Compare commits
	
		
			3 Commits
		
	
	
		
			go-rework
			...
			3872c5181f
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 3872c5181f | |||
| fd68adaff8 | |||
| 289f03fbfc | 
							
								
								
									
										2
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							@@ -1,5 +1,3 @@
 | 
			
		||||
.idea
 | 
			
		||||
**/Debug
 | 
			
		||||
**/Properties
 | 
			
		||||
obj
 | 
			
		||||
bin
 | 
			
		||||
@@ -56,7 +56,6 @@
 | 
			
		||||
            <DependentUpon>Form1.cs</DependentUpon>
 | 
			
		||||
        </Compile>
 | 
			
		||||
        <Compile Include="HotKeyManager.cs"/>
 | 
			
		||||
        <Compile Include="Pixel.cs"/>
 | 
			
		||||
        <Compile Include="Program.cs"/>
 | 
			
		||||
        <Compile Include="Properties\AssemblyInfo.cs"/>
 | 
			
		||||
        <EmbeddedResource Include="Properties\Resources.resx">
 | 
			
		||||
 
 | 
			
		||||
@@ -1,25 +0,0 @@
 | 
			
		||||
using System.Diagnostics;
 | 
			
		||||
using System.Drawing;
 | 
			
		||||
 | 
			
		||||
namespace DD2Switcher;
 | 
			
		||||
 | 
			
		||||
public class Pixel {
 | 
			
		||||
    public Pixel(int x, int y, int R, int G, int B) {
 | 
			
		||||
        this.x = x;
 | 
			
		||||
        this.y = y;
 | 
			
		||||
        this.R = R;
 | 
			
		||||
        this.G = G;
 | 
			
		||||
        this.B = B;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private int x { get; }
 | 
			
		||||
    private int y { get; }
 | 
			
		||||
    private int R { get; }
 | 
			
		||||
    private int G { get; }
 | 
			
		||||
    private int B { get; }
 | 
			
		||||
 | 
			
		||||
    public bool ProcessBitmap(Bitmap bmp) {
 | 
			
		||||
        var tempPixel = bmp.GetPixel(x, y);
 | 
			
		||||
        return tempPixel.R >= R && tempPixel.B >= B && tempPixel.G >= G;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -78,6 +78,7 @@ internal static class Program {
 | 
			
		||||
			processes.RemoveAt(processes.Count - 1 - index);
 | 
			
		||||
			return;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		SetForegroundWindow(targetWindowHandle);
 | 
			
		||||
		activeProcess = processes[processes.Count - 1 - index];
 | 
			
		||||
		AdjustAffinities();
 | 
			
		||||
@@ -154,6 +155,16 @@ internal static class Program {
 | 
			
		||||
		HotKeyManager.RegisterHotKey(Keys.D8, KeyModifiers.Alt);
 | 
			
		||||
		HotKeyManager.RegisterHotKey(Keys.D9, KeyModifiers.Alt);
 | 
			
		||||
 | 
			
		||||
		HotKeyManager.RegisterHotKey(Keys.D1, KeyModifiers.Alt | KeyModifiers.Shift);
 | 
			
		||||
		HotKeyManager.RegisterHotKey(Keys.D2, KeyModifiers.Alt | KeyModifiers.Shift);
 | 
			
		||||
		HotKeyManager.RegisterHotKey(Keys.D3, KeyModifiers.Alt | KeyModifiers.Shift);
 | 
			
		||||
		HotKeyManager.RegisterHotKey(Keys.D4, KeyModifiers.Alt | KeyModifiers.Shift);
 | 
			
		||||
		HotKeyManager.RegisterHotKey(Keys.D5, KeyModifiers.Alt | KeyModifiers.Shift);
 | 
			
		||||
		HotKeyManager.RegisterHotKey(Keys.D6, KeyModifiers.Alt | KeyModifiers.Shift);
 | 
			
		||||
		HotKeyManager.RegisterHotKey(Keys.D7, KeyModifiers.Alt | KeyModifiers.Shift);
 | 
			
		||||
		HotKeyManager.RegisterHotKey(Keys.D8, KeyModifiers.Alt | KeyModifiers.Shift);
 | 
			
		||||
		HotKeyManager.RegisterHotKey(Keys.D9, KeyModifiers.Alt | KeyModifiers.Shift);
 | 
			
		||||
 | 
			
		||||
		HotKeyManager.RegisterHotKey(Keys.Oemtilde, KeyModifiers.Alt);
 | 
			
		||||
 | 
			
		||||
		// HotKeyManager.RegisterHotKey(Keys.Q, KeyModifiers.Alt);
 | 
			
		||||
@@ -201,11 +212,8 @@ internal static class Program {
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        Console.CancelKeyPress += (sender, e) => {
 | 
			
		||||
            Process.GetCurrentProcess().Kill();
 | 
			
		||||
        };
 | 
			
		||||
		Console.CancelKeyPress += (sender, e) => { Process.GetCurrentProcess().Kill(); };
 | 
			
		||||
		while (true)
 | 
			
		||||
			System.Threading.Thread.Sleep(100000);
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										35
									
								
								DD2Switcher/Properties/AssemblyInfo.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										35
									
								
								DD2Switcher/Properties/AssemblyInfo.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,35 @@
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using System.Runtime.InteropServices;
 | 
			
		||||
 | 
			
		||||
// General Information about an assembly is controlled through the following
 | 
			
		||||
// set of attributes. Change these attribute values to modify the information
 | 
			
		||||
// associated with an assembly.
 | 
			
		||||
[assembly: AssemblyTitle("DD2Switcher")]
 | 
			
		||||
[assembly: AssemblyDescription("")]
 | 
			
		||||
[assembly: AssemblyConfiguration("")]
 | 
			
		||||
[assembly: AssemblyCompany("")]
 | 
			
		||||
[assembly: AssemblyProduct("DD2Switcher")]
 | 
			
		||||
[assembly: AssemblyCopyright("Copyright ©  2022")]
 | 
			
		||||
[assembly: AssemblyTrademark("")]
 | 
			
		||||
[assembly: AssemblyCulture("")]
 | 
			
		||||
 | 
			
		||||
// Setting ComVisible to false makes the types in this assembly not visible
 | 
			
		||||
// to COM components.  If you need to access a type in this assembly from
 | 
			
		||||
// COM, set the ComVisible attribute to true on that type.
 | 
			
		||||
[assembly: ComVisible(false)]
 | 
			
		||||
 | 
			
		||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
 | 
			
		||||
[assembly: Guid("2AC26899-8E27-4B96-85A9-C387186EAD27")]
 | 
			
		||||
 | 
			
		||||
// Version information for an assembly consists of the following four values:
 | 
			
		||||
//
 | 
			
		||||
//      Major Version
 | 
			
		||||
//      Minor Version
 | 
			
		||||
//      Build Number
 | 
			
		||||
//      Revision
 | 
			
		||||
//
 | 
			
		||||
// You can specify all the values or you can default the Build and Revision Numbers
 | 
			
		||||
// by using the '*' as shown below:
 | 
			
		||||
// [assembly: AssemblyVersion("1.0.*")]
 | 
			
		||||
[assembly: AssemblyVersion("1.0.0.0")]
 | 
			
		||||
[assembly: AssemblyFileVersion("1.0.0.0")]
 | 
			
		||||
							
								
								
									
										63
									
								
								DD2Switcher/Properties/Resources.Designer.cs
									
									
									
										generated
									
									
									
										Normal file
									
								
							
							
						
						
									
										63
									
								
								DD2Switcher/Properties/Resources.Designer.cs
									
									
									
										generated
									
									
									
										Normal file
									
								
							@@ -0,0 +1,63 @@
 | 
			
		||||
//------------------------------------------------------------------------------
 | 
			
		||||
// <auto-generated>
 | 
			
		||||
//     This code was generated by a tool.
 | 
			
		||||
//     Runtime Version:4.0.30319.42000
 | 
			
		||||
//
 | 
			
		||||
//     Changes to this file may cause incorrect behavior and will be lost if
 | 
			
		||||
//     the code is regenerated.
 | 
			
		||||
// </auto-generated>
 | 
			
		||||
//------------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
namespace DD2Switcher.Properties {
 | 
			
		||||
    using System;
 | 
			
		||||
    
 | 
			
		||||
    
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    ///   A strongly-typed resource class, for looking up localized strings, etc.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    // This class was auto-generated by the StronglyTypedResourceBuilder
 | 
			
		||||
    // class via a tool like ResGen or Visual Studio.
 | 
			
		||||
    // To add or remove a member, edit your .ResX file then rerun ResGen
 | 
			
		||||
    // with the /str option, or rebuild your VS project.
 | 
			
		||||
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
 | 
			
		||||
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
 | 
			
		||||
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
 | 
			
		||||
    internal class Resources {
 | 
			
		||||
        
 | 
			
		||||
        private static global::System.Resources.ResourceManager resourceMan;
 | 
			
		||||
        
 | 
			
		||||
        private static global::System.Globalization.CultureInfo resourceCulture;
 | 
			
		||||
        
 | 
			
		||||
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
 | 
			
		||||
        internal Resources() {
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Returns the cached ResourceManager instance used by this class.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
 | 
			
		||||
        internal static global::System.Resources.ResourceManager ResourceManager {
 | 
			
		||||
            get {
 | 
			
		||||
                if (object.ReferenceEquals(resourceMan, null)) {
 | 
			
		||||
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DD2Switcher.Properties.Resources", typeof(Resources).Assembly);
 | 
			
		||||
                    resourceMan = temp;
 | 
			
		||||
                }
 | 
			
		||||
                return resourceMan;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        ///   Overrides the current thread's CurrentUICulture property for all
 | 
			
		||||
        ///   resource lookups using this strongly typed resource class.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
 | 
			
		||||
        internal static global::System.Globalization.CultureInfo Culture {
 | 
			
		||||
            get {
 | 
			
		||||
                return resourceCulture;
 | 
			
		||||
            }
 | 
			
		||||
            set {
 | 
			
		||||
                resourceCulture = value;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										123
									
								
								DD2Switcher/Properties/Resources.resx
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										123
									
								
								DD2Switcher/Properties/Resources.resx
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,123 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<root>
 | 
			
		||||
    <!-- 
 | 
			
		||||
      Microsoft ResX Schema 
 | 
			
		||||
      
 | 
			
		||||
      Version 2.0
 | 
			
		||||
      
 | 
			
		||||
      The primary goals of this format is to allow a simple XML format 
 | 
			
		||||
      that is mostly human readable. The generation and parsing of the 
 | 
			
		||||
      various data types are done through the TypeConverter classes 
 | 
			
		||||
      associated with the data types.
 | 
			
		||||
      
 | 
			
		||||
      Example:
 | 
			
		||||
      
 | 
			
		||||
      ... ado.net/XML headers & schema ...
 | 
			
		||||
      <resheader name="resmimetype">text/microsoft-resx</resheader>
 | 
			
		||||
      <resheader name="version">2.0</resheader>
 | 
			
		||||
      <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
 | 
			
		||||
      <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
 | 
			
		||||
      <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
 | 
			
		||||
      <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
 | 
			
		||||
      <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
 | 
			
		||||
          <value>[base64 mime encoded serialized .NET Framework object]</value>
 | 
			
		||||
      </data>
 | 
			
		||||
      <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
 | 
			
		||||
          <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
 | 
			
		||||
          <comment>This is a comment</comment>
 | 
			
		||||
      </data>
 | 
			
		||||
                  
 | 
			
		||||
      There are any number of "resheader" rows that contain simple 
 | 
			
		||||
      name/value pairs.
 | 
			
		||||
      
 | 
			
		||||
      Each data row contains a name, and value. The row also contains a 
 | 
			
		||||
      type or mimetype. Type corresponds to a .NET class that support 
 | 
			
		||||
      text/value conversion through the TypeConverter architecture. 
 | 
			
		||||
      Classes that don't support this are serialized and stored with the 
 | 
			
		||||
      mimetype set.
 | 
			
		||||
      
 | 
			
		||||
      The mimetype is used for serialized objects, and tells the 
 | 
			
		||||
      ResXResourceReader how to depersist the object. This is currently not 
 | 
			
		||||
      extensible. For a given mimetype the value must be set accordingly:
 | 
			
		||||
      
 | 
			
		||||
      Note - application/x-microsoft.net.object.binary.base64 is the format 
 | 
			
		||||
      that the ResXResourceWriter will generate, however the reader can 
 | 
			
		||||
      read any of the formats listed below.
 | 
			
		||||
      
 | 
			
		||||
      mimetype: application/x-microsoft.net.object.binary.base64
 | 
			
		||||
      value   : The object must be serialized with 
 | 
			
		||||
              : System.Serialization.Formatters.Binary.BinaryFormatter
 | 
			
		||||
              : and then encoded with base64 encoding.
 | 
			
		||||
      
 | 
			
		||||
      mimetype: application/x-microsoft.net.object.soap.base64
 | 
			
		||||
      value   : The object must be serialized with 
 | 
			
		||||
              : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
 | 
			
		||||
              : and then encoded with base64 encoding.
 | 
			
		||||
  
 | 
			
		||||
      mimetype: application/x-microsoft.net.object.bytearray.base64
 | 
			
		||||
      value   : The object must be serialized into a byte array 
 | 
			
		||||
              : using a System.ComponentModel.TypeConverter
 | 
			
		||||
              : and then encoded with base64 encoding.
 | 
			
		||||
      -->
 | 
			
		||||
    <xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"
 | 
			
		||||
                id="root"
 | 
			
		||||
                xmlns="">
 | 
			
		||||
        <xsd:element name="root" msdata:IsDataSet="true">
 | 
			
		||||
            <xsd:complexType>
 | 
			
		||||
                <xsd:choice maxOccurs="unbounded">
 | 
			
		||||
                    <xsd:element name="metadata">
 | 
			
		||||
                        <xsd:complexType>
 | 
			
		||||
                            <xsd:sequence>
 | 
			
		||||
                                <xsd:element name="value" type="xsd:string" minOccurs="0"/>
 | 
			
		||||
                            </xsd:sequence>
 | 
			
		||||
                            <xsd:attribute name="name" type="xsd:string"/>
 | 
			
		||||
                            <xsd:attribute name="type" type="xsd:string"/>
 | 
			
		||||
                            <xsd:attribute name="mimetype" type="xsd:string"/>
 | 
			
		||||
                        </xsd:complexType>
 | 
			
		||||
                    </xsd:element>
 | 
			
		||||
                    <xsd:element name="assembly">
 | 
			
		||||
                        <xsd:complexType>
 | 
			
		||||
                            <xsd:attribute name="alias" type="xsd:string"/>
 | 
			
		||||
                            <xsd:attribute name="name" type="xsd:string"/>
 | 
			
		||||
                        </xsd:complexType>
 | 
			
		||||
                    </xsd:element>
 | 
			
		||||
                    <xsd:element name="data">
 | 
			
		||||
                        <xsd:complexType>
 | 
			
		||||
                            <xsd:sequence>
 | 
			
		||||
                                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
 | 
			
		||||
                                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
 | 
			
		||||
                            </xsd:sequence>
 | 
			
		||||
                            <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1"/>
 | 
			
		||||
                            <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
 | 
			
		||||
                            <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
 | 
			
		||||
                        </xsd:complexType>
 | 
			
		||||
                    </xsd:element>
 | 
			
		||||
                    <xsd:element name="resheader">
 | 
			
		||||
                        <xsd:complexType>
 | 
			
		||||
                            <xsd:sequence>
 | 
			
		||||
                                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
 | 
			
		||||
                            </xsd:sequence>
 | 
			
		||||
                            <xsd:attribute name="name" type="xsd:string" use="required"/>
 | 
			
		||||
                        </xsd:complexType>
 | 
			
		||||
                    </xsd:element>
 | 
			
		||||
                </xsd:choice>
 | 
			
		||||
            </xsd:complexType>
 | 
			
		||||
        </xsd:element>
 | 
			
		||||
    </xsd:schema>
 | 
			
		||||
    <resheader name="resmimetype">
 | 
			
		||||
        <value>text/microsoft-resx</value>
 | 
			
		||||
    </resheader>
 | 
			
		||||
    <resheader name="version">
 | 
			
		||||
        <value>2.0</value>
 | 
			
		||||
    </resheader>
 | 
			
		||||
    <resheader name="reader">
 | 
			
		||||
        <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral,
 | 
			
		||||
            PublicKeyToken=b77a5c561934e089
 | 
			
		||||
        </value>
 | 
			
		||||
    </resheader>
 | 
			
		||||
    <resheader name="writer">
 | 
			
		||||
        <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral,
 | 
			
		||||
            PublicKeyToken=b77a5c561934e089
 | 
			
		||||
        </value>
 | 
			
		||||
    </resheader>
 | 
			
		||||
</root>
 | 
			
		||||
							
								
								
									
										26
									
								
								DD2Switcher/Properties/Settings.Designer.cs
									
									
									
										generated
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								DD2Switcher/Properties/Settings.Designer.cs
									
									
									
										generated
									
									
									
										Normal file
									
								
							@@ -0,0 +1,26 @@
 | 
			
		||||
//------------------------------------------------------------------------------
 | 
			
		||||
// <auto-generated>
 | 
			
		||||
//     This code was generated by a tool.
 | 
			
		||||
//     Runtime Version:4.0.30319.42000
 | 
			
		||||
//
 | 
			
		||||
//     Changes to this file may cause incorrect behavior and will be lost if
 | 
			
		||||
//     the code is regenerated.
 | 
			
		||||
// </auto-generated>
 | 
			
		||||
//------------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
namespace DD2Switcher.Properties
 | 
			
		||||
{
 | 
			
		||||
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
 | 
			
		||||
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute(
 | 
			
		||||
        "Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
 | 
			
		||||
    internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
 | 
			
		||||
    {
 | 
			
		||||
        private static Settings defaultInstance =
 | 
			
		||||
            ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
 | 
			
		||||
 | 
			
		||||
        public static Settings Default
 | 
			
		||||
        {
 | 
			
		||||
            get { return defaultInstance; }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										7
									
								
								DD2Switcher/Properties/Settings.settings
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								DD2Switcher/Properties/Settings.settings
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,7 @@
 | 
			
		||||
<?xml version='1.0' encoding='utf-8'?>
 | 
			
		||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
 | 
			
		||||
    <Profiles>
 | 
			
		||||
        <Profile Name="(Default)"/>
 | 
			
		||||
    </Profiles>
 | 
			
		||||
    <Settings/>
 | 
			
		||||
</SettingsFile>
 | 
			
		||||
		Reference in New Issue
	
	Block a user