcl.AsyncInterfaces" version="9.0.8" targetFramework="net48" />
<package id="System.Buffers" version="4.5.1" targetFramework="net48" />
<package id="System.IO.Pipelines" version="9.0.8" targetFramework="net48" />
<package id="System.Memory" version="4.5.5" targetFramework="net48" />
<package id="System.Numerics.Vectors" version="4.5.0" targetFramework="net48" />
<package id="System.Runtime.CompilerServices.Unsafe" version="6.0.0" targetFramework="net48" />
<package id="System.Text.Encodings.Web" version="9.0.8" targetFramework="net48" />
<package id="System.Text.Json" version="9.0.8" targetFramework="net48" />
<package id="System.Threading.Tasks.Extensions" version="4.5.4" targetFramework="net48" />
<package id="System.ValueTuple" version="4.5.0" targetFramework="net48" />
</packages>