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..

33 Commits

Author SHA1 Message Date
15bee9bf62 Check for sequence after track 2025-08-31 22:46:50 +02:00
32758cf062 feat(Program.cs): add sequence timer delay setting to customize delay between sequence steps 2025-08-31 22:43:11 +02:00
f4524161ac refactor(Program.cs): remove unused FirstIndex and LastIndex properties from Settings class 2025-08-31 22:28:28 +02:00
12ac48aa76 fix(Program.cs): reduce delay in HandleWaitingToAdvance and handle sequence event asynchronously 2025-08-31 22:19:57 +02:00
62f92708c2 refactor(Program.cs): improve window activation logic and use Task.Delay for asynchronous operations 2025-08-31 22:18:09 +02:00
88005c2125 Format 2025-08-31 22:11:04 +02:00
df936e187d refactor(Program.cs): simplify sequence state machine by removing PROCESSING state 2025-08-31 22:10:11 +02:00
833355cd60 refactor(Program.cs): restructure sequence state handling with dedicated handlers and new states 2025-08-31 22:06:20 +02:00
0b7aaa2f99 refactor(DD2Switcher): simplify sequence index handling and settings loading 2025-08-31 21:43:04 +02:00
274a75b93d fix(DD2Switcher): improve settings loading logging and update keybind textbox with current value 2025-08-31 21:37:35 +02:00
3b038b0fc9 feat(Program.cs): implement automatic first and last index calculation for sequence mode 2025-08-31 21:35:52 +02:00
69fd02e331 Enable saving settings to disk 2025-08-31 21:31:23 +02:00
87bd2132e5 Try fix sequence mode 2025-08-31 21:26:47 +02:00
1cdfba0b14 Implement sequence mode 2025-08-31 20:50:59 +02:00
0e3f2005d1 Fix the fucking first and last index selection logic 2025-08-31 20:39:15 +02:00
c4e9007f2b Fix "pick" button crashing shit 2025-08-31 20:30:17 +02:00
1f314d5c4b Refactor the individual window panel into a separate form 2025-08-31 20:28:36 +02:00
f234279135 Clean up the cringe from settings form 2025-08-31 20:20:59 +02:00
baeadba638 Try add forms for settings 2025-08-31 20:20:13 +02:00
bad2313c18 fix(Program.cs): add try-catch block to handle potential errors when getting the foreground process 2025-08-26 21:50:58 +02:00
458a466c15 Fix the just now implemented functionality 2025-08-26 21:03:58 +02:00
5e95937ae9 Implement alt to toggle to previous window(s) 2025-08-26 20:42:52 +02:00
48d3af7c94 Implement switching between previous programs via just alt 2025-08-26 18:10:23 +02:00
603bc488e8 Use capslock instead of scrollock and code format (sadly in one...) 2025-08-15 14:13:49 +02:00
cf804a6c8b Add clang-format config 2025-08-15 14:13:35 +02:00
9de3ae43d5 Improve code formatting and comment out TrackWows method for future reference 2025-07-02 09:05:26 +02:00
886258e4c3 Refactor process tracking to handle null slots and compact array 2025-05-25 20:51:29 +02:00
b5446516e4 Add sorting for process list and implement scroll lock toggle 2025-05-24 23:56:23 +02:00
c28bc4ac69 Ignore vs 2025-05-15 07:51:37 +02:00
04cb6c1e38 Base logic off of scroll lock toggle instead of whatever the fuck we had previously 2025-05-15 07:47:17 +02:00
50f7c777b3 Switch end for scroll lock 2025-05-15 07:45:25 +02:00
740d3d8b01 Fix some shit and code format
Also now end is to swap windows
2025-04-27 17:56:43 +02:00
6a766a5441 Update 2025-04-25 16:28:48 +02:00
19 changed files with 1962 additions and 492 deletions

3
.clang-format Normal file
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@@ -0,0 +1,3 @@
BasedOnStyle: Google
IndentWidth: 4
ColumnLimit: 120

4
.gitignore vendored
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@@ -1,3 +1,5 @@
.idea .idea
obj obj
bin bin
.vs
packages

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@@ -1,6 +1,14 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8"?>
<configuration> <configuration>
<startup> <startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/> <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
</startup> </startup>
</configuration> <runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-6.0.0.0" newVersion="6.0.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

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@@ -1,87 +1,139 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2AC26899-8E27-4B96-85A9-C387186EAD27}</ProjectGuid> <ProjectGuid>{2AC26899-8E27-4B96-85A9-C387186EAD27}</ProjectGuid>
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<RootNamespace>DD2Switcher</RootNamespace> <RootNamespace>DD2Switcher</RootNamespace>
<AssemblyName>DD2Switcher</AssemblyName> <AssemblyName>DD2Switcher</AssemblyName>
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion> <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment> <FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic> <Deterministic>true</Deterministic>
<LangVersion>10</LangVersion> <LangVersion>9.0</LangVersion>
</PropertyGroup> <TargetFrameworkProfile />
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> </PropertyGroup>
<PlatformTarget>x64</PlatformTarget> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols> <PlatformTarget>x64</PlatformTarget>
<DebugType>full</DebugType> <DebugSymbols>true</DebugSymbols>
<Optimize>false</Optimize> <DebugType>full</DebugType>
<OutputPath>bin\Debug\</OutputPath> <Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE</DefineConstants> <OutputPath>bin\Debug\</OutputPath>
<ErrorReport>prompt</ErrorReport> <DefineConstants>DEBUG;TRACE</DefineConstants>
<WarningLevel>4</WarningLevel> <ErrorReport>prompt</ErrorReport>
<Prefer32bit>false</Prefer32bit> <WarningLevel>4</WarningLevel>
</PropertyGroup> <Prefer32bit>false</Prefer32bit>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> </PropertyGroup>
<PlatformTarget>x64</PlatformTarget> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType> <PlatformTarget>x64</PlatformTarget>
<Optimize>true</Optimize> <DebugType>pdbonly</DebugType>
<OutputPath>bin\Release\</OutputPath> <Optimize>true</Optimize>
<DefineConstants>TRACE</DefineConstants> <OutputPath>bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport> <DefineConstants>TRACE</DefineConstants>
<WarningLevel>4</WarningLevel> <ErrorReport>prompt</ErrorReport>
<Prefer32bit>false</Prefer32bit> <WarningLevel>4</WarningLevel>
</PropertyGroup> <Prefer32bit>false</Prefer32bit>
<ItemGroup> </PropertyGroup>
<Reference Include="System"/> <ItemGroup>
<Reference Include="System.Core"/> <Reference Include="Microsoft.Bcl.AsyncInterfaces, Version=9.0.0.8, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<Reference Include="System.Xml.Linq"/> <HintPath>..\packages\Microsoft.Bcl.AsyncInterfaces.9.0.8\lib\net462\Microsoft.Bcl.AsyncInterfaces.dll</HintPath>
<Reference Include="System.Data.DataSetExtensions"/> </Reference>
<Reference Include="Microsoft.CSharp"/> <Reference Include="System" />
<Reference Include="System.Data"/> <Reference Include="System.Buffers, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<Reference Include="System.Deployment"/> <HintPath>..\packages\System.Buffers.4.5.1\lib\net461\System.Buffers.dll</HintPath>
<Reference Include="System.Drawing"/> </Reference>
<Reference Include="System.Net.Http"/> <Reference Include="System.Core" />
<Reference Include="System.Windows.Forms"/> <Reference Include="System.IO.Pipelines, Version=9.0.0.8, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<Reference Include="System.Xml"/> <HintPath>..\packages\System.IO.Pipelines.9.0.8\lib\net462\System.IO.Pipelines.dll</HintPath>
</ItemGroup> </Reference>
<ItemGroup> <Reference Include="System.Memory, Version=4.0.1.2, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<Compile Include="Form1.cs"> <HintPath>..\packages\System.Memory.4.5.5\lib\net461\System.Memory.dll</HintPath>
<SubType>Form</SubType> </Reference>
</Compile> <Reference Include="System.Numerics" />
<Compile Include="Form1.Designer.cs"> <Reference Include="System.Numerics.Vectors, Version=4.1.4.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<DependentUpon>Form1.cs</DependentUpon> <HintPath>..\packages\System.Numerics.Vectors.4.5.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
</Compile> </Reference>
<Compile Include="HotKeyManager.cs"/> <Reference Include="System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<Compile Include="Program.cs"/> <HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.6.0.0\lib\net461\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
<Compile Include="Properties\AssemblyInfo.cs"/> </Reference>
<EmbeddedResource Include="Properties\Resources.resx"> <Reference Include="System.Text.Encodings.Web, Version=9.0.0.8, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<Generator>ResXFileCodeGenerator</Generator> <HintPath>..\packages\System.Text.Encodings.Web.9.0.8\lib\net462\System.Text.Encodings.Web.dll</HintPath>
<LastGenOutput>Resources.Designer.cs</LastGenOutput> </Reference>
<SubType>Designer</SubType> <Reference Include="System.Text.Json, Version=9.0.0.8, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
</EmbeddedResource> <HintPath>..\packages\System.Text.Json.9.0.8\lib\net462\System.Text.Json.dll</HintPath>
<Compile Include="Properties\Resources.Designer.cs"> </Reference>
<AutoGen>True</AutoGen> <Reference Include="System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<DependentUpon>Resources.resx</DependentUpon> <HintPath>..\packages\System.Threading.Tasks.Extensions.4.5.4\lib\net461\System.Threading.Tasks.Extensions.dll</HintPath>
</Compile> </Reference>
<None Include="Properties\Settings.settings"> <Reference Include="System.ValueTuple, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<Generator>SettingsSingleFileGenerator</Generator> <HintPath>..\packages\System.ValueTuple.4.5.0\lib\net47\System.ValueTuple.dll</HintPath>
<LastGenOutput>Settings.Designer.cs</LastGenOutput> </Reference>
</None> <Reference Include="System.Xml.Linq" />
<Compile Include="Properties\Settings.Designer.cs"> <Reference Include="System.Data.DataSetExtensions" />
<AutoGen>True</AutoGen> <Reference Include="Microsoft.CSharp" />
<DependentUpon>Settings.settings</DependentUpon> <Reference Include="System.Data" />
<DesignTimeSharedInput>True</DesignTimeSharedInput> <Reference Include="System.Deployment" />
</Compile> <Reference Include="System.Drawing" />
</ItemGroup> <Reference Include="System.Net.Http" />
<ItemGroup> <Reference Include="System.Windows.Forms" />
<None Include="App.config"/> <Reference Include="System.Xml" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Content Include="beep.wav"/> <Compile Include="Form1.cs">
</ItemGroup> <SubType>Form</SubType>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/> </Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="SettingsForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="WindowPanelForm.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="WindowPanelForm.Designer.cs">
<DependentUpon>WindowPanelForm.cs</DependentUpon>
</Compile>
<Compile Include="HotKeyManager.cs" />
<Compile Include="KeyboardHook.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<EmbeddedResource Include="SettingsForm.resx">
<DependentUpon>SettingsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="WindowPanelForm.resx">
<DependentUpon>WindowPanelForm.cs</DependentUpon>
</EmbeddedResource>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Content Include="beep.wav" />
<Content Include="app.ico">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project> </Project>

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@@ -1,7 +1,5 @@
namespace DD2Switcher namespace DD2Switcher {
{ partial class Form1 {
partial class Form1
{
/// <summary> /// <summary>
/// Required designer variable. /// Required designer variable.
/// </summary> /// </summary>
@@ -10,31 +8,85 @@
/// <summary> /// <summary>
/// Clean up any resources being used. /// Clean up any resources being used.
/// </summary> /// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> /// <param name="disposing">true if managed resources should be disposed;
protected override void Dispose(bool disposing) /// otherwise, false.</param>
{ protected override void Dispose(bool disposing) {
if (disposing && (components != null)) if (disposing && (components != null)) {
{
components.Dispose(); components.Dispose();
} }
base.Dispose(disposing); base.Dispose(disposing);
} }
#region Windows Form Designer generated code #region Windows Form Designer generated code
/// <summary> /// <summary>
/// Required method for Designer support - do not modify /// Required method for Designer support - do not modify
/// the contents of this method with the code editor. /// the contents of this method with the code editor.
/// </summary> /// </summary>
private void InitializeComponent() private void InitializeComponent() {
{
this.components = new System.ComponentModel.Container(); this.components = new System.ComponentModel.Container();
this.notifyIcon = new System.Windows.Forms.NotifyIcon(this.components);
this.trayMenu = new System.Windows.Forms.ContextMenuStrip(this.components);
this.settingsMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.separatorMenuItem = new System.Windows.Forms.ToolStripSeparator();
this.exitMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.trayMenu.SuspendLayout();
this.SuspendLayout();
//
// notifyIcon
//
this.notifyIcon.ContextMenuStrip = this.trayMenu;
this.notifyIcon.Text = "DD2Switcher";
this.notifyIcon.Visible = true;
this.notifyIcon.MouseDoubleClick +=
new System.Windows.Forms.MouseEventHandler(this.notifyIcon_MouseDoubleClick);
//
// trayMenu
//
this.trayMenu.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.settingsMenuItem, this.separatorMenuItem, this.exitMenuItem
});
this.trayMenu.Name = "trayMenu";
this.trayMenu.Size = new System.Drawing.Size(120, 54);
//
// settingsMenuItem
//
this.settingsMenuItem.Name = "settingsMenuItem";
this.settingsMenuItem.Size = new System.Drawing.Size(119, 22);
this.settingsMenuItem.Text = "Settings";
this.settingsMenuItem.Click += new System.EventHandler(this.settingsMenuItem_Click);
//
// separatorMenuItem
//
this.separatorMenuItem.Name = "separatorMenuItem";
this.separatorMenuItem.Size = new System.Drawing.Size(116, 6);
//
// exitMenuItem
//
this.exitMenuItem.Name = "exitMenuItem";
this.exitMenuItem.Size = new System.Drawing.Size(119, 22);
this.exitMenuItem.Text = "Exit";
this.exitMenuItem.Click += new System.EventHandler(this.exitMenuItem_Click);
//
// Form1
//
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450); this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1"; this.Text = "DD2Switcher";
this.WindowState = System.Windows.Forms.FormWindowState.Minimized;
this.ShowInTaskbar = false;
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.Form1_FormClosing);
this.trayMenu.ResumeLayout(false);
this.ResumeLayout(false);
} }
#endregion #endregion
private System.Windows.Forms.NotifyIcon notifyIcon;
private System.Windows.Forms.ContextMenuStrip trayMenu;
private System.Windows.Forms.ToolStripMenuItem settingsMenuItem;
private System.Windows.Forms.ToolStripSeparator separatorMenuItem;
private System.Windows.Forms.ToolStripMenuItem exitMenuItem;
} }
} }

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@@ -1,9 +1,60 @@
using System.Windows.Forms; using System;
using System.Windows.Forms;
namespace DD2Switcher; namespace DD2Switcher {
public partial class Form1 : Form {
private SettingsForm settingsForm;
public partial class Form1 : Form { public Form1() {
public Form1() { InitializeComponent();
InitializeComponent(); LoadIcons();
this.Load += Form1_Load;
}
private void Form1_Load(object sender, EventArgs e) {
// Hide the form initially since we're running in system tray
this.Hide();
}
private void notifyIcon_MouseDoubleClick(object sender, MouseEventArgs e) {
ShowSettings();
}
private void settingsMenuItem_Click(object sender, EventArgs e) {
ShowSettings();
}
private void exitMenuItem_Click(object sender, EventArgs e) {
Application.Exit();
}
private void Form1_FormClosing(object sender, FormClosingEventArgs e) {
// Prevent the form from closing, just hide it
if (e.CloseReason == CloseReason.UserClosing) {
e.Cancel = true;
this.Hide();
}
}
private void ShowSettings() {
if (settingsForm == null || settingsForm.IsDisposed) {
settingsForm = new SettingsForm();
}
settingsForm.Show();
settingsForm.BringToFront();
}
private void LoadIcons() {
try {
string iconPath = System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
"app.ico");
this.Icon = new System.Drawing.Icon(iconPath);
this.notifyIcon.Icon = new System.Drawing.Icon(iconPath);
} catch {
// Use default icon if custom icon not found
}
}
} }
} }

View File

@@ -3,103 +3,98 @@ using System.Runtime.InteropServices;
using System.Threading; using System.Threading;
using System.Windows.Forms; using System.Windows.Forms;
namespace DD2Switcher; namespace DD2Switcher {
public static class HotKeyManager {
private static volatile MessageWindow _wnd;
private static volatile IntPtr _hwnd;
private static readonly ManualResetEvent _windowReadyEvent = new(false);
public static class HotKeyManager { private static int _id;
private static volatile MessageWindow _wnd;
private static volatile IntPtr _hwnd;
private static readonly ManualResetEvent _windowReadyEvent = new(false);
private static int _id; static HotKeyManager() {
var messageLoop = new Thread(delegate() { Application.Run(new MessageWindow()); });
static HotKeyManager() { messageLoop.Name = "MessageLoopThread";
var messageLoop = new Thread(delegate() { Application.Run(new MessageWindow()); }); messageLoop.IsBackground = true;
messageLoop.Name = "MessageLoopThread"; messageLoop.Start();
messageLoop.IsBackground = true;
messageLoop.Start();
}
public static event EventHandler<HotKeyEventArgs> HotKeyPressed;
public static int RegisterHotKey(Keys key, KeyModifiers modifiers) {
_windowReadyEvent.WaitOne();
var id = Interlocked.Increment(ref _id);
_wnd.Invoke(new RegisterHotKeyDelegate(RegisterHotKeyInternal), _hwnd, id, (uint)modifiers, (uint)key);
return id;
}
public static void UnregisterHotKey(int id) {
_wnd.Invoke(new UnRegisterHotKeyDelegate(UnRegisterHotKeyInternal), _hwnd, id);
}
private static void RegisterHotKeyInternal(IntPtr hwnd, int id, uint modifiers, uint key) {
RegisterHotKey(hwnd, id, modifiers, key);
}
private static void UnRegisterHotKeyInternal(IntPtr hwnd, int id) {
UnregisterHotKey(_hwnd, id);
}
private static void OnHotKeyPressed(HotKeyEventArgs e) {
if (HotKeyPressed != null) HotKeyPressed(null, e);
}
[DllImport("user32", SetLastError = true)]
private static extern bool RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, uint vk);
[DllImport("user32", SetLastError = true)]
private static extern bool UnregisterHotKey(IntPtr hWnd, int id);
private delegate void RegisterHotKeyDelegate(IntPtr hwnd, int id, uint modifiers, uint key);
private delegate void UnRegisterHotKeyDelegate(IntPtr hwnd, int id);
private class MessageWindow : Form {
private const int WM_HOTKEY = 0x312;
public MessageWindow() {
_wnd = this;
_hwnd = Handle;
_windowReadyEvent.Set();
} }
protected override void WndProc(ref Message m) { public static event EventHandler<HotKeyEventArgs> HotKeyPressed;
if (m.Msg == WM_HOTKEY) {
var e = new HotKeyEventArgs(m.LParam); public static int RegisterHotKey(Keys key, KeyModifiers modifiers) {
OnHotKeyPressed(e); _windowReadyEvent.WaitOne();
var id = Interlocked.Increment(ref _id);
_wnd.Invoke(new RegisterHotKeyDelegate(RegisterHotKeyInternal), _hwnd, id, (uint)modifiers, (uint)key);
return id;
}
public static void UnregisterHotKey(int id) {
_wnd.Invoke(new UnRegisterHotKeyDelegate(UnRegisterHotKeyInternal), _hwnd, id);
}
private static void RegisterHotKeyInternal(IntPtr hwnd, int id, uint modifiers, uint key) {
RegisterHotKey(hwnd, id, modifiers, key);
}
private static void UnRegisterHotKeyInternal(IntPtr hwnd, int id) {
UnregisterHotKey(_hwnd, id);
}
private static void OnHotKeyPressed(HotKeyEventArgs e) {
if (HotKeyPressed != null)
HotKeyPressed(null, e);
}
[DllImport("user32", SetLastError = true)]
private static extern bool RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, uint vk);
[DllImport("user32", SetLastError = true)]
private static extern bool UnregisterHotKey(IntPtr hWnd, int id);
private delegate void RegisterHotKeyDelegate(IntPtr hwnd, int id, uint modifiers, uint key);
private delegate void UnRegisterHotKeyDelegate(IntPtr hwnd, int id);
private class MessageWindow : Form {
private const int WM_HOTKEY = 0x312;
public MessageWindow() {
_wnd = this;
_hwnd = Handle;
_windowReadyEvent.Set();
} }
base.WndProc(ref m); protected override void WndProc(ref Message m) {
} if (m.Msg == WM_HOTKEY) {
var e = new HotKeyEventArgs(m.LParam);
OnHotKeyPressed(e);
}
protected override void SetVisibleCore(bool value) { base.WndProc(ref m);
// Ensure the window never becomes visible }
base.SetVisibleCore(false);
protected override void SetVisibleCore(bool value) {
// Ensure the window never becomes visible
base.SetVisibleCore(false);
}
} }
} }
}
public class HotKeyEventArgs : EventArgs { public class HotKeyEventArgs : EventArgs {
public readonly Keys Key; public readonly Keys Key;
public readonly KeyModifiers Modifiers; public readonly KeyModifiers Modifiers;
public HotKeyEventArgs(Keys key, KeyModifiers modifiers) { public HotKeyEventArgs(Keys key, KeyModifiers modifiers) {
Key = key; Key = key;
Modifiers = modifiers; Modifiers = modifiers;
}
public HotKeyEventArgs(IntPtr hotKeyParam) {
var param = (uint)hotKeyParam.ToInt64();
Key = (Keys)((param & 0xffff0000) >> 16);
Modifiers = (KeyModifiers)(param & 0x0000ffff);
}
} }
public HotKeyEventArgs(IntPtr hotKeyParam) { [Flags]
var param = (uint)hotKeyParam.ToInt64(); public enum KeyModifiers { Alt = 1, Control = 2, Shift = 4, Windows = 8, NoRepeat = 0x4000 }
Key = (Keys)((param & 0xffff0000) >> 16);
Modifiers = (KeyModifiers)(param & 0x0000ffff);
}
}
[Flags]
public enum KeyModifiers {
Alt = 1,
Control = 2,
Shift = 4,
Windows = 8,
NoRepeat = 0x4000
} }

View File

@@ -0,0 +1,66 @@
using System;
using System.Diagnostics;
using System.Windows.Forms;
using System.Runtime.InteropServices;
class KeyboardHook {
private const int WH_KEYBOARD_LL = 13;
private const int WM_KEYDOWN = 0x0104;
private const int WM_KEYUP = 0x0101;
private static LowLevelKeyboardProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
public static int previousEvent = 0;
public static event EventHandler<int> KeyDown;
public static event EventHandler<int> KeyUp;
public static void Start() {
_hookID = SetHook(_proc);
}
public static void Stop() {
UnhookWindowsHookEx(_hookID);
}
private static IntPtr SetHook(LowLevelKeyboardProc proc) {
using (Process curProcess = Process.GetCurrentProcess()) using (ProcessModule curModule =
curProcess.MainModule) {
return SetWindowsHookEx(WH_KEYBOARD_LL, proc, GetModuleHandle(curModule.ModuleName), 0);
}
}
private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);
private static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam) {
if (nCode >= 0) {
int vkCode = Marshal.ReadInt32(lParam);
int pero = (int)wParam * 1000 + vkCode;
if (pero != previousEvent) {
if (wParam == (IntPtr)WM_KEYDOWN) {
Console.WriteLine($"KeyboardHook: KeyDown event for key {vkCode}");
KeyDown?.Invoke(null, vkCode);
} else if (wParam == (IntPtr)WM_KEYUP) {
Console.WriteLine($"KeyboardHook: KeyUp event for key {vkCode}");
KeyUp?.Invoke(null, vkCode);
}
previousEvent = pero;
} else {
Console.WriteLine($"KeyboardHook: Same event filtered out - vkCode: {vkCode}, wParam: {wParam}");
}
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return:MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
}

File diff suppressed because it is too large Load Diff

View File

@@ -4,22 +4,23 @@ using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following // General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information // set of attributes. Change these attribute values to modify the information
// associated with an assembly. // associated with an assembly.
[assembly: AssemblyTitle("DD2Switcher")] [assembly:AssemblyTitle("DD2Switcher")]
[assembly: AssemblyDescription("")] [assembly:AssemblyDescription("")]
[assembly: AssemblyConfiguration("")] [assembly:AssemblyConfiguration("")]
[assembly: AssemblyCompany("")] [assembly:AssemblyCompany("")]
[assembly: AssemblyProduct("DD2Switcher")] [assembly:AssemblyProduct("DD2Switcher")]
[assembly: AssemblyCopyright("Copyright © 2022")] [assembly:AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")] [assembly:AssemblyTrademark("")]
[assembly: AssemblyCulture("")] [assembly:AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible // Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from // to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type. // COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)] [assembly:ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM // The following GUID is for the ID of the typelib if this project is exposed to
[assembly: Guid("2AC26899-8E27-4B96-85A9-C387186EAD27")] // COM
[assembly:Guid("2AC26899-8E27-4B96-85A9-C387186EAD27")]
// Version information for an assembly consists of the following four values: // Version information for an assembly consists of the following four values:
// //
@@ -28,8 +29,7 @@ using System.Runtime.InteropServices;
// Build Number // Build Number
// Revision // Revision
// //
// You can specify all the values or you can default the Build and Revision Numbers // You can specify all the values or you can default the Build and Revision
// by using the '*' as shown below: // Numbers by using the '*' as shown below: [assembly: AssemblyVersion("1.0.*")]
// [assembly: AssemblyVersion("1.0.*")] [assembly:AssemblyVersion("1.0.0.0")]
[assembly: AssemblyVersion("1.0.0.0")] [assembly:AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -10,8 +10,7 @@
namespace DD2Switcher.Properties { namespace DD2Switcher.Properties {
using System; using System;
/// <summary> /// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc. /// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary> /// </summary>
@@ -19,45 +18,44 @@ namespace DD2Switcher.Properties {
// class via a tool like ResGen or Visual Studio. // class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen // To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project. // with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder",
"17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources { internal class Resources {
private static global::System.Resources.ResourceManager resourceMan; private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture; private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance",
internal Resources() { "CA1811:AvoidUncalledPrivateCode")]
} internal Resources() {}
/// <summary> /// <summary>
/// Returns the cached ResourceManager instance used by this class. /// Returns the cached ResourceManager instance used by this class.
/// </summary> /// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] [global::System.ComponentModel.EditorBrowsableAttribute(
global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager { internal static global::System.Resources.ResourceManager ResourceManager {
get { get {
if (object.ReferenceEquals(resourceMan, null)) { if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DD2Switcher.Properties.Resources", typeof(Resources).Assembly); global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager(
"DD2Switcher.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp; resourceMan = temp;
} }
return resourceMan; return resourceMan;
} }
} }
/// <summary> /// <summary>
/// Overrides the current thread's CurrentUICulture property for all /// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class. /// resource lookups using this strongly typed resource class.
/// </summary> /// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] [global::System.ComponentModel.EditorBrowsableAttribute(
global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture { internal static global::System.Globalization.CultureInfo Culture {
get { get { return resourceCulture; }
return resourceCulture; set { resourceCulture = value; }
}
set {
resourceCulture = value;
}
} }
} }
} }

View File

@@ -8,19 +8,17 @@
// </auto-generated> // </auto-generated>
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
namespace DD2Switcher.Properties namespace DD2Switcher.Properties {
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute( [global::System.CodeDom.Compiler.GeneratedCodeAttribute(
"Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")] "Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.14.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
{
private static Settings defaultInstance = private static Settings defaultInstance =
((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default public static Settings Default {
{
get { return defaultInstance; } get { return defaultInstance; }
} }
} }
} }

316
DD2Switcher/SettingsForm.cs Normal file
View File

@@ -0,0 +1,316 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
namespace DD2Switcher {
public partial class SettingsForm : Form {
private TabControl tabControl;
private TabPage windowsTab;
private TabPage sequenceTab;
private FlowLayoutPanel windowsPanel;
private Label sequenceKeybindLabel;
private TextBox sequenceKeybindTextBox;
private Label sequenceTimerDelayLabel;
private NumericUpDown sequenceTimerDelayNumericUpDown;
public SettingsForm() {
InitializeComponent();
LoadIcon();
RefreshWindowsList();
}
private void InitializeComponent() {
this.tabControl = new System.Windows.Forms.TabControl();
this.windowsTab = new System.Windows.Forms.TabPage();
this.windowsPanel = new System.Windows.Forms.FlowLayoutPanel();
this.sequenceTab = new System.Windows.Forms.TabPage();
this.sequenceKeybindTextBox = new System.Windows.Forms.TextBox();
this.sequenceKeybindLabel = new System.Windows.Forms.Label();
this.sequenceTimerDelayNumericUpDown = new System.Windows.Forms.NumericUpDown();
this.sequenceTimerDelayLabel = new System.Windows.Forms.Label();
this.tabControl.SuspendLayout();
this.windowsTab.SuspendLayout();
this.sequenceTab.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.sequenceTimerDelayNumericUpDown)).BeginInit();
this.SuspendLayout();
//
// tabControl
//
this.tabControl.Controls.Add(this.windowsTab);
this.tabControl.Controls.Add(this.sequenceTab);
this.tabControl.Location = new System.Drawing.Point(12, 12);
this.tabControl.Name = "tabControl";
this.tabControl.SelectedIndex = 0;
this.tabControl.Size = new System.Drawing.Size(576, 396);
this.tabControl.TabIndex = 0;
//
// windowsTab
//
this.windowsTab.Controls.Add(this.windowsPanel);
this.windowsTab.Location = new System.Drawing.Point(4, 22);
this.windowsTab.Name = "windowsTab";
this.windowsTab.Padding = new System.Windows.Forms.Padding(3);
this.windowsTab.Size = new System.Drawing.Size(568, 370);
this.windowsTab.TabIndex = 0;
this.windowsTab.Text = "Windows";
this.windowsTab.UseVisualStyleBackColor = true;
//
// windowsPanel
//
this.windowsPanel.AutoScroll = true;
this.windowsPanel.BackColor = System.Drawing.Color.White;
this.windowsPanel.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.windowsPanel.Location = new System.Drawing.Point(6, 6);
this.windowsPanel.Name = "windowsPanel";
this.windowsPanel.Padding = new System.Windows.Forms.Padding(10);
this.windowsPanel.Size = new System.Drawing.Size(556, 358);
this.windowsPanel.TabIndex = 0;
//
// sequenceTab
//
this.sequenceTab.Controls.Add(this.sequenceTimerDelayNumericUpDown);
this.sequenceTab.Controls.Add(this.sequenceTimerDelayLabel);
this.sequenceTab.Controls.Add(this.sequenceKeybindTextBox);
this.sequenceTab.Controls.Add(this.sequenceKeybindLabel);
this.sequenceTab.Location = new System.Drawing.Point(4, 22);
this.sequenceTab.Name = "sequenceTab";
this.sequenceTab.Padding = new System.Windows.Forms.Padding(3);
this.sequenceTab.Size = new System.Drawing.Size(568, 370);
this.sequenceTab.TabIndex = 1;
this.sequenceTab.Text = "Sequence";
this.sequenceTab.UseVisualStyleBackColor = true;
//
// sequenceKeybindTextBox
//
this.sequenceKeybindTextBox.Location = new System.Drawing.Point(126, 17);
this.sequenceKeybindTextBox.Name = "sequenceKeybindTextBox";
this.sequenceKeybindTextBox.Size = new System.Drawing.Size(111, 20);
this.sequenceKeybindTextBox.TabIndex = 1;
this.sequenceKeybindTextBox.Text = Program.SequenceKeybind.ToString();
this.sequenceKeybindTextBox.Leave += new System.EventHandler(this.sequenceKeybindTextBox_Leave);
//
// sequenceKeybindLabel
//
this.sequenceKeybindLabel.AutoSize = true;
this.sequenceKeybindLabel.Location = new System.Drawing.Point(20, 20);
this.sequenceKeybindLabel.Name = "sequenceKeybindLabel";
this.sequenceKeybindLabel.Size = new System.Drawing.Size(100, 13);
this.sequenceKeybindLabel.TabIndex = 0;
this.sequenceKeybindLabel.Text = "Sequence Keybind:";
//
// sequenceTimerDelayLabel
//
this.sequenceTimerDelayLabel.AutoSize = true;
this.sequenceTimerDelayLabel.Location = new System.Drawing.Point(20, 50);
this.sequenceTimerDelayLabel.Name = "sequenceTimerDelayLabel";
this.sequenceTimerDelayLabel.Size = new System.Drawing.Size(100, 13);
this.sequenceTimerDelayLabel.TabIndex = 2;
this.sequenceTimerDelayLabel.Text = "Timer Delay (ms):";
//
// sequenceTimerDelayNumericUpDown
//
this.sequenceTimerDelayNumericUpDown.Location = new System.Drawing.Point(126, 47);
this.sequenceTimerDelayNumericUpDown.Name = "sequenceTimerDelayNumericUpDown";
this.sequenceTimerDelayNumericUpDown.Size = new System.Drawing.Size(111, 20);
this.sequenceTimerDelayNumericUpDown.TabIndex = 3;
this.sequenceTimerDelayNumericUpDown.Minimum = 10;
this.sequenceTimerDelayNumericUpDown.Maximum = 10000;
this.sequenceTimerDelayNumericUpDown.Value = Program.SequenceTimerDelay;
this.sequenceTimerDelayNumericUpDown.ValueChanged +=
new System.EventHandler(this.sequenceTimerDelayNumericUpDown_ValueChanged);
//
// SettingsForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(600, 420);
this.Controls.Add(this.tabControl);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "SettingsForm";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "DD2Switcher Settings";
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.SettingsForm_FormClosing);
this.tabControl.ResumeLayout(false);
this.windowsTab.ResumeLayout(false);
this.sequenceTab.ResumeLayout(false);
this.sequenceTab.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.sequenceTimerDelayNumericUpDown)).EndInit();
this.ResumeLayout(false);
}
private void closeButton_Click(object sender, EventArgs e) {
this.Close();
}
private void refreshButton_Click(object sender, EventArgs e) {
RefreshWindowsList();
}
private void RefreshWindowsList() {
windowsPanel.Controls.Clear();
// Get tracked windows from Program
var trackedWindows = GetTrackedWindows();
if (trackedWindows.Count == 0) {
var noWindowsLabel = new Label();
noWindowsLabel.Text = "No windows currently tracked";
noWindowsLabel.AutoSize = true;
noWindowsLabel.ForeColor = Color.Gray;
noWindowsLabel.Font = new Font("Segoe UI", 10F);
windowsPanel.Controls.Add(noWindowsLabel);
return;
}
for (int i = 0; i < trackedWindows.Count; i++) {
var window = trackedWindows[i];
if (window == null)
continue;
var windowPanelForm = new WindowPanelForm();
windowPanelForm.WindowIndex = i;
windowPanelForm.WindowProcess = window;
windowPanelForm.IsFirst = (i == Program.FirstIndex);
windowPanelForm.IsLast = (i == Program.LastIndex);
windowPanelForm.UpdateDisplay();
windowPanelForm.PickClicked += (sender, index) => {
// If clicking on a window that's already first or last, remove that setting
if (index == Program.FirstIndex) {
Program.FirstIndex = -1;
Console.WriteLine($"Removed first index: {index}");
} else if (index == Program.LastIndex) {
Program.LastIndex = -1;
Console.WriteLine($"Removed last index: {index}");
} else if (Program.FirstIndex == -1) {
// First pick - set both first and last
Program.FirstIndex = index;
Program.LastIndex = index;
Console.WriteLine($"Set first and last index: {index}");
} else if (Program.LastIndex == -1) {
// Second pick - set last (must be >= first)
if (index >= Program.FirstIndex) {
Program.LastIndex = index;
} else {
Program.LastIndex = Program.FirstIndex;
Program.FirstIndex = index;
}
Console.WriteLine($"Set last index: {Program.LastIndex}");
} else {
// Subsequent picks - determine which becomes first
int distanceToFirst = Math.Abs(index - Program.FirstIndex);
int distanceToLast = Math.Abs(index - Program.LastIndex);
if (distanceToFirst <= distanceToLast) {
// New index is closer to first, so first moves
if (index <= Program.LastIndex) {
Program.FirstIndex = index;
} else {
Program.LastIndex = Program.FirstIndex;
Program.FirstIndex = index;
}
} else {
// New index is closer to last, so last moves
if (index >= Program.FirstIndex) {
Program.LastIndex = index;
} else {
Program.FirstIndex = Program.LastIndex;
Program.LastIndex = index;
}
}
Console.WriteLine($"Updated indices: First={Program.FirstIndex}, Last={Program.LastIndex}");
}
// Ensure last >= first
if (Program.LastIndex < Program.FirstIndex) {
int tmp = Program.LastIndex;
Program.LastIndex = Program.FirstIndex;
Program.FirstIndex = tmp;
}
RefreshWindowsList();
};
windowPanelForm.UntrackClicked += (sender, index) => {
UntrackWindow(index);
RefreshWindowsList();
};
windowsPanel.Controls.Add(windowPanelForm);
}
}
private string GetFirstLastText(int index) {
if (index == Program.FirstIndex && index == Program.LastIndex) {
return "First & Last";
} else if (index == Program.FirstIndex) {
return "First";
} else if (index == Program.LastIndex) {
return "Last";
}
return "";
}
private List<Process> GetTrackedWindows() {
var windows = Program.GetTrackedWindows();
return windows.ToList();
}
private void UntrackWindow(int index) {
Program.UntrackWindow(index);
}
private void LoadIcon() {
try {
this.Icon = new Icon(System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
"app.ico"));
} catch {
// Use default icon if custom icon not found
}
}
private void sequenceKeybindTextBox_Leave(object sender, EventArgs e) {
Console.WriteLine($"sequenceKeybindTextBox_Leave called with text: {sequenceKeybindTextBox.Text}");
try {
KeysConverter converter = new KeysConverter();
Keys newKey = (Keys)converter.ConvertFromString(sequenceKeybindTextBox.Text);
Console.WriteLine($"Converted key: {newKey} (code: {(int)newKey})");
Program.UpdateSequenceHotkey(newKey);
Console.WriteLine("Keybind updated successfully!");
} catch (Exception ex) {
Console.WriteLine($"Error converting key: {ex.Message}");
sequenceKeybindTextBox.Text = Program.SequenceKeybind.ToString();
}
}
private void sequenceTimerDelayNumericUpDown_ValueChanged(object sender, EventArgs e) {
Console.WriteLine(
$"sequenceTimerDelayNumericUpDown_ValueChanged called with value: {sequenceTimerDelayNumericUpDown.Value}");
try {
int newDelay = (int)sequenceTimerDelayNumericUpDown.Value;
Program.SequenceTimerDelay = newDelay;
Program.SaveSettings();
Console.WriteLine($"Timer delay updated to: {newDelay}ms");
} catch (Exception ex) {
Console.WriteLine($"Error updating timer delay: {ex.Message}");
}
}
private void SettingsForm_FormClosing(object sender, FormClosingEventArgs e) {
Console.WriteLine("SettingsForm closing - saving keybind");
try {
KeysConverter converter = new KeysConverter();
Keys newKey = (Keys)converter.ConvertFromString(sequenceKeybindTextBox.Text);
Console.WriteLine($"Saving keybind on close: {newKey}");
Program.UpdateSequenceHotkey(newKey);
} catch (Exception ex) {
Console.WriteLine($"Error saving keybind on close: {ex.Message}");
}
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

133
DD2Switcher/WindowPanelForm.Designer.cs generated Normal file
View File

@@ -0,0 +1,133 @@
namespace DD2Switcher {
partial class WindowPanelForm {
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing) {
if (disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent() {
this.indexLabel = new System.Windows.Forms.Label();
this.nameLabel = new System.Windows.Forms.Label();
this.pidLabel = new System.Windows.Forms.Label();
this.titleLabel = new System.Windows.Forms.Label();
this.firstLastLabel = new System.Windows.Forms.Label();
this.pickButton = new System.Windows.Forms.Button();
this.untrackButton = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// indexLabel
//
this.indexLabel.AutoSize = true;
this.indexLabel.Font = new System.Drawing.Font("Segoe UI", 9F, System.Drawing.FontStyle.Bold);
this.indexLabel.Location = new System.Drawing.Point(10, 5);
this.indexLabel.Name = "indexLabel";
this.indexLabel.Size = new System.Drawing.Size(52, 15);
this.indexLabel.TabIndex = 0;
this.indexLabel.Text = "Index: 0";
//
// nameLabel
//
this.nameLabel.AutoSize = true;
this.nameLabel.Font = new System.Drawing.Font("Segoe UI", 9F);
this.nameLabel.Location = new System.Drawing.Point(12, 35);
this.nameLabel.Name = "nameLabel";
this.nameLabel.Size = new System.Drawing.Size(45, 15);
this.nameLabel.TabIndex = 1;
this.nameLabel.Text = "Name: ";
//
// pidLabel
//
this.pidLabel.AutoSize = true;
this.pidLabel.Font = new System.Drawing.Font("Segoe UI", 9F);
this.pidLabel.Location = new System.Drawing.Point(12, 50);
this.pidLabel.Name = "pidLabel";
this.pidLabel.Size = new System.Drawing.Size(28, 15);
this.pidLabel.TabIndex = 2;
this.pidLabel.Text = "PID:";
//
// titleLabel
//
this.titleLabel.AutoSize = true;
this.titleLabel.Font = new System.Drawing.Font("Segoe UI", 9F);
this.titleLabel.Location = new System.Drawing.Point(12, 20);
this.titleLabel.MaximumSize = new System.Drawing.Size(200, 0);
this.titleLabel.Name = "titleLabel";
this.titleLabel.Size = new System.Drawing.Size(36, 15);
this.titleLabel.TabIndex = 3;
this.titleLabel.Text = "Title: ";
//
// firstLastLabel
//
this.firstLastLabel.AutoSize = true;
this.firstLastLabel.Font = new System.Drawing.Font("Segoe UI", 9F, System.Drawing.FontStyle.Bold);
this.firstLastLabel.ForeColor = System.Drawing.Color.DarkBlue;
this.firstLastLabel.Location = new System.Drawing.Point(200, 45);
this.firstLastLabel.Name = "firstLastLabel";
this.firstLastLabel.Size = new System.Drawing.Size(0, 15);
this.firstLastLabel.TabIndex = 4;
//
// pickButton
//
this.pickButton.Location = new System.Drawing.Point(420, 10);
this.pickButton.Name = "pickButton";
this.pickButton.Size = new System.Drawing.Size(88, 25);
this.pickButton.TabIndex = 5;
this.pickButton.Text = "Pick";
this.pickButton.UseVisualStyleBackColor = true;
this.pickButton.Click += new System.EventHandler(this.pickButton_Click);
//
// untrackButton
//
this.untrackButton.Location = new System.Drawing.Point(420, 45);
this.untrackButton.Name = "untrackButton";
this.untrackButton.Size = new System.Drawing.Size(88, 25);
this.untrackButton.TabIndex = 6;
this.untrackButton.Text = "Untrack";
this.untrackButton.UseVisualStyleBackColor = true;
this.untrackButton.Click += new System.EventHandler(this.untrackButton_Click);
//
// WindowPanelForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.indexLabel);
this.Controls.Add(this.nameLabel);
this.Controls.Add(this.pidLabel);
this.Controls.Add(this.titleLabel);
this.Controls.Add(this.firstLastLabel);
this.Controls.Add(this.pickButton);
this.Controls.Add(this.untrackButton);
this.Name = "WindowPanelForm";
this.Size = new System.Drawing.Size(520, 80);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label indexLabel;
private System.Windows.Forms.Label nameLabel;
private System.Windows.Forms.Label pidLabel;
private System.Windows.Forms.Label titleLabel;
private System.Windows.Forms.Label firstLastLabel;
private System.Windows.Forms.Button pickButton;
private System.Windows.Forms.Button untrackButton;
}
}

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using System;
using System.Diagnostics;
using System.Drawing;
using System.Windows.Forms;
namespace DD2Switcher {
public partial class WindowPanelForm : UserControl {
public event EventHandler<int> PickClicked;
public event EventHandler<int> UntrackClicked;
public int WindowIndex { get; set; }
public Process WindowProcess { get; set; }
public bool IsFirst { get; set; }
public bool IsLast { get; set; }
public WindowPanelForm() {
InitializeComponent();
}
public void UpdateDisplay() {
if (WindowProcess != null) {
indexLabel.Text = $"Index: {WindowIndex}";
nameLabel.Text = $"Name: {WindowProcess.ProcessName}";
pidLabel.Text = $"PID: {WindowProcess.Id}";
titleLabel.Text = $"Title: {WindowProcess.MainWindowTitle}";
if (IsFirst && IsLast) {
firstLastLabel.Text = "First & Last";
} else if (IsFirst) {
firstLastLabel.Text = "First";
} else if (IsLast) {
firstLastLabel.Text = "Last";
} else {
firstLastLabel.Text = "";
}
}
}
private void pickButton_Click(object sender, EventArgs e) {
PickClicked?.Invoke(this, WindowIndex);
}
private void untrackButton_Click(object sender, EventArgs e) {
UntrackClicked?.Invoke(this, WindowIndex);
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Bcl.AsyncInterfaces" version="9.0.8" targetFramework="net48" />
<package id="System.Buffers" version="4.5.1" targetFramework="net48" />
<package id="System.IO.Pipelines" version="9.0.8" targetFramework="net48" />
<package id="System.Memory" version="4.5.5" targetFramework="net48" />
<package id="System.Numerics.Vectors" version="4.5.0" targetFramework="net48" />
<package id="System.Runtime.CompilerServices.Unsafe" version="6.0.0" targetFramework="net48" />
<package id="System.Text.Encodings.Web" version="9.0.8" targetFramework="net48" />
<package id="System.Text.Json" version="9.0.8" targetFramework="net48" />
<package id="System.Threading.Tasks.Extensions" version="4.5.4" targetFramework="net48" />
<package id="System.ValueTuple" version="4.5.0" targetFramework="net48" />
</packages>